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Proto:Command & Conquer: Generals/Build 98 Alpha/Generals(Data).gdf
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This is a sub-page of Proto:Command & Conquer: Generals/Build 98 Alpha.
Generals(Data)
This file stored data required for the units in the game, be it faction-owned or civilian. The file itself is a treasure, as it comes from an early point of development in which the game had, in addition to America, two other factions that never made it to the final game. The Asian Empire and Europa Alliance. It's an old iteration of the game that looked very different from the final product. The file also contains data entries for some buildings named "CXNodCity01" and "CXNodCity02".
From what's found inside of this file, we learn the following:
- The USA were called American Strike Force.
- Both the American Strike Force and the Asian Empire were meant to use Mammoth Tanks.
- Both factions were meant to have tank units generically named Tanks. The American Tank used the Predator model however it's unknown how the Asian Tank looked like.
- The Prism Tank, a unit from Red Alert 2, was to appear for both factions.
- Barracks and Power Plant buildings designed for the Europa Alliance. These are only buildings found for this faction.
- Watch Towers, likely defensive buildings, were planned for both American Strike Force and Asian Empire.
- Radar Facility, a building for the Asian Empire.
- F15 Fighter, an aircraft for the American Strike Force.
- A nondescript Helicopter unit for the Asian Empire.
- The Police Car civilian unit in the final game was to be owned by the American Strike Force.
- Generic American and Asian Soldiers, the former uses the CMDO-SKIN.W3D model found in the files of this prototype.
- Commando units for both the American Strike Force and the Asian Empire, their models are nowhere to be found.
- Tanya, the Allied heroine from Red Alert 2 would've made an appearance in this game as an American unit.
- Some sort of a Tesla Trooper was planned for the Asian Empire.
The file makes no mention of anything related to the GLA whatsoever.
// Save file <Generals(Data).gdf> for database <Generals> DataSet: Terrain/Roads { SetOf: Terrain/Road; Limit: 128; }; Data: Terrain/Roads/TwoLane { AttributeValues: Terrain/Road { TextureName: "Two Lane Road"; TextureFile: "TwoLane.tga"; UniqueID: 1; RoadWidth: 47.0000; RoadWidthInTexture: 0.80; }; }; Data: Terrain/Roads/FourLane { AttributeValues: Terrain/Road { TextureName: "Nice four lane."; TextureFile: "FourLane.tga"; UniqueID: 2; RoadWidth: 60.0000; RoadWidthInTexture: 0.80; }; }; Data: Terrain/Roads/Path { AttributeValues: Terrain/Road { TextureName: "Rocky path."; TextureFile: "Off Road_512.tga"; UniqueID: 3; RoadWidth: 15.0000; RoadWidthInTexture: 1.15; }; }; Data: Terrain/Roads/txgcoble { AttributeValues: Terrain/Road { TextureName: "Cobble Road."; TextureFile: "txgcoble.tga"; UniqueID: 4; RoadWidth: 30.0000; RoadWidthInTexture: 0.80; }; }; DataSet: Terrain/Bridges { SetOf: Terrain/Bridge; Limit: 128; }; Data: Terrain/Bridges/IronSectional { AttributeValues: Terrain/Bridge { TextureFile: "urbanbridge.tga"; BridgeScale: 0.8500; W3DModelName: "BRIDGESECTIONAL"; W3DModelPath: "BridgeSectional.w3d"; }; }; Data: Terrain/Bridges/IronSectionalDoublewide { AttributeValues: Terrain/Bridge { TextureFile: "urbanbridge.tga"; BridgeScale: 0.8500; W3DModelName: "BRIDGEDOUBLEWID"; W3DModelPath: "BRIDGEDOUBLEWIDE.w3d"; }; }; Data: Terrain/Bridges/SimpleUrbanFixed { AttributeValues: Terrain/Bridge { TextureFile: "urbanbridge_noscaffold.tga"; BridgeScale: 0.4500; W3DModelName: "BRIDGEFIXED"; W3DModelPath: "BridgeFixed.w3d"; }; }; Data: Terrain/Bridges/WoodenSectional { AttributeValues: Terrain/Bridge { TextureFile: "BridgeCountry_32x32.tga"; BridgeScale: 0.4500; W3DModelName: "BRIDGE_COUNTRY"; W3DModelPath: "Bridge_Country.w3d"; }; }; DataSet: Terrain/MaterialClasses { SetOf: Terrain/MaterialClass; Limit: 128; }; Data: Terrain/MaterialClasses/Dirt { AttributeValues: Terrain/MaterialClass { }; }; DataSet: Terrain/Materials/Dirt { SetOf: Terrain/Material; Limit: 128; }; Data: Terrain/Materials/Dirt/Dirt1 { AttributeValues: Terrain/Material { Texture: Dirt1; TextureName: "Nice brown dirt."; }; }; Data: Terrain/Materials/Dirt/Dirt2 { AttributeValues: Terrain/Material { Texture: Dirt2; TextureName: "The Dirt 2."; }; }; Data: Terrain/Materials/Dirt/Dirt3 { AttributeValues: Terrain/Material { Texture: Dirt3; TextureName: "The Dirt 3."; }; }; Data: Terrain/MaterialClasses/Grass { AttributeValues: Terrain/MaterialClass { }; }; DataSet: Terrain/Materials/Grass { SetOf: Terrain/Material; Limit: 128; }; Data: Terrain/Materials/Grass/Grass1 { AttributeValues: Terrain/Material { Texture: Grass1; TextureName: "Nice green Grass."; }; }; Data: Terrain/Materials/Grass/Grass2 { AttributeValues: Terrain/Material { Texture: Grass2; TextureName: "The Grass 2."; }; }; Data: Terrain/Materials/Grass/Grass3 { AttributeValues: Terrain/Material { Texture: Grass3; TextureName: "The Grass 3."; }; }; Data: Terrain/Materials/Grass/txgrass4d { AttributeValues: Terrain/Material { Texture: txgrass4d; TextureName: "The Grass 4d."; }; }; Data: Terrain/Materials/Grass/txcobble01 { AttributeValues: Terrain/Material { Texture: txcobble01; TextureName: "Cobble."; }; }; Data: Terrain/MaterialClasses/Rock { AttributeValues: Terrain/MaterialClass { }; }; DataSet: Terrain/Materials/Rock { SetOf: Terrain/Material; Limit: 128; }; Data: Terrain/Materials/Rock/Rock1 { AttributeValues: Terrain/Material { Texture: Rock1; TextureName: "Nice rocky Rock."; Homogeneous: 0; }; }; Data: Terrain/Materials/Rock/Rock2 { AttributeValues: Terrain/Material { Texture: Rock2; TextureName: "The Rock 2."; Homogeneous: 0; }; }; Data: Terrain/Materials/Rock/Rock3 { AttributeValues: Terrain/Material { Texture: Rock3; TextureName: "The Rock 3."; Homogeneous: 1; }; }; Data: Terrain/Materials/Rock/Rock_concrete { AttributeValues: Terrain/Material { Texture: Rock_concrete; TextureName: "Rock_concrete"; Homogeneous: 1; }; }; Data: Terrain/Materials/Rock/Rock_crackd2 { AttributeValues: Terrain/Material { Texture: Rock_crackd2; TextureName: "Rock_crackd2"; Homogeneous: 1; }; }; Data: Terrain/Materials/Rock/Rock_cracked { AttributeValues: Terrain/Material { Texture: Rock_cracked; TextureName: "Rock_cracked"; Homogeneous: 1; }; }; Data: Terrain/Materials/Rock/Rock_granite { AttributeValues: Terrain/Material { Texture: Rock_granite; TextureName: "Rock_granite"; Homogeneous: 1; }; }; Data: Terrain/Materials/Rock/Rock_layered { AttributeValues: Terrain/Material { Texture: Rock_layered; TextureName: "Rock_layered"; Homogeneous: 1; }; }; Data: Terrain/Materials/Rock/Rock_volcan { AttributeValues: Terrain/Material { Texture: Rock_volcan; TextureName: "Rock_volcan"; Homogeneous: 1; }; }; Data: Terrain/Materials/Rock/Rock_rough { AttributeValues: Terrain/Material { Texture: Rock_rough; TextureName: "Rock_rough"; Homogeneous: 1; }; }; Data: Terrain/Materials/Rock/Rock_weedy { AttributeValues: Terrain/Material { Texture: Rock_weedy; TextureName: "Rock_weedy"; Homogeneous: 1; }; }; Data: Terrain/MaterialClasses/Cement { AttributeValues: Terrain/MaterialClass { }; }; DataSet: Terrain/Materials/Cement { SetOf: Terrain/Material; Limit: 128; }; Data: Terrain/Materials/Cement/Cement1 { AttributeValues: Terrain/Material { Texture: Cement1; TextureName: "Cement One."; }; }; Data: Terrain/Materials/Cement/Cement2 { AttributeValues: Terrain/Material { Texture: Cement2; TextureName: "Cement Two."; }; }; Data: Terrain/Materials/Cement/Cement3 { AttributeValues: Terrain/Material { Texture: Cement3; TextureName: "Cement Three."; }; }; Data: Terrain/MaterialClasses/CementParkingLot { AttributeValues: Terrain/MaterialClass { }; }; DataSet: Terrain/Materials/CementParkingLot { SetOf: Terrain/Material; Limit: 128; }; Data: Terrain/Materials/CementParkingLot/Cement_PL1 { AttributeValues: Terrain/Material { Texture: Cement_PL1; TextureName: "Concrete for parking lot.."; Homogeneous: 0; }; }; Data: Terrain/Materials/CementParkingLot/Cement_PL2 { AttributeValues: Terrain/Material { Texture: Cement_PL2; TextureName: "Concrete for parking lot.."; Homogeneous: 0; }; }; Data: Terrain/Materials/CementParkingLot/Cement_PL3 { AttributeValues: Terrain/Material { Texture: Cement_PL3; TextureName: "Concrete for parking lot.."; Homogeneous: 0; }; }; Data: Terrain/Materials/CementParkingLot/Cement_PL4 { AttributeValues: Terrain/Material { Texture: Cement_PL4; TextureName: "Concrete for parking lot.."; Homogeneous: 0; }; }; Data: Terrain/MaterialClasses/Cliff { AttributeValues: Terrain/MaterialClass { }; }; DataSet: Terrain/Materials/Cliff { SetOf: Terrain/Material; Limit: 128; }; Data: Terrain/Materials/Cliff/TXCliff01 { AttributeValues: Terrain/Material { Texture: TXCliff01; TextureName: "Cliff 1.."; Homogeneous: 0; }; }; Data: Terrain/Materials/Cliff/TXCliff02 { AttributeValues: Terrain/Material { Texture: TXCliff02; TextureName: "Cliff 2.."; Homogeneous: 0; }; }; Data: Terrain/Materials/Cliff/TXCliff03 { AttributeValues: Terrain/Material { Texture: TXCliff03; TextureName: "Cliff 3.."; Homogeneous: 0; }; }; Data: Terrain/Materials/Cliff/TXCliff04 { AttributeValues: Terrain/Material { Texture: TXCliff04; TextureName: "Cliff 4.."; Homogeneous: 0; }; }; Data: Terrain/Materials/Cliff/TXCliff05 { AttributeValues: Terrain/Material { Texture: TXCliff05; TextureName: "Cliff 5.."; Homogeneous: 0; }; }; Data: Terrain/Materials/Cliff/TXCliff06 { AttributeValues: Terrain/Material { Texture: TXCliff06; TextureName: "Cliff 6.."; Homogeneous: 0; }; }; Data: Terrain/Materials/Cliff/TXCliff07 { AttributeValues: Terrain/Material { Texture: TXCliff07; TextureName: "Cliff 7.."; Homogeneous: 0; }; }; Data: Terrain/Materials/Cliff/TXCliff08 { AttributeValues: Terrain/Material { Texture: TXCliff08; TextureName: "Cliff 8.."; Homogeneous: 0; }; }; Data: Terrain/Materials/Cliff/TXCliff09 { AttributeValues: Terrain/Material { Texture: TXCliff09; TextureName: "Cliff 9.."; Homogeneous: 0; }; }; DataSet: Game/ObjectDatabase { SetOf: Game/ObjectDatabase/Object; Limit: 256; }; Data: Game/ObjectDatabase/TankAmerica { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tank (American Strike Force)"; DefaultOwningFaction: "FactionAmerica"; DisplayColor: 16711680; ModelList: List { Entry: "AVPredator"; }; Scale: 1.0; Health: { Max: 50.0000; Initial: 50.0000; }; Speed: 1.0; TurnRate: 0.05; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 700; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsTank: Yes; IsTurreted: Yes; DefaultWeapon: "NormalTankGun"; DefaultDamageMultiplier: "TankDamageMultiplier"; UnitSounds: { Move: TankMove; Select: GenAllVehicleSelect; MoveOrder: GenAllVehicleMoveOrder; AttackOrder: GenAllVehicleAttackCommand; }; Modules: { Update: "TankUpdate"; ClientUpdate: "TankClientUpdate"; Draw: "W3DTankDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End"; Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory"; }; Sciences: List { Entry: { Science: ScienceAmerica; }; }; }; }; IsAppearsAtRallyPoint: Yes; TrackMarks: { MakesTracks: Yes; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MammothTankAsia { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Mammoth Tank"; DisplayColor: 255; DefaultOwningFaction: "FactionAsia"; ModelList: List { Entry: "GXMAMMOTHA"; }; Health: { Max: 300.0000; Initial: 300.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 700; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsTank: Yes; IsTurreted: Yes; DefaultWeapon: "MammothTankGun"; DefaultDamageMultiplier: "TankDamageMultiplier"; UnitSounds: { Move: MammothMove; Select: GenAllVehicleSelect; MoveOrder: GenAllVehicleMoveOrder; AttackOrder: GenAllVehicleAttackCommand; }; Modules: { Update: "TankUpdate"; ClientUpdate: "TankClientUpdate"; Draw: "W3DTankDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End"; Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; IsAppearsAtRallyPoint: Yes; TrackMarks: { MakesTracks: Yes; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 10.0000; GeometryMinorRadius: 7.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MammothTankAsia_HI { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Mammoth Tank Asia HI"; DisplayColor: 255; DefaultOwningFaction: "FactionAsia"; ModelList: List { Entry: "GXMAMMOTHFX"; }; Health: { Max: 300.0000; Initial: 300.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 700; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsTank: Yes; IsTurreted: Yes; DefaultWeapon: "MammothTankGun_HI"; DefaultDamageMultiplier: "TankDamageMultiplier"; UnitSounds: { Move: MammothMove; Select: GenAllVehicleSelect; MoveOrder: GenAllVehicleMoveOrder; AttackOrder: GenAllVehicleAttackCommand; }; Modules: { Update: "TankUpdate"; ClientUpdate: "TankClientUpdate"; Draw: "W3DTankDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=FX_MammothTank_HI_DeathEffect\End"; Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; IsAppearsAtRallyPoint: Yes; TrackMarks: { MakesTracks: Yes; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 15.0000; GeometryMinorRadius: 10.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MammothTankAmerica_HI { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Mammoth Tank America HI"; DisplayColor: 255; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "GXMAMMOTHFX"; }; Health: { Max: 300.0000; Initial: 300.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 700; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsTank: Yes; IsTurreted: Yes; DefaultWeapon: "MammothTankGun_HI"; DefaultDamageMultiplier: "TankDamageMultiplier"; UnitSounds: { Move: MammothMove; Select: GenAllVehicleSelect; MoveOrder: GenAllVehicleMoveOrder; AttackOrder: GenAllVehicleAttackCommand; }; Modules: { Update: "TankUpdate"; ClientUpdate: "TankClientUpdate"; Draw: "W3DTankDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=FX_MammothTank_HI_DeathEffect\End"; Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory"; }; Sciences: List { Entry: { Science: ScienceAmerica; }; }; }; }; IsAppearsAtRallyPoint: Yes; TrackMarks: { MakesTracks: Yes; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 15.0000; GeometryMinorRadius: 10.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MammothTankDebrisChassis_OBSOLETE { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Debris"; ModelList: List { Entry: "GXMammoth_D01"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Modules: { Update: "PhysicsUpdate"; Draw: "W3DPhysicsDraw"; }; Geometry: { Geometry: Sphere; }; GeometryIsSmall: Yes; GeometryMajorRadius: 1.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MammothTankDebrisTurret { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Debris"; ModelList: List { Entry: "GXMammoth_D02"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Modules: { Update: "PhysicsUpdate"; Draw: "W3DPhysicsDraw"; }; Geometry: { Geometry: Sphere; }; GeometryIsSmall: Yes; GeometryMajorRadius: 1.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MammothTankDebrisHatch { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Debris"; ModelList: List { Entry: "GXMammoth_D03"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Modules: { Update: "PhysicsUpdate"; Draw: "W3DPhysicsDraw"; }; Geometry: { Geometry: Sphere; }; GeometryIsSmall: Yes; GeometryMajorRadius: 1.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MammothTankDebrisBarrel01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Debris"; ModelList: List { Entry: "GXMammoth_D04"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Modules: { Update: "PhysicsUpdate"; Draw: "W3DPhysicsDraw"; }; Geometry: { Geometry: Sphere; }; GeometryIsSmall: Yes; GeometryMajorRadius: 1.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MammothTankDebrisBarrel02 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Debris"; ModelList: List { Entry: "GXMammoth_D05"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Modules: { Update: "PhysicsUpdate"; Draw: "W3DPhysicsDraw"; }; Geometry: { Geometry: Sphere; }; GeometryIsSmall: Yes; GeometryMajorRadius: 1.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MammothTankDebrisChassisBit01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Debris"; ModelList: List { Entry: "GXMammoth_D06"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Modules: { Update: "PhysicsUpdate"; Draw: "W3DPhysicsDraw"; }; Geometry: { Geometry: Sphere; }; GeometryIsSmall: Yes; GeometryMajorRadius: 1.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MammothTankDebrisChassisBit02 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Debris"; ModelList: List { Entry: "GXMammoth_D07"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Modules: { Update: "PhysicsUpdate"; Draw: "W3DPhysicsDraw"; }; Geometry: { Geometry: Sphere; }; GeometryIsSmall: Yes; GeometryMajorRadius: 1.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MammothTankDebrisChassisBit03 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Debris"; ModelList: List { Entry: "GXMammoth_D08"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Modules: { Update: "PhysicsUpdate"; Draw: "W3DPhysicsDraw"; }; Geometry: { Geometry: Sphere; }; GeometryIsSmall: Yes; GeometryMajorRadius: 1.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MammothTankDebrisChassisBit04 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Debris"; ModelList: List { Entry: "GXMammoth_D09"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Modules: { Update: "PhysicsUpdate"; Draw: "W3DPhysicsDraw"; }; Geometry: { Geometry: Sphere; }; GeometryIsSmall: Yes; GeometryMajorRadius: 1.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MammothTankDebrisChassisBit05 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Debris"; ModelList: List { Entry: "GXMammoth_D10"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Modules: { Update: "PhysicsUpdate"; Draw: "W3DPhysicsDraw"; }; Geometry: { Geometry: Sphere; }; GeometryIsSmall: Yes; GeometryMajorRadius: 1.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/TankAsia { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tank (Asian Empire)"; DisplayColor: 255; DefaultOwningFaction: "FactionAsia"; ModelList: List { Entry: "TE2-BASICTANK"; }; Scale: 1.4000; Health: { Max: 50.0000; Initial: 50.0000; }; Speed: 1.0; TurnRate: 0.05; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 700; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsTank: Yes; IsTurreted: Yes; DefaultWeapon: "NormalTankGun"; DefaultDamageMultiplier: "TankDamageMultiplier"; UnitSounds: { Move: TankMove; Select: GenSovVehicleSelect; MoveOrder: GenSovVehicleMoveOrder; AttackOrder: GenSovVehicleAttackCommand; }; Modules: { Update: "TankUpdate"; ClientUpdate: "TankClientUpdate"; Draw: "W3DTankDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End"; Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; IsAppearsAtRallyPoint: Yes; TrackMarks: { MakesTracks: Yes; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PrismTankAmerica { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Prism Tank (American Strike Force)"; DisplayColor: 255; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "PT1_PRISM TANK"; }; Scale: 1.2500; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 0.7500; TurnRate: 0.0900; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 1000; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsTank: Yes; IsTurreted: Yes; DefaultWeapon: "TankLaser"; DefaultDamageMultiplier: "TankDamageMultiplier"; UnitSounds: { Move: TankMove; Select: GenAllVehicleSelect; MoveOrder: GenAllVehicleMoveOrder; AttackOrder: GenAllVehicleAttackCommand; }; Modules: { Update: "TankUpdate"; ClientUpdate: "TankClientUpdate"; Draw: "W3DTankDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End"; Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory"; }; Sciences: List { Entry: { Science: ScienceAmerica; }; }; }; }; IsAppearsAtRallyPoint: Yes; TrackMarks: { MakesTracks: Yes; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PrismTankAsia { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Prism Tank (Asian Empire)"; DisplayColor: 255; DefaultOwningFaction: "FactionAsia"; ModelList: List { Entry: "PT1_PrismTank_r"; }; Scale: 1.2500; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 0.7500; TurnRate: 0.0900; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 1000; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsTank: Yes; IsTurreted: Yes; DefaultWeapon: "TankLaser"; DefaultDamageMultiplier: "TankDamageMultiplier"; UnitSounds: { Move: TankMove; Select: GenAllVehicleSelect; MoveOrder: GenAllVehicleMoveOrder; AttackOrder: GenAllVehicleAttackCommand; }; Modules: { Update: "TankUpdate"; ClientUpdate: "TankClientUpdate"; Draw: "W3DTankDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End"; Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; IsAppearsAtRallyPoint: Yes; TrackMarks: { MakesTracks: Yes; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/WarFactoryAsia { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "War Factory (Asian Empire)"; DisplayColor: 65535; DefaultOwningFaction: "FactionAsia"; EnergyProduction: -50; ModelList: List { Entry: "WarFactory"; }; Health: { Max: 100.0000; Initial: 100.0000; }; IsStructure: Yes; ObjectClass: "Object"; RadarPriority: "STRUCTURE"; BuildCost: 1000; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "BarracksAmerica AmericanBarracks BarracksAsia"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; IsAppearsAtRallyPoint: No; Geometry: { Geometry: Box; }; GeometryMajorRadius: 45.0000; GeometryMinorRadius: 25.0000; GeometryHeight: 20.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/WarFactoryAmerica { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "WarFactory (American Strike Force)"; DisplayColor: 65535; DefaultOwningFaction: "FactionAmerica"; EnergyProduction: -50; ModelList: List { Entry: "WarFactoryB"; }; Health: { Max: 100.0000; Initial: 100.0000; }; IsStructure: Yes; ObjectClass: "Object"; RadarPriority: "STRUCTURE"; BuildCost: 1000; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "BarracksAmerica AmericanBarracks BarracksAsia"; }; Sciences: List { Entry: { Science: ScienceAmerica; }; }; }; }; IsAppearsAtRallyPoint: No; Geometry: { Geometry: Box; }; GeometryMajorRadius: 45.0000; GeometryMinorRadius: 25.0000; GeometryHeight: 20.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/BarracksAsia { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Barracks (Asian Empire)"; DisplayColor: 65535; DefaultOwningFaction: "FactionAsia"; EnergyProduction: -50; ModelList: List { Entry: "BARRACKS"; }; Scale: 0.7500; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; RadarPriority: "STRUCTURE"; BuildCost: 1000; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; IsAppearsAtRallyPoint: No; NaturalRallyPointX: 30.0; NaturalRallyPointY: 0.0; NaturalRallyPointZ: 0.0; Geometry: { Geometry: Box; }; GeometryMajorRadius: 15.0000; GeometryMinorRadius: 22.0000; GeometryHeight: 10.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/BarracksEurope { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Barracks (Europa Alliance)"; DisplayColor: 65535; DefaultOwningFaction: "FactionEurope"; EnergyProduction: -50; ModelList: List { Entry: "Barracks_B"; }; Scale: 0.7500; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; RadarPriority: "STRUCTURE"; BuildCost: 1000; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { }; Sciences: List { Entry: { Science: ScienceEurope; }; }; }; }; IsAppearsAtRallyPoint: No; NaturalRallyPointX: 30.0; NaturalRallyPointY: 0.0; NaturalRallyPointZ: 0.0; Geometry: { Geometry: Box; }; GeometryMajorRadius: 15.0000; GeometryMinorRadius: 22.0000; GeometryHeight: 10.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/BarracksAmerica { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Barracks (American Strike Force)"; DisplayColor: 65535; DefaultOwningFaction: "FactionAmerica"; EnergyProduction: -50; ModelList: List { Entry: "Barracks_B"; }; Scale: 0.7500; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; RadarPriority: "STRUCTURE"; BuildCost: 1000; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { }; Sciences: List { Entry: { Science: ScienceAmerica; }; }; }; }; IsAppearsAtRallyPoint: No; NaturalRallyPointX: 30.0; NaturalRallyPointY: 0.0; NaturalRallyPointZ: 0.0; Geometry: { Geometry: Box; }; GeometryMajorRadius: 15.0000; GeometryMinorRadius: 22.0000; GeometryHeight: 10.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PowerPlantAsia { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Power Plant (Asian Empire)"; DisplayColor: 65535; DefaultOwningFaction: "FactionAsia"; EnergyProduction: 200; ModelList: List { Entry: "CXPowrPlnt"; }; Health: { Max: 100.0000; Initial: 100.0000; }; IsStructure: Yes; ObjectClass: "Object"; RadarPriority: "STRUCTURE"; BuildCost: 1000; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; IsAppearsAtRallyPoint: No; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 7.0000; GeometryHeight: 25.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PowerPlantAmerica { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Power Plant (American Strike Force)"; DisplayColor: 65535; DefaultOwningFaction: "FactionAmerica"; EnergyProduction: 200; ModelList: List { Entry: "CXPowrPlnt"; }; Health: { Max: 100.0000; Initial: 100.0000; }; IsStructure: Yes; ObjectClass: "Object"; RadarPriority: "STRUCTURE"; BuildCost: 1000; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { }; Sciences: List { Entry: { Science: ScienceAmerica; }; }; }; }; IsAppearsAtRallyPoint: No; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 7.0000; GeometryHeight: 25.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PowerPlantEurope { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Power Plant (Europa Alliance)"; DisplayColor: 65535; DefaultOwningFaction: "FactionEurope"; EnergyProduction: 200; ModelList: List { Entry: "CXPowrPlnt"; }; Health: { Max: 100.0000; Initial: 100.0000; }; IsStructure: Yes; ObjectClass: "Object"; RadarPriority: "STRUCTURE"; BuildCost: 1000; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { }; Sciences: List { Entry: { Science: ScienceEurope; }; }; }; }; IsAppearsAtRallyPoint: No; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 7.0000; GeometryHeight: 25.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/WatchTowerAmerica { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Watch Tower (American Strike Force)"; DisplayColor: 65535; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "Watchtower"; }; Health: { Max: 50.0000; Initial: 50.0000; }; TurnRate: 0.10; IsStructure: Yes; ObjectClass: "AIObject"; RadarPriority: "STRUCTURE"; IsSelectable: Yes; IsAlignOnTerrain: No; IsCanAttack: Yes; IsTank: No; IsTurreted: Yes; IsImmobile: Yes; DefaultWeapon: "WatchTowerMachineGun"; Modules: { Update: "TankUpdate"; ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory"; }; Sciences: List { Entry: { Science: ScienceAmerica; }; }; }; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 7.0000; GeometryHeight: 25.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/WatchTowerAsia { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Watch Tower (Asian Empire)"; DisplayColor: 65535; DefaultOwningFaction: "FactionAsia"; ModelList: List { Entry: "Watchtower"; }; Health: { Max: 50.0000; Initial: 50.0000; }; TurnRate: 0.10; IsStructure: Yes; ObjectClass: "AIObject"; RadarPriority: "STRUCTURE"; IsSelectable: Yes; IsAlignOnTerrain: No; IsCanAttack: Yes; IsTank: No; IsTurreted: Yes; IsImmobile: Yes; DefaultWeapon: "WatchTowerMachineGun"; Modules: { Update: "TankUpdate"; ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 7.0000; GeometryHeight: 25.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/Searchlight { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Searchlight"; DisplayColor: 65535; ModelList: List { Entry: "Searchlight"; }; Health: { Max: 10.0000; Initial: 10.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: Yes; Modules: { ClientUpdate: "StructureClientUpdate"; Draw: "W3DSearchlightDraw"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Geometry: { Geometry: Cylinder; }; GeometryMajorRadius: 5.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 5.0000; Animations: { }; Shadows: { Shadow: None; }; }; }; Data: Game/ObjectDatabase/NuclearMissileSilo { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Nuclear Missile Silo"; DisplayColor: 65535; ModelList: List { Entry: "Missle Silo"; }; Scale: 2.0000; Health: { Max: 500.0000; Initial: 500.0000; }; IsStructure: Yes; ObjectClass: "Object"; RadarPriority: "STRUCTURE"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 40.0000; GeometryMinorRadius: 40.0000; GeometryHeight: 100.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/MissileB { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "MissileB"; DisplayColor: 65535; ModelList: List { Entry: "MissleB"; }; Scale: 2.0000; Health: { Max: 500.0000; Initial: 500.0000; }; IsStructure: Yes; ObjectClass: "Object"; RadarPriority: "STRUCTURE"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 40.0000; GeometryMinorRadius: 40.0000; GeometryHeight: 100.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/MissileSiloB { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "MissileSiloB"; DisplayColor: 65535; ModelList: List { Entry: "MissleSiloB"; }; Scale: 2.0000; Health: { Max: 500.0000; Initial: 500.0000; }; IsStructure: Yes; ObjectClass: "Object"; RadarPriority: "STRUCTURE"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Body: "StructureBody"; Die: "StructureDie"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 40.0000; GeometryMinorRadius: 40.0000; GeometryHeight: 100.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/DestroyedStructureFoundation { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Rubble"; DisplayColor: 65535; ModelList: List { Entry: "Canon Ball"; }; Scale: 2.0000; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; IsOverlap: Yes; Animations: { }; }; }; Data: Game/ObjectDatabase/NuclearMissile { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Nuclear Missile"; DisplayColor: 65535; ModelList: List { Entry: "Missle"; }; Scale: 2.0000; Health: { Max: 100.0000; Initial: 100.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/RadarFacility { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Radar Facility"; DisplayColor: 65535; DefaultOwningFaction: "FactionAsia"; ModelList: List { Entry: "RADAR FACILITY"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; RadarPriority: "STRUCTURE"; BuildCost: 1000; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "BarracksAmerica AmericanBarracks BarracksAsia"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; IsAppearsAtRallyPoint: No; Geometry: { Geometry: Cylinder; }; GeometryMajorRadius: 25.0000; GeometryMinorRadius: 25.0000; GeometryHeight: 50.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/ChainLinkFence { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Fence"; DisplayColor: 9066; ModelList: List { Entry: "FENCE"; }; ObjectClass: "Object"; IsStructure: Yes; IsSelectable: No; IsAlignOnTerrain: No; Geometry: { Geometry: Box; }; GeometryMajorRadius: 10.0000; GeometryMinorRadius: 2.0000; GeometryHeight: 10.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/SelectIcon { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "SELECTION"; }; Scale: 0.5000; IsAlignOnTerrain: No; Animations: { }; }; }; Data: Game/ObjectDatabase/AttackHint { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "AttackHint"; }; Scale: 1.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MoveHint { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "MoveHint"; }; Scale: 1.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/GlassShard01 { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "EXGlsShd01"; }; Scale: 1.5000; }; }; Data: Game/ObjectDatabase/GlassShard02 { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "EXGlsShd02"; }; Scale: 1.5000; }; }; Data: Game/ObjectDatabase/GlassShard03 { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "EXGlsShd03"; }; Scale: 1.5000; }; }; Data: Game/ObjectDatabase/GlassShard04 { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "EXGlsShd04"; }; Scale: 1.5000; }; }; Data: Game/ObjectDatabase/AICliffTile { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "AICliffTile"; }; Scale: 1.0000; IsCanCastReflections: No; Animations: { }; }; }; Data: Game/ObjectDatabase/AIWaterTile { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "AIWaterTile"; }; Scale: 1.0000; IsCanCastReflections: No; Animations: { }; }; }; Data: Game/ObjectDatabase/AIBlockTile { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "AIBlockTile"; }; Scale: 1.0000; IsCanCastReflections: No; Animations: { }; }; }; Data: Game/ObjectDatabase/AIPathTile { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "AIPathTile"; }; Scale: 0.33; IsCanCastReflections: No; ObjectClass: "Object"; IsSelectable: No; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { Update: "DebrisDecayUpdate"; }; Animations: { }; }; }; Data: Game/ObjectDatabase/AISearchOpenTile { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "AISearchOTile"; }; Scale: 1.0000; ObjectClass: "Object"; IsSelectable: No; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { Update: "DebrisDecayUpdate"; }; Animations: { }; }; }; Data: Game/ObjectDatabase/AISearchClosedTile { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "AISearchCTile"; }; Scale: 1.0000; ObjectClass: "Object"; IsSelectable: No; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { Update: "DebrisDecayUpdate"; }; Animations: { }; }; }; Data: Game/ObjectDatabase/AIMarkTile { AttributeValues: Game/ObjectDatabase/Object { ModelList: List { Entry: "AIPathTile"; }; Scale: 1.0000; IsCanCastReflections: No; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Animations: { }; Modules: { Update: "DebrisDecayUpdate"; }; }; }; Data: Game/ObjectDatabase/DrainPipe { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Drainage Pipe"; DisplayColor: 9066; ModelList: List { Entry: "DRAINPIPE"; }; Scale: 1.5000; ObjectClass: "Object"; IsSelectable: No; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Animations: { }; }; }; Data: Game/ObjectDatabase/AlpineTree { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Alpine Tree"; DisplayColor: 65280; ModelList: List { Entry: "ALPINETREE"; }; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MapleTree { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "MapleTree"; DisplayColor: 65280; ModelList: List { Entry: "DECIDUOUS"; }; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Shrub { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Shrub"; DisplayColor: 65280; ModelList: List { Entry: "SHRUB"; }; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 5.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Ambient_OceanHeavy { AttributeValues: Game/ObjectDatabase/Object { DisplayColor: 16776960; IsSelectable: No; AmbientSoundSet: { Morning: Ambient_OceanHeavy; Afternoon: Ambient_OceanHeavy; Evening: Ambient_OceanHeavy; Night: Ambient_OceanHeavy; }; Animations: { }; }; }; Data: Game/ObjectDatabase/Ambient_BirdsHarbor { AttributeValues: Game/ObjectDatabase/Object { DisplayColor: 16776960; IsSelectable: No; AmbientSoundSet: { Morning: Ambient_BirdsHarbor; Afternoon: Ambient_BirdsHarbor; Evening: Ambient_BirdsHarbor; }; Animations: { }; }; }; Data: Game/ObjectDatabase/Ambient_Wind { AttributeValues: Game/ObjectDatabase/Object { DisplayColor: 16776960; IsSelectable: No; AmbientSoundSet: { Morning: Ambient_WindPlains; Afternoon: Ambient_WindPlains; Evening: Ambient_WindPlains; Night: Ambient_WindCold; }; Animations: { }; }; }; Data: Game/ObjectDatabase/Ambient_OceanLight { AttributeValues: Game/ObjectDatabase/Object { DisplayColor: 16776960; IsSelectable: No; AmbientSoundSet: { Morning: Ambient_OceanLight; Afternoon: Ambient_OceanLight; Evening: Ambient_OceanLight; Night: Ambient_OceanLight; }; Animations: { }; }; }; Data: Game/ObjectDatabase/Ambient_Trees { AttributeValues: Game/ObjectDatabase/Object { DisplayColor: 16776960; IsSelectable: No; AmbientSoundSet: { Morning: Ambient_BirdsMorning; Afternoon: Ambient_BirdsPark; Evening: Ambient_BirdsMorning; Night: Ambient_BirdsNightOwl; }; Animations: { }; }; }; Data: Game/ObjectDatabase/Ambient_Jungle { AttributeValues: Game/ObjectDatabase/Object { DisplayColor: 16776960; IsSelectable: No; AmbientSoundSet: { Morning: Ambient_BirdsJungle1; Afternoon: Ambient_BirdsJungle2; Evening: Ambient_BirdsJungle1; Night: Ambient_BirdsJungle1; }; Animations: { }; }; }; Data: Game/ObjectDatabase/Ambient_Hot { AttributeValues: Game/ObjectDatabase/Object { DisplayColor: 16776960; IsSelectable: No; AmbientSoundSet: { Morning: Ambient_CricketChirps; Afternoon: Ambient_CricketBed; Evening: Ambient_CricketChirps; Night: Ambient_CricketDesert; }; Animations: { }; }; }; Data: Game/ObjectDatabase/Ambient_River { AttributeValues: Game/ObjectDatabase/Object { DisplayColor: 16776960; IsSelectable: No; AmbientSoundSet: { Morning: Ambient_River; Afternoon: Ambient_River; Evening: Ambient_River; Night: Ambient_River; }; Animations: { }; }; }; Data: Game/ObjectDatabase/Ambient_Water { AttributeValues: Game/ObjectDatabase/Object { DisplayColor: 16776960; IsSelectable: No; AmbientSoundSet: { Morning: Ambient_WavesLake; Afternoon: Ambient_WavesLake; Evening: Ambient_WavesLake; Night: Ambient_WavesLake; }; Animations: { }; }; }; Data: Game/ObjectDatabase/B52 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "B52"; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "B52"; }; Scale: 0.5000; Health: { Max: 200.0000; Initial: 200.0000; }; Speed: 3.0000; TurnRate: 0.0200; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 1000; IsSelectable: No; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; UnitSounds: { Move: B52MoveLoop; AttackOrder: BombDrop; }; Modules: { Update: "B52Update"; Body: "UnitBody"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { }; Sciences: List { }; }; }; IsAppearsAtRallyPoint: No; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/B52Bomb { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Bomb"; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "Bomb"; }; Scale: 0.5000; Speed: 5.0000; ObjectClass: "Object"; IsImmobile: No; IsCanCastReflections: Yes; Health: { Max: 1.0; Initial: 1.0; }; Modules: { Update: "B52BombUpdate"; ClientUpdate: "B52BombClientUpdate"; Die: "BombExplosionDie"; Body: "ActiveBody"; }; Geometry: { Geometry: Sphere; }; GeometryMajorRadius: 17.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/Battleship { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Battleship"; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "Battleship"; }; ObjectClass: "Object"; BuildCost: 1000; IsSelectable: No; IsCanCastReflections: Yes; UnitSounds: { AttackOrder: BattleshipFire; Select: GenAllVehicleSelect; }; Modules: { Update: "BattleshipUpdate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { }; Sciences: List { Entry: { Science: ScienceAmerica; }; }; }; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/F15 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "F15 Fighter"; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "F15FX"; }; Scale: 0.5000; Health: { Max: 200.0000; Initial: 200.0000; }; Speed: 7.0000; TurnRate: 0.3000; ObjectClass: "AIObject"; RadarPriority: "UNIT"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; UnitSounds: { Move: F15MoveLoop; }; Modules: { Update: "FlyToDestAndDestroyUpdate"; Body: "UnitBody"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { }; Sciences: List { Entry: { Science: ScienceAmerica; }; }; }; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/BattleshipShell { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Shell"; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "ShipBullet"; }; Scale: 1.2000; Speed: 5.5000; ObjectClass: "Object"; IsImmobile: No; IsCanCastReflections: Yes; Health: { Max: 1.0; Initial: 1.0; }; Modules: { Update: "BattleshipShellUpdate"; Die: "BombExplosionDie"; Body: "ActiveBody"; }; Geometry: { Geometry: Sphere; }; GeometryMajorRadius: 22.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/HelicopterAsia { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Helicopter (Asian Empire)"; DefaultOwningFaction: "FactionAsia"; ModelList: List { Entry: "HELICOPTER"; }; Scale: 0.5000; Health: { Max: 25.0000; Initial: 25.0000; }; IsAirborne: Yes; Speed: 1.5000; TurnRate: 0.1000; VisionRange: 150.0000; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 1000; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsAlignOnTerrain: No; HeightOffset: 75.0000; DefaultWeapon: "HelicopterMachineGun"; UnitSounds: { Select: GenSovVehicleSelect; MoveOrder: GenSovVehicleMoveOrder; AttackOrder: GenSovVehicleAttackCommand; }; AmbientSoundSet: { Morning: HelicopterMove; Afternoon: HelicopterMove; Evening: HelicopterMove; Night: HelicopterMove; }; Modules: { Update: "TankUpdate"; ClientUpdate: "TankClientUpdate"; Draw: "W3DHelicopterDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End"; Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; IsAppearsAtRallyPoint: Yes; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PoliceCarAmerica { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Police Car (American Strike Force)"; DisplayColor: 16711680; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "CVPOLICECAR"; }; Health: { Max: 50.0000; Initial: 50.0000; }; Speed: 2.0000; TurnRate: 0.2000; ObjectClass: "AIObject"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: No; IsCrushable: Yes; IsOverlap: Yes; UnitSounds: { Select: GenAllVehicleSelect; MoveOrder: GenAllVehicleMoveOrder; }; Modules: { Update: "PoliceCarUpdate"; Draw: "W3DPoliceCarDraw"; Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_PoliceCarExplode\DeathFX_Crush=FX_PoliceCarCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 9.5000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PoliceCarFrontCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Police Car (American Strike Force)"; DisplayColor: 16711680; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "CVpolicecar_d1"; }; Health: { Max: 50.0000; Initial: 50.0000; }; Speed: 2.0000; TurnRate: 0.2000; ObjectClass: "AIObject"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: No; IsCrushable: Yes; IsFrontCrushed: Yes; IsOverlap: Yes; UnitSounds: { Select: GenAllVehicleSelect; MoveOrder: GenAllVehicleMoveOrder; }; Modules: { Update: "PoliceCarUpdate"; Draw: "W3DPoliceCarDraw"; Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_PoliceCarExplode\DeathFX_Crush=FX_PoliceCarCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 9.5000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PoliceCarBackCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Police Car (American Strike Force)"; DisplayColor: 16711680; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "CVpolicecar_d2"; }; Health: { Max: 50.0000; Initial: 50.0000; }; Speed: 2.0000; TurnRate: 0.2000; ObjectClass: "AIObject"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: No; IsCrushable: Yes; IsBackCrushed: Yes; IsOverlap: Yes; UnitSounds: { Select: GenAllVehicleSelect; MoveOrder: GenAllVehicleMoveOrder; }; Modules: { Update: "PoliceCarUpdate"; Draw: "W3DPoliceCarDraw"; Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_PoliceCarExplode\DeathFX_Crush=FX_PoliceCarCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 9.5000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PoliceCarCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Police Car"; DisplayColor: 65535; ModelList: List { Entry: "CVpolicecar_d"; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsFrontCrushed: Yes; IsBackCrushed: Yes; IsOverlap: Yes; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 0.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/ParadropPlane { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Paratrooper Drop Plane"; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "B52"; }; Scale: 0.5000; Health: { Max: 200.0000; Initial: 200.0000; }; Speed: 1.7500; TurnRate: 0.0200; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 1000; IsSelectable: No; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: No; UnitSounds: { Move: B52MoveLoop; AttackOrder: ParachuteDrop; }; Modules: { Update: "ParadropPlaneUpdate"; Body: "UnitBody"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { }; Sciences: List { }; }; }; IsAppearsAtRallyPoint: No; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/SoldierAmerica { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Soldier"; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "CMDO-SKIN"; }; Scale: 1.0000; Health: { Max: 10.0000; Initial: 10.0000; }; Speed: 1.0000; TurnRate: 0.2000; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 100; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsAlignOnTerrain: No; DefaultWeapon: "MachineGun"; DefaultDamageMultiplier: "HumanDamageMultiplier"; UnitSounds: { Select: GISelect; MoveOrder: GIMoveOrder; AttackOrder: GIAttackCommand; }; Modules: { Update: "TankUpdate"; Draw: "W3DHumanDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End"; // note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version // Collide: "TankCollide"; Collide: "SquishCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "BarracksAmerica AmericanBarracks BarracksAsia"; }; Sciences: List { Entry: { Science: ScienceAmerica; }; }; }; }; IsAppearsAtRallyPoint: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 3.0000; GeometryHeight: 12.0000; Animations: { Idle: List { Entry: "SKELETON.IDLEA"; Entry: "SKELETON.IDLEB"; Entry: "SKELETON.STAND"; }; Run: List { Entry: "SKELETON.RUNA"; Entry: "SKELETON.RUNB"; Entry: "SKELETON.RUNC"; }; Attack: List { Entry: "SKELETON.ATTACKA"; }; Die: List { Entry: "SKELETON.DIEBACKA"; Entry: "SKELETON.DIEBACKB"; Entry: "SKELETON.DIEBACKC"; Entry: "SKELETON.DIEFRONTA"; }; }; }; }; Data: Game/ObjectDatabase/SoldierCommandoAsia { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Commando"; DefaultOwningFaction: "FactionAsia"; ModelList: List { Entry: "GS-SKIN"; }; Scale: 1.0000; Health: { Max: 1000.0000; Initial: 1000.0000; }; Speed: 1.0000; TurnRate: 0.2000; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 100; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsAlignOnTerrain: No; DefaultWeapon: "CommandoMachineGun"; DefaultDamageMultiplier: "HumanDamageMultiplier"; UnitSounds: { Select: CommandoSelect; MoveOrder: CommandoMoveOrder; AttackOrder: CommandoAttackCommand; }; Modules: { Update: "TankUpdate"; Draw: "W3DHumanDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End"; // note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version Collide: "SquishCollide"; // Collide: "CommandoCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "BarracksAmerica AmericanBarracks BarracksAsia"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; IsAppearsAtRallyPoint: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 3.0000; GeometryHeight: 12.0000; Animations: { Idle: List { Entry: "SKELETON.IDLEA"; Entry: "SKELETON.IDLEB"; Entry: "SKELETON.STAND"; }; Run: List { Entry: "SKELETON.RUNA"; Entry: "SKELETON.RUNB"; Entry: "SKELETON.RUNC"; }; Attack: List { Entry: "SKELETON.ATTACKA"; }; Die: List { Entry: "SKELETON.DIEBACKA"; Entry: "SKELETON.DIEBACKB"; Entry: "SKELETON.DIEBACKC"; Entry: "SKELETON.DIEFRONTA"; }; }; }; }; Data: Game/ObjectDatabase/SoldierCommandoAmerica { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Commando"; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "GS-SKIN"; }; Scale: 1.0000; Health: { Max: 1000.0000; Initial: 1000.0000; }; Speed: 1.0000; TurnRate: 0.2000; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 100; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsAlignOnTerrain: No; DefaultWeapon: "CommandoMachineGun"; DefaultDamageMultiplier: "HumanDamageMultiplier"; UnitSounds: { Select: CommandoSelect; MoveOrder: CommandoMoveOrder; AttackOrder: CommandoAttackCommand; }; Modules: { Update: "TankUpdate"; Draw: "W3DHumanDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End"; // note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version Collide: "SquishCollide"; // Collide: "CommandoCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "BarracksAmerica AmericanBarracks BarracksAsia"; }; Sciences: List { Entry: { Science: ScienceAmerica; }; }; }; }; IsAppearsAtRallyPoint: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 3.0000; GeometryHeight: 12.0000; Animations: { Idle: List { Entry: "SKELETON.IDLEA"; Entry: "SKELETON.IDLEB"; Entry: "SKELETON.STAND"; }; Run: List { Entry: "SKELETON.RUNA"; Entry: "SKELETON.RUNB"; Entry: "SKELETON.RUNC"; }; Attack: List { Entry: "SKELETON.ATTACKA"; }; Die: List { Entry: "SKELETON.DIEBACKA"; Entry: "SKELETON.DIEBACKB"; Entry: "SKELETON.DIEBACKC"; Entry: "SKELETON.DIEFRONTA"; }; }; }; }; Data: Game/ObjectDatabase/Tanya { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "GI"; DefaultOwningFaction: "FactionAmerica"; ModelList: List { Entry: "TanyaL"; }; Scale: 5.0000; Health: { Max: 10.0000; Initial: 10.0000; }; Speed: 1.0000; TurnRate: 0.2000; ObjectClass: "AIObject"; RadarPriority: "UNIT"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsAlignOnTerrain: No; DefaultWeapon: "MachineGun"; DefaultDamageMultiplier: "HumanDamageMultiplier"; UnitSounds: { Select: GISelect; MoveOrder: GIMoveOrder; AttackOrder: GIAttackCommand; }; Modules: { Update: "TankUpdate"; Draw: "W3DHumanDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End"; Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 3.0000; GeometryHeight: 12.0000; Animations: { Idle: List { Entry: "S_A_HUMAN.H_A_D2A0"; }; Run: List { Entry: "S_A_HUMAN.H_A_D2A1"; }; Attack: List { Entry: "S_A_HUMAN.H_A_D2A0"; }; Die: List { Entry: "S_A_HUMAN.H_A_622A"; Entry: "S_A_HUMAN.H_A_623A"; Entry: "S_A_HUMAN.H_A_624A"; Entry: "S_A_HUMAN.H_A_690A"; Entry: "S_A_HUMAN.H_A_691A"; Entry: "S_A_HUMAN.H_A_692A"; Entry: "S_A_HUMAN.H_A_693A"; }; }; }; }; Data: Game/ObjectDatabase/SoldierAsia { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Soldier"; DisplayColor: 255; DefaultOwningFaction: "FactionAsia"; ModelList: List { Entry: "SKIN"; }; Scale: 1.0000; Health: { Max: 10.0000; Initial: 10.0000; }; Speed: 1.0000; TurnRate: 0.2000; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 100; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsAlignOnTerrain: No; DefaultWeapon: "MachineGun"; DefaultDamageMultiplier: "HumanDamageMultiplier"; UnitSounds: { Select: ConscriptSelect; MoveOrder: ConscriptMoveOrder; AttackOrder: ConscriptAttackCommand; }; Modules: { Update: "TankUpdate"; Draw: "W3DHumanDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End"; // note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version Collide: "SquishCollide"; // Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "BarracksAmerica AmericanBarracks BarracksAsia"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; IsAppearsAtRallyPoint: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 3.0000; GeometryHeight: 12.0000; Animations: { Idle: List { Entry: "SKELETON.IDLEA"; Entry: "SKELETON.IDLEB"; Entry: "SKELETON.STAND"; }; Run: List { Entry: "SKELETON.RUNA"; Entry: "SKELETON.RUNB"; Entry: "SKELETON.RUNC"; }; Attack: List { Entry: "SKELETON.ATTACKA"; }; Die: List { Entry: "SKELETON.DIEBACKA"; Entry: "SKELETON.DIEBACKB"; Entry: "SKELETON.DIEBACKC"; Entry: "SKELETON.DIEFRONTA"; }; }; }; }; Data: Game/ObjectDatabase/SoldierAsia_HLOD { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Soldier"; DisplayColor: 255; DefaultOwningFaction: "FactionAsia"; ModelList: List { Entry: "SKIN_HLOD"; }; Scale: 1.0000; Health: { Max: 10.0000; Initial: 10.0000; }; Speed: 1.0000; TurnRate: 0.2000; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 100; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsAlignOnTerrain: No; DefaultWeapon: "MachineGun"; DefaultDamageMultiplier: "HumanDamageMultiplier"; UnitSounds: { Select: ConscriptSelect; MoveOrder: ConscriptMoveOrder; AttackOrder: ConscriptAttackCommand; }; Modules: { Update: "TankUpdate"; Draw: "W3DHumanDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End"; // note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version Collide: "SquishCollide"; // Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "BarracksAmerica AmericanBarracks BarracksAsia"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; IsAppearsAtRallyPoint: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 3.0000; GeometryHeight: 12.0000; Animations: { Idle: List { Entry: "SKELETON.IDLEA"; Entry: "SKELETON.IDLEB"; Entry: "SKELETON.STAND"; }; Run: List { Entry: "SKELETON.RUNA"; Entry: "SKELETON.RUNB"; Entry: "SKELETON.RUNC"; }; Attack: List { Entry: "SKELETON.ATTACKA"; }; Die: List { Entry: "SKELETON.DIEBACKA"; Entry: "SKELETON.DIEBACKB"; Entry: "SKELETON.DIEBACKC"; Entry: "SKELETON.DIEFRONTA"; }; }; }; }; Data: Game/ObjectDatabase/SoldierAsia_105P { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Soldier"; DisplayColor: 255; DefaultOwningFaction: "FactionAsia"; ModelList: List { Entry: "SKIN_150P"; }; Scale: 1.0000; Health: { Max: 10.0000; Initial: 10.0000; }; Speed: 1.0000; TurnRate: 0.2000; ObjectClass: "AIObject"; RadarPriority: "UNIT"; BuildCost: 100; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsAlignOnTerrain: No; DefaultWeapon: "MachineGun"; DefaultDamageMultiplier: "HumanDamageMultiplier"; UnitSounds: { Select: ConscriptSelect; MoveOrder: ConscriptMoveOrder; AttackOrder: ConscriptAttackCommand; }; Modules: { Update: "TankUpdate"; Draw: "W3DHumanDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End"; // note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version Collide: "SquishCollide"; // Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "BarracksAmerica AmericanBarracks BarracksAsia"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; IsAppearsAtRallyPoint: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 3.0000; GeometryHeight: 12.0000; Animations: { Idle: List { Entry: "SKELETON.IDLEA"; Entry: "SKELETON.IDLEB"; Entry: "SKELETON.STAND"; }; Run: List { Entry: "SKELETON.RUNA"; Entry: "SKELETON.RUNB"; Entry: "SKELETON.RUNC"; }; Attack: List { Entry: "SKELETON.ATTACKA"; }; Die: List { Entry: "SKELETON.DIEBACKA"; Entry: "SKELETON.DIEBACKB"; Entry: "SKELETON.DIEBACKC"; Entry: "SKELETON.DIEFRONTA"; }; }; }; }; Data: Game/ObjectDatabase/TeslaAsia { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tesla"; DisplayColor: 255; DefaultOwningFaction: "FactionAsia"; ModelList: List { Entry: "TeslaTrooper124"; }; Scale: 5.0000; Health: { Max: 10.0000; Initial: 10.0000; }; Speed: 1.0000; TurnRate: 0.2000; ObjectClass: "AIObject"; RadarPriority: "UNIT"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsAlignOnTerrain: No; DefaultWeapon: "MachineGun"; DefaultDamageMultiplier: "HumanDamageMultiplier"; UnitSounds: { Select: ConscriptSelect; MoveOrder: ConscriptMoveOrder; AttackOrder: ConscriptAttackCommand; }; Modules: { Update: "TankUpdate"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End"; Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "BarracksAmerica AmericanBarracks BarracksAsia"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 2.0000; GeometryMinorRadius: 2.0000; GeometryHeight: 6.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/GrannyTesla { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tesla"; DisplayColor: 255; DefaultOwningFaction: "FactionAsia"; ModelList: List { Entry: "westwood2.gr2:westwood2.gr2"; }; Scale: 0.1000; Health: { Max: 10.0000; Initial: 10.0000; }; Speed: 1.0000; TurnRate: 0.2000; ObjectClass: "AIObject"; RadarPriority: "UNIT"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: Yes; IsCanAttack: Yes; IsAlignOnTerrain: No; DefaultWeapon: "MachineGun"; DefaultDamageMultiplier: "HumanDamageMultiplier"; UnitSounds: { Select: ConscriptSelect; MoveOrder: ConscriptMoveOrder; AttackOrder: ConscriptAttackCommand; }; Modules: { Update: "TankUpdate"; Draw: "W3DHumanDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End"; Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Prerequisites: List { Entry: { MinTechLevel: TechLevel0; Units: List { Entry: "BarracksAmerica AmericanBarracks BarracksAsia"; }; Sciences: List { Entry: { Science: ScienceAsia; }; }; }; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 3.0000; GeometryHeight: 12.0000; Animations: { Idle: List { Entry: "westwood2a.gr2"; }; Run: List { Entry: "westwood2a.gr2"; }; Attack: List { Entry: "westwood2a.gr2"; }; Die: List { Entry: "westwood2a.gr2"; }; }; }; }; Data: Game/ObjectDatabase/DestroyedStructureFoundation1 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Rubble"; ModelList: List { Entry: "Canon Ball"; }; Scale: 5.0000; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; IsOverlap: Yes; Animations: { }; }; }; Data: Game/ObjectDatabase/DestroyedStructureFoundation2 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Rubble"; ModelList: List { Entry: "Canon Ball"; }; Scale: 5.0000; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; IsOverlap: Yes; Animations: { }; }; }; Data: Game/ObjectDatabase/StructureRubble1 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Small Rubble1"; DisplayColor: 65535; ModelList: List { Entry: "RUBBLE01"; }; Scale: 0.2475; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; IsOverlap: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 10.0000; GeometryHeight: 5.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/StructureRubble2 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Bigger Rubble1"; DisplayColor: 65535; ModelList: List { Entry: "RUBBLE01"; }; Scale: 0.3960; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; IsOverlap: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 15.0000; GeometryHeight: 5.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/StructureRubble3 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Small Rubble2"; DisplayColor: 65535; ModelList: List { Entry: "RUBBLE02"; }; Scale: 0.2475; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; IsOverlap: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 2.0000; GeometryHeight: 3.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/StructureRubble4 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Bigger Rubble2"; DisplayColor: 65535; ModelList: List { Entry: "RUBBLE02"; }; Scale: 0.4125; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; IsOverlap: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 5.0000; GeometryHeight: 3.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Seagull { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Seagull"; ModelList: List { Entry: "GULLFLAP"; }; Scale: 5.0000; ObjectClass: "Object"; IsImmobile: No; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Geometry: { Geometry: Sphere; }; GeometryIsSmall: Yes; GeometryMajorRadius: 2.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/SeagullOtherWay { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Seagull"; ModelList: List { Entry: "GULLCNTRCLCKWS"; }; Scale: 5.0000; ObjectClass: "Object"; IsImmobile: No; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Geometry: { Geometry: Sphere; }; GeometryIsSmall: Yes; GeometryMajorRadius: 2.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/OceanRock1 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Rock"; ModelList: List { Entry: "OCEANROCK1"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: Yes; IsCanCastReflections: Yes; Geometry: { Geometry: Sphere; }; GeometryMajorRadius: 0.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/OceanRockLarge { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Rock"; ModelList: List { Entry: "OCEANROCK1"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: Yes; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Geometry: { Geometry: Sphere; }; GeometryMajorRadius: 0.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/OceanRockMedium { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Rock"; ModelList: List { Entry: "OCEANROCK2_MEDI"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: Yes; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Geometry: { Geometry: Sphere; }; GeometryMajorRadius: 0.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/OceanRockSmall { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Rock"; ModelList: List { Entry: "OCEANROCK3_SMAL"; }; ObjectClass: "Object"; IsSelectable: No; IsImmobile: Yes; IsCanCastReflections: Yes; IsAlignOnTerrain: No; Geometry: { Geometry: Sphere; }; GeometryMajorRadius: 0.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/Laser { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Laser"; Modules: { Draw: "W3DLaserDraw"; }; Animations: { }; }; }; Data: Game/ObjectDatabase/Hospital { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Hospital"; DisplayColor: 65535; ModelList: List { Entry: "HOSTPITAL"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 30.0000; GeometryMinorRadius: 30.0000; GeometryHeight: 50.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/YXParking01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "YXParking01"; DisplayColor: 65535; ModelList: List { Entry: "YXParking01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/YXParking02 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "YXParking02"; DisplayColor: 65535; ModelList: List { Entry: "YXParking02"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/YXParking03 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "YXParking03"; DisplayColor: 65535; ModelList: List { Entry: "YXParking03"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/YXPrkngLng04 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "YXPrkngLng04"; DisplayColor: 65535; ModelList: List { Entry: "YXPrkngLng04"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/YXDrtyAsphlt01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "YXDrtyAsphlt01"; DisplayColor: 65535; ModelList: List { Entry: "YXDrtyAsphlt01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Apartment01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Apartment01"; DisplayColor: 65535; ModelList: List { Entry: "Apartment01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 30.0000; GeometryMinorRadius: 30.0000; GeometryHeight: 40.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/Office01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Office01"; DisplayColor: 65535; ModelList: List { Entry: "Office01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 30.0000; GeometryMinorRadius: 30.0000; GeometryHeight: 40.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/YXGrass01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "YXGrass01"; DisplayColor: 65535; ModelList: List { Entry: "YXGrass01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/YXTiles01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "YXTiles01"; DisplayColor: 65535; ModelList: List { Entry: "YXTiles01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PXPlanter01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXPlanter01"; DisplayColor: 65535; ModelList: List { Entry: "PXPlanter01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PXPlanter02 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXPlanter02"; DisplayColor: 65535; ModelList: List { Entry: "PXPlanter02"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PXGrate01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXGrate01"; DisplayColor: 65535; ModelList: List { Entry: "PXGrate01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/InvisibleAvoidObject { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "InvisibleAvoidObject"; DisplayColor: 65535; ModelList: List { Entry: "No Model"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 3.0000; GeometryHeight: 3.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Barricade { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Barricade"; DisplayColor: 65535; ModelList: List { Entry: "Barricade"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsOverlap: Yes; Modules: { ClientUpdate: "StructureClientUpdate"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 12.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Barricade_cornr { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Barricade_cornr"; DisplayColor: 65535; ModelList: List { Entry: "Barricade_cornr"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsOverlap: Yes; Modules: { ClientUpdate: "StructureClientUpdate"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 7.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Barricade_end1 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Barricade_end1"; DisplayColor: 65535; ModelList: List { Entry: "Barricade_end1"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsOverlap: Yes; Modules: { ClientUpdate: "StructureClientUpdate"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 12.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Barricade_end2 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Barricade_end2"; DisplayColor: 65535; ModelList: List { Entry: "Barricade_end2"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsOverlap: Yes; Modules: { ClientUpdate: "StructureClientUpdate"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 12.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Runway { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Runway"; DisplayColor: 65535; ModelList: List { Entry: "Runway"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PXBerm01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXBerm01"; DisplayColor: 65535; ModelList: List { Entry: "PXBerm01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PXSTLAMP { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXSTLAMP"; DisplayColor: 65535; ModelList: List { Entry: "PXSTLAMP"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; ClientUpdate: "StructureClientUpdate"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PXTelPole { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXTelPole"; DisplayColor: 65535; ModelList: List { Entry: "PXTelPole"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; ClientUpdate: "StructureClientUpdate"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PXMailbox { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXMailbox"; DisplayColor: 65535; ModelList: List { Entry: "PXMailbox"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 3.0000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PXPARKBENCH_01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXPARKBENCH_01"; DisplayColor: 65535; ModelList: List { Entry: "PXPARKBENCH_01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PXPALMTREE_01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXPALMTREE_01"; DisplayColor: 65535; ModelList: List { Entry: "PXPALMTREE_01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PXPALMTREE_02 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXPALMTREE_02"; DisplayColor: 65535; ModelList: List { Entry: "PXPALMTREE_02"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/W_01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "W_01"; DisplayColor: 65535; ModelList: List { Entry: "W_01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/W_02 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "W_02"; DisplayColor: 65535; ModelList: List { Entry: "W_02"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/W_03 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "W_03"; DisplayColor: 65535; ModelList: List { Entry: "W_03"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/W_04 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "W_04"; DisplayColor: 65535; ModelList: List { Entry: "W_04"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/W_HM { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "W_HM"; DisplayColor: 65535; ModelList: List { Entry: "W_HM"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Willow_01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Willow_01"; DisplayColor: 65535; ModelList: List { Entry: "Willow_01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Willow_02 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Willow_02"; DisplayColor: 65535; ModelList: List { Entry: "Willow_02"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Tree01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tree01"; DisplayColor: 65535; ModelList: List { Entry: "Tree01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Tree02 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tree02"; DisplayColor: 65535; ModelList: List { Entry: "Tree02"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Tree03 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tree03"; DisplayColor: 65535; ModelList: List { Entry: "Tree03"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Tree04 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tree04"; DisplayColor: 65535; ModelList: List { Entry: "Tree04"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Tree05 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tree05"; DisplayColor: 65535; ModelList: List { Entry: "Tree05"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Tree06 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tree06"; DisplayColor: 65535; ModelList: List { Entry: "Tree06"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Tree07 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tree07"; DisplayColor: 65535; ModelList: List { Entry: "Tree07"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Tree08 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tree08"; DisplayColor: 65535; ModelList: List { Entry: "Tree08"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Tree09 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tree09"; DisplayColor: 65535; ModelList: List { Entry: "Tree09"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PTMaple01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Maple Tree 01"; DisplayColor: 65535; ModelList: List { Entry: "PTMaple01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PTMaple02 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Maple Tree 02"; DisplayColor: 65535; ModelList: List { Entry: "PTMaple02"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PTPine01_hi { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PTPine01_hi"; DisplayColor: 65535; ModelList: List { Entry: "PTPine01_hi"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PTSpruce01_hi { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PTSpruce01_hi"; DisplayColor: 65535; ModelList: List { Entry: "PTSpruce01_hi"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PTPine01_s_hi { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PTPine01_s_hi"; DisplayColor: 65535; ModelList: List { Entry: "PTPine01_s_hi"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; IsTreeOrBush: Yes; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PXCROSSIGN { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXCROSSIGN"; DisplayColor: 65535; ModelList: List { Entry: "PXCROSSIGN"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 1.0000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PXNOPRKSGN { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXNOPRKSGN"; DisplayColor: 65535; ModelList: List { Entry: "PXNOPRKSGN"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 1.0000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PXSTOPLIGHT { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXSTOPLIGHT"; DisplayColor: 65535; ModelList: List { Entry: "PXSTOPLIGHT"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PXTRASHCAN { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXTRASHCAN"; DisplayColor: 65535; ModelList: List { Entry: "PXTRASHCAN"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PXTRANSFORM { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXTRANSFORM"; DisplayColor: 65535; ModelList: List { Entry: "PXTRANSFORM"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PXMPH35SGN { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXMPH35SGN"; DisplayColor: 65535; ModelList: List { Entry: "PXMPH35SGN"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PXMPH45SGN { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXMPH45SGN"; DisplayColor: 65535; ModelList: List { Entry: "PXMPH45SGN"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PXSTOPSIGN { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXSTOPSIGN"; DisplayColor: 65535; ModelList: List { Entry: "PXSTOPSIGN"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 1.0000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/PXYIELDSGN { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXYIELDSGN"; DisplayColor: 65535; ModelList: List { Entry: "PXYIELDSGN"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryMinorRadius: 1.0000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/WldMntBib { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "WldMntBib"; DisplayColor: 65535; ModelList: List { Entry: "WldMntBib"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Apart01Bib { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Apart01Bib"; DisplayColor: 65535; ModelList: List { Entry: "Apart01Bib"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/HotelBib { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "HotelBib"; DisplayColor: 65535; ModelList: List { Entry: "HotelBib"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Wedgeofficebib { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Wedgeofficebib"; DisplayColor: 65535; ModelList: List { Entry: "Wedgeofficebib"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/offc_bldgbib { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "offc_bldgbib"; DisplayColor: 65535; ModelList: List { Entry: "offc_bldgbib_p"; Entry: "offc_bldgbib_s"; Entry: "offc_bldgbib_f"; }; Health: { Max: 4000.0000; Initial: 4000.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 70.0000; GeometryMinorRadius: 60.0000; GeometryHeight: 60.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/offc_bldgbib_d { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "offc_bldgbib_d"; DisplayColor: 65535; ModelList: List { Entry: "offc_bldgbib_d"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/offc_bldgbib_d1 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "offc_bldgbib_d1"; DisplayColor: 65535; ModelList: List { Entry: "offc_bldgbib_d1"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/offc_bldgbib_f { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "offc_bldgbib_f"; DisplayColor: 65535; ModelList: List { Entry: "offc_bldgbib_f"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/offc_bldgbib_s { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "offc_bldgbib_s"; DisplayColor: 65535; ModelList: List { Entry: "offc_bldgbib_s"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/offc_bldgbib_r { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "offc_bldgbib_r"; DisplayColor: 65535; ModelList: List { Entry: "offc_bldgbib_r"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/MnmtOffceBib { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "MnmtOffceBib"; DisplayColor: 65535; ModelList: List { Entry: "MnmtOffceBib"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/Mansion02Bib { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Mansion02Bib"; DisplayColor: 65535; ModelList: List { Entry: "Mansion02Bib"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/SkyScrapr02Bib { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "SkyScrapr02Bib"; DisplayColor: 65535; ModelList: List { Entry: "SkyScrapr02Bib"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/cbgchrch01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "cbgchrch01"; DisplayColor: 65535; ModelList: List { Entry: "cbgchrch01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/cbgctage01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "cbgctage01"; DisplayColor: 65535; ModelList: List { Entry: "cbgctage01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/pmlamp01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "pmlamp01"; DisplayColor: 65535; ModelList: List { Entry: "pmlamp01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { Update: "ToppleUpdate"; Collide: "ToppleCollide"; ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 3.0000; GeometryHeight: 15.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/pmgstatu01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "pmgstatu01"; DisplayColor: 65535; ModelList: List { Entry: "pmgstatu01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/cbgpub01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "cbgpub01"; DisplayColor: 65535; ModelList: List { Entry: "cbgpub01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/cbgpub02 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "cbgpub02"; DisplayColor: 65535; ModelList: List { Entry: "cbgpub02"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/cbtownhs01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "cbtownhs01"; DisplayColor: 65535; ModelList: List { Entry: "cbtownhs01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/cbtownhs02 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "cbtownhs02"; DisplayColor: 65535; ModelList: List { Entry: "cbtownhs02"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/abwarfact { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "abwarfact"; DisplayColor: 65535; ModelList: List { Entry: "abwarfact"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/CXNodCity01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "CXNodCity01"; DisplayColor: 65535; ModelList: List { Entry: "CXNodCity01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/CXNodCity02 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "CXNodCity02"; DisplayColor: 65535; ModelList: List { Entry: "CXNodCity02"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/NXObleisk { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "NXObleisk"; DisplayColor: 65535; ModelList: List { Entry: "NXObleisk"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/NXSTEALTHJET_01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "NXSTEALTHJET_01"; DisplayColor: 65535; ModelList: List { Entry: "NXSTEALTHJET_01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsAirborne: Yes; IsStructure: No; Speed: 8.0000; TurnRate: 0.1000; VisionRange: 150.0000; ObjectClass: "AIObject"; RadarPriority: "UNIT"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsCanAttack: Yes; IsAlignOnTerrain: No; HeightOffset: 75.0000; DefaultWeapon: "MachineGun"; UnitSounds: { Select: GenSovVehicleSelect; MoveOrder: GenSovVehicleMoveOrder; AttackOrder: GenSovVehicleAttackCommand; }; Modules: { Update: "CombatJetUpdate"; ClientUpdate: "StructureClientUpdate"; Draw: "W3DStealthJetDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End"; Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Geometry: { Geometry: Cylinder; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 7.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/WedgeOffice { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "WedgeOffice"; DisplayColor: 65535; ModelList: List { Entry: "WEDGE OFFICE"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Cylinder; }; GeometryMajorRadius: 60.0000; GeometryMinorRadius: 60.0000; GeometryHeight: 75.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/GasStationMart { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Gas Station Mart"; DisplayColor: 65535; ModelList: List { Entry: "GASSTATIONMART"; }; Health: { Max: 25.0000; Initial: 25.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 30.0000; GeometryMinorRadius: 15.5000; GeometryHeight: 15.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/GasStationSign { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Gas Station Sign"; DisplayColor: 65535; ModelList: List { Entry: "GASSTATIONSign"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/GasStationPmp1 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Gas Station Mart"; DisplayColor: 65535; ModelList: List { Entry: "GASSTATIONPMP1"; }; Health: { Max: 25.0000; Initial: 25.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/GasStationPmp2 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Gas Station Pump2"; DisplayColor: 65535; ModelList: List { Entry: "GASSTATIONPMP2"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/Mansion { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Mansion"; DisplayColor: 65535; ModelList: List { Entry: "MANSION"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 70.0000; GeometryMinorRadius: 35.0000; GeometryHeight: 30.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/Mansion2 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Mansion2"; DisplayColor: 65535; ModelList: List { Entry: "MANSION2"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 70.0000; GeometryMinorRadius: 35.0000; GeometryHeight: 30.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/SkyScraper { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Sky Scraper"; DisplayColor: 65535; ModelList: List { Entry: "SKYSCRAPPER01"; }; Health: { Max: 40.0000; Initial: 40.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 35.0000; GeometryMinorRadius: 35.0000; GeometryHeight: 70.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/ConvenienceStore { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Convenience Store"; DisplayColor: 65535; ModelList: List { Entry: "Convenience Sto"; }; Health: { Max: 40.0000; Initial: 40.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 25.0000; GeometryMinorRadius: 25.0000; GeometryHeight: 20.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/BusStop { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Bus Stop"; DisplayColor: 65535; ModelList: List { Entry: "BUS STOP"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/StreetCone { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Street Cone"; DisplayColor: 65535; ModelList: List { Entry: "STREETCONE"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 7.0000; GeometryMinorRadius: 3.5000; GeometryHeight: 7.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/Hotel { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Hotel"; DisplayColor: 65535; ModelList: List { Entry: "HOTEL"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 50.0000; GeometryMinorRadius: 45.0000; GeometryHeight: 50.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/OfficeBuilding { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tall Office Building"; DisplayColor: 65535; ModelList: List { Entry: "OFFICE BUILDING"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Cylinder; }; GeometryMajorRadius: 45.0000; GeometryHeight: 100.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/TallSkyscraper { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Tall Glass Skyscraper"; DisplayColor: 65535; ModelList: List { Entry: "SKYSCRAPER02"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 75.0000; GeometryMinorRadius: 35.0000; GeometryHeight: 70.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/TrafficLight { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Traffic Light"; DisplayColor: 65535; ModelList: List { Entry: "TRAFFIC LIGHT"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/Dumpster { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Dumpster"; DisplayColor: 65535; ModelList: List { Entry: "Dumpster"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/Fire { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Fire"; DisplayColor: 65535; ModelList: List { Entry: "FIRE01 AGG"; }; ObjectClass: "Object"; IsSelectable: No; IsCanCastReflections: No; IsAlignOnTerrain: No; Animations: { }; }; }; Data: Game/ObjectDatabase/MonumentOffice { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "MonumentOffice"; DisplayColor: 65535; ModelList: List { Entry: "MONUMENT OFFICE"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 70.0000; GeometryMinorRadius: 50.0000; GeometryHeight: 70.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/MonumentOffice2 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "MonumentOffice2"; DisplayColor: 65535; ModelList: List { Entry: "MONUMENT 02"; }; Scale: 0.5000; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 60.0000; GeometryMinorRadius: 60.0000; GeometryHeight: 75.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/WorldMonument { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "World Monument"; DisplayColor: 65535; ModelList: List { Entry: "WORLD MONUMENT"; }; Scale: 0.5000; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Cylinder; }; GeometryMajorRadius: 65.0000; GeometryMinorRadius: 65.0000; GeometryHeight: 100.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/FastFood { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "FastFood"; DisplayColor: 65535; ModelList: List { Entry: "FAST FOOD01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 50.0000; GeometryMinorRadius: 50.0000; GeometryHeight: 50.0000; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/Barn { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Barn"; DisplayColor: 65535; ModelList: List { Entry: "BARN"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/FarmHouse { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Farm House"; DisplayColor: 65535; ModelList: List { Entry: "FARMHOUSE"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; DefaultOwningFaction: "FactionCivilian"; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/Silo { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Silo"; DisplayColor: 65535; ModelList: List { Entry: "SILO"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/BigRig { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Big Rig"; DisplayColor: 65535; ModelList: List { Entry: "Big Rig"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "AIObject"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { Update: "TankUpdate"; ClientUpdate: "TankClientUpdate"; Draw: "W3DTankDraw"; Damage: "TankDamage"; Die: "FXListDie"; DieData: "DeathFX=GenFX_BigRigExplode\End"; Collide: "TankCollide"; Body: "UnitBody"; Create: "TankCreate"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 18.0000; GeometryMinorRadius: 7.0000; GeometryHeight: 14.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/PXTRACTOR_01 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "PXTRACTOR_01"; DisplayColor: 65535; ModelList: List { Entry: "PXTRACTOR_01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Animations: { }; }; }; Data: Game/ObjectDatabase/cvbmw { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "cvbmw"; DisplayColor: 65535; ModelList: List { Entry: "cvbmw"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Animations: { }; }; }; Data: Game/ObjectDatabase/cvbmw2 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "cvbmw2"; DisplayColor: 65535; ModelList: List { Entry: "cvbmw2"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Animations: { }; }; }; Data: Game/ObjectDatabase/cvbmw3 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "cvbmw3"; DisplayColor: 65535; ModelList: List { Entry: "cvbmw3"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Animations: { }; }; }; Data: Game/ObjectDatabase/cvbmw4 { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "cvbmw4"; DisplayColor: 65535; ModelList: List { Entry: "cvbmw4"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Animations: { }; }; }; Data: Game/ObjectDatabase/SportsCar { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Sports Car"; DisplayColor: 65535; ModelList: List { Entry: "CVSptCar01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SportsCarCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/SportsCarFrontCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Sports Car"; DisplayColor: 65535; ModelList: List { Entry: "CVSPTCAR01_D1"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsFrontCrushed: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SportsCarCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/SportsCarBackCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Sports Car"; DisplayColor: 65535; ModelList: List { Entry: "CVSPTCAR01_D2"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsBackCrushed: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SportsCarCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/SportsCarCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Sports Car"; DisplayColor: 65535; ModelList: List { Entry: "CVSPTCAR01_D"; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsFrontCrushed: Yes; IsBackCrushed: Yes; IsOverlap: Yes; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 0.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/Camaro { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Camaro"; DisplayColor: 65535; ModelList: List { Entry: "CVCamaro"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CamaroCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/CamaroFrontCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Camaro"; DisplayColor: 65535; ModelList: List { Entry: "CVCamaro_D1"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsFrontCrushed: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CamaroCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/CamaroBackCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Camaro"; DisplayColor: 65535; ModelList: List { Entry: "CVCamaro_D2"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsBackCrushed: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CamaroCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/CamaroCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Camaro"; DisplayColor: 65535; ModelList: List { Entry: "CVCamaro_d"; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsFrontCrushed: Yes; IsBackCrushed: Yes; IsOverlap: Yes; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 0.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/Sedan { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Sedan"; DisplayColor: 65535; ModelList: List { Entry: "CVSedan01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SedanCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/SedanFrontCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Sedan"; DisplayColor: 65535; ModelList: List { Entry: "CVSedan01_D1"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 0.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsFrontCrushed: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SedanCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/SedanBackCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Sedan"; DisplayColor: 65535; ModelList: List { Entry: "CVSedan01_D2"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 0.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsBackCrushed: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SedanCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/SedanCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Sedan"; DisplayColor: 65535; ModelList: List { Entry: "CVSedan01_D"; }; Speed: 0.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsFrontCrushed: Yes; IsBackCrushed: Yes; IsOverlap: Yes; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 0.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/SUV { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "SUV"; DisplayColor: 65535; ModelList: List { Entry: "CVSUV01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SUVCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 9.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/SUVFrontCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "SUV"; DisplayColor: 65535; ModelList: List { Entry: "CVSUV01_d1"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsFrontCrushed: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SUVCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 9.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/SUVBackCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "SUV"; DisplayColor: 65535; ModelList: List { Entry: "CVSUV01_d2"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsBackCrushed: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SUVCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 9.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/SUVCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "SUV"; DisplayColor: 65535; ModelList: List { Entry: "CVSUV01_d"; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsFrontCrushed: Yes; IsBackCrushed: Yes; IsOverlap: Yes; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 0.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/Bus { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Bus"; DisplayColor: 65535; ModelList: List { Entry: "Bus"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "AIObject"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: No; IsOverlap: No; Modules: { Body: "UnitBody"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 18.0000; GeometryMinorRadius: 7.0000; GeometryHeight: 10.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/CompactCar { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Compact Car"; DisplayColor: 65535; ModelList: List { Entry: "CVCmpCar"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CompactCarCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/CompactCarFrontCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Compact Car"; DisplayColor: 65535; ModelList: List { Entry: "CVCmpCar_d1"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsFrontCrushed:Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CompactCarCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/CompactCarBackCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Compact Car"; DisplayColor: 65535; ModelList: List { Entry: "CVCmpCar_d2"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsBackCrushed:Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CompactCarCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/CompactCarCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Compact Car"; DisplayColor: 65535; ModelList: List { Entry: "CVCmpCar_d"; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsFrontCrushed: Yes; IsBackCrushed: Yes; IsOverlap: Yes; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 0.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/CXTaxiCab { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "CXTaxiCab"; DisplayColor: 65535; ModelList: List { Entry: "CVTaxi01"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "AIObject"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_TaxiCabCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 12.0000; GeometryMinorRadius: 5.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/TaxiCabFrontCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "CXTaxiCab"; DisplayColor: 65535; ModelList: List { Entry: "CVtaxi01_d1"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "AIObject"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsFrontCrushed: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_TaxiCabCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 12.0000; GeometryMinorRadius: 5.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/TaxiCabBackCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "CXTaxiCab"; DisplayColor: 65535; ModelList: List { Entry: "CVtaxi01_d2"; }; Health: { Max: 30.0000; Initial: 30.0000; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "AIObject"; IsSelectable: Yes; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsBackCrushed: Yes; IsOverlap: Yes; Modules: { Body: "UnitBody"; Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_TaxiCabCrushed\End"; }; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 12.0000; GeometryMinorRadius: 5.0000; GeometryHeight: 7.0000; Animations: { }; }; }; Data: Game/ObjectDatabase/TaxiCabCrushed { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Taxi Cab"; DisplayColor: 65535; ModelList: List { Entry: "CVtaxi01_d"; }; Speed: 1.0; TurnRate: 0.03; ObjectClass: "Object"; IsSelectable: No; IsImmobile: No; IsCanCastReflections: No; IsAlignOnTerrain: No; IsCrushable: Yes; IsFrontCrushed: Yes; IsBackCrushed: Yes; IsOverlap: Yes; Geometry: { Geometry: Box; }; GeometryIsSmall: Yes; GeometryMajorRadius: 11.0000; GeometryMinorRadius: 4.0000; GeometryHeight: 0.5000; Animations: { }; }; }; Data: Game/ObjectDatabase/CXCrane { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "CXCrane"; DisplayColor: 65535; ModelList: List { Entry: "CXCrane"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Animations: { }; }; }; Data: Game/ObjectDatabase/GeoGreenhouse { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Barn"; DisplayColor: 65535; ModelList: List { Entry: "GEO GREENHOUSE"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: Yes; IsCanCastReflections: No; IsAlignOnTerrain: No; Modules: { ClientUpdate: "StructureClientUpdate"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Animations: { }; Shadows: { Shadow: ShadowVolume; }; }; }; Data: Game/ObjectDatabase/TestModel { AttributeValues: Game/ObjectDatabase/Object { Animations: { }; }; }; DataSet: Audio/Tracks { SetOf: Audio/Track; }; Data: Audio/Tracks/Track1 { AttributeValues: Audio/Track { Audio: Track1; }; }; Data: Audio/Tracks/Track2 { AttributeValues: Audio/Track { Audio: Track2; }; }; Data: Audio/Tracks/Track3 { AttributeValues: Audio/Track { Audio: Track3; }; }; Data: Audio/Tracks/Track4 { AttributeValues: Audio/Track { Audio: Track4; }; }; Data: Audio/Tracks/Track5 { AttributeValues: Audio/Track { Audio: Track5; }; }; DataSet: Audio/SoundEvents { SetOf: Audio/SoundEvent; }; Data: Audio/SoundEvents/Explosion { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: Explosion1; Entry: Explosion2; Entry: Explosion3; Entry: Explosion4; Entry: Explosion5; Entry: Explosion6; }; }; }; Data: Audio/SoundEvents/TankFire { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: TankFire1; Entry: TankFire2; Entry: TankFire3; }; }; }; Data: Audio/SoundEvents/MammothFire { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: vapoat1a; }; }; }; Data: Audio/SoundEvents/TankMove { AttributeValues: Audio/SoundEvent { Control: Loop Random All ; Sounds: List { Entry: TankMoveLoop1; Entry: TankMoveLoop2; Entry: TankMoveLoop3; }; Attack: List { Entry: TankMoveStart; }; Decay: List { Entry: TankMoveStop; }; Volume: 15.00; PitchShift: -10.00 10.00; Delay: 0 1000; }; }; Data: Audio/SoundEvents/MammothMove { AttributeValues: Audio/SoundEvent { Control: Random ; Sounds: List { Entry: vapostaa; Entry: vapostab; Entry: vapostac; }; Volume: 30.00; PitchShift: -10.00 10.00; Delay: 0 1000; }; }; Data: Audio/SoundEvents/HelicopterMove { AttributeValues: Audio/SoundEvent { Control: Loop Random All ; Sounds: List { Entry: HelicopterMoveLoop1; Entry: HelicopterMoveLoop2; Entry: HelicopterMoveLoop3; }; Volume: 25.00; PitchShift: -10.00 10.00; Delay: 0 1000; }; }; Data: Audio/SoundEvents/Ambient_UrbanMurmur1 { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: aurb01a; Entry: aurb01b; Entry: aurb01c; Entry: aurb01d; Entry: aurb01e; Entry: aurb01f; }; Priority: Lowest; Volume: 35.00; Limit: 2; PitchShift: -5.00 5.00; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_UrbanMurmur2 { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: aurb02a; Entry: aurb02b; Entry: aurb02c; Entry: aurb02d; }; Priority: Lowest; Volume: 30.00; Limit: 2; PitchShift: -5.00 5.00; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_OceanHeavy { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: awav01a; Entry: awav01b; Entry: awav01c; Entry: awav01d; }; Priority: Lowest; Volume: 45.00; VolumeShift: -20.00; PitchShift: -5.00 5.00; Delay: 2000 5000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_BirdsHarbor { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: agul01a; Entry: agul01b; Entry: agul01c; Entry: agul01d; Entry: agul01e; }; Priority: Lowest; Volume: 35.00; VolumeShift: -10.00; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_Traffic { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: atra01a; Entry: atra01b; Entry: atra01c; Entry: atra01d; Entry: atra01e; Entry: atra01f; }; Priority: Lowest; Volume: 40.00; VolumeShift: -20.00; PitchShift: -5.00 5.00; Delay: 6000 10000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_WindCold { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: awin01a; Entry: awin01b; Entry: awin01c; Entry: awin01d; }; Priority: Lowest; Volume: 45.00; VolumeShift: -20.00; PitchShift: -5.00 5.00; Delay: 5000 10000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_OceanLight { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: awav02a; Entry: awav02b; Entry: awav02c; Entry: awav02d; }; Priority: Lowest; Volume: 55.00; VolumeShift: -20.00; PitchShift: -5.00 5.00; Delay: 2000 4000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_WindPlains { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: awin02a; Entry: awin02b; Entry: awin02c; Entry: awin02d; }; Priority: Lowest; Volume: 55.00; VolumeShift: -20.00; PitchShift: -5.00 5.00; Delay: 5000 10000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_BirdsPark { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: abirp01a; Entry: abirp01b; Entry: abirp01c; Entry: abirp01d; Entry: abirp01e; }; Priority: Lowest; Volume: 35.00; VolumeShift: -10.00; PitchShift: -5.00 5.00; Delay: 5000 8000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_BirdsTemperate1 { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: abirt01a; Entry: abirt01b; Entry: abirt01c; Entry: abirt01d; Entry: abirt01e; Entry: abirt01f; Entry: abirt01g; }; Priority: Lowest; Volume: 35.00; VolumeShift: -10.00; PitchShift: -5.00 5.00; Delay: 5000 8000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_BirdsTemperate2 { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: abirt02a; Entry: abirt02b; }; Priority: Lowest; Volume: 35.00; VolumeShift: -10.00; PitchShift: -5.00 5.00; Delay: 5000 8000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_BirdsJungle1 { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: abirj01a; Entry: abirj01b; Entry: abirj01c; Entry: abirj01d; Entry: abirj01e; Entry: abirj01f; }; Priority: Lowest; Volume: 35.00; VolumeShift: -15.00; PitchShift: -5.00 5.00; Delay: 5000 8000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_CricketChirps { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: acri01a; Entry: acri01b; Entry: acri01c; }; Priority: Lowest; Volume: 25.00; VolumeShift: -10.00; Delay: 8000 16000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_CricketBed { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: acri02a; Entry: acri02b; Entry: acri02c; Entry: acri02d; Entry: acri02e; Entry: acri02f; Entry: acri02a; Entry: acri02b; Entry: acri02c; Entry: acri02d; }; Priority: Lowest; Volume: 35.00; VolumeShift: -10.00; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_River { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: ariv01a; Entry: ariv01b; Entry: ariv01c; }; Priority: Lowest; Volume: 20.00; Limit: 2; PitchShift: -5.00 5.00; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_BirdsBeach { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: agul02a; Entry: agul02b; Entry: agul02c; Entry: agul02d; Entry: agul02e; Entry: agul02f; Entry: agul02g; Entry: agul02h; Entry: agul02i; Entry: agul02j; }; Priority: Lowest; Volume: 30.00; VolumeShift: -10.00; Delay: 4000 8000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_BirdsJungle2 { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: abirj02a; Entry: abirj02b; Entry: abirj02c; Entry: abirj02d; Entry: abirj02e; Entry: abirj02f; Entry: abirj02g; }; Priority: Lowest; Volume: 30.00; VolumeShift: -10.00; PitchShift: -5.00 5.00; Delay: 5000 8000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_BirdsNightOwl { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: aowl01a; Entry: aowl01b; Entry: aowl01c; Entry: aowl01d; Entry: aowl01e; Entry: aowl01f; }; Priority: Lowest; Volume: 45.00; VolumeShift: -10.00; PitchShift: -5.00 5.00; Delay: 5000 10000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_WavesLake { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: awav03a; Entry: awav03b; Entry: awav03c; Entry: awav03d; Entry: awav03e; }; Priority: Lowest; Volume: 45.00; VolumeShift: -10.00; PitchShift: -15.00 0.00; Delay: 3000 5000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_BirdsMorning { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: abirm01a; Entry: abirm01b; Entry: abirm01c; }; Priority: Lowest; Volume: 40.00; VolumeShift: -10.00; Delay: 7000 12000; Type: Center ; }; }; Data: Audio/SoundEvents/Ambient_CricketDesert { AttributeValues: Audio/SoundEvent { Control: Loop Random All ambient ; Sounds: List { Entry: acric03a; Entry: acric03b; Entry: acric03c; }; Priority: Lowest; Volume: 40.00; VolumeShift: -10.00; Delay: 7000 12000; Type: Center ; }; }; Data: Audio/SoundEvents/GenAllVehicleAttackCommand { AttributeValues: Audio/SoundEvent { Control: Random ; Sounds: List { Entry: vgraata; Entry: vgraatb; Entry: vgraatc; Entry: vgraatd; Entry: vgraate; }; Volume: 85.00; Limit: 1; Delay: 0 1000; }; }; Data: Audio/SoundEvents/GenAllVehicleMoveOrder { AttributeValues: Audio/SoundEvent { Control: Random ; Sounds: List { Entry: vgramoa; Entry: vgramob; Entry: vgramoc; Entry: vgramod; Entry: vgramoe; Entry: vgramof; }; Volume: 85.00; Limit: 1; Delay: 0 1000; }; }; Data: Audio/SoundEvents/GenAllVehicleSelect { AttributeValues: Audio/SoundEvent { Control: Random ; Sounds: List { Entry: vgrasea; Entry: vgraseb; Entry: vgrasec; Entry: vgrased; Entry: vgrasee; }; Volume: 85.00; Limit: 1; Delay: 0 1000; }; }; Data: Audio/SoundEvents/GenSovVehicleAttackCommand { AttributeValues: Audio/SoundEvent { Control: Random ; Sounds: List { Entry: vgrsata; Entry: vgrsatb; Entry: vgrsatc; Entry: vgrsatd; }; Volume: 85.00; Limit: 1; Delay: 0 1000; }; }; Data: Audio/SoundEvents/GenSovVehicleSelect { AttributeValues: Audio/SoundEvent { Control: Random ; Sounds: List { Entry: vgrssea; Entry: vgrsseb; Entry: vgrssec; }; Volume: 85.00; Limit: 1; Delay: 0 1000; }; }; Data: Audio/SoundEvents/GenSovVehicleMoveOrder { AttributeValues: Audio/SoundEvent { Control: Random ; Sounds: List { Entry: vgrsmoa; Entry: vgrsmob; Entry: vgrsmoc; }; Volume: 85.00; Limit: 1; Delay: 0 1000; }; }; Data: Audio/SoundEvents/BulletImpact { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: Impact1; Entry: Impact2; Entry: Impact3; }; }; }; Data: Audio/SoundEvents/B52MoveLoop { AttributeValues: Audio/SoundEvent { Control: Loop Random All ; Sounds: List { Entry: vintlo2a; Entry: vintlo2b; Entry: vintlo2c; }; Priority: High; Volume: 35.00; Limit: 3; PitchShift: -20.00 -20.00; }; }; Data: Audio/SoundEvents/F15MoveLoop { AttributeValues: Audio/SoundEvent { Control: Loop Random All ; Sounds: List { Entry: vintlo2a; Entry: vintlo2b; Entry: vintlo2c; }; Attack: List { Entry: vintlo1a; Entry: vintlo1b; Entry: vintlo1c; }; Decay: List { Entry: vintlo3; }; Priority: Low; Volume: 40.00; VolumeShift: -10.00; PitchShift: -10.00 10.00; }; }; Data: Audio/SoundEvents/BombDrop { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: vkiratta; }; Volume: 40.00; PitchShift: -5.00 5.00; }; }; Data: Audio/SoundEvents/BigGunFire { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: bgraatta; }; Volume: 85.00; }; }; Data: Audio/SoundEvents/ParachuteDrop { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: sparadra; }; VolumeShift: -15.00; PitchShift: -10.00 10.00; }; }; Data: Audio/SoundEvents/HeloMoveLoop { AttributeValues: Audio/SoundEvent { Control: Loop Random All ; Sounds: List { Entry: vblhlo2a; Entry: vblhlo2b; Entry: vblhlo2c; }; Attack: List { Entry: vblhlo1; }; Decay: List { Entry: vblhlo3; }; Volume: 50.00; }; }; Data: Audio/SoundEvents/AirRaidSiren { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: gairraid; }; Volume: 50.00; Type: Global ; }; }; Data: Audio/SoundEvents/PrismTankFire { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: vpriatta; }; Volume: 90.00; VolumeShift: -10.00; PitchShift: -10.00 10.00; }; }; Data: Audio/SoundEvents/SiloDetected { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: ceva001; }; Volume: 90.00; }; }; Data: Audio/SoundEvents/GIAttackCommand { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: igiata; Entry: igiatb; Entry: igiatc; Entry: igiatd; Entry: igiate; Entry: igiatf; }; Limit: 1; }; }; Data: Audio/SoundEvents/GIMoveOrder { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: igimoa; Entry: igimob; Entry: igimoc; Entry: igimod; Entry: igimoe; Entry: igimof; }; Limit: 1; }; }; Data: Audio/SoundEvents/GISelect { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: igisea; Entry: igiseb; Entry: igisec; Entry: igised; Entry: igisee; Entry: igisef; }; Limit: 1; }; }; Data: Audio/SoundEvents/GIDie { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: igidia; Entry: igidib; Entry: igidic; Entry: igidid; Entry: igidie; }; Priority: Low; PitchShift: -10.00 10.00; }; }; Data: Audio/SoundEvents/GIFire { AttributeValues: Audio/SoundEvent { Control: Random ; Sounds: List { Entry: iseaatta; Entry: iseaattb; }; Priority: Low; Volume: 40.00; Range: 5.0000; PitchShift: -10.00 10.00; }; }; Data: Audio/SoundEvents/CommandoFire { AttributeValues: Audio/SoundEvent { Control: Random ; Sounds: List { Entry: iseaatta; Entry: iseaattb; }; Priority: Low; Volume: 40.00; Range: 5.0000; PitchShift: -10.00 10.00; }; }; Data: Audio/SoundEvents/CommandoAttackCommand { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: iseaata; Entry: iseaatb; Entry: iseaatc; }; Limit: 1; }; }; Data: Audio/SoundEvents/CommandoMoveOrder { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: iseamoa; Entry: iseamob; Entry: iseamoc; }; Limit: 1; }; }; Data: Audio/SoundEvents/CommandoSelect { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: iseasea; Entry: iseaseb; Entry: iseasec; Entry: iseased; }; Limit: 1; }; }; Data: Audio/SoundEvents/BattleshipFire { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: vapoat1a; }; Volume: 90.00; PitchShift: -10.00 10.00; }; }; Data: Audio/SoundEvents/SpotlightHum { AttributeValues: Audio/SoundEvent { Control: Loop Random All ; Sounds: List { Entry: ghumlo1a; Entry: ghumlo2a; Entry: ghumlo2b; Entry: ghumlo2c; }; Priority: Low; Volume: 25.00; Limit: 2; }; }; Data: Audio/SoundEvents/RunOnDirt { AttributeValues: Audio/SoundEvent { Control: Loop Random All ; Sounds: List { Entry: pwalkdia; Entry: pwalkdib; Entry: pwalkdic; Entry: pwalkdid; Entry: prundia; Entry: prundib; Entry: prundic; Entry: prundid; }; Priority: Low; Volume: 20.00; VolumeShift: -10.00; PitchShift: -2.00 2.00; }; }; Data: Audio/SoundEvents/ConscriptAttackCommand { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: iconata; Entry: iconatb; Entry: iconatc; Entry: iconatd; }; Limit: 1; }; }; Data: Audio/SoundEvents/ConscriptMoveOrder { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: iconmoa; Entry: iconmob; Entry: iconmoc; Entry: iconmod; }; Limit: 1; }; }; Data: Audio/SoundEvents/ConscriptSelect { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: iconsea; Entry: iconseb; Entry: iconsec; }; Limit: 1; }; }; Data: Audio/SoundEvents/ConscriptDie { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: icondia; Entry: icondib; Entry: icondic; Entry: icondid; Entry: icondie; }; Priority: Low; PitchShift: -10.00 10.00; }; }; Data: Audio/SoundEvents/LandOnDirt { AttributeValues: Audio/SoundEvent { Control: Random ; Sounds: List { Entry: pwalkdia; Entry: pwalkdib; Entry: pwalkdic; Entry: pwalkdid; Entry: prundia; Entry: prundib; Entry: prundic; Entry: prundid; }; Priority: Low; Volume: 20.00; VolumeShift: -10.00; PitchShift: -2.00 2.00; }; }; Data: Audio/SoundEvents/BuildingDestroy { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: BuildingDestroyed01; Entry: BuildingDestroyed02; Entry: BuildingDestroyed03; }; Priority: Low; VolumeShift: -10.00; PitchShift: -2.00 2.00; }; }; Data: Audio/SoundEvents/BuildingDamage { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: BuildingDamaged01; Entry: BuildingDamaged02; Entry: BuildingDamaged03; }; Priority: Low; VolumeShift: -10.00; PitchShift: -2.00 2.00; }; }; Data: Audio/SoundEvents/ExplosionDirt { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: ExplosionDirt01; Entry: ExplosionDirt02; Entry: ExplosionDirt03; }; Priority: Low; VolumeShift: -10.00; PitchShift: -2.00 2.00; }; }; Data: Audio/SoundEvents/BuildingShatter { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: BuildingShatter01; Entry: BuildingShatter02; }; Priority: Low; VolumeShift: -10.00; PitchShift: -2.00 2.00; }; }; Data: Audio/SoundEvents/GUIClick { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: GUIClick01; }; Priority: High; }; }; Data: Audio/SoundEvents/PlaceBuilding { AttributeValues: Audio/SoundEvent { Sounds: List { Entry: PlaceBuilding01; }; Priority: High; }; }; Data: Audio/SoundEvents/DemoJetTakeOff { AttributeValues: Audio/SoundEvent { Control: All ; Sounds: List { Entry: JetTakeOff; Entry: Cheer; Entry: Cheer; }; Priority: High; Limit: 1; }; }; Data: Audio/SoundEvents/DemoCheer { AttributeValues: Audio/SoundEvent { Priority: High; Limit: 1; Delay: 1000 1000; }; }; DataSet: Audio/Dialog { SetOf: Audio/Dialog; }; Data: Audio/Dialog/Test { AttributeValues: Audio/Dialog { Audio: Test; }; }; Data: Game/ObjectDatabase/LandingLight { AttributeValues: Game/ObjectDatabase/Object { DisplayName: "Landing Light"; DisplayColor: 65535; ModelList: List { Entry: "PXRUNWAYLT"; }; Health: { Max: 30.0000; Initial: 30.0000; }; IsStructure: Yes; ObjectClass: "Object"; IsSelectable: No; IsAlignOnTerrain: Yes; Modules: { ClientUpdate: "StructureClientUpdate"; Draw: "W3DLandingLightDraw"; Damage: "StructureDamage"; Die: "StructureDie"; Body: "StructureBody"; }; Geometry: { Geometry: Box; }; GeometryMajorRadius: 4.0000; GeometryMinorRadius: 4.5000; GeometryHeight: 4.0000; Animations: { }; Shadows: { Shadow: None; }; }; };