Proto:Banjo-Pilot/Diddy Kong Pilot 2001
This is a sub-page of Proto:Banjo-Pilot.
* Document the stuff here.
The early build of Diddy Kong Pilot is the earliest known version of the game that became Banjo-Pilot. The ROM bears a striking resemblance to a version of the game shown at Spaceworld 2000/2001, but there are some differences that indicate it might've come from a slightly later point – mainly since it contains unused resources that were seen in action during the Spaceworld 2000/2001 demonstration.
The availble ROM is in ELF format, btw.
|Download Diddy Kong Pilot (2001 prototype)
File: DiddyKongPilot2001-GBA-Proto.7z (2.4 MB) (info)
When the ROM is first started up, the debug menu is immediately loaded.
This menu has three options, as shown in the picture above and listed below:
The list can be navigated using the D-Pad. A and B will scroll through what is available for each option. Press Start to begin the race. The names listed under levels are as follows:
|Beach 00||Beach 01||Beach 02||Beach 03|
|Lava 00||Lava 01||Lava 02|
|Snow 00||Snow 01||Snow 02||Snow 03|
|Keep 00||Keep 01||Keep 02||Keep 03|
|Lake 00||Lake 01||Lake 02||Lake 03|
|Farm 00||Farm 01||Farm 02||Farm 03||Farm 04|
|Haunted 00||Haunted 01||Haunted 02||Haunted 03|
|Jungle 00||Jungle 01||Jungle 02||Jungle 03|
|Swamp 00||Swamp 01||Swamp 02||Swamp 03|
|Desert 00||Desert 01||Desert 02||Desert 03|
A majority of the levels that can be accessed here are placeholder levels that don't have much in them and cannot be raced. These levels tend to use placeholder graphics, and most of these can be accessed outside of debug. Only a minority of the levels can actually be raced.
|Beach 00||Beach 02||Snow 03||Lake 01||Farm 04||Jungle 02||Desert 00|
|Beach 01||Beach 03||Keep 00||Lake 02||Haunted 01||Jungle 03||Desert 01|
|Lava 00||Lava 01||Keep 01||Lake 03||Haunted 02||Swamp 00||Desert 02|
|Snow 00||Lava 02||Keep 02||Farm 01||Haunted 03||Swamp 01||Desert 03|
|Farm 00||Snow 01||Keep 03||Farm 02||Jungle 00||Swamp 02|
|Haunted 00||Snow 02||Lake 00||Farm 03 (Crashes if accessed from Debug)||Jungle 01||Swamp 03|
As previously mentioned, most tracks can be accessed from the Clock Race, Dog Fights, and Battle menus. Tracks in bold will crash if selected through there.
|Debug names||Actual names|
|Beach 00||Bounty Beach|
|Beach 01||Beach Race|
|Beach 02||Beach Barricade|
|Beach 03||Flawed Genie'us|
|Lava 00||Magma Mainland|
|Lava 01||Classic Dogfight (K. Rool's Gold)|
|Lava 02||Lava Race|
|Snow 00||Frosty Lake|
|Snow 01||Dawn Duel|
|Snow 02||Snowball Snapshot|
|Snow 03||Snow Race|
|Keep 00||Dark Tower|
|Keep 01||Crackpot Keep|
|Keep 02||Keep Race|
|Lake 00||Peaceful Passage|
|Lake 02||Lake Race|
|Farm 00||Chicken Chase|
|Farm 01||Hatch Match|
|Farm 02||Cranky Panky|
|Farm 03||Farm Attract|
|Farm 04||Farm Race|
|Haunted 00||Haunted Race|
|Haunted 01||Hair Raising Rescue|
|Haunted 02||Ghost Grasp|
|Jungle 00||Classic Dogfight (Dog Fights)|
|Jungle 01||Jungle Race|
|Jungle 02||Jet Set Jungle|
|Swamp 00||Swamp Swoop|
|Swamp 01||Swamp Showdown|
|Swamp 02||Swoop Swamp|
|Swamp 03||Swamp Race|
|Desert 00||Fly Like The Wind|
|Desert 01||Wasteland Wipe Out|
|Desert 02||Vulture Valley|
|Desert 03||Desert Race|
The second option in the list is "Player". The player can scroll through options 0 through 5 and selecting a different number will select a different character.
|Player 0||Cranky Kong|
|Player 1||Diddy Kong|
|Player 3||K Rool|
|Player 4||Dixie Kong|
|Player 5||Cranky Kong (yes, twice)|
"Blend", the last option, displays the following:
It's currently unknown exactly what Blend does.
|Diddy Kong Pilot (2001)||Banjo-Pilot|
Bizarrely, the map for Magma Mainland would end up reused in Banjo-Pilot, as the lower background layer for when the player fights against Bottles.
- The lava layer has been combined with the track layer.
- The colors of the track layer were slightly darkened.
- A big hole was added to the center.
- The finish line and boosts were removed.
- A few smaller holes were added.
- The cracks in the center island were removed.
Expand what is in all of the six selectable options.
This prototype has a different main menu than its later counterparts. The main menu has six selectable options: Racing, Stories, Dog Fights, Battles, Clock Race, and Options.
Selecting this will bring the player to a (very buggy) character select screen.
What makes this screen buggy is that the characters don't align with the background like they are supposed to and selecting one character will select another. For example, selecting King K. Rool will select Donkey Kong. There are six selectable characters on this screen, including Diddy Kong, Donkey Kong, Cranky Kong, Dixie Kong, Kritter, and K. Rool. Candy Kong cannot be selected at all. There is also a Kong unique to this prototype, known as Redneck Kong, that can be highlighted but not selected.
|Character selected||Character played as|
|K. Rool||Cranky Kong|
|Donkey Kong||K. Rool|
|Redneck Kong||Diddy Kong|
|Dixie Kong||Diddy Kong|
|Cranky Kong||Cranky Kong|
After the player is selected, the list of selectable tracks appears. Only Sleepy Shores and Polar Plateau can be played. The tracks Kongo Kingdom, Western Wastes, and Island of Eggs all crash the game for unknown reasons.
Selecting this will bring the player to a menu with three options.
The options are as follows:
- King of Kongs
- Back to the Light
- K.Rool's Gold
King of Kongs goes to one of the beach levels, while K. Rool's Gold brings up a dogfight in one of the lava stages. If the player tries to hover over "Back to the Light", the game can crash. However, if the player hovers over "Back to the Light" immediately after selecting Stories, it will show a corrupt sprite, since the pointer to the sprite it is referencing is obselete. If the player attempts to enter this story, the game will crash.
Interestingly, this game has an option under the Options menu to change the control method of flying the planes from using the D-Pad to using tilt motion. This was completely scrapped in later versions of the game. When selecting tilt motion from the Options menu, the game will tell the player to lay their Game Boy Advance flat and press A to start. If the player does, the game will go back to the title screen.
It isn't known how accurate or how well the tilt motion works, since no emulator that can play this ROM has such a feature (yet) and nobody has access to the original cartridge this ROM was dumped from. The game does recognize when tilt motion is enabled, though, as the D-Pad is disabled during races.
Select either option in this menu will cause the game to crash.
Splash screens of the Nintendo and Rare logos exist in the ROM, but are never loaded. Note that the copyright date on the Nintendo splash screen says 2001. Banjo-Pilot, the game this prototype eventually became, was released in 2005.
Space World Leftovers
There's a few more screenshots from DKC Atlas that could be added to this section. According to Mattrizzle, there are more unused character sprites.
Character select sprites, from when there were going to be Mario characters in the game. While the idea had already been scrapped at this point in development, the graphics still remain in the ROM. The older character list included 12 characters: Bowser, Dixie Kong, Donkey Kong, Funky Kong, Cranky Kong, Mario, Peach, Toad, Wario, Yoshi, Diddy Kong, and K. Rool. These sprites can be seen in action in the following Space World footage, starting at 0:14:
K. Rool's Gold
While none of the stories are playable in this build, the graphics and text for K. Rool's Gold (also seen in the video above) can be found in the ROM.
While skimming the treetops, looking for any Monkeys to Mangle, K.Rool discovered an Ancient Temple Ruin. After setting his plane down in a nearby clearing, he headed for the entrance, and with makeshift torch in hand, stepped inside. With just the flickering light from the torch he moved silently along the dusty old corridors, checking for traps! At a dead end deep inside, he found a stone tablet. K.Rool picked it up and with one hand brushed away the thick layers of dust. He brought the torchlight in closer and saw a beautifully painted frieze. The Kremling King cast his eyes across the symbols. As he tried to make sense of them, an idea entered his head, and he said out loud, It looks like a map to ... ... ... ... to Eldorado! With the tablet as his guide, K. Rool set off to try and find the place he believed to be Eldorado, the mysterious City of Gold. He followed the path of symbols and covered all four corners of the globe. He searched high and low, through rain and snow, but no matter how hard he tried, it just seemed like he was never going to find it. Then out of the blue he spotted a tiny island far below. He thought he could just make out a huge gate on the far side ... was this it? Seeing a flat piece of ground near the gate, he pulled the plane into a steep dive and headed down to check it out! K.Rool was amazed at the door's beauty right up close, and his vivid imagination ran wild, wondering what riches lay beyond them. Several small footsteps to his right stole his attention for a moment. So, another adventurer has found their way to our door! There have been many before you Mr. Lizard. Even that silly Cranky Kong has tried to get past these doors - but left empty handed! Do you think you can do any better, hmnnn? I do everything better than that old goat, so this should be no problem at all for me. After all I am the King of the Kremlings! Anyway, the tricky bit was finding the place - now I'm here it should be relatively simple. If you say so! I am Nikiki, the First Guardian of the Gate. Only we have the magical powers to open these doors. For us to do this, you must complete a series of tests. There are four in all, but no one has ever passed the first one! Look, you might as well open the doors now and save us all a lot of time and effort! No? ... ... Ok then, tell me what I have to do, so I can get it over with as soon as possible. You should not take the tasks lightly. They have been selected to guard the four magical Stones that can open the doors. The first task takes place in Crackpot Keep, so that is where you will begin your quest. The Fire Stone is locked under a grille in the centre of the Keep. Collect all four keys within the time limit to get your hands on it! However you will need to avoid the mines that surround them. Some can be shot and others can't - this isn't easy. Good Luck! Oh dear, well you gave it your best shot, but I guess that wasn't quite enough! You want to have another go now? Very well, but remember you can shoot the light coloured mines only! You're back? I thought you were the all conquering K.Rool? Perhaps try again later when you're not so tired! Now? Ok then! If you get some boosters, use them around the outside to be a bit safer. Well well, look who it is. Was it all too much for you in there? I said it wasn't going to be easy. Get straight back in there now! Don't forget to use the map to see where the next key is going to rise! I don't believe it, you actually did it. Nobody has ever won control of the Fire Stone. You must have cheated somehow! It was pretty easy really, I just focussed on the job in hand - and went to it. I can't believe you doubted me for a moment! You are truly a contender to the wondrous Gates of Gold. I shall now activate the Fire Stone ... ... The first of the four! Once on the podium, Nikiki raised the ancient stone, and magic filled the air. K.Rool watched on in amazement at the sight. The first step towards entry into Eldorado was now taken. K. Rool had achieved what no one has even come close to. So at last a challenger worthy of the Ultimate Prize - or are you? My name is Nakaka. I am the Second Guardian of the Gate. My task is much more difficult than the one my brother set, so you may quit now if you wish! The only thing I want to quit is this idle chat, so tell me where to go and what to do and I'll be off. I'll be back soon with the next Stone! Right then, if you think you are that good, perhaps we should get straight to it. I don't want to keep you waiting! But let me say this - the Earth Stone is way out of your reach. Anyway, to take on my task you need to head for Whisper Woods. The Keepers of the Stone live in these woods. Unfortunately they are always being attacked by the Giant Ghosts from the badlands. Land where you can to pick them up! Rescue them all and they will summon up the second Stone - but that's not likely is it? Hee hee, back again so soon? I thought as much. Don't just sit there looking sorry for yourself, get back in your plane! Give yourself half a chance and watch the map to see who should be rescued next! Oh hello again. I see you didn't get the Stone - I didn't think you would. Maybe you should get straight back in there, and chase away those nasty Ghosts. Don't forget you can stun them with a shot from your guns. Well look who's back again. You didn't fail again did you? Turn right around and get back in there, I'm sure they'll be a bit easier on you! And remember you can hold up to three of the Keepers at one time! Wh, wh, what? You've done it, you've beaten my task, but that can't be possible. I see you have the Second Stone, but are you sure you got all the Keepers? There could be one hidden away behind a group of trees somewhere. I got 'em all, every last one! In fact, I could have rescued more. You didn't really think I'd have trouble with that did you? Honestly! The ancient texts state that I must activate the Second Stone for you K.Rool, but I must say I'm not happy about it at all! On the podium, Nakaka lifted the Earth Stone and more magic filled the air. K. Rool was now half way to achieving his dream. Getting past the gates and finding out what wonders lay beyond. Don't get too carried away K.Rool, as your journey ends right here! I am Nukuku, the legendary Third Guardian of the Gate. You have done well to get here, but will not get past my task. Just let me know what I have to do and I'll do it. I did the other tasks with relative ease, and I'm sure yours will be no problem! Very well! Don't say I didn't warn you. When you come back here without the Ice Stone don't expect any sympathy off me. I might be tempted to laugh out loud though! The task is set in Crystal Coast, so you need to head out in that direction. Our allies in Crystal Coast guard the prize you seek so passionately. You will have to destroy them all to find it's true location. If you get it, be sure to come back and see me - ha, ha, ha. Goodbye! What a surprise seeing you back here, and empty handed too! Why don't you pop back into the action and give it another shot. Make sure to keep low and use cover whenever you can! Ha, ha, ha, where's the next stone, in your pocket? Oh you didn't get it? I'm sure if you just try one more time you will, he, he. I bet you didn't know a lot of snow mounds hide secret power-ups. That was quick, give up half - way through? No? Oh well. If you try very hard I'm sure you can do it - yeah right, one day maybe! If you are still struggling, use the boosters to get behind your opponents and attack in safety! Err... there must be some mistake, it looks like you have the Ice Stone. That's not the real one though, is it? You made that yourself didn't you? No? Oh ... it IS the real stone, my word! I'd say this was probably the easiest task I've had to do so far. I could do it again just for fun ... ... ... but not now! Maybe later. As a trusted Guardian of the Gate I have pledged to activate the Stone. It is with honour (choke) that I do this for you, K.Rool. With a tear in his eye Nukuku raised the Ice Stone high up in the air. The magic was now very strong in this sacred place. K.Rool knew he was only one small step away from entering the legendary City of Gold. YOU! You beat my brothers but not beat me - right! My name is Nokoko. I am Fourth Guardian and like Sun Stone very much. My friend help me hide it so you can't get it! I've heard of brains before beauty, but to get neither is such a blow. Look, be a good chap and just give me the last stone. It'll save any embarrassment. I promise it will be just our little secret. No! Sun Stone is safe where it lie - you no find it. If you want to waste time go to Bounty Beach for a look. My friend is there! You must beat my friend, the Ultimate Magic Man. Find real lamp and shoot it or he will smash you into the ground. Ha, ha, ha. Must avoid magic stacks that affect plane also - this is good! You no beat my friend? He my best friend! He will play again if you want, but you will be back to see me soon with same look on face. Look closely at lamp colours to stand chance - still not win though! My friend send you back so soon? He must not like you very much. Go back quick and try again, he will greet with open arms. Shoot huts for more goodies that help you play harder! My friend want challenge. He win, he win ... ha, ha, ha, ha! My friend never let me down. He play as many times as you want - go back now if wish - he waiting for you! Get more time around back of the lamps to score! Use many boosters. NOOooooooooo, My friend never lose. He say he keep Sun Stone for always. He my friend for longest time, but now Nokoko not so sure. Now you have Stone you be my friend? Of course I'll be your friend little chap, just as soon as you do your stuff! While you do I'll just stand back here! Ok ... ... my friend, I will use the powers of the Stone to help you. Maybe when I do this it will make us friends for all time? Hope so! Nokoko held the Sun Stone firmly and raised it as high as he could. The magic of the Gates of Gold was complete. As soon as the stone was lifted the magic power went into overdrive. K. Rool watched in amazement at the spectacle. The Guardians, now chanting, combined their magic to activate the giant doors. Small clouds of dust were disturbed where the giant stone doors met. Then there was a great intake of air as the seal of a thousand years was broken, and the great doors swung outwards. As the light from the mountain of Gold flickered across his face, K.Rool took in the sights before his eyes. He had found Eldorado - a place that many had said didn't even exist! Ever so slowly, he moved through the gates. He'd found more treasures here than could ever be imagined. For as far as he could see, there was a sea of Gold and Jewels. As he bathed in the riches, K.Rool wasn't sure if he could ever leave! THE END