Proto:Burnout Revenge (PlayStation 2, Xbox)/Demo Builds
This is a sub-page of Proto:Burnout Revenge (PlayStation 2, Xbox).
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
This particular demo has a standalone version, and was also included in Madden NFL 06, Jampack Volume 13, Official PlayStation 2 Magazine UK 64, Official PlayStation 2 Magazine 97, Official Xbox Magazine UK 47 and Official Xbox Magazine 48.
Xboxes Madden NFL 06 demo is the earliest, with the executable being dated on May 29, 2005, the US standalone builds were compiled slightly later on June 9-10, 2005, OXM demo is dated June 17, 2005, Jampack and OPS2M demos are dated June 20, 2005, the PS2s Madden NFL 06 demo is dated June 21, 2005, OPS2M UK is June 30, 2005 and and lastly the OXM UK 47 is compiled on July 1, 2005 and EU Xbox standalone demo is compiled on July 2, 2005.
Most of the actual assets in these builds are from late May, and the very last July demo uses a full MainUS.bin string file from way later build, which is close but not identical to the one found in Alpha 7.
- 1 Various Demo Build Differences
- 2 General Differences
- 3 Debug Quick Start Menu
- 4 Unused Gamemodes
- 5 Unused Menus
- 6 Early/Unused Sounds
- 7 Early Videos
- 8 Unused Videos
- 9 Early/Unused Graphics
- 10 Early/Unused Text
- 11 Oddities
Various Demo Build Differences
Initial Loading Screen
The main few things that are different between the PS2 and Xbox Madden, Standalone and Magazine demos is the color of the initial loading bar, changing from yellow to red, to blue and then finally to white and pink.
|Madden NFL 06||Earlier Standalone||Later Standalone & Magazines|
The title screen text differs between the PS2, Early Xbox and Late Xbox demo builds as well, with the Press Start string being longer in the PS2 demo, and the $Production string, being removed by this stage, since they used a more recent and full MainUS.bin string file. The ™️ symbol on the logo is also white in the late Xbox demo, just like in the final game.
|PlayStation 2 Demo||Earlier Xbox Demo||Later Xbox Demo|
The legal information video was changed for the European demo builds.
And the Burnout4 folder on the Official Xbox Magazine disc contains an image named B4.png which is similar to what's seen on the Title Screen, but the logo is way more saturated. The OXM UK disc also has a pics folder with a smaller resolution version of the same picture.
This will be mostly focusing on the PlayStation 2 demo, but the Xbox demo may be mentioned every now and then as well. There's not really that many differences between these two anyway.
- The .XBE's $$XTIMAGE (TitleImage.xbx) resource file which holds the Save Icon uses an earlier version of the logo.
- The loading screen and its animations are different. Said loading screen is used in the Alpha7 Prototype.
- When a car is hit, various parts break and fall out of it.
- The cars are rather different, including leftovers from Burnout 3: Takedown.
- The taxi model has a different model, most visible with the rear lights and the presence of additional text on it.
- An early version of the ranking system is present, which is rather similar to the one in Burnout 3.
Debug Quick Start Menu
A debug quick start menu can be enabled by replacing the main menu with it, using one of the codes below. The playable game modes are Road Rage, Burning Lap, Eliminator, Car Viewer, 2P Race, 2P Traffic Attack, and 2P Road Rage.
|10388B64 0000CF48||10388514 0000CEE8||10399064 0000CE28|
|0029D0A4 1890||002A23E4 1720|
|Jampack, OPS2M 97||Madden NFL 06||OPS2M UK 64|
|10389A64 0000D2A0||103C03FC 0000DD80||1038A1E4 0000D398|
|OXM 48||Madden NFL 06||OXM UK 47|
|0028450C 1BC0||002B3130 20F0||0029D418 1970|
Road Rage is based off of the basketball game "Horse" and taking down an opponent adds a letter of "BURNOUT" to the HUD. If all the letters are collected, the timer freezes and the player gets a Triple Scoring bonus, and if the player crashes, all of the letters are taken away. Otherwise, the timer counts down starting from 3 minutes until the event ends.
In Traffic Attack, single or multiplayer, you're given 100 seconds to get as many points as possible. The timer bar uses a red to green gradient, instead of a red to yellow, like in final.
Burning Lap & Eliminator
These two events aren't too different from the final version. Burning Lap simply counts up until you reach the finish line, and Eliminator, as expected, eliminates the last place every 30 seconds.
Add codes for these for both PS2 and Xbox
While most of the regular menu data has been excluded for these demo builds, two of them did survive. The menus are labelled as OPENINTERFACE/XBOXLOGIN and CONNECTINGPERSONA.
Several sounds are different, including the engine running, boosting, and Takedowns.
|Filename||Early sound||Final sound||Additional information|
|ELIM.AWD\cameracut||Slightly shorter in final, and has a small additional sound at the start.|
|SINGLE.AWD\SDCamIn||The sound used for Takedowns.|
Has some leftover/unused sound files as well.
All of the sound data in FE.AWD, which includes sounds such as Main Menu and Online Menu sound effects, is identical to Burnout 3: Takedown.
|Filename||Unused sound||Additional information|
|COUNTD.RWS\Segment0||An unused countdown sound that ticks down for 10 seconds, with some ambient sound and a heartbeat in the background and ends with a small explosion. Likely meant for ending events with a timer. What's used in this build instead is the same small countdown sound heard in the final game, but being increasingly pitched higher as the timer reaches closer to 0.|
|CRASH.AWD\crowdlp||Placeholder beep sound for the crowd that would be heard in Crash events.|
|INAIR11.RWS\inair1||Quite an unusual sound. Unsure what this might've been intended for. The file header indicates it should be 44094Hz, yet it sounds way too sped up. Sounds like a siren when halving the speed & pitch.|
|ELIM.AWD\take||Placeholder Takedown(?) sound found in multiple sound containers, that just has white noise.|
The Criterion logo clip is different. It also doesn't have the scene mentioning Rabin Ezra's death, since it's about 4 weeks before it happened.
|Early video||Final video|
MAINMENU.m2v is an interesting little video. It shows off a car driving through an early version of Motor City. It is worth noting that this video was used in the game's menu when the game was called Rush Hour.
The boost bar has a different design, which can be seen in the final game’s tutorial videos. Present in GLOBAL.TXD\boost_base.
While there is no EA Trax available in the demo, its texture is a scaled down version of that in Burnout 3. Present in GLOBAL.TXD\EATrax.
There are two slightly different variants of the medal texture. One present in GLOBAL.TXD, and another in FEMAIN.BIN\b4medalicon and INGAME.BIN\b4medalicon.
As seen further above, the race results page displays the American flag due to Motor City being based in Detroit. INGAME.BIN\demo_results\* has three additional flags for Italy (Eternal City), Japan (Eastern Bay), and Switzerland (White Mountain) that are unused.
GLOBAL.TXD also has a bunch of crash pickups from Burnout 3. Most of these pickups can be seen in a trailer made for an earlier build of this game.
The texture layout for most the player vehicles are different, some even having colors that aren't present in the final game.
|Factory R160 ST (HIGH\US\CAR1A.BGV\DT_RC_1A)|
|Factory R175 DX (HIGH\US\CAR1B.BGV\DT_RC_1B)|
|Criterion M-Type ST (MEDI\AS\CAR1A.BGV\TK_MU_1A)|
|Factory M-Type ST (MEDI\US\CAR1A.BGV\DT_MU_1A)|
|Tuned M-Type ST (MEDI\US\CAR2A.BGV\FL_MU_1A)|
All of these are found under CAFE.BIN\stdctrl\* and none of them have a final counterpart, one that uses the same filename at least. Only inputText.tif survived in the final game, also as an identical placeholder.
|String ID||Early String||Final String|
|87017E17||Burnout 3: Takedown saved game detected.||Burnout 3 Takedown saved game detected.|
|1E082FAD||$1000 Bonus to help get you started!||Congratulations! You've been awarded a new car for Crash Mode!|
|AB639064||The Madden Van has been delivered and is now available to buy in your garage||CONGRATULATIONS! YOU'VE WON THE MADDEN VAN!|
Grand Prix Event Names
Early names for all the Grand Prix events.
|3C5B8825||Detroit Vs Rome Grand Prix|
|31B6EAFC||Florida vs Detroit Grand Prix|
|10E03E69||Hong Kong vs Rome Grand Prix|
|1D0D5CB0||Los Angeles vs Hong Kong Grand Prix|
|A86A4596||National Park vs Hong Kong Grand Prix|
|B768ADF0||Rome vs Hong Kong Grand Prix|
|84D1F3DA||Switzerland vs Tokyo Grand Prix|
|A587274F||Tokyo vs Switzerland Grand Prix|
|676168F5||Ultimage Grand Prix|
|D052FCFA||World Grand Prix|
Crash Course Holes
Cutscene clips for these holes can be found in the slightly later Alpha 7 build, though the strings here aren't present in that build.
|String ID||String||String ID||String||String ID||String||String ID||String||String ID||String|
|CB1E0087||Detroit Hole 1 Easy||B9AB93AE||Hong Kong Hole 1 Easy||66D92F20||National Park Hole 1 Easy||211A4B8B||Rome Hole 1 Easy||E2A703AE||West Coast Hole 1 Easy|
|B5AF7C3A||Detroit Hole 1 Hard||C71AEF13||Hong Kong Hole 1 Hard||1868539D||National Park Hole 1 Hard||5FAB3736||Rome Hole 1 Hard||9C167F13||West Coast Hole 1 Hard|
|1F335344||Detroit Hole 2 Easy||6D86C06D||Hong Kong Hole 2 Easy||B2F47CE3||National Park Hole 2 Easy||F5371848||Rome Hole 2 Easy||368A506D||West Coast Hole 2 Easy|
|61822FF9||Detroit Hole 2 Hard||1337BCD0||Hong Kong Hole 2 Hard||CC45005E||National Park Hole 2 Hard||8B8664F5||Rome Hole 2 Hard||483B2CD0||West Coast Hole 2 Hard|
|06286205||Detroit Hole 3 Easy||749DF12C||Hong Kong Hole 3 Easy||ABEF4DA2||National Park Hole 3 Easy||EC2C2909||Rome Hole 3 Easy||2F91612C||West Coast Hole 3 Easy|
|78991EB8||Detroit Hole 3 Hard||0A2C8D91||Hong Kong Hole 3 Hard||D55E311F||National Park Hole 3 Hard||929D55B4||Rome Hole 3 Hard||51201D91||West Coast Hole 3 Hard|
|B669F4C2||Detroit Hole 4 Easy||C4DC67EB||Hong Kong Hole 4 Easy||1BAEDB65||National Park Hole 4 Easy||5C6DBFCE||Rome Hole 4 Easy||9FD0F7EB||West Coast Hole 4 Easy|
|C8D8887F||Detroit Hole 4 Hard||BA6D1B56||Hong Kong Hole 4 Hard||651FA7D8||National Park Hole 4 Hard||22DCC373||Rome Hole 4 Hard||E1618B56||West Coast Hole 4 Hard|
|AF72C583||Detroit Hole 5 Easy||DDC756AA||Hong Kong Hole 5 Easy||02B5EA24||National Park Hole 5 Easy||45768E8F||Rome Hole 5 Easy||86CBC6AA||West Coast Hole 5 Easy|
|D1C3B93E||Detroit Hole 5 Hard||A3762A17||Hong Kong Hole 5 Hard||7C049699||National Park Hole 5 Hard||3BC7F232||Rome Hole 5 Hard||F87ABA17||West Coast Hole 5 Hard|
|7B5F9640||Detroit Hole 6 Easy||09EA0569||Hong Kong Hole 6 Easy||D698B9E7||National Park Hole 6 Easy||915BDD4C||Rome Hole 6 Easy||52E69569||West Coast Hole 6 Easy|
|05EEEAFD||Detroit Hole 6 Hard||775B79D4||Hong Kong Hole 6 Hard||A829C55A||National Park Hole 6 Hard||EFEAA1F1||Rome Hole 6 Hard||2C57E9D4||West Coast Hole 6 Hard|
|6244A701||Detroit Hole 7 Easy||10F13428||Hong Kong Hole 7 Easy||CF8388A6||National Park Hole 7 Easy||8840EC0D||Rome Hole 7 Easy||4BFDA428||West Coast Hole 7 Easy|
|1CF5DBBC||Detroit Hole 7 Hard||6E404895||Hong Kong Hole 7 Hard||B132F41B||National Park Hole 7 Hard||F6F190B0||Rome Hole 7 Hard||354CD895||West Coast Hole 7 Hard|
|1ADCBBCE||Detroit Hole 8 Easy||686928E7||Hong Kong Hole 8 Easy||B71B9469||National Park Hole 8 Easy||F0D8F0C2||Rome Hole 8 Easy||3365B8E7||West Coast Hole 8 Easy|
|646DC773||Detroit Hole 8 Hard||16D8545A||Hong Kong Hole 8 Hard||C9AAE8D4||National Park Hole 8 Hard||8E698C7F||Rome Hole 8 Hard||4DD4C45A||West Coast Hole 8 Hard|
|03C78A8F||Detroit Hole 9 Easy||717219A6||Hong Kong Hole 9 Easy||AE00A528||National Park Hole 9 Easy||E9C3C183||Rome Hole 9 Easy||2A7E89A6||West Coast Hole 9 Easy|
|7D76F632||Detroit Hole 9 Hard||0FC3651B||Hong Kong Hole 9 Hard||D0B1D995||National Park Hole 9 Hard||9772BD3E||Rome Hole 9 Hard||54CFF51B||West Coast Hole 9 Hard|
Directions and Events
Since none of the events are playable except one, all these strings go unused.
|String ID||String||String ID||String||String ID||String||String ID||String|
|9B62E7B2||Eastbound Burning Lap||A8119FBA||Northbound Burning Lap||B01B5BAE||Southbound Burning Lap||BC81C21F||Westbound Burning Lap|
|C681258D||Eastbound Burning Lap||D7CF032B||Northbound Burning Lap||B4EB958D||Southbound Burning Lap||C65D8CCA||Westbound Burning Lap|
|4AAB4D2B||Eastbound Burning Lap||87BDCA0C||Northbound Eliminator||CCE00887||Southbound Burning Lap||27298D42||Westbound Burning Lap|
|8DE1C58B||Eastbound Eliminator||8A09E69D||Northbound Eliminator||F44C8D23||Southbound Burning Lap||1FEB2018||Westbound Eliminator|
|0C7A2B8A||Eastbound Eliminator||C8E9486A||Northbound Eliminator||4F454078||Southbound Burning Lap||28838A92||Westbound Eliminator|
|1BFFCFC7||Eastbound Eliminator||D654F404||Northbound Eliminator||507EA40B||Southbound Burning Lap||2CAFEDF6||Westbound Eliminator|
|22D5127E||Eastbound Eliminator||F5D77A0C||Northbound Eliminator||6CC6CE70||Southbound Burning Lap||7B1AB725||Westbound Eliminator|
|845753DB||Eastbound Preview Lap||326EEB09||Northbound Eliminator||D2339C17||Southbound Eliminator||C938DD75||Westbound Preview Lap|
|A357943C||Eastbound Preview Lap||90C567FE||Northbound Preview Lap||D4F763A1||Southbound Eliminator||D3343724||Westbound Preview Lap|
|95154CE7||Eastbound Race||1B35339E||Northbound Preview Lap||E2B982E0||Southbound Eliminator||FA7C109B||Westbound Preview Lap|
|B1D46544||Eastbound Race||67CBCA81||Northbound Preview Lap||EAEC9E7F||Southbound Eliminator||8FCF989A||Westbound Race|
|ECE19957||Eastbound Race||69BE0854||Northbound Preview Lap||F6169448||Southbound Eliminator||AB0EB139||Westbound Race|
|7E3D42E8||Eastbound Race||8ABCA492||Northbound Race||10561F91||Southbound Eliminator||C6BE6E80||Westbound Race|
|96987212||Eastbound Road Rage||944A178B||Northbound Race||2941E0A5||Southbound Eliminator||24D7280B||Westbound Race|
|9B117C0E||Eastbound Road Rage||CEEB721F||Northbound Race||2B7AEC6D||Southbound Eliminator||380FC603||Westbound Race|
|37006443||Eastbound Road Rage||ECD62CB1||Northbound Race||4EDEB757||Southbound Eliminator||8C42A66F||Westbound Road Rage|
|3E4BBBAC||Eastbound Road Rage||EEE21D24||Northbound Race||5F0737C1||Southbound Eliminator||9644DB55||Westbound Road Rage|
|83E5F562||Eastbound Traffic Attack||01AAA4FE||Northbound Race||6D5D395F||Southbound Eliminator||D67465CB||Westbound Road Rage|
|ADA47A01||Eastbound Traffic Attack||2F43DAD0||Northbound Race||B3084CB7||Southbound Preview Lap||1AB21AB4||Westbound Road Rage|
|0C3C6C50||Eastbound Traffic Attack||57A9CC10||Northbound Race||63A908A4||Southbound Preview Lap||492B2703||Westbound Road Rage|
|11EF10F1||Eastbound Traffic Attack||BF7F6756||Northbound Reverse||B7C99983||Southbound Race||676AA860||Westbound Road Rage|
|1216760E||Eastbound Traffic Attack||8A627825||Northbound Road Rage||C8170512||Southbound Race||C40ADD0C||Westbound Traffic Attack|
|26BF32C0||Eastbound Traffic Attack||B2B8D07B||Northbound Road Rage||CAC2BF4D||Southbound Race||16E6B82D||Westbound Traffic Attack|
|BF0CFCEA||Northbound Road Rage||3658E0E9||Southbound Race||7F9E210C||Westbound Traffic Attack|
|C427046E||Northbound Road Rage||4D73186D||Southbound Race|
|C61335FB||Northbound Road Rage||B63C4652||Southbound Race|
|D4A475A2||Northbound Road Rage||9D0C80C9||Southbound Road Rage|
|FAD8D84C||Northbound Road Rage||D08812C6||Southbound Road Rage|
|3A68E195||Northbound Road Rage||E0020C31||Southbound Road Rage|
|6635F30C||Northbound Road Rage||E6C6F387||Southbound Road Rage|
|DEE7BC97||Northbound Traffic Attack||EA8700C7||Southbound Road Rage|
|E229FB16||Northbound Traffic Attack||17090B78||Southbound Road Rage|
|F48FFEA6||Northbound Traffic Attack||20B235E8||Southbound Road Rage|
|3EF1C4FE||Northbound Traffic Attack||66A2553C||Southbound Road Rage|
|50F6D8F9||Northbound Traffic Attack||7CEF2771||Southbound Road Rage|
|648C082D||Northbound Traffic Attack||A63088DA||Southbound Traffic Attack|
|65985C36||Northbound Traffic Attack||A67B87AD||Southbound Traffic Attack|
|C0110F8E||Southbound Traffic Attack|
|C609597F||Southbound Traffic Attack|
|18937AF8||Southbound Traffic Attack|
|3A96ACED||Southbound Traffic Attack|
|3DA78C8A||Southbound Traffic Attack|
|7F42884B||Southbound Traffic Attack|
EA Trax Placeholders
These strings are found in the full string file from the July Xbox demo. There are 44 song placeholders, even though the final build had 41 songs.
|String ID||String||String ID||String||String ID||String|
|8B7E7BB7||Artist 1||D9863099||Song Title 1||A23F2339||Album 1|
|12772A0D||Artist 2||408F6123||Song Title 2||3B367283||Album 2|
|65701A9B||Artist 3||378851B5||Song Title 3||4C314215||Album 3|
|FB148F38||Artist 4||A9ECC416||Song Title 4||D255D7B6||Album 4|
|8C13BFAE||Artist 5||DEEBF480||Song Title 5||A552E720||Album 5|
|151AEE14||Artist 6||47E2A53A||Song Title 6||3C5BB69A||Album 6|
|621DDE82||Artist 7||30E595AC||Song Title 7||4B5C860C||Album 7|
|F2A2C313||Artist 8||A05A883D||Song Title 8||DBE39B9D||Album 8|
|85A5F385||Artist 9||D75DB8AB||Song Title 9||ACE4AB0B||Album 9|
|8C5768F8||Artist 10||50D39D7C||Song Title 10||867E8787||Album 10|
|FB50586E||Artist 11||27D4ADEA||Song Title 11||F179B711||Album 11|
|625909D4||Artist 12||BEDDFC50||Song Title 12||6870E6AB||Album 12|
|155E3942||Artist 13||C9DACCC6||Song Title 13||1F77D63D||Album 13|
|8B3AACE1||Artist 14||57BE5965||Song Title 14||8113439E||Album 14|
|FC3D9C77||Artist 15||20B969F3||Song Title 15||F6147308||Album 15|
|6534CDCD||Artist 16||B9B03849||Song Title 16||6F1D22B2||Album 16|
|1233FD5B||Artist 17||CEB708DF||Song Title 17||181A1224||Album 17|
|828CE0CA||Artist 18||5E08154E||Song Title 18||88A50FB5||Album 18|
|F58BD05C||Artist 19||290F25D8||Song Title 19||FFA23F23||Album 19|
|587A3B3B||Artist 20||84FECEBF||Song Title 20||5253D444||Album 20|
|2F7D0BAD||Artist 21||F3F9FE29||Song Title 21||2554E4D2||Album 21|
|B6745A17||Artist 22||6AF0AF93||Song Title 22||BC5DB568||Album 22|
|C1736A81||Artist 23||1DF79F05||Song Title 23||CB5A85FE||Album 23|
|5F17FF22||Artist 24||83930AA6||Song Title 24||553E105D||Album 24|
|2810CFB4||Artist 25||F4943A30||Song Title 25||223920CB||Album 25|
|B1199E0E||Artist 26||6D9D6B8A||Song Title 26||BB307171||Album 26|
|C61EAE98||Artist 27||1A9A5B1C||Song Title 27||CC3741E7||Album 27|
|56A1B309||Artist 28||8A25468D||Song Title 28||5C885C76||Album 28|
|21A6839F||Artist 29||FD22761B||Song Title 29||2B8F6CE0||Album 29|
|41610A7A||Artist 30||9DE5FFFE||Song Title 30||4B48E505||Album 30|
|36663AEC||Artist 31||EAE2CF68||Song Title 31||3C4FD593||Album 31|
|AF6F6B56||Artist 32||73EB9ED2||Song Title 32||A5468429||Album 32|
|D8685BC0||Artist 33||04ECAE44||Song Title 33||D241B4BF||Album 33|
|460CCE63||Artist 34||9A883BE7||Song Title 34||4C25211C||Album 34|
|310BFEF5||Artist 35||ED8F0B71||Song Title 35||3B22118A||Album 35|
|A802AF4F||Artist 36||74865ACB||Song Title 36||A22B4030||Album 36|
|DF059FD9||Artist 37||03816A5D||Song Title 37||D52C70A6||Album 37|
|4FBA8248||Artist 38||933E77CC||Song Title 38||45936D37||Album 38|
|38BDB2DE||Artist 39||E439475A||Song Title 39||32945DA1||Album 39|
|F1209CBD||Artist 40||2DA46939||Song Title 40||FB0973C2||Album 40|
|8627AC2B||Artist 41||5AA359AF||Song Title 41||8C0E4354||Album 41|
|1F2EFD91||Artist 42||C3AA0815||Song Title 42||150712EE||Album 42|
|6829CD07||Artist 43||B4AD3883||Song Title 43||62002278||Album 43|
|F64D58A4||Artist 44||2AC9AD20||Song Title 44||FC64B7DB||Album 44|
While using the quickstart menu, a couple of strange things happen.
This game mode should load normally but in the quickstart menu, the game spawns the car in a coordinate out of bounds. Crashes on real hardware after the cross button is pressed.
Same as Race game mode but all money targets are set to $0. However, Multiplayer mode works fine, it is probably missing data for single player. Crashes on real hardware after the cross button is pressed.