Proto:Alien Resurrection/October 19, 1998
This is a sub-page of Proto:Alien Resurrection.
The earliest prototype for the game is actually in third person. It has a time stamp of Oct 19 1998 13:26:22.
- As stated above, the game has a third person view.
- A very basic title screen:
- There is, however, a proper title screen that is loaded in VRAM:
- Options include debugging.
- The HUD is different to the final. The top right should show weapons, but is bugged.
- During gameplay, a small display at the top left will flash a few debug messages during certain events, such as "SWITCH PLAYER TO PICK UP". It also shows how much damage is being dealt and to which characters.
- In all levels, the following text displays at the bottom left:
MESSAGE HERE IS A LITTLE TEXT THE NEXT WORD IS SLOW... IS IT NOT MESSAGE ANOTHER LINE OF TEXT TEST.MESSAGE YET ANOTHER LINE OF TEXT MESSAGE AGAIN YET ANOTHER LINE OF TEXT PAGE 2 TEST TEST MESSAGE IT JUST KEEPS ON COMING THIS IS A MESSAGE SYSTEM THAT JUST KEEPS ON PRINTING AND PRINTING FOR EVER AND EVER HOPEFULLY BUT I COULD BE WRONG.. MESSAGE TEST TEST TEST PAUSE DELAY COMING... TEST TEST TEST TEST MESSAGE 7 FINAL MESSAGE WRAPS
Controls are as follows:
- Triangle - Jump
- X - Shoot
- Circle - Shoot behind
- L1 - Regular gameplay: toggle running and walking; Vent Test: return to main game
- L2 - Holding locks Ripley in place, she can spin on the spot
- R2 - Camera view goes outside the level boundaries, and characters are reset whenever pressed
- R2 + L2 - Activate swimming mode (cannot be undone)
- R1 + L1 - Activate 'Vent Test'
|1 (R2 pressed)|
You can't move in this level at all. Pressing R2 reveals that you are dumped out of the level's boundaries.
This is the level which the game has set as the default. The most playable, has several corridors and areas, and even an ammo pickup. Entering certain areas causes the graphics to temporarily glitch out, likely as it deloads the previous areas. You can shoot most obstacles, including the ladders needed to climb back up at certain points.
The last area you can select is 6. However, moving into the small room ahead will cause Ripley to teleport into darkness, where she'll continue walking.
Out of Bounds
Sometimes, when pressing R2 at the right time, the camera shows this soldier walking outside the boundaries.
|2 (swim activated)|
A swimming test with no water. There's an area that drops down, but Ripley walks right over it. The Xenomorph in the level, however, plummets, but is still able to hit. For area 2, swimming must be activated, but since you're in a void, you still won't be able to move.
Although some areas are found to be linked though the swimming option, some appear to be unique, and cannot be accessed outside of the level select at startup.
This is the only time this alternate font is used, even though it loads at the title screen. Several characters are never shown.
The name of the weapons never display.
PISTOL SHOTGUN PULSE RIFLE FLAME THROWER FREEZE SPRAY ELECTRIC GUN GRENADE LAUNCHER LASER
A list of items and an old developer folder:
marty\Objects\Facejar FACEJAR0 marty\Objects\missile MISSILE.marty\Objects\LPRefuel LPREFUEL marty\Objects\Apc APC.marty\Objects\AtomZone ATOMZONE marty\Objects\Optable OPTABLE.marty\Objects\Monitor MONITOR.MACH9 marty\Objects\Mach09 MACH8 marty\Objects\Mach08 MACH7 marty\Objects\Mach07 MACH6 marty\Objects\Mach06 MACH5 marty\Objects\Mach05 MACH4 marty\Objects\Mach04 MACH3 marty\Objects\Mach03 MACH2 marty\Objects\Mach02 MACH1 marty\Objects\Mach01 MACH0 marty\Objects\Table05 TABLE4 marty\Objects\Table04 TABLE3 marty\Objects\Table03 TABLE2 marty\Objects\Table02 TABLE1 marty\Objects\Table01 TABLE0 marty\Objects\Shelf03 SHELF2 marty\Objects\Shelf02 SHELF1 marty\Objects\Shelf01 SHELF0 LOCKER1.marty\Objects\Locker LOCKER0.marty\Objects\Desk02 DESK1 marty\Objects\Desk01 DESK0 marty\Objects\Chair03 CHAIR2 marty\Objects\Chair02 CHAIR1 marty\Objects\Chair01 CHAIR0 marty\Objects\Cabinet CABINET.marty\Objects\Bed02.BED1 marty\Objects\Bed01.BED0 marty\Objects\Barrel7 BARREL5.marty\Objects\Barrel6 BARREL4.marty\Objects\Barrel5 BARREL3.marty\Objects\Barrel4 BARREL2.marty\Objects\Barrel2 BARREL1.marty\Objects\Barrel1 BARREL0.marty\Objects\BlueCrate.CRATE3.marty\Objects\Ladder1 LADDER1.marty\Objects\Ladder0 LADDER0.CONSOLEW1 CONSOLEW0 CONSOLE1 marty\Objects\Console CONSOLE0 PASSCARD7 PASSCARD6 PASSCARD5 PASSCARD4 PASSCARD3 PASSCARD2 marty\Objects\passcard2.PASSCARD1 marty\Objects\passcard1.PASSCARD0 marty\Objects\Medkit2 MEDIKIT2 MEDIKIT1 marty\Objects\Medkit MEDIKIT0 AMMO8 AMMO7 AMMO6 AMMO5 AMMO4 AMMO3 AMMO2 AMMO1 marty\Objects\Ammo AMMO0 marty\Objects\GunPickup8 GUNPICKUP8 marty\Objects\GunPickup7 GUNPICKUP7 marty\Objects\GunPickup6 GUNPICKUP6 marty\Objects\GunPickup5 GUNPICKUP5 marty\Objects\GunPickup4 GUNPICKUP4 marty\Objects\GunPickup3 GUNPICKUP3 marty\Objects\GunPickup2 GUNPICKUP2 marty\Objects\GunPickup1 GUNPICKUP1 marty\Objects\GunPickup0 GUNPICKUP0 marty\npc\alien.ALIEN4 marty\npc\burster CHESTBURSTER marty\npc\fh FACEHUGGER marty\player\egg EGG.marty\player\marine.MARINE
Various debug messages:
DOOR COLLIDE FUNCTION COLLISION: Stuck!!! DRAWWORLD: ROOM -1 WARNING: Trying to delete a non-active strat ANGLE ENTRY %x AT: (%d %d %d %d) %x VENT SYSTEM TEST HANG() ERROR : !!!! GAME HUNG !!!! CODE LIMIT WARNING: TOO MANY ROOMS for MAX_BPACKED_ROOMS to handle!
Who's a welly top then?
Erk not enough memory for Strats heap!!!