Proto:Dungeon Siege
This page details one or more prototype versions of Dungeon Siege.
To do: the files have yet to be fully explored, and therefore some (especially in the code) may not yet be discovered. |
Cut Code Code that is found in the prototypes, but not the release. |
Contents
Builds Referenced
- B1 00.05.06.0703
- B2 00.05.02.01.2202
Character Textures
In release, every character has what appears to be leather-stitched socks on their feet, but during Beta 1 their feet were bare.
Cut Characters
Unfortunately all of the known cut female characters (other than Lyrall) had the same face and hair.
Cut Items
Attribute Potions
Cut by the time of release, in Beta 2 00.05.02.01.2202 the templates were still present. The given effects mirror what was found in this build of the game.
Inventory Art | Effects |
---|---|
Adds 1 to Strength for 5 Minutes | |
Doubles Health regeneration rate for 5 minutes | |
Adds 1 to Dexterity for 5 minutes | |
+10% Chance to Dodge Melee Attacks |
Originally potions were split up into "Good" and "Dark". As of the earliest accessible build, Poison was the the only "dark" potion still in the game.
Potion Inventory Sprites
None of which resemble any of the sprites that would be used in the actual game. The top one seems to resemble the model used for the dropped potions, though.
Cut Armor
The vast majority of these depict items that were released and obtainable, but with different, unfinished inventory sprites.
A1
A2
A3
Partially Cut Guard/Legionaire Armor
Three armors were semi-present in the release game, but being unobtainable without the use of mods, they used beta versions of their designs for the inventory sprites.
A7
Boots
Gauntlets
Helmets
hlmt_016, hlmt_037 and hlmt_038 were completely changed between Beta 1 and Release.
Shields
Weapons
In-Game | Inventory Sprite |
---|---|
Cut Textures
Decals
- DungeonSiege-b d for01-a.png
- DungeonSiege-b sand desert.png
SFX
- DungeonSiege-b sfx bands white.png
- DungeonSiege-b sfx blueflame 01.png
- DungeonSiege-b sfx dust 01.png
- DungeonSiege-b sfx flameball.png
- DungeonSiege-flare01.png
- DungeonSiege-b sfx greenflare 01.png
- DungeonSiege-b sfx greenflare 02.png
- DungeonSiege-b sfx greenflare 03.png
- DungeonSiege-b sfx lightray01.png
- DungeonSiege-b sfx orange-stripe.png
- DungeonSiege-b sfx orangeflame 01.png
- DungeonSiege-b sfx orangeflare 01.png
- DungeonSiege-b sfx orangeflare 02.png
- DungeonSiege-b sfx pestulence static.png
- DungeonSiege-b sfx redring 01.png
- DungeonSiege-b sfx sblueflare 01.png
- DungeonSiege-b sfx sblueflare 03.png
- DungeonSiege-b sfx sblueflare 04.png
- DungeonSiege-b sfx sorangeflare 01.png
- DungeonSiege-b sfx sparkle01.png
- DungeonSiege-b sfx sredring.png
- DungeonSiege-b sfx stripes 01.png
- DungeonSiege-b sfx stripes 02.png
- DungeonSiege-b sfx torchflame 01.png
- DungeonSiege-b sfx winged shoe.png
- DungeonSiege-b sfx yellowfireball 01.png
- DungeonSiege-b sfx yellowflame static.png
- DungeonSiege-b sfx zig-zag-white.png
Environment Maps
Items
Castle
- DungeonSiege-b i csl altar-01.png
- DungeonSiege-b i csl chest-metal.png
- DungeonSiege-b i csl corpse02.png
Seems to be based on concept art of the Dungeon Crawler.
- DungeonSiege-b i csl door-green.png
- DungeonSiege-b i csl sign-castle-ehb-02.png
- DungeonSiege-b i csl sign-castle-ehb.png
Caves
- DungeonSiege-b i cav body-dust-01.png
- DungeonSiege-b i cav rail.png
- DungeonSiege-b i cav sarcophagus-lid-01.png
This was put in with the rest of the Sarcophagus in release. Only included this as it's the only part that's higher quality.
- DungeonSiege-b i cav tie.png
Desert
- DungeonSiege-b i des bush-05.png
- DungeonSiege-b i des rock-02.png
- DungeonSiege-b i des rock.png
- DungeonSiege-b i des tumbleweed.png
global
- DungeonSiege-b i glb bed-01.png
- DungeonSiege-b i glb bed-02.png
- DungeonSiege-b i glb bed-03.png
- DungeonSiege-b i glb bed-04.png
- DungeonSiege-b i glb bed-fort-01.png
- DungeonSiege-b i glb bottle-blue-01.png
- DungeonSiege-b i glb bottle-red-01.png
- DungeonSiege-b i glb bottle-red-02.png
- DungeonSiege-b i glb catapult.png
- DungeonSiege-b i glb fire-dynami-test.png
- DungeonSiege-b i glb fire-static-test.png
- DungeonSiege-b i glb sign-inn-01.png
- DungeonSiege-b i glb spell-page.png
- DungeonSiege-b i glb the-nuke.png
- DungeonSiege-b i glb window-chapel.png
=grass
- DungeonSiege-b i grs board.png
- DungeonSiege-b i grs bush-09.png
- DungeonSiege-b i grs door-03.png
- DungeonSiege-b i grs sign-town-02.png
- DungeonSiege-b i grs sign-town.png
- DungeonSiege-b i grs spit-01.png
- DungeonSiege-b i grs tree-apple.png
- DungeonSiege-b i grs tree-autumn-02.png
- DungeonSiege-b i grs tree-autumn.png
- DungeonSiege-b i grs tree-hemlock.png
- DungeonSiege-b i grs tree-laurel.png
- DungeonSiege-b i grs tree-madrona.png
- DungeonSiege-b i grs tree-mauve.png
- DungeonSiege-b i grs tree-oak.png
- DungeonSiege-b i grs tree-sequoia-small.png
- DungeonSiege-b i grs tree-sequoia.png
Swamp
- DungeonSiege-b i swp lilypad.png
- DungeonSiege-b i swp moss.png
- DungeonSiege-b i swp tree-horn.png
Terrain Textures
Some of these textures didn't change much from the beta to the release, but instead were stretched out or merged.
Abandoned Cave
Cave_1
Crypt_1
Surviving remnants in the release.
Dungeon_2
A lot of these seem to reflect an older naming system.
Dungeon_Greystone_1
- DungeonSiege-b t dgn03 dgn pillar-04x04-a.png
- DungeonSiege-b t dgn03 dgn wal-04x04-a.png
- DungeonSiege-b t dgn03 dgn wal-04x04-alcv-a.png
- DungeonSiege-b t dgn03 dgn wal-04x04-alcv-b.png
- DungeonSiege-b t dgn03 dgn wal-04x04-arch-a.png
- DungeonSiege-b t dgn03 dgn wal-04x04-b.png
- DungeonSiege-b t dgn03 dgn wal-04x04-c.png
- DungeonSiege-b t dgn03 dgn wal-a-tx-b-02x04-a.png
Dungeon_Redstone_1
Dungeon_Roundstone_1
Dwarven_Mine_1
Forest_Pine
Forest_Sequoia
Generic
To do: GIF to illustrate the differences in the textures + demonstrate how they were likely intended to be seen/used. |
Grass_1
Grass_2
Lakeshore_1
Unfinished Textures
In build Beta 1 00.05.01.06.0703 of 06/08/2001 there were files discovered that contained unfinished formats of terrain textures that appear to have been made in paint and all feature the most basic layout of a texture.
Unused Textures
A few appear to have went completely unused and only exist in this format.
rmp folder went unused.
wal_pth seems to refer to ramps as well, but there aren't unique textures for ramps in release.
Sounds
WARNING: Many of these may be very loud. Please be cautious when listening. I tried to make them much quieter, but they may still be loud.
(loud)
(loud)
(loud)
(loud)
(loud)
(loud)
king_intro (opening sequence) Probably the most interesting one. It features quite a different script for the opening sequence. Arguably less fluent, but featuring much of the same ideas and plot as the release version.
Miscellaneous
- Instead of showing a sign representing the skill, the weapon you were using would instead be displayed over your head.
- The potion drinking animation was longer.
- When broken, barrels and boxes would leave a broken model instead of just gibs.
- Enemies that would gib even with gore off had non-gibbing animations.
- Instead of the snappier names of "Mana Potion"/"Health Potion", they were all references as "Potions of Health/Mana", as were the cut attribute potions.
Miscellaneous Textures
For unknown purposes, it seems that the concept art for the mascot was in the game's files during Beta 1. This was compiled from a handful of texture files. |
The Dungeon Siege series
| |
---|---|
Windows | Dungeon Siege (Prototypes) • Dungeon Siege II (Prototype) |
Mac OS X | Dungeon Siege |
PlayStation Portable | Dungeon Siege: Throne of Agony |