If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:LittleBigPlanet 3 (PlayStation 3)/LBP3 r570012

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:LittleBigPlanet 3 (PlayStation 3).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Move some pieces from the game's beta page onto this page as they can be found in this build as well

An early prototype of LittleBigPlanet 3 that was recovered from a PlayStation 3 development kit. With a build date of March 31st, 2014, this build predates the game's North American release by 7 months and 18 days.

Cut Content

Lbp3alpha lbp3 townspeople prof outfit icon.tex.png
Cut Costumes
Costumes that were removed from later builds.

General Differences

  • Upon starting the game, the Pod Computer activates on its own, bringing up the main menu as soon as Sackboy lands. In the final game, the player has to manually activate it by pressing the Square button.
  • The Quest Log is mapped to the Select button, rather than the Triangle button like in the final game.
  • The Sackpocket has a number of differences to the final game.
    • The Sackpocket is shaped like a back pocket, rather than a circle.
    • It can hold up to eight unique items, rather than five.
    • To select an item from the Sackpocket, the player holds down the Triangle button to keep the Sackpocket open, using the Left Stick to select an item and letting go of Triangle to close the Sackpocket and equip the highlighted item.
  • Provided the level being played has them enabled, both the Sackpocket and the Quest Log can be accessed from the Popit in addition to the aforementioned shortcuts.
  • OddSock's default movement speed is noticeably slower than in the final game. Pressing and holding R1 allows OddSock to sprint at top speed.
  • Adventures have a number of differences to the final game in terms of how they're made and how they work.
    • To create an Adventure, the player has to press the Square button on an empty crater and select "Create Adventure Planet". In the final game, there are three hexagon-shaped craters on the moon where the player simply presses the X button to create a new Adventure.
    • Adventure Map customisation is rather limited. Stickers and Decorations work as expected, but changing the materials doesn't seem to do anything, and there is only one landscape style available.

User Interface Differences

The Pod

  • The menus for "Store", "Social" and "More Stories" are all placeholders, with only a Back button being present in those menus. This makes accessing downloaded content impossible without using the debug menu.
  • When viewing either the Adventure Planet or the Popit Puzzle planet, pressing R3 toggles between the standard planet-based level selection and a list-based level selection.

Graphical Differences

Hook Hat Powerup

Early Icon Final Icon
Lbp3 r570012 hookhat sticker.png Lbp3final hookhat sticker.png

The Hook Hat uses a completely different design from the final game.

XMB Background

XMB Background

LBP3_r570012 Private Beta Final Game
Lbp3 r570012 xmb PIC1.png Lbp3 xmb PIC1 beta.png Lbp3 xmb PIC1 final.png

The XMB background in this build features Sackboy and the other characters on a transparent background. OddSock and Small Toggle have slight differences in their designs, suggesting that this image was made before their designs had been finalised.

Changed Tool Icons

Hmmm...
To do:
Obtain the icons from the final game so they can be compared.

A number of gadgets and tools had their icons changed between this build and the final game.

Gadget LBP3_r513946 LBP3_r570012 Private Beta Final Game
Slide No icon present Lbp3 r570012 slide icon.png Lbp3final slide icon.png Same as previous
Colour Tweaker Lbp3 r513946 electronics inventory logic colour gate.png Lbp3 r570012 electronics inventory logic colour gate.tex.png No icon present Lbp3 electronics inventory logic colour gate.png
Preloader Lbp3 r513946 electronics inventory logic streaminghint.png Lbp3 r570012 electronics inventory logic streaminghint.tex.png Lbp3final electronics inventory logic streaminghint.png Same as previous
Quest Tweaker Lbp3 r513946 electronics inventory logic questchip.png Lbp3 r570012 electronics inventory logic questchip.png Lbp3final electronics inventory logic questchip.png Same as previous
Character Animation Tweaker Lbp3 r513946 electronics inventory materials animation.png Lbp3 r570012 electronics inventory materials animation.png Lbp3final electronics inventory materials animation.png Same as previous
Opacity Tweaker Lbp3 r513946 electronics inventory materials fader.png Lbp3 r570012 electronics inventory materials fader.png Lbp3final electronics inventory materials fader.png Same as previous
Character Tweaker No icon present Lbp3 r570012 electronics inventory creaturetweaker.tex.png Lbp3 electronics inventory creaturetweaker beta.png Lbp3 electronics inventory creaturetweaker final.png
Kill Tweaker No icon present Lbp3 r570012 electronics inventory killtweaker.tex.png Lbp3final electronics inventory killtweaker.png Same as previous
Permanency Tweaker No icon present Lbp3 r570012 electronics inventory logic anti streaming chip.tex.png Lbp3final electronics inventory logic anti streaming chip.png Same as previous
Object Saver No icon present Lbp3 r570012 electronics inventory object saver.tex.png Lbp3beta electronics inventory object saver.png Lbp3final electronics inventory object saver.png
Advanced In/Out Mover Lbp3 r513946 electronics inventory movers inout advanced.png Lbp3 r570012 electronics inventory movers inout advanced.png Lbp3final electronics inventory movers inout advanced.png Same as previous
Character Teleporter Lbp3 r513946 electronics inventory teleporter.png Lbp3 r570012 electronics inventory teleporter.tex.png Lbp3final electronics inventory teleporter.png Same as previous
Sackpocket Item Sensor Lbp3 r513946 electronics inventory sensor pocketitem.png Lbp3 r570012 electronics inventory sensor pocketitem.png Lbp3final electronics inventory sensor pocketitem.png Same as previous
Quest Sensor Lbp3 r513946 electronics inventory sensor questchip.png Lbp3 r570012 electronics inventory sensor questchip.png Lbp3final electronics inventory sensor questchip.png Same as previous

Objects

Early Icon Final Icon
Lbp3alpha mw rocket tip icon.tex.png

Lbp3alpha mw rocket wing icon.tex.png Lbp3alpha mw tarbubble icon.tex.png

Lbp3 mw rocket tip icon.tex.png

Lbp3 mw rocket wing icon.tex.png Lbp3 mw tarbubble icon.tex.png

Swoop

Early Icon Final Icon
Lbp3alpha bird icon.tex.png Lbp3final bird icon.png

Swoop's icon features a different design compared to the final game. Notable differences include a different skin texture, some string connecting the beak to his body and different looking feet.

Melanie Pindrop

Early Icon Final Icon
Lbp3 sableoak seamstress outfit icon beta.png Lbp3 sableoak seamstress outfit icon final.png
Lbp3 sableoak seamstress he icon beta.png Lbp3 sableoak seamstress he icon final.png
Lbp3alpha sableoak seamstress to icon.tex.png Lbp3final sableoak seamstress to icon.tex.png

The early Melanie Pindrop costume icons appear to use a different, more varied colour scheme. The actual textures appear to be identical to the ones seen in the final game, however.

Captain Pud

Early Icon Final Icon
Lbp3beta captain pud icon.png Lbp3final captain pud icon.png

Captain Pud's early Popit icon depicts him in a T-pose with different eyes and colouring to his final design.

Removed Music

i_stitchemgreen.fsb

i_stitchemgreen.fsb is an interactive music track composed by Richard Jacques that was intended for an area named Stitchem Green.

Individual Tracks
Track Name Track Audio
Rhythm
Brass
Clarinet
Fairground
Synths
Drums

i_stitchemgreen2.fsb

i_stitchemgreen2.fsb is another interactive music track composed by Richard Jacques that was also intended for Stitchem Green.

Individual Tracks
Track Name Track Audio
Rhythm
Brass
Vocals
Melody
8-bit
Drums