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Proto:Jurassic Park: Trespasser/E3 Prototype/Miscellaneous Executable Strings
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This is a sub-page of Proto:Jurassic Park: Trespasser/E3 Prototype.
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Far more debugging strings are present in this build than there are in the final game.
DepthSortDebug.txt Number of polygons that d: %ld Number of polygons that c: %ld Number of polygons that b: %ld Number of polygons that a: %ld Number of polygons culled: %ld Number of polygons at end: %ld Number polygons initialized: %ld Number polygons clipped: %ld Number polygons reinserted: %ld Number left after step 5: %ld Number left after step 4: %ld Number left after step 3: %ld Number left after steps 1 and 2: %ld Number of tests: %ld Number of polygons at start: %ld Stats:
Stats for polygons during depth sorting.
An animal is hit and has %1.1f hit points left I am here. The player is hit and has %1.1f hit points left ANNE TEST B ANNE TEST D ANNE TEST A ANNE TEST C Full clip!
Status strings, which were likely used before voice clips or health meters were inserted into the game.
Spatial Hierarchy... 5: bCastShadow 4: bCacheIntersecting 3: bCacheable 2: bCacheableVolume 1: bOcclude Flag Key (format 12345):
Checking on object stats.
%s: Nothing attached to magnet. %s: Cannot find target object (%s). %s: Cannot apply instanced magnet to non -00 object (%s). %s: Cannot find slave magnet (%s). Magnet: Slave to %s Magnet: %s %s
Debugging strings for seeing what the magnet is attached to.