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Proto:Bayonetta (PlayStation 3, Xbox 360)

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This page details one or more prototype versions of Bayonetta (PlayStation 3, Xbox 360).

The Bayonetta First Climax Demo was first released on Xbox Live and PlayStation Network in Japan on October 8, 2009, and internationally on December 3, 2009.

The demo allows the player to experience the first half-hour or so of Bayonetta. You can choose between the tutorial, the "The Witch Hunts" chapter (called "The Falling Clock Tower" in this demo), and Chapter I.

Though it was released earlier, the Japanese demo has more content than the international versions. The Japanese version allows you to play through the end of Chapter I and fight Ancient Jeanne. The international versions, however, bring you to the results screen just before the QTE where the Beloved throws the bridge.

Hmmm...
To do:
  • Check more of the sounds.
  • See if the PS3 version has any differences.
  • Also check the May 24, 2009 prototype. It seems very similar, if not identical to the final.

To Be Continued Video

The demo displays a short teaser video after the results screen. Only the audio remains in the final version, in ra20.dat.


The file that contains the textures for this video and the results screen, result890.idd, also has some images that go unused. Many of these are later seen in the final version's credits.


result890.idd contains an unused tagline for the demo, as well-- "Foreplay" instead of "First Climax".

Bayonetta Demo ToBeContinued texture4.png


Unused Files

bg0070, bg0071, and bg0072.dat are models of a simple sphere with a vertically-flipped test texture. These files are absent from the final version.

(Source: Original TCRF research)