If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Command & Conquer: Generals/Build 98 Alpha/Generals(Data).gdf

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:Command & Conquer: Generals/Build 98 Alpha.

Generals(Data)

This file stored data required for the units in the game, be it faction-owned or civilian. The file itself is a treasure, as it comes from an early point of development in which the game had, in addition to America, two other factions that never made it to the final game. The Asian Empire and Europa Alliance. It's an old iteration of the game that looked very different from the final product. The file also contains data entries for some buildings named "CXNodCity01" and "CXNodCity02".
From what's found inside of this file, we learn the following:

  • The USA were called American Strike Force.
  • Both the American Strike Force and the Asian Empire were meant to use Mammoth Tanks.
  • Both factions were meant to have tank units generically named Tanks. The American Tank used the Predator model however it's unknown how the Asian Tank looked like.
  • The Prism Tank, a unit from Red Alert 2, was to appear for both factions.
  • Barracks and Power Plant buildings designed for the Europa Alliance. These are only buildings found for this faction.
  • Watch Towers, likely defensive buildings, were planned for both American Strike Force and Asian Empire.
  • Radar Facility, a building for the Asian Empire.
  • F15 Fighter, an aircraft for the American Strike Force.
  • A nondescript Helicopter unit for the Asian Empire.
  • The Police Car civilian unit in the final game was to be owned by the American Strike Force.
  • Generic American and Asian Soldiers, the former uses the CMDO-SKIN.W3D model found in the files of this prototype.
  • Commando units for both the American Strike Force and the Asian Empire, their models are nowhere to be found.
  • Tanya, the Allied heroine from Red Alert 2 would've made an appearance in this game as an American unit.
  • Some sort of a Tesla Trooper was planned for the Asian Empire.


The file makes no mention of anything related to the GLA whatsoever.

// Save file <Generals(Data).gdf> for database <Generals>

DataSet: Terrain/Roads
{
	SetOf: Terrain/Road;
	Limit: 128;
};

Data: Terrain/Roads/TwoLane
{
	AttributeValues: Terrain/Road
	{
		TextureName: "Two Lane Road";
		TextureFile: "TwoLane.tga";
		UniqueID: 1;
		RoadWidth: 47.0000;
		RoadWidthInTexture: 0.80;
	};
};

Data: Terrain/Roads/FourLane
{
	AttributeValues: Terrain/Road
	{
		TextureName: "Nice four lane.";
		TextureFile: "FourLane.tga";
		UniqueID: 2;
		RoadWidth: 60.0000;
		RoadWidthInTexture: 0.80;
	};
};

Data: Terrain/Roads/Path
{
	AttributeValues: Terrain/Road
	{
		TextureName: "Rocky path.";
		TextureFile: "Off Road_512.tga";
		UniqueID: 3;
		RoadWidth: 15.0000;
		RoadWidthInTexture: 1.15;
	};
};

Data: Terrain/Roads/txgcoble
{
	AttributeValues: Terrain/Road
	{
		TextureName: "Cobble Road.";
		TextureFile: "txgcoble.tga";
		UniqueID: 4;
		RoadWidth: 30.0000;
		RoadWidthInTexture: 0.80;
	};
};

DataSet: Terrain/Bridges
{
	SetOf: Terrain/Bridge;
	Limit: 128;
};

Data: Terrain/Bridges/IronSectional
{
	AttributeValues: Terrain/Bridge
	{
		TextureFile: "urbanbridge.tga";
		BridgeScale: 0.8500;
		W3DModelName: "BRIDGESECTIONAL";
		W3DModelPath: "BridgeSectional.w3d";
	};
};

Data: Terrain/Bridges/IronSectionalDoublewide
{
	AttributeValues: Terrain/Bridge
	{
		TextureFile: "urbanbridge.tga";
		BridgeScale: 0.8500;
		W3DModelName: "BRIDGEDOUBLEWID";
		W3DModelPath: "BRIDGEDOUBLEWIDE.w3d";
	};
};

Data: Terrain/Bridges/SimpleUrbanFixed
{
	AttributeValues: Terrain/Bridge
	{
		TextureFile: "urbanbridge_noscaffold.tga";
		BridgeScale: 0.4500;
		W3DModelName: "BRIDGEFIXED";
		W3DModelPath: "BridgeFixed.w3d";
	};
};

Data: Terrain/Bridges/WoodenSectional
{
	AttributeValues: Terrain/Bridge
	{
		TextureFile: "BridgeCountry_32x32.tga";
		BridgeScale: 0.4500;
		W3DModelName: "BRIDGE_COUNTRY";
		W3DModelPath: "Bridge_Country.w3d";
	};
};

DataSet: Terrain/MaterialClasses
{
	SetOf: Terrain/MaterialClass;
	Limit: 128;
};

Data: Terrain/MaterialClasses/Dirt
{
	AttributeValues: Terrain/MaterialClass
	{
	};
};

DataSet: Terrain/Materials/Dirt
{
	SetOf: Terrain/Material;
	Limit: 128;
};

Data: Terrain/Materials/Dirt/Dirt1
{
	AttributeValues: Terrain/Material
	{
		Texture: Dirt1;
		TextureName: "Nice brown dirt.";
	};
};

Data: Terrain/Materials/Dirt/Dirt2
{
	AttributeValues: Terrain/Material
	{
		Texture: Dirt2;
		TextureName: "The Dirt 2.";
	};
};

Data: Terrain/Materials/Dirt/Dirt3
{
	AttributeValues: Terrain/Material
	{
		Texture: Dirt3;
		TextureName: "The Dirt 3.";
	};
};

Data: Terrain/MaterialClasses/Grass
{
	AttributeValues: Terrain/MaterialClass
	{
	};
};

DataSet: Terrain/Materials/Grass
{
	SetOf: Terrain/Material;
	Limit: 128;
};

Data: Terrain/Materials/Grass/Grass1
{
	AttributeValues: Terrain/Material
	{
		Texture: Grass1;
		TextureName: "Nice green Grass.";
	};
};

Data: Terrain/Materials/Grass/Grass2
{
	AttributeValues: Terrain/Material
	{
		Texture: Grass2;
		TextureName: "The Grass 2.";
	};
};

Data: Terrain/Materials/Grass/Grass3
{
	AttributeValues: Terrain/Material
	{
		Texture: Grass3;
		TextureName: "The Grass 3.";
	};
};

Data: Terrain/Materials/Grass/txgrass4d
{
	AttributeValues: Terrain/Material
	{
		Texture: txgrass4d;
		TextureName: "The Grass 4d.";
	};
};

Data: Terrain/Materials/Grass/txcobble01
{
	AttributeValues: Terrain/Material
	{
		Texture: txcobble01;
		TextureName: "Cobble.";
	};
};

Data: Terrain/MaterialClasses/Rock
{
	AttributeValues: Terrain/MaterialClass
	{
	};
};

DataSet: Terrain/Materials/Rock
{
	SetOf: Terrain/Material;
	Limit: 128;
};

Data: Terrain/Materials/Rock/Rock1
{
	AttributeValues: Terrain/Material
	{
		Texture: Rock1;
		TextureName: "Nice rocky Rock.";
		Homogeneous: 0;
	};
};

Data: Terrain/Materials/Rock/Rock2
{
	AttributeValues: Terrain/Material
	{
		Texture: Rock2;
		TextureName: "The Rock 2.";
		Homogeneous: 0;
	};
};

Data: Terrain/Materials/Rock/Rock3
{
	AttributeValues: Terrain/Material
	{
		Texture: Rock3;
		TextureName: "The Rock 3.";
		Homogeneous: 1;
	};
};

Data: Terrain/Materials/Rock/Rock_concrete
{
	AttributeValues: Terrain/Material
	{
		Texture: Rock_concrete;
		TextureName: "Rock_concrete";
		Homogeneous: 1;
	};
};

Data: Terrain/Materials/Rock/Rock_crackd2
{
	AttributeValues: Terrain/Material
	{
		Texture: Rock_crackd2;
		TextureName: "Rock_crackd2";
		Homogeneous: 1;
	};
};

Data: Terrain/Materials/Rock/Rock_cracked
{
	AttributeValues: Terrain/Material
	{
		Texture: Rock_cracked;
		TextureName: "Rock_cracked";
		Homogeneous: 1;
	};
};

Data: Terrain/Materials/Rock/Rock_granite
{
	AttributeValues: Terrain/Material
	{
		Texture: Rock_granite;
		TextureName: "Rock_granite";
		Homogeneous: 1;
	};
};

Data: Terrain/Materials/Rock/Rock_layered
{
	AttributeValues: Terrain/Material
	{
		Texture: Rock_layered;
		TextureName: "Rock_layered";
		Homogeneous: 1;
	};
};

Data: Terrain/Materials/Rock/Rock_volcan
{
	AttributeValues: Terrain/Material
	{
		Texture: Rock_volcan;
		TextureName: "Rock_volcan";
		Homogeneous: 1;
	};
};

Data: Terrain/Materials/Rock/Rock_rough
{
	AttributeValues: Terrain/Material
	{
		Texture: Rock_rough;
		TextureName: "Rock_rough";
		Homogeneous: 1;
	};
};

Data: Terrain/Materials/Rock/Rock_weedy
{
	AttributeValues: Terrain/Material
	{
		Texture: Rock_weedy;
		TextureName: "Rock_weedy";
		Homogeneous: 1;
	};
};

Data: Terrain/MaterialClasses/Cement
{
	AttributeValues: Terrain/MaterialClass
	{
	};
};

DataSet: Terrain/Materials/Cement
{
	SetOf: Terrain/Material;
	Limit: 128;
};

Data: Terrain/Materials/Cement/Cement1
{
	AttributeValues: Terrain/Material
	{
		Texture: Cement1;
		TextureName: "Cement One.";
	};
};

Data: Terrain/Materials/Cement/Cement2
{
	AttributeValues: Terrain/Material
	{
		Texture: Cement2;
		TextureName: "Cement Two.";
	};
};

Data: Terrain/Materials/Cement/Cement3
{
	AttributeValues: Terrain/Material
	{
		Texture: Cement3;
		TextureName: "Cement Three.";
	};
};

Data: Terrain/MaterialClasses/CementParkingLot
{
	AttributeValues: Terrain/MaterialClass
	{
	};
};

DataSet: Terrain/Materials/CementParkingLot
{
	SetOf: Terrain/Material;
	Limit: 128;
};

Data: Terrain/Materials/CementParkingLot/Cement_PL1
{
	AttributeValues: Terrain/Material
	{
		Texture: Cement_PL1;
		TextureName: "Concrete for parking lot..";
		Homogeneous: 0;
	};
};

Data: Terrain/Materials/CementParkingLot/Cement_PL2
{
	AttributeValues: Terrain/Material
	{
		Texture: Cement_PL2;
		TextureName: "Concrete for parking lot..";
		Homogeneous: 0;
	};
};

Data: Terrain/Materials/CementParkingLot/Cement_PL3
{
	AttributeValues: Terrain/Material
	{
		Texture: Cement_PL3;
		TextureName: "Concrete for parking lot..";
		Homogeneous: 0;
	};
};

Data: Terrain/Materials/CementParkingLot/Cement_PL4
{
	AttributeValues: Terrain/Material
	{
		Texture: Cement_PL4;
		TextureName: "Concrete for parking lot..";
		Homogeneous: 0;
	};
};

Data: Terrain/MaterialClasses/Cliff
{
	AttributeValues: Terrain/MaterialClass
	{
	};
};

DataSet: Terrain/Materials/Cliff
{
	SetOf: Terrain/Material;
	Limit: 128;
};

Data: Terrain/Materials/Cliff/TXCliff01
{
	AttributeValues: Terrain/Material
	{
		Texture: TXCliff01;
		TextureName: "Cliff 1..";
		Homogeneous: 0;
	};
};

Data: Terrain/Materials/Cliff/TXCliff02
{
	AttributeValues: Terrain/Material
	{
		Texture: TXCliff02;
		TextureName: "Cliff 2..";
		Homogeneous: 0;
	};
};

Data: Terrain/Materials/Cliff/TXCliff03
{
	AttributeValues: Terrain/Material
	{
		Texture: TXCliff03;
		TextureName: "Cliff 3..";
		Homogeneous: 0;
	};
};

Data: Terrain/Materials/Cliff/TXCliff04
{
	AttributeValues: Terrain/Material
	{
		Texture: TXCliff04;
		TextureName: "Cliff 4..";
		Homogeneous: 0;
	};
};

Data: Terrain/Materials/Cliff/TXCliff05
{
	AttributeValues: Terrain/Material
	{
		Texture: TXCliff05;
		TextureName: "Cliff 5..";
		Homogeneous: 0;
	};
};

Data: Terrain/Materials/Cliff/TXCliff06
{
	AttributeValues: Terrain/Material
	{
		Texture: TXCliff06;
		TextureName: "Cliff 6..";
		Homogeneous: 0;
	};
};

Data: Terrain/Materials/Cliff/TXCliff07
{
	AttributeValues: Terrain/Material
	{
		Texture: TXCliff07;
		TextureName: "Cliff 7..";
		Homogeneous: 0;
	};
};

Data: Terrain/Materials/Cliff/TXCliff08
{
	AttributeValues: Terrain/Material
	{
		Texture: TXCliff08;
		TextureName: "Cliff 8..";
		Homogeneous: 0;
	};
};

Data: Terrain/Materials/Cliff/TXCliff09
{
	AttributeValues: Terrain/Material
	{
		Texture: TXCliff09;
		TextureName: "Cliff 9..";
		Homogeneous: 0;
	};
};

DataSet: Game/ObjectDatabase
{
	SetOf: Game/ObjectDatabase/Object;
	Limit: 256;
};

Data: Game/ObjectDatabase/TankAmerica
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tank (American Strike Force)";
		DefaultOwningFaction: "FactionAmerica";
		DisplayColor: 16711680;
		ModelList: List
		{
			Entry: "AVPredator";
		};
		Scale: 1.0;
		Health:
		{
			Max: 50.0000;
			Initial: 50.0000;
		};
		Speed: 1.0;
		TurnRate: 0.05;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 700;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsTank: Yes;
		IsTurreted: Yes;
		DefaultWeapon: "NormalTankGun";
		DefaultDamageMultiplier: "TankDamageMultiplier";
		UnitSounds:
		{
			Move: TankMove;
			Select: GenAllVehicleSelect;
			MoveOrder: GenAllVehicleMoveOrder;
			AttackOrder: GenAllVehicleAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			ClientUpdate: "TankClientUpdate";
			Draw: "W3DTankDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAmerica; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		TrackMarks:
		{
			MakesTracks: Yes;
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/MammothTankAsia
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Mammoth Tank";
		DisplayColor: 255;
		DefaultOwningFaction: "FactionAsia";
		ModelList: List
		{
			Entry: "GXMAMMOTHA";
		};
		Health:
		{
			Max: 300.0000;
			Initial: 300.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 700;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsTank: Yes;
		IsTurreted: Yes;
		DefaultWeapon: "MammothTankGun";
		DefaultDamageMultiplier: "TankDamageMultiplier";
		UnitSounds:
		{
			Move: MammothMove;
			Select: GenAllVehicleSelect;
			MoveOrder: GenAllVehicleMoveOrder;
			AttackOrder: GenAllVehicleAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			ClientUpdate: "TankClientUpdate";
			Draw: "W3DTankDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		TrackMarks:
		{
			MakesTracks: Yes;
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 10.0000;
		GeometryMinorRadius: 7.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/MammothTankAsia_HI
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Mammoth Tank Asia HI";
		DisplayColor: 255;
		DefaultOwningFaction: "FactionAsia";
		ModelList: List
		{
			Entry: "GXMAMMOTHFX";
		};
		Health:
		{
			Max: 300.0000;
			Initial: 300.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 700;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsTank: Yes;
		IsTurreted: Yes;
		DefaultWeapon: "MammothTankGun_HI";
		DefaultDamageMultiplier: "TankDamageMultiplier";
		UnitSounds:
		{
			Move: MammothMove;
			Select: GenAllVehicleSelect;
			MoveOrder: GenAllVehicleMoveOrder;
			AttackOrder: GenAllVehicleAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			ClientUpdate: "TankClientUpdate";
			Draw: "W3DTankDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=FX_MammothTank_HI_DeathEffect\End";
			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		TrackMarks:
		{
			MakesTracks: Yes;
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 15.0000;
		GeometryMinorRadius: 10.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/MammothTankAmerica_HI
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Mammoth Tank America HI";
		DisplayColor: 255;
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "GXMAMMOTHFX";
		};
		Health:
		{
			Max: 300.0000;
			Initial: 300.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 700;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsTank: Yes;
		IsTurreted: Yes;
		DefaultWeapon: "MammothTankGun_HI";
		DefaultDamageMultiplier: "TankDamageMultiplier";
		UnitSounds:
		{
			Move: MammothMove;
			Select: GenAllVehicleSelect;
			MoveOrder: GenAllVehicleMoveOrder;
			AttackOrder: GenAllVehicleAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			ClientUpdate: "TankClientUpdate";
			Draw: "W3DTankDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=FX_MammothTank_HI_DeathEffect\End";
			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAmerica; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		TrackMarks:
		{
			MakesTracks: Yes;
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 15.0000;
		GeometryMinorRadius: 10.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/MammothTankDebrisChassis_OBSOLETE
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Debris";
		ModelList: List
		{
			Entry: "GXMammoth_D01";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "PhysicsUpdate";
			Draw: "W3DPhysicsDraw";
		};
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 1.0000;
		Animations:
		{
		};
	};
};
Data: Game/ObjectDatabase/MammothTankDebrisTurret
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Debris";
		ModelList: List
		{
			Entry: "GXMammoth_D02";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "PhysicsUpdate";
			Draw: "W3DPhysicsDraw";
		};
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 1.0000;
		Animations:
		{
		};
	};
};
Data: Game/ObjectDatabase/MammothTankDebrisHatch
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Debris";
		ModelList: List
		{
			Entry: "GXMammoth_D03";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "PhysicsUpdate";
			Draw: "W3DPhysicsDraw";
		};
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 1.0000;
		Animations:
		{
		};
	};
};
Data: Game/ObjectDatabase/MammothTankDebrisBarrel01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Debris";
		ModelList: List
		{
			Entry: "GXMammoth_D04";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "PhysicsUpdate";
			Draw: "W3DPhysicsDraw";
		};
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 1.0000;
		Animations:
		{
		};
	};
};
Data: Game/ObjectDatabase/MammothTankDebrisBarrel02
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Debris";
		ModelList: List
		{
			Entry: "GXMammoth_D05";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "PhysicsUpdate";
			Draw: "W3DPhysicsDraw";
		};
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 1.0000;
		Animations:
		{
		};
	};
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Debris";
		ModelList: List
		{
			Entry: "GXMammoth_D06";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "PhysicsUpdate";
			Draw: "W3DPhysicsDraw";
		};
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 1.0000;
		Animations:
		{
		};
	};
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit02
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Debris";
		ModelList: List
		{
			Entry: "GXMammoth_D07";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "PhysicsUpdate";
			Draw: "W3DPhysicsDraw";
		};
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 1.0000;
		Animations:
		{
		};
	};
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit03
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Debris";
		ModelList: List
		{
			Entry: "GXMammoth_D08";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "PhysicsUpdate";
			Draw: "W3DPhysicsDraw";
		};
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 1.0000;
		Animations:
		{
		};
	};
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit04
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Debris";
		ModelList: List
		{
			Entry: "GXMammoth_D09";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "PhysicsUpdate";
			Draw: "W3DPhysicsDraw";
		};
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 1.0000;
		Animations:
		{
		};
	};
};
Data: Game/ObjectDatabase/MammothTankDebrisChassisBit05
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Debris";
		ModelList: List
		{
			Entry: "GXMammoth_D10";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "PhysicsUpdate";
			Draw: "W3DPhysicsDraw";
		};
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 1.0000;
		Animations:
		{
		};
	};
};



Data: Game/ObjectDatabase/TankAsia
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tank (Asian Empire)";
		DisplayColor: 255;
		DefaultOwningFaction: "FactionAsia";
		ModelList: List
		{
			Entry: "TE2-BASICTANK";
		};
		Scale: 1.4000;
		Health:
		{
			Max: 50.0000;
			Initial: 50.0000;
		};
		Speed: 1.0;
		TurnRate: 0.05;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 700;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsTank: Yes;
		IsTurreted: Yes;
		DefaultWeapon: "NormalTankGun";
		DefaultDamageMultiplier: "TankDamageMultiplier";
		UnitSounds:
		{
			Move: TankMove;
			Select: GenSovVehicleSelect;
			MoveOrder: GenSovVehicleMoveOrder;
			AttackOrder: GenSovVehicleAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			ClientUpdate: "TankClientUpdate";
			Draw: "W3DTankDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		TrackMarks:
		{
			MakesTracks: Yes;
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PrismTankAmerica
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Prism Tank (American Strike Force)";
		DisplayColor: 255;
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "PT1_PRISM TANK";
		};
		Scale: 1.2500;
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 0.7500;
		TurnRate: 0.0900;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 1000;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsTank: Yes;
		IsTurreted: Yes;
		DefaultWeapon: "TankLaser";
		DefaultDamageMultiplier: "TankDamageMultiplier";
		UnitSounds:
		{
			Move: TankMove;
			Select: GenAllVehicleSelect;
			MoveOrder: GenAllVehicleMoveOrder;
			AttackOrder: GenAllVehicleAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			ClientUpdate: "TankClientUpdate";
			Draw: "W3DTankDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAmerica; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		TrackMarks:
		{
			MakesTracks: Yes;
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PrismTankAsia
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Prism Tank (Asian Empire)";
		DisplayColor: 255;
		DefaultOwningFaction: "FactionAsia";
		ModelList: List
		{
			Entry: "PT1_PrismTank_r";
		};
		Scale: 1.2500;
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 0.7500;
		TurnRate: 0.0900;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 1000;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsTank: Yes;
		IsTurreted: Yes;
		DefaultWeapon: "TankLaser";
		DefaultDamageMultiplier: "TankDamageMultiplier";
		UnitSounds:
		{
			Move: TankMove;
			Select: GenAllVehicleSelect;
			MoveOrder: GenAllVehicleMoveOrder;
			AttackOrder: GenAllVehicleAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			ClientUpdate: "TankClientUpdate";
			Draw: "W3DTankDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		TrackMarks:
		{
			MakesTracks: Yes;
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};


Data: Game/ObjectDatabase/WarFactoryAsia
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "War Factory (Asian Empire)";
		DisplayColor: 65535;
		DefaultOwningFaction: "FactionAsia";
		EnergyProduction: -50;
		ModelList: List
		{
			Entry: "WarFactory";
		};
		Health:
		{
			Max: 100.0000;
			Initial: 100.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
		BuildCost: 1000;
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		IsAppearsAtRallyPoint: No;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 45.0000;
		GeometryMinorRadius: 25.0000;
		GeometryHeight: 20.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/WarFactoryAmerica
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "WarFactory (American Strike Force)";
		DisplayColor: 65535;
		DefaultOwningFaction: "FactionAmerica";
		EnergyProduction: -50;
		ModelList: List
		{
			Entry: "WarFactoryB";
		};
		Health:
		{
			Max: 100.0000;
			Initial: 100.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
		BuildCost: 1000;
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAmerica; };
				};
			};
		};
		IsAppearsAtRallyPoint: No;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 45.0000;
		GeometryMinorRadius: 25.0000;
		GeometryHeight: 20.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/BarracksAsia
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Barracks (Asian Empire)";
		DisplayColor: 65535;
		DefaultOwningFaction: "FactionAsia";
		EnergyProduction: -50;
		ModelList: List
		{
			Entry: "BARRACKS";
		};
		Scale: 0.7500;
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
		BuildCost: 1000;
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		IsAppearsAtRallyPoint: No;
    NaturalRallyPointX: 30.0;
    NaturalRallyPointY: 0.0;
    NaturalRallyPointZ: 0.0;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 15.0000;
		GeometryMinorRadius: 22.0000;
		GeometryHeight: 10.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/BarracksEurope
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Barracks (Europa Alliance)";
		DisplayColor: 65535;
		DefaultOwningFaction: "FactionEurope";
		EnergyProduction: -50;
		ModelList: List
		{
			Entry: "Barracks_B";
		};
		Scale: 0.7500;
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
		BuildCost: 1000;
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
				};
				Sciences: List
				{
					Entry: { Science: ScienceEurope; };
				};
			};
		};
		IsAppearsAtRallyPoint: No;
    NaturalRallyPointX: 30.0;
    NaturalRallyPointY: 0.0;
    NaturalRallyPointZ: 0.0;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 15.0000;
		GeometryMinorRadius: 22.0000;
		GeometryHeight: 10.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/BarracksAmerica
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Barracks (American Strike Force)";
		DisplayColor: 65535;
		DefaultOwningFaction: "FactionAmerica";
		EnergyProduction: -50;
		ModelList: List
		{
			Entry: "Barracks_B";
		};
		Scale: 0.7500;
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
		BuildCost: 1000;
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
				};
				Sciences: List
				{
					Entry: { Science: ScienceAmerica; };
				};
			};
		};
		IsAppearsAtRallyPoint: No;
    NaturalRallyPointX: 30.0;
    NaturalRallyPointY: 0.0;
    NaturalRallyPointZ: 0.0;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 15.0000;
		GeometryMinorRadius: 22.0000;
		GeometryHeight: 10.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/PowerPlantAsia
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Power Plant (Asian Empire)";
		DisplayColor: 65535;
		DefaultOwningFaction: "FactionAsia";
		EnergyProduction: 200;
		ModelList: List
		{
			Entry: "CXPowrPlnt";
		};
		Health:
		{
			Max: 100.0000;
			Initial: 100.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
		BuildCost: 1000;
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		IsAppearsAtRallyPoint: No;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 7.0000;
		GeometryHeight: 25.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/PowerPlantAmerica
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Power Plant (American Strike Force)";
		DisplayColor: 65535;
		DefaultOwningFaction: "FactionAmerica";
		EnergyProduction: 200;
		ModelList: List
		{
			Entry: "CXPowrPlnt";
		};
		Health:
		{
			Max: 100.0000;
			Initial: 100.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
		BuildCost: 1000;
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
				};
				Sciences: List
				{
					Entry: { Science: ScienceAmerica; };
				};
			};
		};
		IsAppearsAtRallyPoint: No;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 7.0000;
		GeometryHeight: 25.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};


Data: Game/ObjectDatabase/PowerPlantEurope
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Power Plant (Europa Alliance)";
		DisplayColor: 65535;
		DefaultOwningFaction: "FactionEurope";
		EnergyProduction: 200;
		ModelList: List
		{
			Entry: "CXPowrPlnt";
		};
		Health:
		{
			Max: 100.0000;
			Initial: 100.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
		BuildCost: 1000;
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
				};
				Sciences: List
				{
					Entry: { Science: ScienceEurope; };
				};
			};
		};
		IsAppearsAtRallyPoint: No;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 7.0000;
		GeometryHeight: 25.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/WatchTowerAmerica
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Watch Tower (American Strike Force)";
		DisplayColor: 65535;
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "Watchtower";
		};
		Health:
		{
			Max: 50.0000;
			Initial: 50.0000;
		};
		TurnRate: 0.10;
		IsStructure: Yes;
		ObjectClass: "AIObject";
    RadarPriority: "STRUCTURE";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsCanAttack: Yes;
		IsTank: No;
		IsTurreted: Yes;
		IsImmobile: Yes;
		DefaultWeapon: "WatchTowerMachineGun";
		Modules:
		{
			Update: "TankUpdate";
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAmerica; };
				};
			};
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 7.0000;
		GeometryHeight: 25.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/WatchTowerAsia
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Watch Tower (Asian Empire)";
		DisplayColor: 65535;
		DefaultOwningFaction: "FactionAsia";
		ModelList: List
		{
			Entry: "Watchtower";
		};
		Health:
		{
			Max: 50.0000;
			Initial: 50.0000;
		};
		TurnRate: 0.10;
		IsStructure: Yes;
		ObjectClass: "AIObject";
    RadarPriority: "STRUCTURE";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsCanAttack: Yes;
		IsTank: No;
		IsTurreted: Yes;
		IsImmobile: Yes;
		DefaultWeapon: "WatchTowerMachineGun";
		Modules:
		{
			Update: "TankUpdate";
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 7.0000;
		GeometryHeight: 25.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};


Data: Game/ObjectDatabase/Searchlight
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Searchlight";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Searchlight";
		};
		Health:
		{
			Max: 10.0000;
			Initial: 10.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: Yes;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Draw: "W3DSearchlightDraw";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryMajorRadius: 5.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 5.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: None;
		};
	};
};

Data: Game/ObjectDatabase/NuclearMissileSilo
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Nuclear Missile Silo";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Missle Silo";
		};
		Scale: 2.0000;
		Health:
		{
			Max: 500.0000;
			Initial: 500.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 40.0000;
		GeometryMinorRadius: 40.0000;
		GeometryHeight: 100.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/MissileB
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "MissileB";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "MissleB";
		};
		Scale: 2.0000;
		Health:
		{
			Max: 500.0000;
			Initial: 500.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 40.0000;
		GeometryMinorRadius: 40.0000;
		GeometryHeight: 100.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/MissileSiloB
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "MissileSiloB";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "MissleSiloB";
		};
		Scale: 2.0000;
		Health:
		{
			Max: 500.0000;
			Initial: 500.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Body: "StructureBody";
			Die: "StructureDie";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 40.0000;
		GeometryMinorRadius: 40.0000;
		GeometryHeight: 100.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/DestroyedStructureFoundation
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Rubble";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Canon Ball";
		};
		Scale: 2.0000;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		IsOverlap: Yes;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/NuclearMissile
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Nuclear Missile";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Missle";
		};
		Scale: 2.0000;
		Health:
		{
			Max: 100.0000;
			Initial: 100.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/RadarFacility
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Radar Facility";
		DisplayColor: 65535;
		DefaultOwningFaction: "FactionAsia";
		ModelList: List
		{
			Entry: "RADAR FACILITY";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
    RadarPriority: "STRUCTURE";
		BuildCost: 1000;
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		IsAppearsAtRallyPoint: No;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryMajorRadius: 25.0000;
		GeometryMinorRadius: 25.0000;
		GeometryHeight: 50.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/ChainLinkFence
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Fence";
		DisplayColor: 9066;
		ModelList: List
		{
			Entry: "FENCE";
		};
		ObjectClass: "Object";
		IsStructure: Yes;
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 10.0000;
		GeometryMinorRadius: 2.0000;
		GeometryHeight: 10.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SelectIcon
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "SELECTION";
		};
		Scale: 0.5000;
		IsAlignOnTerrain: No;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/AttackHint
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "AttackHint";
		};
		Scale: 1.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/MoveHint
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "MoveHint";
		};
		Scale: 1.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/GlassShard01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "EXGlsShd01";
		};
		Scale: 1.5000;
	};
};

Data: Game/ObjectDatabase/GlassShard02
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "EXGlsShd02";
		};
		Scale: 1.5000;
	};
};

Data: Game/ObjectDatabase/GlassShard03
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "EXGlsShd03";
		};
		Scale: 1.5000;
	};
};

Data: Game/ObjectDatabase/GlassShard04
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "EXGlsShd04";
		};
		Scale: 1.5000;
	};
};


Data: Game/ObjectDatabase/AICliffTile
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "AICliffTile";
		};
		Scale: 1.0000;
		IsCanCastReflections: No;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/AIWaterTile
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "AIWaterTile";
		};
		Scale: 1.0000;
		IsCanCastReflections: No;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/AIBlockTile
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "AIBlockTile";
		};
		Scale: 1.0000;
		IsCanCastReflections: No;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/AIPathTile
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "AIPathTile";
		};
		Scale: 0.33;
		IsCanCastReflections: No;
		ObjectClass: "Object";
		IsSelectable: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "DebrisDecayUpdate";
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/AISearchOpenTile
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "AISearchOTile";
		};
		Scale: 1.0000;
		ObjectClass: "Object";
		IsSelectable: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "DebrisDecayUpdate";
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/AISearchClosedTile
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "AISearchCTile";
		};
		Scale: 1.0000;
		ObjectClass: "Object";
		IsSelectable: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "DebrisDecayUpdate";
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/AIMarkTile
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		ModelList: List
		{
			Entry: "AIPathTile";
		};
		Scale: 1.0000;
		IsCanCastReflections: No;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Animations:
		{
		};
		Modules:
		{
			Update: "DebrisDecayUpdate";
		};
	};
};


Data: Game/ObjectDatabase/DrainPipe
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Drainage Pipe";
		DisplayColor: 9066;
		ModelList: List
		{
			Entry: "DRAINPIPE";
		};
		Scale: 1.5000;
		ObjectClass: "Object";
		IsSelectable: No;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/AlpineTree
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Alpine Tree";
		DisplayColor: 65280;
		ModelList: List
		{
			Entry: "ALPINETREE";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/MapleTree
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "MapleTree";
		DisplayColor: 65280;
		ModelList: List
		{
			Entry: "DECIDUOUS";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Shrub
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Shrub";
		DisplayColor: 65280;
		ModelList: List
		{
			Entry: "SHRUB";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 5.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Ambient_OceanHeavy
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayColor: 16776960;
		IsSelectable: No;
		AmbientSoundSet:
		{
			Morning: Ambient_OceanHeavy;
			Afternoon: Ambient_OceanHeavy;
			Evening: Ambient_OceanHeavy;
			Night: Ambient_OceanHeavy;
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Ambient_BirdsHarbor
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayColor: 16776960;
		IsSelectable: No;
		AmbientSoundSet:
		{
			Morning: Ambient_BirdsHarbor;
			Afternoon: Ambient_BirdsHarbor;
			Evening: Ambient_BirdsHarbor;
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Ambient_Wind
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayColor: 16776960;
		IsSelectable: No;
		AmbientSoundSet:
		{
			Morning: Ambient_WindPlains;
			Afternoon: Ambient_WindPlains;
			Evening: Ambient_WindPlains;
			Night: Ambient_WindCold;
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Ambient_OceanLight
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayColor: 16776960;
		IsSelectable: No;
		AmbientSoundSet:
		{
			Morning: Ambient_OceanLight;
			Afternoon: Ambient_OceanLight;
			Evening: Ambient_OceanLight;
			Night: Ambient_OceanLight;
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Ambient_Trees
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayColor: 16776960;
		IsSelectable: No;
		AmbientSoundSet:
		{
			Morning: Ambient_BirdsMorning;
			Afternoon: Ambient_BirdsPark;
			Evening: Ambient_BirdsMorning;
			Night: Ambient_BirdsNightOwl;
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Ambient_Jungle
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayColor: 16776960;
		IsSelectable: No;
		AmbientSoundSet:
		{
			Morning: Ambient_BirdsJungle1;
			Afternoon: Ambient_BirdsJungle2;
			Evening: Ambient_BirdsJungle1;
			Night: Ambient_BirdsJungle1;
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Ambient_Hot
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayColor: 16776960;
		IsSelectable: No;
		AmbientSoundSet:
		{
			Morning: Ambient_CricketChirps;
			Afternoon: Ambient_CricketBed;
			Evening: Ambient_CricketChirps;
			Night: Ambient_CricketDesert;
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Ambient_River
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayColor: 16776960;
		IsSelectable: No;
		AmbientSoundSet:
		{
			Morning: Ambient_River;
			Afternoon: Ambient_River;
			Evening: Ambient_River;
			Night: Ambient_River;
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Ambient_Water
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayColor: 16776960;
		IsSelectable: No;
		AmbientSoundSet:
		{
			Morning: Ambient_WavesLake;
			Afternoon: Ambient_WavesLake;
			Evening: Ambient_WavesLake;
			Night: Ambient_WavesLake;
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/B52
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "B52";
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "B52";
		};
		Scale: 0.5000;
		Health:
		{
			Max: 200.0000;
			Initial: 200.0000;
		};
		Speed: 3.0000;
		TurnRate: 0.0200;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 1000;
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		UnitSounds:
		{
			Move: B52MoveLoop;
			AttackOrder: BombDrop;
		};
		Modules:
		{
			Update: "B52Update";
			Body: "UnitBody";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
				};
				Sciences: List
				{
				};
			};
		};
		IsAppearsAtRallyPoint: No;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/B52Bomb
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Bomb";
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "Bomb";
		};
		Scale: 0.5000;
		Speed: 5.0000;
		ObjectClass: "Object";
		IsImmobile: No;
		IsCanCastReflections: Yes;
		Health:
		{
			Max: 1.0;
			Initial: 1.0;
		};
		Modules:
		{
			Update: "B52BombUpdate";
			ClientUpdate: "B52BombClientUpdate";
			Die: "BombExplosionDie";
			Body: "ActiveBody";
		};
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryMajorRadius: 17.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Battleship
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Battleship";
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "Battleship";
		};
		ObjectClass: "Object";
		BuildCost: 1000;
		IsSelectable: No;
		IsCanCastReflections: Yes;
		UnitSounds:
		{
			AttackOrder: BattleshipFire;
			Select: GenAllVehicleSelect;
		};
		Modules:
		{
			Update: "BattleshipUpdate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
				};
				Sciences: List
				{
					Entry: { Science: ScienceAmerica; };
				};
			};
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/F15
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "F15 Fighter";
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "F15FX";
		};
		Scale: 0.5000;
		Health:
		{
			Max: 200.0000;
			Initial: 200.0000;
		};
		Speed: 7.0000;
		TurnRate: 0.3000;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		UnitSounds:
		{
			Move: F15MoveLoop;
		};
		Modules:
		{
			Update: "FlyToDestAndDestroyUpdate";
			Body: "UnitBody";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
				};
				Sciences: List
				{
					Entry: { Science: ScienceAmerica; };
				};
			};
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/BattleshipShell
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Shell";
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "ShipBullet";
		};
		Scale: 1.2000;
		Speed: 5.5000;
		ObjectClass: "Object";
		IsImmobile: No;
		IsCanCastReflections: Yes;
		Health:
		{
			Max: 1.0;
			Initial: 1.0;
		};
		Modules:
		{
			Update: "BattleshipShellUpdate";
			Die: "BombExplosionDie";
			Body: "ActiveBody";
		};
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryMajorRadius: 22.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/HelicopterAsia
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Helicopter (Asian Empire)";
		DefaultOwningFaction: "FactionAsia";
		ModelList: List
		{
			Entry: "HELICOPTER";
		};
		Scale: 0.5000;
		Health:
		{
			Max: 25.0000;
			Initial: 25.0000;
		};
		IsAirborne: Yes;
		Speed: 1.5000;
		TurnRate: 0.1000;
		VisionRange: 150.0000;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 1000;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsAlignOnTerrain: No;
		HeightOffset: 75.0000;
		DefaultWeapon: "HelicopterMachineGun";
		UnitSounds:
		{
			Select: GenSovVehicleSelect;
			MoveOrder: GenSovVehicleMoveOrder;
			AttackOrder: GenSovVehicleAttackCommand;
		};
		AmbientSoundSet:
		{
			Morning: HelicopterMove;
			Afternoon: HelicopterMove;
			Evening: HelicopterMove;
			Night: HelicopterMove;
		};
		Modules:
		{
			Update: "TankUpdate";
			ClientUpdate: "TankClientUpdate";
			Draw: "W3DHelicopterDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=GenFX_TankDieExplosion\End";
			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "WarFactoryAsia WarFactoryAsian WarFactoryAmerica AmericanWarFactory";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PoliceCarAmerica
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Police Car (American Strike Force)";
		DisplayColor: 16711680;
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "CVPOLICECAR";
		};
		Health:
		{
			Max: 50.0000;
			Initial: 50.0000;
		};
		Speed: 2.0000;
		TurnRate: 0.2000;
		ObjectClass: "AIObject";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: No;
		IsCrushable: Yes;
		IsOverlap: Yes;
		UnitSounds:
		{
			Select: GenAllVehicleSelect;
			MoveOrder: GenAllVehicleMoveOrder;
		};
		Modules:
		{
			Update: "PoliceCarUpdate";
			Draw: "W3DPoliceCarDraw";
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_PoliceCarExplode\DeathFX_Crush=FX_PoliceCarCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 9.5000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PoliceCarFrontCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Police Car (American Strike Force)";
		DisplayColor: 16711680;
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "CVpolicecar_d1";
		};
		Health:
		{
			Max: 50.0000;
			Initial: 50.0000;
		};
		Speed: 2.0000;
		TurnRate: 0.2000;
		ObjectClass: "AIObject";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: No;
		IsCrushable: Yes;
		IsFrontCrushed: Yes;
		IsOverlap: Yes;
		UnitSounds:
		{
			Select: GenAllVehicleSelect;
			MoveOrder: GenAllVehicleMoveOrder;
		};
		Modules:
		{
			Update: "PoliceCarUpdate";
			Draw: "W3DPoliceCarDraw";
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_PoliceCarExplode\DeathFX_Crush=FX_PoliceCarCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 9.5000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PoliceCarBackCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Police Car (American Strike Force)";
		DisplayColor: 16711680;
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "CVpolicecar_d2";
		};
		Health:
		{
			Max: 50.0000;
			Initial: 50.0000;
		};
		Speed: 2.0000;
		TurnRate: 0.2000;
		ObjectClass: "AIObject";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: No;
		IsCrushable: Yes;
		IsBackCrushed: Yes;
		IsOverlap: Yes;
		UnitSounds:
		{
			Select: GenAllVehicleSelect;
			MoveOrder: GenAllVehicleMoveOrder;
		};
		Modules:
		{
			Update: "PoliceCarUpdate";
			Draw: "W3DPoliceCarDraw";
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_PoliceCarExplode\DeathFX_Crush=FX_PoliceCarCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 9.5000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PoliceCarCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Police Car";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVpolicecar_d";
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsFrontCrushed: Yes;
		IsBackCrushed: Yes;
		IsOverlap: Yes;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 0.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/ParadropPlane
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Paratrooper Drop Plane";
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "B52";
		};
		Scale: 0.5000;
		Health:
		{
			Max: 200.0000;
			Initial: 200.0000;
		};
		Speed: 1.7500;
		TurnRate: 0.0200;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 1000;
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: No;
		UnitSounds:
		{
			Move: B52MoveLoop;
			AttackOrder: ParachuteDrop;
		};
		Modules:
		{
			Update: "ParadropPlaneUpdate";
			Body: "UnitBody";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
				};
				Sciences: List
				{
				};
			};
		};
		IsAppearsAtRallyPoint: No;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SoldierAmerica
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Soldier";
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "CMDO-SKIN";
		};
		Scale: 1.0000;
		Health:
		{
			Max: 10.0000;
			Initial: 10.0000;
		};
		Speed: 1.0000;
		TurnRate: 0.2000;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 100;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsAlignOnTerrain: No;
		DefaultWeapon: "MachineGun";
		DefaultDamageMultiplier: "HumanDamageMultiplier";
		UnitSounds:
		{
			Select: GISelect;
			MoveOrder: GIMoveOrder;
			AttackOrder: GIAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			Draw: "W3DHumanDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
//		Collide: "TankCollide";
			Collide: "SquishCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAmerica; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 3.0000;
		GeometryHeight: 12.0000;
		Animations:
		{
			Idle: List
			{
				Entry: "SKELETON.IDLEA";
				Entry: "SKELETON.IDLEB";
				Entry: "SKELETON.STAND";
			};
			Run: List
			{
				Entry: "SKELETON.RUNA";
				Entry: "SKELETON.RUNB";
				Entry: "SKELETON.RUNC";
			};
			Attack: List
			{
				Entry: "SKELETON.ATTACKA";
			};
			Die: List
			{
				Entry: "SKELETON.DIEBACKA";
				Entry: "SKELETON.DIEBACKB";
				Entry: "SKELETON.DIEBACKC";
				Entry: "SKELETON.DIEFRONTA";
			};
		};
	};
};

Data: Game/ObjectDatabase/SoldierCommandoAsia
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Commando";
		DefaultOwningFaction: "FactionAsia";
		ModelList: List
		{
			Entry: "GS-SKIN";
		};
		Scale: 1.0000;
		Health:
		{
			Max: 1000.0000;
			Initial: 1000.0000;
		};
		Speed: 1.0000;
		TurnRate: 0.2000;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 100;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsAlignOnTerrain: No;
		DefaultWeapon: "CommandoMachineGun";
		DefaultDamageMultiplier: "HumanDamageMultiplier";
		UnitSounds:
		{
			Select: CommandoSelect;
			MoveOrder: CommandoMoveOrder;
			AttackOrder: CommandoAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			Draw: "W3DHumanDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
			Collide: "SquishCollide";
//			Collide: "CommandoCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 3.0000;
		GeometryHeight: 12.0000;
		Animations:
		{
			Idle: List
			{
				Entry: "SKELETON.IDLEA";
				Entry: "SKELETON.IDLEB";
				Entry: "SKELETON.STAND";
			};
			Run: List
			{
				Entry: "SKELETON.RUNA";
				Entry: "SKELETON.RUNB";
				Entry: "SKELETON.RUNC";
			};
			Attack: List
			{
				Entry: "SKELETON.ATTACKA";
			};
			Die: List
			{
				Entry: "SKELETON.DIEBACKA";
				Entry: "SKELETON.DIEBACKB";
				Entry: "SKELETON.DIEBACKC";
				Entry: "SKELETON.DIEFRONTA";
			};
		};
	};
};

Data: Game/ObjectDatabase/SoldierCommandoAmerica
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Commando";
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "GS-SKIN";
		};
		Scale: 1.0000;
		Health:
		{
			Max: 1000.0000;
			Initial: 1000.0000;
		};
		Speed: 1.0000;
		TurnRate: 0.2000;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 100;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsAlignOnTerrain: No;
		DefaultWeapon: "CommandoMachineGun";
		DefaultDamageMultiplier: "HumanDamageMultiplier";
		UnitSounds:
		{
			Select: CommandoSelect;
			MoveOrder: CommandoMoveOrder;
			AttackOrder: CommandoAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			Draw: "W3DHumanDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
			Collide: "SquishCollide";
//			Collide: "CommandoCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAmerica; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 3.0000;
		GeometryHeight: 12.0000;
		Animations:
		{
			Idle: List
			{
				Entry: "SKELETON.IDLEA";
				Entry: "SKELETON.IDLEB";
				Entry: "SKELETON.STAND";
			};
			Run: List
			{
				Entry: "SKELETON.RUNA";
				Entry: "SKELETON.RUNB";
				Entry: "SKELETON.RUNC";
			};
			Attack: List
			{
				Entry: "SKELETON.ATTACKA";
			};
			Die: List
			{
				Entry: "SKELETON.DIEBACKA";
				Entry: "SKELETON.DIEBACKB";
				Entry: "SKELETON.DIEBACKC";
				Entry: "SKELETON.DIEFRONTA";
			};
		};
	};
};

Data: Game/ObjectDatabase/Tanya
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "GI";
		DefaultOwningFaction: "FactionAmerica";
		ModelList: List
		{
			Entry: "TanyaL";
		};
		Scale: 5.0000;
		Health:
		{
			Max: 10.0000;
			Initial: 10.0000;
		};
		Speed: 1.0000;
		TurnRate: 0.2000;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsAlignOnTerrain: No;
		DefaultWeapon: "MachineGun";
		DefaultDamageMultiplier: "HumanDamageMultiplier";
		UnitSounds:
		{
			Select: GISelect;
			MoveOrder: GIMoveOrder;
			AttackOrder: GIAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			Draw: "W3DHumanDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=FX_GIDie\DeathFX_Crush=FX_GIDieCrushed\End";
			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 3.0000;
		GeometryHeight: 12.0000;
		Animations:
		{
			Idle: List
			{
				Entry: "S_A_HUMAN.H_A_D2A0";
			};
			Run: List
			{
				Entry: "S_A_HUMAN.H_A_D2A1";
			};
			Attack: List
			{
				Entry: "S_A_HUMAN.H_A_D2A0";
			};
			Die: List
			{
				Entry: "S_A_HUMAN.H_A_622A";
				Entry: "S_A_HUMAN.H_A_623A";
				Entry: "S_A_HUMAN.H_A_624A";
				Entry: "S_A_HUMAN.H_A_690A";
				Entry: "S_A_HUMAN.H_A_691A";
				Entry: "S_A_HUMAN.H_A_692A";
				Entry: "S_A_HUMAN.H_A_693A";
			};
		};
	};
};

Data: Game/ObjectDatabase/SoldierAsia
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Soldier";
		DisplayColor: 255;
		DefaultOwningFaction: "FactionAsia";
		ModelList: List
		{
			Entry: "SKIN";
		};
		Scale: 1.0000;
		Health:
		{
			Max: 10.0000;
			Initial: 10.0000;
		};
		Speed: 1.0000;
		TurnRate: 0.2000;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 100;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsAlignOnTerrain: No;
		DefaultWeapon: "MachineGun";
		DefaultDamageMultiplier: "HumanDamageMultiplier";
		UnitSounds:
		{
			Select: ConscriptSelect;
			MoveOrder: ConscriptMoveOrder;
			AttackOrder: ConscriptAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			Draw: "W3DHumanDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
			Collide: "SquishCollide";
//			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 3.0000;
		GeometryHeight: 12.0000;
		Animations:
		{
			Idle: List
			{
				Entry: "SKELETON.IDLEA";
				Entry: "SKELETON.IDLEB";
				Entry: "SKELETON.STAND";
			};
			Run: List
			{
				Entry: "SKELETON.RUNA";
				Entry: "SKELETON.RUNB";
				Entry: "SKELETON.RUNC";
			};
			Attack: List
			{
				Entry: "SKELETON.ATTACKA";
			};
			Die: List
			{
				Entry: "SKELETON.DIEBACKA";
				Entry: "SKELETON.DIEBACKB";
				Entry: "SKELETON.DIEBACKC";
				Entry: "SKELETON.DIEFRONTA";
			};
		};
	};
};

Data: Game/ObjectDatabase/SoldierAsia_HLOD
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Soldier";
		DisplayColor: 255;
		DefaultOwningFaction: "FactionAsia";
		ModelList: List
		{
			Entry: "SKIN_HLOD";
		};
		Scale: 1.0000;
		Health:
		{
			Max: 10.0000;
			Initial: 10.0000;
		};
		Speed: 1.0000;
		TurnRate: 0.2000;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 100;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsAlignOnTerrain: No;
		DefaultWeapon: "MachineGun";
		DefaultDamageMultiplier: "HumanDamageMultiplier";
		UnitSounds:
		{
			Select: ConscriptSelect;
			MoveOrder: ConscriptMoveOrder;
			AttackOrder: ConscriptAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			Draw: "W3DHumanDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
			Collide: "SquishCollide";
//			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 3.0000;
		GeometryHeight: 12.0000;
		Animations:
		{
			Idle: List
			{
				Entry: "SKELETON.IDLEA";
				Entry: "SKELETON.IDLEB";
				Entry: "SKELETON.STAND";
			};
			Run: List
			{
				Entry: "SKELETON.RUNA";
				Entry: "SKELETON.RUNB";
				Entry: "SKELETON.RUNC";
			};
			Attack: List
			{
				Entry: "SKELETON.ATTACKA";
			};
			Die: List
			{
				Entry: "SKELETON.DIEBACKA";
				Entry: "SKELETON.DIEBACKB";
				Entry: "SKELETON.DIEBACKC";
				Entry: "SKELETON.DIEFRONTA";
			};
		};
	};
};

Data: Game/ObjectDatabase/SoldierAsia_105P
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Soldier";
		DisplayColor: 255;
		DefaultOwningFaction: "FactionAsia";
		ModelList: List
		{
			Entry: "SKIN_150P";
		};
		Scale: 1.0000;
		Health:
		{
			Max: 10.0000;
			Initial: 10.0000;
		};
		Speed: 1.0000;
		TurnRate: 0.2000;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		BuildCost: 100;
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsAlignOnTerrain: No;
		DefaultWeapon: "MachineGun";
		DefaultDamageMultiplier: "HumanDamageMultiplier";
		UnitSounds:
		{
			Select: ConscriptSelect;
			MoveOrder: ConscriptMoveOrder;
			AttackOrder: ConscriptAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			Draw: "W3DHumanDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
// note, need multiple Collide modules here, but GDF doesn't allow it... fix in INI version
			Collide: "SquishCollide";
//			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		IsAppearsAtRallyPoint: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 3.0000;
		GeometryHeight: 12.0000;
		Animations:
		{
			Idle: List
			{
				Entry: "SKELETON.IDLEA";
				Entry: "SKELETON.IDLEB";
				Entry: "SKELETON.STAND";
			};
			Run: List
			{
				Entry: "SKELETON.RUNA";
				Entry: "SKELETON.RUNB";
				Entry: "SKELETON.RUNC";
			};
			Attack: List
			{
				Entry: "SKELETON.ATTACKA";
			};
			Die: List
			{
				Entry: "SKELETON.DIEBACKA";
				Entry: "SKELETON.DIEBACKB";
				Entry: "SKELETON.DIEBACKC";
				Entry: "SKELETON.DIEFRONTA";
			};
		};
	};
};

Data: Game/ObjectDatabase/TeslaAsia
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tesla";
		DisplayColor: 255;
		DefaultOwningFaction: "FactionAsia";
		ModelList: List
		{
			Entry: "TeslaTrooper124";
		};
		Scale: 5.0000;
		Health:
		{
			Max: 10.0000;
			Initial: 10.0000;
		};
		Speed: 1.0000;
		TurnRate: 0.2000;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsAlignOnTerrain: No;
		DefaultWeapon: "MachineGun";
		DefaultDamageMultiplier: "HumanDamageMultiplier";
		UnitSounds:
		{
			Select: ConscriptSelect;
			MoveOrder: ConscriptMoveOrder;
			AttackOrder: ConscriptAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 2.0000;
		GeometryMinorRadius: 2.0000;
		GeometryHeight: 6.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/GrannyTesla
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tesla";
		DisplayColor: 255;
		DefaultOwningFaction: "FactionAsia";
		ModelList: List
		{
			Entry: "westwood2.gr2:westwood2.gr2";
		};
		Scale: 0.1000;
		Health:
		{
			Max: 10.0000;
			Initial: 10.0000;
		};
		Speed: 1.0000;
		TurnRate: 0.2000;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsCanAttack: Yes;
		IsAlignOnTerrain: No;
		DefaultWeapon: "MachineGun";
		DefaultDamageMultiplier: "HumanDamageMultiplier";
		UnitSounds:
		{
			Select: ConscriptSelect;
			MoveOrder: ConscriptMoveOrder;
			AttackOrder: ConscriptAttackCommand;
		};
		Modules:
		{
			Update: "TankUpdate";
			Draw: "W3DHumanDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=FX_ConscriptDie\DeathFX_Crush=FX_ConscriptDieCrushed\End";
			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Prerequisites: List
		{
			Entry:
			{
				MinTechLevel: TechLevel0;
				Units: List
				{
					Entry: "BarracksAmerica AmericanBarracks BarracksAsia";
				};
				Sciences: List
				{
					Entry: { Science: ScienceAsia; };
				};
			};
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 3.0000;
		GeometryHeight: 12.0000;
		Animations:
		{
			Idle: List
			{
				Entry: "westwood2a.gr2";
			};
			Run: List
			{
				Entry: "westwood2a.gr2";
			};
			Attack: List
			{
				Entry: "westwood2a.gr2";
			};
			Die: List
			{
				Entry: "westwood2a.gr2";
			};
		};
	};
};

Data: Game/ObjectDatabase/DestroyedStructureFoundation1
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Rubble";
		ModelList: List
		{
			Entry: "Canon Ball";
		};
		Scale: 5.0000;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		IsOverlap: Yes;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/DestroyedStructureFoundation2
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Rubble";
		ModelList: List
		{
			Entry: "Canon Ball";
		};
		Scale: 5.0000;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		IsOverlap: Yes;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/StructureRubble1
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Small Rubble1";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "RUBBLE01";
		};
		Scale: 0.2475;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		IsOverlap: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 10.0000;
		GeometryHeight: 5.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/StructureRubble2
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Bigger Rubble1";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "RUBBLE01";
		};
		Scale: 0.3960;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		IsOverlap: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 15.0000;
		GeometryHeight: 5.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/StructureRubble3
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Small Rubble2";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "RUBBLE02";
		};
		Scale: 0.2475;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		IsOverlap: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 2.0000;
		GeometryHeight: 3.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/StructureRubble4
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Bigger Rubble2";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "RUBBLE02";
		};
		Scale: 0.4125;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		IsOverlap: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 5.0000;
		GeometryHeight: 3.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Seagull
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Seagull";
		ModelList: List
		{
			Entry: "GULLFLAP";
		};
		Scale: 5.0000;
		ObjectClass: "Object";
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 2.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SeagullOtherWay
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Seagull";
		ModelList: List
		{
			Entry: "GULLCNTRCLCKWS";
		};
		Scale: 5.0000;
		ObjectClass: "Object";
		IsImmobile: No;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 2.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/OceanRock1
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Rock";
		ModelList: List
		{
			Entry: "OCEANROCK1";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: Yes;
		IsCanCastReflections: Yes;
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryMajorRadius: 0.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/OceanRockLarge
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Rock";
		ModelList: List
		{
			Entry: "OCEANROCK1";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: Yes;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryMajorRadius: 0.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/OceanRockMedium
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Rock";
		ModelList: List
		{
			Entry: "OCEANROCK2_MEDI";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: Yes;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryMajorRadius: 0.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/OceanRockSmall
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Rock";
		ModelList: List
		{
			Entry: "OCEANROCK3_SMAL";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: Yes;
		IsCanCastReflections: Yes;
		IsAlignOnTerrain: No;
		Geometry:
		{
			Geometry: Sphere;
		};
		GeometryMajorRadius: 0.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Laser
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Laser";
		Modules:
		{
			Draw: "W3DLaserDraw";
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Hospital
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Hospital";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "HOSTPITAL";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 30.0000;
		GeometryMinorRadius: 30.0000;
		GeometryHeight: 50.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/YXParking01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "YXParking01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "YXParking01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/YXParking02
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "YXParking02";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "YXParking02";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/YXParking03
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "YXParking03";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "YXParking03";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/YXPrkngLng04
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "YXPrkngLng04";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "YXPrkngLng04";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/YXDrtyAsphlt01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "YXDrtyAsphlt01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "YXDrtyAsphlt01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Apartment01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Apartment01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Apartment01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 30.0000;
		GeometryMinorRadius: 30.0000;
		GeometryHeight: 40.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/Office01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Office01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Office01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 30.0000;
		GeometryMinorRadius: 30.0000;
		GeometryHeight: 40.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/YXGrass01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "YXGrass01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "YXGrass01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/YXTiles01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "YXTiles01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "YXTiles01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PXPlanter01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXPlanter01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXPlanter01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PXPlanter02
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXPlanter02";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXPlanter02";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PXGrate01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXGrate01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXGrate01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/InvisibleAvoidObject
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "InvisibleAvoidObject";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "No Model";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 3.0000;
		GeometryHeight: 3.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Barricade
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Barricade";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Barricade";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsOverlap: Yes;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 12.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Barricade_cornr
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Barricade_cornr";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Barricade_cornr";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsOverlap: Yes;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 7.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Barricade_end1
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Barricade_end1";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Barricade_end1";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsOverlap: Yes;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 12.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Barricade_end2
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Barricade_end2";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Barricade_end2";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsOverlap: Yes;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 12.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Runway
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Runway";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Runway";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PXBerm01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXBerm01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXBerm01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PXSTLAMP
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXSTLAMP";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXSTLAMP";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
			ClientUpdate: "StructureClientUpdate";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/PXTelPole
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXTelPole";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXTelPole";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
			ClientUpdate: "StructureClientUpdate";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/PXMailbox
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXMailbox";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXMailbox";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 3.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/PXPARKBENCH_01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXPARKBENCH_01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXPARKBENCH_01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/PXPALMTREE_01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXPALMTREE_01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXPALMTREE_01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PXPALMTREE_02
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXPALMTREE_02";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXPALMTREE_02";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/W_01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "W_01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "W_01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/W_02
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "W_02";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "W_02";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/W_03
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "W_03";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "W_03";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/W_04
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "W_04";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "W_04";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/W_HM
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "W_HM";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "W_HM";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Willow_01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Willow_01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Willow_01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Willow_02
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Willow_02";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Willow_02";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Tree01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tree01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Tree01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Tree02
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tree02";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Tree02";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Tree03
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tree03";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Tree03";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Tree04
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tree04";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Tree04";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Tree05
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tree05";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Tree05";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Tree06
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tree06";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Tree06";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Tree07
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tree07";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Tree07";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Tree08
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tree08";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Tree08";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Tree09
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tree09";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Tree09";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PTMaple01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Maple Tree 01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PTMaple01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PTMaple02
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Maple Tree 02";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PTMaple02";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PTPine01_hi
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PTPine01_hi";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PTPine01_hi";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PTSpruce01_hi
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PTSpruce01_hi";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PTSpruce01_hi";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PTPine01_s_hi
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PTPine01_s_hi";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PTPine01_s_hi";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		IsTreeOrBush: Yes;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PXCROSSIGN
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXCROSSIGN";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXCROSSIGN";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 1.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/PXNOPRKSGN
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXNOPRKSGN";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXNOPRKSGN";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 1.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/PXSTOPLIGHT
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXSTOPLIGHT";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXSTOPLIGHT";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/PXTRASHCAN
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXTRASHCAN";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXTRASHCAN";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PXTRANSFORM
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXTRANSFORM";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXTRANSFORM";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/PXMPH35SGN
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXMPH35SGN";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXMPH35SGN";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/PXMPH45SGN
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXMPH45SGN";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXMPH45SGN";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/PXSTOPSIGN
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXSTOPSIGN";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXSTOPSIGN";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 1.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/PXYIELDSGN
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXYIELDSGN";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXYIELDSGN";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryMinorRadius: 1.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/WldMntBib
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "WldMntBib";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "WldMntBib";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Apart01Bib
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Apart01Bib";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Apart01Bib";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/HotelBib
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "HotelBib";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "HotelBib";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Wedgeofficebib
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Wedgeofficebib";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Wedgeofficebib";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/offc_bldgbib
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "offc_bldgbib";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "offc_bldgbib_p";
			Entry: "offc_bldgbib_s";
			Entry: "offc_bldgbib_f";
		};
		Health:
		{
			Max: 4000.0000;
			Initial: 4000.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 70.0000;
		GeometryMinorRadius: 60.0000;
		GeometryHeight: 60.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/offc_bldgbib_d
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "offc_bldgbib_d";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "offc_bldgbib_d";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/offc_bldgbib_d1
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "offc_bldgbib_d1";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "offc_bldgbib_d1";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/offc_bldgbib_f
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "offc_bldgbib_f";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "offc_bldgbib_f";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/offc_bldgbib_s
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "offc_bldgbib_s";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "offc_bldgbib_s";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/offc_bldgbib_r
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "offc_bldgbib_r";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "offc_bldgbib_r";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/MnmtOffceBib
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "MnmtOffceBib";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "MnmtOffceBib";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Mansion02Bib
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Mansion02Bib";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Mansion02Bib";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SkyScrapr02Bib
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "SkyScrapr02Bib";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "SkyScrapr02Bib";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/cbgchrch01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "cbgchrch01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "cbgchrch01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/cbgctage01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "cbgctage01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "cbgctage01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/pmlamp01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "pmlamp01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "pmlamp01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update:	"ToppleUpdate";
      Collide: "ToppleCollide";
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 3.0000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/pmgstatu01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "pmgstatu01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "pmgstatu01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/cbgpub01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "cbgpub01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "cbgpub01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/cbgpub02
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "cbgpub02";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "cbgpub02";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/cbtownhs01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "cbtownhs01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "cbtownhs01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/cbtownhs02
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "cbtownhs02";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "cbtownhs02";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/abwarfact
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "abwarfact";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "abwarfact";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/CXNodCity01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "CXNodCity01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CXNodCity01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/CXNodCity02
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "CXNodCity02";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CXNodCity02";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/NXObleisk
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "NXObleisk";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "NXObleisk";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/NXSTEALTHJET_01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "NXSTEALTHJET_01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "NXSTEALTHJET_01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsAirborne: Yes;
		IsStructure: No;
		Speed: 8.0000;
		TurnRate: 0.1000;
		VisionRange: 150.0000;
		ObjectClass: "AIObject";
    RadarPriority: "UNIT";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsCanAttack: Yes;
		IsAlignOnTerrain: No;
		HeightOffset: 75.0000;
		DefaultWeapon: "MachineGun";
		UnitSounds:
		{
			Select: GenSovVehicleSelect;
			MoveOrder: GenSovVehicleMoveOrder;
			AttackOrder: GenSovVehicleAttackCommand;
		};
		Modules:
		{
			Update: "CombatJetUpdate";
			ClientUpdate: "StructureClientUpdate";
			Draw: "W3DStealthJetDraw";
			Damage: "TankDamage";
			Die: "FXListDie";	DieData: "DeathFX=GenFX_TankDieExplosion\End";
			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 7.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/WedgeOffice
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "WedgeOffice";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "WEDGE OFFICE";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryMajorRadius: 60.0000;
		GeometryMinorRadius: 60.0000;
		GeometryHeight: 75.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/GasStationMart
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Gas Station Mart";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "GASSTATIONMART";
		};
		Health:
		{
			Max: 25.0000;
			Initial: 25.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 30.0000;
		GeometryMinorRadius: 15.5000;
		GeometryHeight: 15.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/GasStationSign
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Gas Station Sign";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "GASSTATIONSign";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/GasStationPmp1
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Gas Station Mart";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "GASSTATIONPMP1";
		};
		Health:
		{
			Max: 25.0000;
			Initial: 25.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/GasStationPmp2
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Gas Station Pump2";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "GASSTATIONPMP2";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/Mansion
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Mansion";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "MANSION";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 70.0000;
		GeometryMinorRadius: 35.0000;
		GeometryHeight: 30.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/Mansion2
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Mansion2";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "MANSION2";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 70.0000;
		GeometryMinorRadius: 35.0000;
		GeometryHeight: 30.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/SkyScraper
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Sky Scraper";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "SKYSCRAPPER01";
		};
		Health:
		{
			Max: 40.0000;
			Initial: 40.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 35.0000;
		GeometryMinorRadius: 35.0000;
		GeometryHeight: 70.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/ConvenienceStore
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Convenience Store";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Convenience Sto";
		};
		Health:
		{
			Max: 40.0000;
			Initial: 40.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 25.0000;
		GeometryMinorRadius: 25.0000;
		GeometryHeight: 20.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/BusStop
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Bus Stop";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "BUS STOP";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/StreetCone
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Street Cone";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "STREETCONE";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 7.0000;
		GeometryMinorRadius: 3.5000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/Hotel
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Hotel";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "HOTEL";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 50.0000;
		GeometryMinorRadius: 45.0000;
		GeometryHeight: 50.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/OfficeBuilding
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tall Office Building";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "OFFICE BUILDING";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryMajorRadius: 45.0000;
		GeometryHeight: 100.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/TallSkyscraper
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Tall Glass Skyscraper";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "SKYSCRAPER02";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 75.0000;
		GeometryMinorRadius: 35.0000;
		GeometryHeight: 70.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/TrafficLight
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Traffic Light";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "TRAFFIC LIGHT";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/Dumpster
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Dumpster";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Dumpster";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/Fire
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Fire";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "FIRE01 AGG";
		};
		ObjectClass: "Object";
		IsSelectable: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/MonumentOffice
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "MonumentOffice";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "MONUMENT OFFICE";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 70.0000;
		GeometryMinorRadius: 50.0000;
		GeometryHeight: 70.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/MonumentOffice2
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "MonumentOffice2";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "MONUMENT 02";
		};
		Scale: 0.5000;
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 60.0000;
		GeometryMinorRadius: 60.0000;
		GeometryHeight: 75.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/WorldMonument
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "World Monument";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "WORLD MONUMENT";
		};
		Scale: 0.5000;
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Cylinder;
		};
		GeometryMajorRadius: 65.0000;
		GeometryMinorRadius: 65.0000;
		GeometryHeight: 100.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/FastFood
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "FastFood";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "FAST FOOD01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 50.0000;
		GeometryMinorRadius: 50.0000;
		GeometryHeight: 50.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/Barn
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Barn";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "BARN";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/FarmHouse
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Farm House";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "FARMHOUSE";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		DefaultOwningFaction: "FactionCivilian";
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/Silo
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Silo";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "SILO";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/BigRig
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Big Rig";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Big Rig";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "AIObject";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			Update: "TankUpdate";
			ClientUpdate: "TankClientUpdate";
			Draw: "W3DTankDraw";
			Damage: "TankDamage";
			Die: "FXListDie"; DieData: "DeathFX=GenFX_BigRigExplode\End";
			Collide: "TankCollide";
			Body: "UnitBody";
			Create: "TankCreate";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 18.0000;
		GeometryMinorRadius: 7.0000;
		GeometryHeight: 14.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/PXTRACTOR_01
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "PXTRACTOR_01";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXTRACTOR_01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/cvbmw
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "cvbmw";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "cvbmw";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/cvbmw2
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "cvbmw2";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "cvbmw2";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/cvbmw3
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "cvbmw3";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "cvbmw3";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/cvbmw4
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "cvbmw4";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "cvbmw4";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SportsCar
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Sports Car";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVSptCar01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SportsCarCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SportsCarFrontCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Sports Car";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVSPTCAR01_D1";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsFrontCrushed: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SportsCarCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SportsCarBackCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Sports Car";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVSPTCAR01_D2";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsBackCrushed: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SportsCarCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SportsCarCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Sports Car";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVSPTCAR01_D";
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsFrontCrushed: Yes;
		IsBackCrushed: Yes;
		IsOverlap: Yes;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 0.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Camaro
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Camaro";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVCamaro";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CamaroCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/CamaroFrontCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Camaro";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVCamaro_D1";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsFrontCrushed: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CamaroCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/CamaroBackCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Camaro";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVCamaro_D2";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsBackCrushed: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CamaroCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/CamaroCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Camaro";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVCamaro_d";
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsFrontCrushed: Yes;
		IsBackCrushed: Yes;
		IsOverlap: Yes;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 0.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Sedan
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Sedan";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVSedan01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SedanCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SedanFrontCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Sedan";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVSedan01_D1";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 0.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsFrontCrushed: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SedanCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SedanBackCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Sedan";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVSedan01_D2";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 0.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsBackCrushed: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SedanCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SedanCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Sedan";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVSedan01_D";
		};
		Speed: 0.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsFrontCrushed: Yes;
		IsBackCrushed: Yes;
		IsOverlap: Yes;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 0.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SUV
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "SUV";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVSUV01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SUVCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 9.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SUVFrontCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "SUV";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVSUV01_d1";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsFrontCrushed: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SUVCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 9.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/SUVBackCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "SUV";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVSUV01_d2";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsBackCrushed: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_SUVCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 9.0000;
		Animations:
		{
		};
	};
};


Data: Game/ObjectDatabase/SUVCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "SUV";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVSUV01_d";
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsFrontCrushed: Yes;
		IsBackCrushed: Yes;
		IsOverlap: Yes;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 0.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/Bus
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Bus";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "Bus";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "AIObject";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: No;
		IsOverlap: No;
		Modules:
		{
			Body: "UnitBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 18.0000;
		GeometryMinorRadius: 7.0000;
		GeometryHeight: 10.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/CompactCar
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Compact Car";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVCmpCar";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CompactCarCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/CompactCarFrontCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Compact Car";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVCmpCar_d1";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsFrontCrushed:Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CompactCarCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/CompactCarBackCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Compact Car";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVCmpCar_d2";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsBackCrushed:Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_CompactCarCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/CompactCarCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Compact Car";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVCmpCar_d";
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsFrontCrushed: Yes;
		IsBackCrushed: Yes;
		IsOverlap: Yes;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 0.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/CXTaxiCab
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "CXTaxiCab";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVTaxi01";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "AIObject";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_TaxiCabCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 12.0000;
		GeometryMinorRadius: 5.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/TaxiCabFrontCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "CXTaxiCab";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVtaxi01_d1";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "AIObject";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsFrontCrushed: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_TaxiCabCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 12.0000;
		GeometryMinorRadius: 5.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/TaxiCabBackCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "CXTaxiCab";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVtaxi01_d2";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "AIObject";
		IsSelectable: Yes;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsBackCrushed: Yes;
		IsOverlap: Yes;
		Modules:
		{
			Body: "UnitBody";
			Die : "FXListDie"; DieData: "DeathFX=FX_GenericCarExplode\DeathFX_Crush=FX_TaxiCabCrushed\End";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 12.0000;
		GeometryMinorRadius: 5.0000;
		GeometryHeight: 7.0000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/TaxiCabCrushed
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Taxi Cab";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CVtaxi01_d";
		};
		Speed: 1.0;
		TurnRate: 0.03;
		ObjectClass: "Object";
		IsSelectable: No;
		IsImmobile: No;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		IsCrushable: Yes;
		IsFrontCrushed: Yes;
		IsBackCrushed: Yes;
		IsOverlap: Yes;
		Geometry:
		{
			Geometry: Box;
		};
		GeometryIsSmall: Yes;
		GeometryMajorRadius: 11.0000;
		GeometryMinorRadius: 4.0000;
		GeometryHeight: 0.5000;
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/CXCrane
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "CXCrane";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "CXCrane";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Animations:
		{
		};
	};
};

Data: Game/ObjectDatabase/GeoGreenhouse
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Barn";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "GEO GREENHOUSE";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: Yes;
		IsCanCastReflections: No;
		IsAlignOnTerrain: No;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Animations:
		{
		};
		Shadows:
		{
			Shadow: ShadowVolume;
		};
	};
};

Data: Game/ObjectDatabase/TestModel
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		Animations:
		{
		};
	};
};

DataSet: Audio/Tracks
{
	SetOf: Audio/Track;
};

Data: Audio/Tracks/Track1
{
	AttributeValues: Audio/Track
	{
		Audio: Track1;
	};
};

Data: Audio/Tracks/Track2
{
	AttributeValues: Audio/Track
	{
		Audio: Track2;
	};
};

Data: Audio/Tracks/Track3
{
	AttributeValues: Audio/Track
	{
		Audio: Track3;
	};
};

Data: Audio/Tracks/Track4
{
	AttributeValues: Audio/Track
	{
		Audio: Track4;
	};
};

Data: Audio/Tracks/Track5
{
	AttributeValues: Audio/Track
	{
		Audio: Track5;
	};
};

DataSet: Audio/SoundEvents
{
	SetOf: Audio/SoundEvent;
};

Data: Audio/SoundEvents/Explosion
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: Explosion1;
			Entry: Explosion2;
			Entry: Explosion3;
			Entry: Explosion4;
			Entry: Explosion5;
			Entry: Explosion6;
		};
	};
};

Data: Audio/SoundEvents/TankFire
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: TankFire1;
			Entry: TankFire2;
			Entry: TankFire3;
		};
	};
};

Data: Audio/SoundEvents/MammothFire
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: vapoat1a;
		};
	};
};

Data: Audio/SoundEvents/TankMove
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ;
		Sounds: List
		{
			Entry: TankMoveLoop1;
			Entry: TankMoveLoop2;
			Entry: TankMoveLoop3;
		};
		Attack: List
		{
			Entry: TankMoveStart;
		};
		Decay: List
		{
			Entry: TankMoveStop;
		};
		Volume: 15.00;
		PitchShift: -10.00  10.00;
		Delay: 0  1000;
	};
};

Data: Audio/SoundEvents/MammothMove
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Random ;
		Sounds: List
		{
			Entry: vapostaa;
			Entry: vapostab;
			Entry: vapostac;
		};
		Volume: 30.00;
		PitchShift: -10.00  10.00;
		Delay: 0  1000;
	};
};

Data: Audio/SoundEvents/HelicopterMove
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ;
		Sounds: List
		{
			Entry: HelicopterMoveLoop1;
			Entry: HelicopterMoveLoop2;
			Entry: HelicopterMoveLoop3;
		};
		Volume: 25.00;
		PitchShift: -10.00  10.00;
		Delay: 0  1000;
	};
};

Data: Audio/SoundEvents/Ambient_UrbanMurmur1
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: aurb01a;
			Entry: aurb01b;
			Entry: aurb01c;
			Entry: aurb01d;
			Entry: aurb01e;
			Entry: aurb01f;
		};
		Priority: Lowest;
		Volume: 35.00;
		Limit: 2;
		PitchShift: -5.00  5.00;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_UrbanMurmur2
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: aurb02a;
			Entry: aurb02b;
			Entry: aurb02c;
			Entry: aurb02d;
		};
		Priority: Lowest;
		Volume: 30.00;
		Limit: 2;
		PitchShift: -5.00  5.00;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_OceanHeavy
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: awav01a;
			Entry: awav01b;
			Entry: awav01c;
			Entry: awav01d;
		};
		Priority: Lowest;
		Volume: 45.00;
		VolumeShift: -20.00;
		PitchShift: -5.00  5.00;
		Delay: 2000  5000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_BirdsHarbor
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: agul01a;
			Entry: agul01b;
			Entry: agul01c;
			Entry: agul01d;
			Entry: agul01e;
		};
		Priority: Lowest;
		Volume: 35.00;
		VolumeShift: -10.00;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_Traffic
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: atra01a;
			Entry: atra01b;
			Entry: atra01c;
			Entry: atra01d;
			Entry: atra01e;
			Entry: atra01f;
		};
		Priority: Lowest;
		Volume: 40.00;
		VolumeShift: -20.00;
		PitchShift: -5.00  5.00;
		Delay: 6000  10000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_WindCold
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: awin01a;
			Entry: awin01b;
			Entry: awin01c;
			Entry: awin01d;
		};
		Priority: Lowest;
		Volume: 45.00;
		VolumeShift: -20.00;
		PitchShift: -5.00  5.00;
		Delay: 5000  10000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_OceanLight
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: awav02a;
			Entry: awav02b;
			Entry: awav02c;
			Entry: awav02d;
		};
		Priority: Lowest;
		Volume: 55.00;
		VolumeShift: -20.00;
		PitchShift: -5.00  5.00;
		Delay: 2000  4000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_WindPlains
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: awin02a;
			Entry: awin02b;
			Entry: awin02c;
			Entry: awin02d;
		};
		Priority: Lowest;
		Volume: 55.00;
		VolumeShift: -20.00;
		PitchShift: -5.00  5.00;
		Delay: 5000  10000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_BirdsPark
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: abirp01a;
			Entry: abirp01b;
			Entry: abirp01c;
			Entry: abirp01d;
			Entry: abirp01e;
		};
		Priority: Lowest;
		Volume: 35.00;
		VolumeShift: -10.00;
		PitchShift: -5.00  5.00;
		Delay: 5000  8000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_BirdsTemperate1
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: abirt01a;
			Entry: abirt01b;
			Entry: abirt01c;
			Entry: abirt01d;
			Entry: abirt01e;
			Entry: abirt01f;
			Entry: abirt01g;
		};
		Priority: Lowest;
		Volume: 35.00;
		VolumeShift: -10.00;
		PitchShift: -5.00  5.00;
		Delay: 5000  8000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_BirdsTemperate2
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: abirt02a;
			Entry: abirt02b;
		};
		Priority: Lowest;
		Volume: 35.00;
		VolumeShift: -10.00;
		PitchShift: -5.00  5.00;
		Delay: 5000  8000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_BirdsJungle1
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: abirj01a;
			Entry: abirj01b;
			Entry: abirj01c;
			Entry: abirj01d;
			Entry: abirj01e;
			Entry: abirj01f;
		};
		Priority: Lowest;
		Volume: 35.00;
		VolumeShift: -15.00;
		PitchShift: -5.00  5.00;
		Delay: 5000  8000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_CricketChirps
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: acri01a;
			Entry: acri01b;
			Entry: acri01c;
		};
		Priority: Lowest;
		Volume: 25.00;
		VolumeShift: -10.00;
		Delay: 8000  16000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_CricketBed
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: acri02a;
			Entry: acri02b;
			Entry: acri02c;
			Entry: acri02d;
			Entry: acri02e;
			Entry: acri02f;
			Entry: acri02a;
			Entry: acri02b;
			Entry: acri02c;
			Entry: acri02d;
		};
		Priority: Lowest;
		Volume: 35.00;
		VolumeShift: -10.00;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_River
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: ariv01a;
			Entry: ariv01b;
			Entry: ariv01c;
		};
		Priority: Lowest;
		Volume: 20.00;
		Limit: 2;
		PitchShift: -5.00  5.00;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_BirdsBeach
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: agul02a;
			Entry: agul02b;
			Entry: agul02c;
			Entry: agul02d;
			Entry: agul02e;
			Entry: agul02f;
			Entry: agul02g;
			Entry: agul02h;
			Entry: agul02i;
			Entry: agul02j;
		};
		Priority: Lowest;
		Volume: 30.00;
		VolumeShift: -10.00;
		Delay: 4000  8000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_BirdsJungle2
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: abirj02a;
			Entry: abirj02b;
			Entry: abirj02c;
			Entry: abirj02d;
			Entry: abirj02e;
			Entry: abirj02f;
			Entry: abirj02g;
		};
		Priority: Lowest;
		Volume: 30.00;
		VolumeShift: -10.00;
		PitchShift: -5.00  5.00;
		Delay: 5000  8000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_BirdsNightOwl
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: aowl01a;
			Entry: aowl01b;
			Entry: aowl01c;
			Entry: aowl01d;
			Entry: aowl01e;
			Entry: aowl01f;
		};
		Priority: Lowest;
		Volume: 45.00;
		VolumeShift: -10.00;
		PitchShift: -5.00  5.00;
		Delay: 5000  10000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_WavesLake
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: awav03a;
			Entry: awav03b;
			Entry: awav03c;
			Entry: awav03d;
			Entry: awav03e;
		};
		Priority: Lowest;
		Volume: 45.00;
		VolumeShift: -10.00;
		PitchShift: -15.00  0.00;
		Delay: 3000  5000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_BirdsMorning
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: abirm01a;
			Entry: abirm01b;
			Entry: abirm01c;
		};
		Priority: Lowest;
		Volume: 40.00;
		VolumeShift: -10.00;
		Delay: 7000  12000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/Ambient_CricketDesert
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ambient ;
		Sounds: List
		{
			Entry: acric03a;
			Entry: acric03b;
			Entry: acric03c;
		};
		Priority: Lowest;
		Volume: 40.00;
		VolumeShift: -10.00;
		Delay: 7000  12000;
		Type: Center ;
	};
};

Data: Audio/SoundEvents/GenAllVehicleAttackCommand
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Random ;
		Sounds: List
		{
			Entry: vgraata;
			Entry: vgraatb;
			Entry: vgraatc;
			Entry: vgraatd;
			Entry: vgraate;
		};
		Volume: 85.00;
		Limit: 1;
		Delay: 0  1000;
	};
};

Data: Audio/SoundEvents/GenAllVehicleMoveOrder
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Random ;
		Sounds: List
		{
			Entry: vgramoa;
			Entry: vgramob;
			Entry: vgramoc;
			Entry: vgramod;
			Entry: vgramoe;
			Entry: vgramof;
		};
		Volume: 85.00;
		Limit: 1;
		Delay: 0  1000;
	};
};

Data: Audio/SoundEvents/GenAllVehicleSelect
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Random ;
		Sounds: List
		{
			Entry: vgrasea;
			Entry: vgraseb;
			Entry: vgrasec;
			Entry: vgrased;
			Entry: vgrasee;
		};
		Volume: 85.00;
		Limit: 1;
		Delay: 0  1000;
	};
};

Data: Audio/SoundEvents/GenSovVehicleAttackCommand
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Random ;
		Sounds: List
		{
			Entry: vgrsata;
			Entry: vgrsatb;
			Entry: vgrsatc;
			Entry: vgrsatd;
		};
		Volume: 85.00;
		Limit: 1;
		Delay: 0  1000;
	};
};

Data: Audio/SoundEvents/GenSovVehicleSelect
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Random ;
		Sounds: List
		{
			Entry: vgrssea;
			Entry: vgrsseb;
			Entry: vgrssec;
		};
		Volume: 85.00;
		Limit: 1;
		Delay: 0  1000;
	};
};

Data: Audio/SoundEvents/GenSovVehicleMoveOrder
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Random ;
		Sounds: List
		{
			Entry: vgrsmoa;
			Entry: vgrsmob;
			Entry: vgrsmoc;
		};
		Volume: 85.00;
		Limit: 1;
		Delay: 0  1000;
	};
};

Data: Audio/SoundEvents/BulletImpact
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: Impact1;
			Entry: Impact2;
			Entry: Impact3;
		};
	};
};

Data: Audio/SoundEvents/B52MoveLoop
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ;
		Sounds: List
		{
			Entry: vintlo2a;
			Entry: vintlo2b;
			Entry: vintlo2c;
		};
		Priority: High;
		Volume: 35.00;
		Limit: 3;
		PitchShift: -20.00  -20.00;
	};
};

Data: Audio/SoundEvents/F15MoveLoop
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ;
		Sounds: List
		{
			Entry: vintlo2a;
			Entry: vintlo2b;
			Entry: vintlo2c;
		};
		Attack: List
		{
			Entry: vintlo1a;
			Entry: vintlo1b;
			Entry: vintlo1c;
		};
		Decay: List
		{
			Entry: vintlo3;
		};
		Priority: Low;
		Volume: 40.00;
		VolumeShift: -10.00;
		PitchShift: -10.00  10.00;
	};
};

Data: Audio/SoundEvents/BombDrop
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: vkiratta;
		};
		Volume: 40.00;
		PitchShift: -5.00  5.00;
	};
};

Data: Audio/SoundEvents/BigGunFire
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: bgraatta;
		};
		Volume: 85.00;
	};
};

Data: Audio/SoundEvents/ParachuteDrop
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: sparadra;
		};
		VolumeShift: -15.00;
		PitchShift: -10.00  10.00;
	};
};

Data: Audio/SoundEvents/HeloMoveLoop
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ;
		Sounds: List
		{
			Entry: vblhlo2a;
			Entry: vblhlo2b;
			Entry: vblhlo2c;
		};
		Attack: List
		{
			Entry: vblhlo1;
		};
		Decay: List
		{
			Entry: vblhlo3;
		};
		Volume: 50.00;
	};
};

Data: Audio/SoundEvents/AirRaidSiren
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: gairraid;
		};
		Volume: 50.00;
		Type: Global ;
	};
};

Data: Audio/SoundEvents/PrismTankFire
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: vpriatta;
		};
		Volume: 90.00;
		VolumeShift: -10.00;
		PitchShift: -10.00  10.00;
	};
};

Data: Audio/SoundEvents/SiloDetected
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: ceva001;
		};
		Volume: 90.00;
	};
};

Data: Audio/SoundEvents/GIAttackCommand
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: igiata;
			Entry: igiatb;
			Entry: igiatc;
			Entry: igiatd;
			Entry: igiate;
			Entry: igiatf;
		};
		Limit: 1;
	};
};

Data: Audio/SoundEvents/GIMoveOrder
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: igimoa;
			Entry: igimob;
			Entry: igimoc;
			Entry: igimod;
			Entry: igimoe;
			Entry: igimof;
		};
		Limit: 1;
	};
};

Data: Audio/SoundEvents/GISelect
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: igisea;
			Entry: igiseb;
			Entry: igisec;
			Entry: igised;
			Entry: igisee;
			Entry: igisef;
		};
		Limit: 1;
	};
};

Data: Audio/SoundEvents/GIDie
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: igidia;
			Entry: igidib;
			Entry: igidic;
			Entry: igidid;
			Entry: igidie;
		};
		Priority: Low;
		PitchShift: -10.00  10.00;
	};
};

Data: Audio/SoundEvents/GIFire
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Random ;
		Sounds: List
		{
			Entry: iseaatta;
			Entry: iseaattb;
		};
		Priority: Low;
		Volume: 40.00;
		Range: 5.0000;
		PitchShift: -10.00  10.00;
	};
};

Data: Audio/SoundEvents/CommandoFire
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Random ;
		Sounds: List
		{
			Entry: iseaatta;
			Entry: iseaattb;
		};
		Priority: Low;
		Volume: 40.00;
		Range: 5.0000;
		PitchShift: -10.00  10.00;
	};
};

Data: Audio/SoundEvents/CommandoAttackCommand
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: iseaata;
			Entry: iseaatb;
			Entry: iseaatc;
		};
		Limit: 1;
	};
};

Data: Audio/SoundEvents/CommandoMoveOrder
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: iseamoa;
			Entry: iseamob;
			Entry: iseamoc;
		};
		Limit: 1;
	};
};

Data: Audio/SoundEvents/CommandoSelect
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: iseasea;
			Entry: iseaseb;
			Entry: iseasec;
			Entry: iseased;
		};
		Limit: 1;
	};
};

Data: Audio/SoundEvents/BattleshipFire
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: vapoat1a;
		};
		Volume: 90.00;
		PitchShift: -10.00  10.00;
	};
};

Data: Audio/SoundEvents/SpotlightHum
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ;
		Sounds: List
		{
			Entry: ghumlo1a;
			Entry: ghumlo2a;
			Entry: ghumlo2b;
			Entry: ghumlo2c;
		};
		Priority: Low;
		Volume: 25.00;
		Limit: 2;
	};
};

Data: Audio/SoundEvents/RunOnDirt
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Loop Random All ;
		Sounds: List
		{
			Entry: pwalkdia;
			Entry: pwalkdib;
			Entry: pwalkdic;
			Entry: pwalkdid;
			Entry: prundia;
			Entry: prundib;
			Entry: prundic;
			Entry: prundid;
		};
		Priority: Low;
		Volume: 20.00;
		VolumeShift: -10.00;
		PitchShift: -2.00  2.00;
	};
};

Data: Audio/SoundEvents/ConscriptAttackCommand
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: iconata;
			Entry: iconatb;
			Entry: iconatc;
			Entry: iconatd;
		};
		Limit: 1;
	};
};

Data: Audio/SoundEvents/ConscriptMoveOrder
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: iconmoa;
			Entry: iconmob;
			Entry: iconmoc;
			Entry: iconmod;
		};
		Limit: 1;
	};
};

Data: Audio/SoundEvents/ConscriptSelect
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: iconsea;
			Entry: iconseb;
			Entry: iconsec;
		};
		Limit: 1;
	};
};

Data: Audio/SoundEvents/ConscriptDie
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: icondia;
			Entry: icondib;
			Entry: icondic;
			Entry: icondid;
			Entry: icondie;
		};
		Priority: Low;
		PitchShift: -10.00  10.00;
	};
};

Data: Audio/SoundEvents/LandOnDirt
{
	AttributeValues: Audio/SoundEvent
	{
		Control: Random ;
		Sounds: List
		{
			Entry: pwalkdia;
			Entry: pwalkdib;
			Entry: pwalkdic;
			Entry: pwalkdid;
			Entry: prundia;
			Entry: prundib;
			Entry: prundic;
			Entry: prundid;
		};
		Priority: Low;
		Volume: 20.00;
		VolumeShift: -10.00;
		PitchShift: -2.00  2.00;
	};
};

Data: Audio/SoundEvents/BuildingDestroy
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: BuildingDestroyed01;
			Entry: BuildingDestroyed02;
			Entry: BuildingDestroyed03;
		};
		Priority: Low;
		VolumeShift: -10.00;
		PitchShift: -2.00  2.00;
	};
};

Data: Audio/SoundEvents/BuildingDamage
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: BuildingDamaged01;
			Entry: BuildingDamaged02;
			Entry: BuildingDamaged03;
		};
		Priority: Low;
		VolumeShift: -10.00;
		PitchShift: -2.00  2.00;
	};
};

Data: Audio/SoundEvents/ExplosionDirt
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: ExplosionDirt01;
			Entry: ExplosionDirt02;
			Entry: ExplosionDirt03;
		};
		Priority: Low;
		VolumeShift: -10.00;
		PitchShift: -2.00  2.00;
	};
};

Data: Audio/SoundEvents/BuildingShatter
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: BuildingShatter01;
			Entry: BuildingShatter02;
		};
		Priority: Low;
		VolumeShift: -10.00;
		PitchShift: -2.00  2.00;
	};
};

Data: Audio/SoundEvents/GUIClick
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: GUIClick01;
		};
		Priority: High;
	};
};

Data: Audio/SoundEvents/PlaceBuilding
{
	AttributeValues: Audio/SoundEvent
	{
		Sounds: List
		{
			Entry: PlaceBuilding01;
		};
		Priority: High;
	};
};

Data: Audio/SoundEvents/DemoJetTakeOff
{
	AttributeValues: Audio/SoundEvent
	{
		Control: All ;
		Sounds: List
		{
			Entry: JetTakeOff;
			Entry: Cheer;
			Entry: Cheer;
		};
		Priority: High;
		Limit: 1;
	};
};

Data: Audio/SoundEvents/DemoCheer
{
	AttributeValues: Audio/SoundEvent
	{
		Priority: High;
		Limit: 1;
		Delay: 1000  1000;
	};
};

DataSet: Audio/Dialog
{
	SetOf: Audio/Dialog;
};

Data: Audio/Dialog/Test
{
	AttributeValues: Audio/Dialog
	{
		Audio: Test;
	};
};

Data: Game/ObjectDatabase/LandingLight
{
	AttributeValues: Game/ObjectDatabase/Object
	{
		DisplayName: "Landing Light";
		DisplayColor: 65535;
		ModelList: List
		{
			Entry: "PXRUNWAYLT";
		};
		Health:
		{
			Max: 30.0000;
			Initial: 30.0000;
		};
		IsStructure: Yes;
		ObjectClass: "Object";
		IsSelectable: No;
		IsAlignOnTerrain: Yes;
		Modules:
		{
			ClientUpdate: "StructureClientUpdate";
			Draw: "W3DLandingLightDraw";
			Damage: "StructureDamage";
			Die: "StructureDie";
			Body: "StructureBody";
		};
		Geometry:
		{
			Geometry: Box;
		};
		GeometryMajorRadius: 4.0000;
		GeometryMinorRadius: 4.5000;
		GeometryHeight: 4.0000;
		Animations:
		{
		};
		Shadows:
		{
			Shadow: None;
		};
	};
};