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Proto:Alien Resurrection/October 19, 1998

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This is a sub-page of Proto:Alien Resurrection.

The earliest prototype for the game is actually in third person. It has a time stamp of Oct 19 1998 13:26:22.

General

  • As stated above, the game has a third person view.
  • A very basic title screen:

Alien-Oct98-Title.png

  • There is, however, a proper title screen that is loaded in VRAM:

AliensE3-Title.png

  • Options include debugging.

Alien-Oct98-Options.png

  • The HUD is different to the final. The top right should show weapons, but is bugged.
  • During gameplay, a small display at the top left will flash a few debug messages during certain events, such as "SWITCH PLAYER TO PICK UP". It also shows how much damage is being dealt and to which characters.

Alien-Oct98-DebugText.png

  • In all levels, the following text displays at the bottom left:
MESSAGE
HERE IS A LITTLE TEXT
THE NEXT WORD IS  SLOW... IS IT NOT MESSAGE
ANOTHER LINE OF TEXT
TEST.MESSAGE 
YET ANOTHER LINE OF TEXT 
MESSAGE 
AGAIN YET ANOTHER LINE OF TEXT
PAGE 2 TEST TEST
MESSAGE 
IT JUST KEEPS ON COMING
THIS IS A MESSAGE SYSTEM
THAT JUST KEEPS ON PRINTING
AND PRINTING
FOR EVER AND EVER
HOPEFULLY
BUT I COULD BE WRONG..
MESSAGE 
TEST
TEST TEST
PAUSE DELAY COMING...
TEST TEST TEST TEST
MESSAGE 7
FINAL MESSAGE  WRAPS

Controls are as follows:

  • Triangle - Jump
  • X - Shoot
  • Circle - Shoot behind
  • L1 - Regular gameplay: toggle running and walking; Vent Test: return to main game
  • L2 - Holding locks Ripley in place, she can spin on the spot
  • R2 - Camera view goes outside the level boundaries, and characters are reset whenever pressed
  • R2 + L2 - Activate swimming mode (cannot be undone)
  • R1 + L1 - Activate 'Vent Test'

Level 6

Area Screenshot
1 Alien-Oct98-Lv6.png
1 (R2 pressed) Alien-Oct98-6.png

You can't move in this level at all. Pressing R2 reveals that you are dumped out of the level's boundaries.

Level 7

Area Screenshot
1 Alien-Oct98-Lv7.png
2 Alien-Oct98-72.png
3 Alien-Oct98-73.png
4 Alien-Oct98-74.png
5 Alien-Oct98-75.png
6 Alien-Oct98-76.png

This is the level which the game has set as the default. The most playable, has several corridors and areas, and even an ammo pickup. Entering certain areas causes the graphics to temporarily glitch out, likely as it deloads the previous areas. You can shoot most obstacles, including the ladders needed to climb back up at certain points.

The last area you can select is 6. However, moving into the small room ahead will cause Ripley to teleport into darkness, where she'll continue walking.

Out of Bounds

Alien-Oct98-Soldier.png

Sometimes, when pressing R2 at the right time, the camera shows this soldier walking outside the boundaries.

Level 8

Area Screenshot
1 Alien-Oct98-81.png
2 (swim activated) Alien-Oct98-82.png
3 Alien-Oct98-83.png
4 Alien-Oct98-84.png
5 Alien-Oct98-85.png
6 Alien-Oct98-76.png

A swimming test with no water. There's an area that drops down, but Ripley walks right over it. The Xenomorph in the level, however, plummets, but is still able to hit. For area 2, swimming must be activated, but since you're in a void, you still won't be able to move.

Although some areas are found to be linked though the swimming option, some appear to be unique, and cannot be accessed outside of the level select at startup.

Vent Test

Alien-Oct98-VentTest.png
Pressing L1 + R1 together take you to an entirely different level, the Vent Test. There are no items or enemies, and the level displays debugging text at all times.

Alien-Oct98-VentArea.png
You can also see an overhead view by pressing R2. Pressing L1 will return you to the main game.

(Source: RadSpyro)

This is the only time this alternate font is used, even though it loads at the title screen. Several characters are never shown.

Aliens-DebugFont.png

Unused Text

The name of the weapons never display.

PISTOL
SHOTGUN
PULSE RIFLE
FLAME THROWER
FREEZE SPRAY
ELECTRIC GUN
GRENADE LAUNCHER
LASER

Development Messages

A list of items and an old developer folder:

marty\Objects\Facejar
FACEJAR0
marty\Objects\missile
MISSILE.marty\Objects\LPRefuel
LPREFUEL
marty\Objects\Apc
APC.marty\Objects\AtomZone
ATOMZONE
marty\Objects\Optable
OPTABLE.marty\Objects\Monitor
MONITOR.MACH9
marty\Objects\Mach09
MACH8
marty\Objects\Mach08
MACH7
marty\Objects\Mach07
MACH6
marty\Objects\Mach06
MACH5
marty\Objects\Mach05
MACH4
marty\Objects\Mach04
MACH3
marty\Objects\Mach03
MACH2
marty\Objects\Mach02
MACH1
marty\Objects\Mach01
MACH0
marty\Objects\Table05
TABLE4
marty\Objects\Table04
TABLE3
marty\Objects\Table03
TABLE2
marty\Objects\Table02
TABLE1
marty\Objects\Table01
TABLE0
marty\Objects\Shelf03
SHELF2
marty\Objects\Shelf02
SHELF1
marty\Objects\Shelf01
SHELF0
LOCKER1.marty\Objects\Locker
LOCKER0.marty\Objects\Desk02
DESK1
marty\Objects\Desk01
DESK0
marty\Objects\Chair03
CHAIR2
marty\Objects\Chair02
CHAIR1
marty\Objects\Chair01
CHAIR0
marty\Objects\Cabinet
CABINET.marty\Objects\Bed02.BED1
marty\Objects\Bed01.BED0
marty\Objects\Barrel7
BARREL5.marty\Objects\Barrel6
BARREL4.marty\Objects\Barrel5
BARREL3.marty\Objects\Barrel4
BARREL2.marty\Objects\Barrel2
BARREL1.marty\Objects\Barrel1
BARREL0.marty\Objects\BlueCrate.CRATE3.marty\Objects\Ladder1
LADDER1.marty\Objects\Ladder0
LADDER0.CONSOLEW1
CONSOLEW0
CONSOLE1
marty\Objects\Console
CONSOLE0
PASSCARD7
PASSCARD6
PASSCARD5
PASSCARD4
PASSCARD3
PASSCARD2
marty\Objects\passcard2.PASSCARD1
marty\Objects\passcard1.PASSCARD0
marty\Objects\Medkit2
MEDIKIT2
MEDIKIT1
marty\Objects\Medkit
MEDIKIT0
AMMO8
AMMO7
AMMO6
AMMO5
AMMO4
AMMO3
AMMO2
AMMO1
marty\Objects\Ammo
AMMO0
marty\Objects\GunPickup8
GUNPICKUP8
marty\Objects\GunPickup7
GUNPICKUP7
marty\Objects\GunPickup6
GUNPICKUP6
marty\Objects\GunPickup5
GUNPICKUP5
marty\Objects\GunPickup4
GUNPICKUP4
marty\Objects\GunPickup3
GUNPICKUP3
marty\Objects\GunPickup2
GUNPICKUP2
marty\Objects\GunPickup1
GUNPICKUP1
marty\Objects\GunPickup0
GUNPICKUP0
marty\npc\alien.ALIEN4
marty\npc\burster
CHESTBURSTER
marty\npc\fh
FACEHUGGER
marty\player\egg
EGG.marty\player\marine.MARINE

Various debug messages:

DOOR COLLIDE FUNCTION
COLLISION: Stuck!!!
DRAWWORLD: ROOM -1
WARNING: Trying to delete a non-active strat
ANGLE ENTRY %x AT: (%d %d %d %d) %x
VENT SYSTEM TEST
HANG() ERROR : !!!! GAME HUNG !!!!
CODE LIMIT WARNING: TOO MANY ROOMS for MAX_BPACKED_ROOMS to handle!

Developer Text

Who's a welly top then?
Erk not enough memory for Strats heap!!!