Proto:Fire Emblem (Game Boy Advance)/0219 Prototype
This is a sub-page of Proto:Fire Emblem (Game Boy Advance).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
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The newer of the two Fire Emblem prototypes. This prototype is timestamped as February 19th, 2003, at 10:10PM putting its assembling a mere two months before release. It is overall really close to the final release, but it does feature plenty of different graphics and other differences from final and the earlier prototype.
The prototype can be pretty much played start to finish, and has the vast majority of, if not all, story dialogue and scenes implemented.
Contents
Graphics
Several of the newly implemented weapons and items still use placeholder graphics (generally shared with other items). Some items also have different names and designs than final.
Merlinus
Work-in-progress versions of Merlinus's graphics used during his promotion scene in the final game are present. These appear to be unused as of this revision as Merlinus is not yet able to be added to the party. This particular graphic appears to only be present in the 0219 revision. They have 仮 (temporary) written on them.
Debugging Functions
A few debug features are exclusive to 0219, since 0206 lacks access to most items in the Extras menu including the Link Arena, Battle History, and Fuuin no Tsurugi linkup.
Enter the Fire Emblem: Fuuin no Tsurugi transfer screen from the Link Arena
This seems to be more of a glitch than actual debug feature, but when in the Link Arena menu press R, and the game will go to the Fuuin no Tsurugi linkup screen. This doesn't seem to do anything useful and produces odd glitches, where pressing B functionally returns to the Link Arena menu but with the linkup screen's graphics.