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Proto:Animaniacs (SNES)

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This page details one or more prototype versions of Animaniacs (SNES).

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Hmmm...
To do:
Level differences

General Differences

Proto Final
Animaniacs SNES Prototype Copyright Screen.png Animaniacs SNES Final Copyright Screen.png
  • The copyright info was simplified.
  • The options and password screens do not seem to be implemented, as selecting either of them goes to the studio map.
  • Selecting Game Start also goes to the studio map, skipping the opening cutscene and Studio HQ level (the latter can still be accessed through the level select, however).
  • Pressing Select while unpaused in a level resets the game in the prototype. This does nothing in the final.
  • Pressing Select while paused in a level returns to the studio map in the final. This does nothing in the prototype.
Proto Final
Animaniacs SNES Prototype Stage Select.png Animaniacs-select.png
  • The stage select in the prototype has a different background as well as a no damage toggle (press Select to toggle it on/off) that was removed in the final (although the flag still remains and can be activated with a Pro Action Replay code).
  • The final boss fight against Pinky and the Brain has its' own level slot in the prototype. It was consolidated with the editing room stages in the final.
  • The game over screen in the prototype does not show the number of continues the player has.

Graphical Differences

Proto Final
Animaniacs SNES Prototype Ralph Cutscene.png Animaniacs SNES Final Ralph Cutscene.png

The cutscene of Ralph capturing a Warner sibling has a different background.

Proto Final
Animaniacs SNES Prototype Help Balloon.png Animaniacs SNES Final Help Balloon.png

The speech bubble that appears at the water tower on the studio map when at least one Warner sibling has been captured by Ralph was changed.

Proto Final
Animaniacs SNES Prototype Cleared Level.png Animaniacs SNES Final Cleared Level Blue.pngAnimaniacs SNES Final Cleared Level Yellow.png

In the prototype, cleared levels are marked with an X. In the final, they're marked with a flag.

Proto Final
Animaniacs SNES Prototype Blocked Level.png Animaniacs SNES Final Blocked Level.png

In the prototype, the Editing Room is blocked with a sign. In the final, it's blocked by an X.