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Proto:Jackass: the Game (PlayStation 2)/Stunts

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This is a sub-page of Proto:Jackass: the Game (PlayStation 2).

Hmmm...
To do:
  • Confirm that the glitches are in the game, and not just on emulator (though the final version doesn't have these issues on emulator).
  • Further comparison on the environments, compare models etc. if possible.

Contents

General Differences

  • The player avatar is missing much of its shading in the prototype.
  • The lighting is brighter throughout the game (to various degrees) in the prototype.
  • A large number of textures in the prototype are lower resolution than in the final, though otherwise identical.
  • Every stunt has one song assigned to it in the prototype, while the final has three songs for each stunt (Party Boy being the only exception).

Backyard Race

Featured songs

Proto Final
Born to Run Selfdestructo Bust
96 Quite Bitter Beings
Let's Loot the Supermarket Again

Visuals

Proto Final
Jackass-BRace-Proto.png Jackass-BRace-Final.png

The golf bags in the back of the carts look different. The lap counter was repositioned.

Proto Final
Jackass-BRaceCar-Proto.png Jackass-BRaceCar-Final.png

The parked car uses a slightly different (and bigger) texture in the prototype.

Sounds

  • "ambience_suburban" was made louder for the final game.
  • The prototype only has SFX for "golfcartonroad", while the final added grass, gravel and wood variants.
  • The final version added a wood_debris SFX.

Big Balls

Featured songs

Proto Final
Heartbreaker Sittin' Pretty
I Hate People
Live Fast and Die Young

Visuals

Proto Final
Jackass-BigBalls-Load-Proto.png Jackass-BigBalls-Load-Final.png

The loading screen originally depicted one of the balls bailing from the roof and hitting a water tower.

Proto Final
Jackass-BigBalls-Proto.png Jackass-BigBalls-Final.png

The ball is much clearer in the prototype. The pattern of the tile texture on the outer edge is ever so slightly different as well.

Sounds

  • The prototype had nine "rubber_impact" sounds, three of each soft, med and hard. The final version cleaned up the unneeded files and only has "rubber_impact_hard_01_+10db".
  • "ambience_city_roof" is slightly louder in the prototype.

Brown Water Rafting

Featured songs

Proto Final
Team Police Come On, Come On
Wall
Nude Country

Story Mode Goals

Proto Final
navigate in gator room with out being bitten navigate in gator room without being bitten

Visuals

Proto Final
Jackass-BrownWater-Proto.png Jackass-BrownWater-Final.png

The water uses a different texture.

Sounds

  • "poo_splat" SFX were added in the final.
  • A short SFX was added to the beginning of Ryan Dunn's intro.
Prototype Final

Bumper Kings

Featured songs

Proto Final
Party Politikil
I Hate People
Drink For Free

Story Mode Goals

Proto Final
bail out onto the jackass logo bail out onto the jackass billboard

Visuals

Proto Final
Jackass-BumperKing-Proto.png Jackass-BumperKing-Final.png

Outer edges of the rooftop seem to use a different texture. Flags are visible on some of the surrounding buildings in the final game (see top right corner), these are missing in the prototype.

Sounds

  • Both the boost and boost_ready SFX are louder in the final game.

Cart Jam

Featured songs

Proto Final
Sake Bomb 96 Quite Bitter Beings
Let's Loot the Supermarket Again
Urban Struggle

Story Mode Goals

Proto Final
punch one jackass 3 times punch one jackass 2 times
avoid being hit finish without being hit
skid jackass over 30 yards skid jackass over 50 yards
knock down 5 trash cans knock down 6 trash cans

Visuals

Proto Final
Jackass-CartJam-Proto.png Jackass-CartJam-Final.png

The starting point is slightly further back in the prototype. The skyline is also not visible in the final game.

Demolition Golf

Featured songs

Proto Final
My Country Brain Selfdestructo Bust
I Hate People
Friend

Visuals

Jackass-DemoGolf-Glitch.png

The intro cutscene has graphical glitches.

Sounds

  • The prototype is missing the SFX for the plane in the background.
  • The prototype has four SFX for the grenade bouncing on concrete and grass while the final has the first two of each.

Egg Gulp

Featured songs

Proto Final
Sittin' Pretty Hate and Whiskey
If You’re Gonna Be Dumb, You Gotta Be Tough
Friend

Challenge Mode Goals

Proto Final
fill 4 buckets with vomit fill 5 buckets with vomit
fill 3 buckets with vomit fill 4 buckets with vomit
fill 2 buckets with vomit fill 3 buckets with vomit

Visuals

Proto Final
Jackass-EggGulp-Proto.png Jackass-EggGulp-Final.png

The bucket is noticeably lower poly.

Proto Final
Jackass-EggGulp2-Proto.png Jackass-EggGulp2-Final.png

The "egg meter" had notches in the prototype.

Proto Final
Jackass-EggGulp3-Proto.png Jackass-EggGulp4-Proto.png Jackass-EggGulp3-Final.png Jackass-EggGulp4-Final.png

The HUD bucket used a smaller texture. The bucket and vomit textures also don't align properly in-game in the prototype.

Sounds

  • Steve-O's nausea SFX are missing in the prototype.
  • The prototype is missing the three "bucket_emptied" and "vomit_bucket" SFX.

Elephant Poo Dive

Featured songs

Proto Final
What Would I Know Do the Flop
Nude Country
Live Fast and Die Young

Challenge Mode Goals

Only the highest goal was increased.

Proto Final
get 230 points get 250 points

Visuals

Proto Final
Jackass-PooDive-Proto.png Jackass-PooDive-Final.png

The sky is darker blue in the prototype and a slightly different camera angle is used on the rooftop. The unnecessary extra digit was also removed from the counter.

Sounds

  • The prototype is missing Steve-O's laughs and the three "poodive_fart" SFX.

Extreme Juggling

Featured songs

Proto Final
Team Police Hate and Whiskey
Friend
Spinal Remains

Story Mode Goals

Proto Final
get 2000 points get 3000 points
get 1500 points get 2000 points
get 1000 points get 1000 points

Challenge Mode Goals

Proto Final
get 3000 points get 10000 points
get 2750 points get 7000 points
get 2250 points get 4000 points

Visuals

Proto Final
Jackass-Juggle-Proto.png Jackass-Juggle-Final.png

Wee Man is swarmed by flies in the prototype and the juggle count was repositioned.

Sounds

  • The prototype uses three copies of the "juggling_catch_01" SFX while the final has 01, 02 and 03.

Extreme Unicycling

Featured songs

Proto Final
Sake Bomb Hate and Whiskey
Urban Struggle
Do the Flop

Story Mode Goals

Proto Final
bail out into a rubbish chute bail out into a trash chute

Visuals

Proto Final
Jackass-Unicycling-Proto.png Jackass-Unicycling-Final.png

The shadows are also much sharper in the final game. The barrels and girders use a different texture, as do the scaffolding and skydome.

Proto Final
Jackass-UnicycleBarrel-Proto.png Jackass-UnicycleBarrel-Final.png
Proto Final
Jackass-UnicycleGirder-Proto.png Jackass-UnicycleGirder-Final.png
Proto Final
Jackass-UnicycleScaffold-Proto.png Jackass-UnicycleScaffold-Final.png
Proto Final
Jackass-UnicycleSky-Proto.png Jackass-UnicycleSky-Final.png

Sounds

  • The prototype is missing the "ambience_city_roof" SFX.

Fridge Racer

Featured songs

Proto Final
Sittin' Pretty Sittin' Pretty
Politikil
Coppers

Story Mode Goals

Proto Final
JackassProto FridgeGoal.png JackassFinal FridgeGoal.png

The last two goals swapped places.

Proto Final
force a jackass into a rock wall wipe out a jackass
bail out 25 feet bail out 100 yards
destroy 6 barriers destroy 6 direction signs

Visuals

The fridges are missing their shadows.

Sounds

  • "fridge_sliding_slow" SFX was removed from the final.

Golf Rally

Featured songs

Proto Final
Come On Baby Swamp Boogie
Karazy
Drink For Free

Challenge Mode Goals

Proto Final
collect all flags in under 75 seconds knock down all flags in under 75 seconds

Sounds

  • More voice lines for the attendant were added in the final, including reactions for props being destroyed and seven miscellaneous lines ("voice_attendant_golf_rally" 9-15).
  • "voice_attendant_hurt_04" is a placeholder which was removed from the final.

Golfwar

Featured songs

Proto Final
What Would I Know What Would I Know
Selfdestructo Bust
96 Quite Bitter Beings

Challenge Mode Goals

Proto Final
finish with all the flags finish with 7 flags

Sounds

  • The prototype had two variants of each "impact_water" SFX (soft, med, hard).

Grenade Golf

Featured songs

Proto Final
Come On, Come On Prince of the Rodeo
Politikil
Let's Loot the Supermarket Again

Meat Man

Featured songs

Proto Final
Prince of the Rodeo Swamp Boogie
Karazy
Let's Loot the Supermarket Again

Story Mode Goals

Proto Final
collect 3 bones with out being bitten collect 3 bones without being bitten

Visuals

Proto Final
Jackass-Crane-Proto.png Jackass-Crane-Final.png

The white arrows pointing to the crane are missing in the prototype. Uses a more zoomed out camera in the final.

Sounds

  • The laugh at the end of Steve-O's intro is different in the prototype.
Prototype Final
  • Three different "debris_wood" SFX were added to the final.

New York Pogo

Featured songs

Proto Final
Hate and Whiskey What Would I Know
Prince of the Rodeo
Wall

Story Mode Goals

Proto Final
make a 30 ft jump make a 10 yd jump

Visuals

Proto Final
Jackass-NYPogo-Proto.png Jackass-NYPogo-Final.png

Water towers are missing from the background, one is visible between timer and position while another one can be seen further in the distance.

Proto Final
Jackass-NYPogo2-Proto.png Jackass-NYPogo2-Final.png

Some of the windows don't seem to have their texture applied.

Proto Final
Jackass-nycp building 10-Proto.pngJackass-nycp building 12-Proto.pngJackass-nycp building 13-Proto.pngJackass-nycp building 14-Proto.pngJackass-nycp building 15-Proto.pngJackass-nycp building 16-Proto.png Jackass-nycp building 10.pngJackass-nycp building 12.pngJackass-nycp building 13.pngJackass-nycp building 14.pngJackass-nycp building 15.pngJackass-nycp building 16.png

Besides being resized like most other textures, some of the building textures were noticeably different as well.

The prototype also contains a few textures not present in the final version.

Oddly Shaped Shooting

Featured songs

Proto Final
My Country Brain BB Gun
Do the Flop
Live Fast and Die Young

Story Mode Goals

Proto Final
get 30 successful hits get 30 points
get 20 successful hits get 20 points
get 15 successful hits get 15 points

Visuals

Jackass-OSS-Glitch.png

The intro cutscene has graphical glitches.

Proto Final
Jackass-OSS-Proto.png Jackass-OSS-Final.png

The paintball gun model is different.

Gameplay

The bonuses (preston nut shot, wee man nut shot and crew hit) are missing in the prototype.

Pachinko Precipice

Featured songs

Proto Final
Prince of the Rodeo Prince of the Rodeo
Coppers
Spinal Remains

Story Mode Goals

Proto Final
fly 15 yards before the finish fly 30 yards before the finish
finish with over $50,000 in injuries finish with over $100,000 in injuries

Party Boy

Story Mode Goals

Proto Final
get a score of 1500 get a score of 750
get a score of 750 get a score of 500
get a score of 250 get a score of 250

Challenge Mode Goals

Proto Final
get a score of 5000 get a score of 2000
get a score of 3000 get a score of 1500
get a score of 2000 get a score of 1000

Visuals

Proto Final
Jackass-Party1-Proto.png Jackass-Party1-Final.png

Much brighter in the prototype and the light directly above the HUD was also turned off. The album in the song info was also changed from "unknown" to "*previously unreleased*".

Proto Final
Jackass-PartyTV-Proto.png Jackass-PartyTV-Final.png

The animated TV screens used a slightly different texture.

Sounds

  • Six new "voice_attendant_partyboy_combo", three "voice_attendant_partyboy_end" and seven "voice_chrisp_pb_quotes" voice lines were added for the final game.
  • The four "voice_chrisp_pb_start" voice lines are missing in the prototype.

Party Boy 2

Challenge Mode Goals

Proto Final
get a score of 10000 get a score of 1500
get a score of 8000 get a score of 1000
get a score of 6000 get a score of 750

Visuals

Proto Final
Jackass-Party2-Proto.png Jackass-Party2-Final.png

The background appears unfinished.

Sounds

  • Six new "voice_attendant_partyboy_combo", three "voice_attendant_partyboy_end" and seven "voice_chrisp_pb_quotes" voice lines were added for the final game.
  • The four "voice_chrisp_pb_start" voice lines are missing in the prototype.

Poo Shower

Featured songs

Proto Final
Politikil Do the Flop
Coppers
Drink For Free

Story Mode Goals

Proto Final
get a poo score of 210 get a poo score of 280
get a poo score of 180 get a poo score of 250
get a poo score of 150 get a poo score of 220

Challenge Mode Goals

Proto Final
get a poo score of 300 get a poo score of 370
get a poo score of 270 get a poo score of 335
get a poo score of 240 get a poo score of 300

Visuals

Jackass-PooShower-Glitch.png

The intro cutscene has graphical glitches.

Proto Final
Jackass-PooShower-Proto.png Jackass-PooShower-Final.png

The sky is clearer and has rainbow in the final.

Sounds

  • Five voice lines unique to this "Wee Game" were added in the final.

Poo Tug

Featured songs

Proto Final
Selfdestructo Bust Hate and Whiskey
Friend
Spinal Remains

This "Wee Game" is played against Ehren McGhehey in the prototype and against Steve-O in the final.

Story Mode Goals

Proto Final
win tug before 00:15:00 win tug before 00:28:00
win tug before 00:10:00 win tug before 00:24:00
win tug before 00:05:00 win tug before 00:20:00

Challenge Mode Goals

Proto Final
win tug before 00:22:00 win tug before 00:36:00
win tug before 00:20:00 win tug before 00:33:00
win tug before 00:17:00 win tug before 00:30:00

Visuals

Ryan Dunn can be seen swimming in the sewage in the final game, this is missing from the prototype. Instead of slowly fading out, the button prompts flash a few times before disappearing. The on-screen controls (tap X rapidly when heaving) are also missing from the prototype.

Rock Paper Nuts

Featured songs

Proto Final
Born to Run Come On, Come On
If You’re Gonna Be Dumb, You Gotta Be Tough
I'm Gonna Live

Gameplay

Plays out like a normal game of rock paper scissors, instead of zooming in on both player's hands and allowing you to cheat. If you don't pick on the count of three you automatically lose a round.

Sounds

Prototype is missing the voice lines unique to the stunt and all of Wee Man's lines use placeholders.

Intro

Prototype Final

Count

Prototype Final

Laugh

Prototype Final

Visuals

Proto Final
Jackass-RPN-Proto.png Jackass-RPN-Final.png

Wee Man is missing his scepter, a different camera angle is used and the HUD was repositioned. Additionally the placement of paper and rock were corrected.

Proto Final
Jackass-SteveOHand-Proto.png Jackass-SteveOHand-Final.png

The pot leaf tattoos were removed from Steve-O's hand.

Roof Race

Featured songs

Proto Final
Born to Run What Would I Know
Prince of the Rodeo
Selfdestructo Bust

Story Mode Goals

Proto Final
boost through a billboard smash through a billborad

Visuals

Proto Final
Jackass-RoofRace-Proto.png Jackass-RoofRace-Final.png

Much brighter in the prototype.

Proto Final
Jackass-RoofRaceSky-Proto.png Jackass-RoofRacesSky-Final.png

The skyline texture was made darker.

Proto Final
Jackass-RoofRaceNeon-Proto.png Jackass-RoofRaceNeon-Final.png

The neon sign texture was recolored.

Roof Top Cart Stop

Featured songs

Proto Final
Teenage Screamers Come On, Come On
96 Quite Bitter Beings
Urban Struggle

This "Wee Game" is played against Dave England in the prototype and Chris Pontius in the final.

Visuals

Proto Final
Jackass-Rooftop-Proto.png Jackass-Rooftop-Final.png

The billboards were changed.

Sounds

  • The prototype uses three variants of the "wirecart_rolling" SFX (slow, med, fast) while the final uses two (slow, slow2).

San Fran Trash Can

Featured songs

Proto Final
Read Between The Lies Nude Country
I Hate People
Sittin Pretty

Story Mode Goals

Proto Final
skid jackass over 20 yards skid jackass over 40 yards
pass under 3 trucks pass under 2 trucks

Visuals

Proto Final
Jackass-SanFran-Proto.png Jackass-SanFran-Final.png
  • The horizon is clearer and missing the rainbow in the prototype.
  • The parked cars use different colors.
  • The roof on the left had antennas in the prototype.
  • Numerous minor changes to the textures on the houses.
Proto Final
Jackass-SanFranSky1-Proto.png

Jackass-SanFranSky2-Proto.png Jackass-SanFranSky3-Proto.png

Jackass-SanFranSky4-Proto.png
Jackass-SanFranSky1-Final.png

Jackass-SanFranSky2-Final.png Jackass-SanFranSky3-Final.png

Jackass-SanFranSky4-Final.png

The skyline texture was changed.

Shoot Johnny

Featured songs

Proto Final
96 Quite Bitter Beings Come On, Come On
BB Gun
I'm Gonna Live

Visuals

Proto Final
Jackass-ShootJohnny-Proto.png Jackass-ShootJohnny-Final.png

The paintball gun model is different.

Short Fighter

Featured songs

Proto Final
Selfdestructo Bust Karazy
Wall
Drink For Free

Visuals

Proto Final
Jackass-SF-Proto.png Jackass-SF-Final.png

Uses a different camera angle.

Snow Job

Featured songs

Proto Final
Politikil What Would I Know
I'm Gonna Live
Politikil

Story Mode Goals

Proto Final
make a 20 ft snowball make a 20 foot snowball

Challenge Mode Goals

Proto Final
destroy snowball destroy snowball with bail out

Suburban Catapult

Featured songs

Proto Final
Sittin' Pretty Do the Flop
Nude Country
I'm Gonna Live

Suburban Wakeboarding

Featured songs

Proto Final
Ready or Not Selfdestructo Bust
Life Fast and Die Young
Politikil

Story Mode Goals

Proto Final
destroy 20 mailboxes destroy 30 mailboxes
tip over 5 trash cans tip over 5 trash bins
fence grind 100 yards fence grind 500 yards

Challenge Mode Goals

Proto Final
destroy 30 mailboxes destroy 50 mailboxes

Visuals

Proto Final
Jackass-SuburbanWake-Proto.png Jackass-SuburbanWake-Final.png

The car windows use a different texture. A different camera angle is also used and some layout changes can also be seen (like the fence missing on the right side.)

Super Bowled

Featured songs

Proto Final
Team Police Sittin' Pretty
Urban Struggle
Swamp Boogie

Story Mode Goals

Proto Final
smash 5 signs smash 6 signs

Visuals

Proto Final
Jackass-SuperBowledSky-Proto.png Jackass-SuperBowledSky-Final.png

Prototype used a different skydome.

Urban Wakeboarding

Featured songs

Proto Final
Selfdestructo Bust Sittin' Pretty
Come On, Come On
Urban Struggle

Challenge Mode Goals

Proto Final
bail out and knock over a large mail box bail out into a large mail box

Visuals

Proto Final
Jackass-UrbanWake-Proto.png Jackass-UrbanWake-Final.png

Generally much brighter and using a different camera angle.

Proto Final
Jackass-UrbanWakeSky-Proto.png Jackass-UrbanWakeSky-Final.png

Uses a different skydome in the prototype.

Sounds

  • The prototype contains an ever so slightly louder duplicate of the last three seconds Ryan Dunn's intro.

Wee Hand

Featured songs

Proto Final
Party Swamp Boogie
If You’re Gonna Be Dumb, You Gotta Be Tough
Karazy

Story Mode Goals

Proto Final
get a score of 100 get a score of 150
get a score of 75 get a score of 125
get a score of 50 get a score of 100

Challenge Mode Goals

Proto Final
get a score of 170 get a score of 225
get a score of 150 get a score of 200
get a score of 130 get a score of 175

Sounds

  • Wee Man's giggles are missing from the prototype.

Wee Tattoo

Featured songs

Proto Final
Come On, Come On Swamp Boogie
Friend
Spinal Remains

Story Mode Goals

Proto Final
get a score of 600 get a score of 800
get a score of 400 get a score of 600
get a score of 300 get a score of 400

Challenge Mode Goals

Proto Final
get a score of 600 get a score of 1000
get a score of 500 get a score of 800
get a score of 400 get a score of 600

Gameplay

The Challenge Mode version of this stunt uses a different tattoo design in the prototype, and since that version of the stunt is used for the preview, that was changed as well.

Proto Final
Jackass-WeeTattoo-Thumb-Proto.png Jackass-WeeTattoo-Thumb-Final.png

Visuals

Proto Final
Jackass-WeeTat-Proto.png Jackass-WeeTat-Final.png
Proto Final
Jackass-WeeTat2-Proto.png Jackass-WeeTat2-Final.png

The environment is much, much simpler in the prototype. Additionally, the ink cartridges on the tattoo gun were red instead of black and the controls displayed on the bottom right used the British English spelling of "colour".

Whack a Wee Man

Featured songs

Proto Final
Born to Run If You’re Gonna Be Dumb, You Gotta Be Tough
Coppers
Wall

Visuals

Proto Final
Jackass-WeeWhac-Proto.png Jackass-WeeWhac-Final.png

The brick wall uses a different texture and the cardboard sign appears a bit sharper in the final game. A slightly more zoomed in camera is also used.

Sounds

  • Preston Lacy's grunts are missing from the prototype.