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Proto:Jurassic Park: Trespasser/E3 Prototype/T-Script Stuff
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This is a sub-page of Proto:Jurassic Park: Trespasser/E3 Prototype.
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Unlike the final game, the desciptions for each of the T-Script commands are intact for this build's executables. They reveal several things planned, but ultimately cut later from the game.
Descriptions
Some of the descriptions for the commands differ from the final version, but these don't have any other differences.
Type | Name | Default | Description |
---|---|---|---|
boolean | DontTouch | Unknown | Ready for implementation, but why? Make sure that you don't touch target, but you can get close. From old pathfinding hack days. |
boolean | GetOut | Unknown | Get Out of object!!! GetMove your body out of the thing you are inside. Pathfinding fix. |
bool | Glare | Unknown | Not sure how to do this, so waiting for precision controls for experimentation. Look at the target, but somehow make it seem more menacing. |
bool | Feint | Unknown | Ready to go. Requires Jump Back to be cool. Some tweaks remain. A fake bite. Stops just short of the target. |
bool | SniffAir | Unknown | Waiting for precision head placement/orientation. Ideally, differentiate between the two to allow a sigmoidish neck curve. Lift head into the air. Play a sniff sound and jerk head back/up a tiny bit. Repeat. |
bool | ActRearBack | Unknown | Waiting for head orientation and head position working at the same time with conflicting orders. Lift head up high, but keep looking at target. Indicates fear or surprise. |
bool | ActTestMouth | Unknown | Mouth Open: %f Mouth instantly teleports to requested position, speed ignored. Almost supported by physics. Moves the jaw to a random openness with random speed. |
bool | ActRam | Unknown | Ramming speed! Distance to follow-through point: %f Ready for implementation.. Put head down and run through target. Should try to keep running past a bit. |
Removed Commands
These commands were completely removed from the final game, but they are in this version.
Type | Name | Default | Description |
---|---|---|---|
bool | MoveHerd | Unknown | Move your body closer to the target. This may never be implemented, as MoveToward may suffice, and we may never have a herd. |
bool | GetOut | Unknown | Get Out of object!!! GetMove your body out of the thing you are inside. Pathfinding fix. |
Unknown | ActLieDown | Unknown | Lie Down! Waiting for lie down, stand up. This one likely gets cut. Lie down. |
Unknown | ActSleep | Unknown | ZZZZZZZZ! Waiting for lie down, stand up, sound. This one likely gets cut. Lie down and snore. |
Unknown | ActScratch | Unknown | Scratch! Waiting for advanced foot controls. Most likely cut this one. Scratch like a dog might. |
Unknown | JumpAndClaw | Unknown | Waiting for... Cha! As if. Leap into the air and deliver a flying kick, or just plain land on the target. |
Unknown | Grab | Unknown | Mv Mouth to Grab Target Grabbing! Waiting for precision head placement, dino world boundary conditions. Move head to target, clamp down with mouth and don't let go. |
Unknown | Throw | Unknown | Throwing! Waiting for grab, and head orientation command. After a grab, swing your head wildly and let go of target. Should fling the target. |
Unknown | Shake | Unknown | Shake! Waiting for grab, and head orientation. After grab, move head back and forth violently. Then drop target. |
Unknown | Claw | Unknown | Claw of Doom Never had it, never will. Attempts to claw target. |
Unknown | LiftTail | Unknown | Lift Tail! Waiting for precision tail controls. Lift the tail into the air, as a cat might. |