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Proto:LittleBigPlanet 3 (PlayStation 3)

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This page details one or more prototype versions of LittleBigPlanet 3 (PlayStation 3).

LittleBigPlanet 3 had a pretty rough development cycle compared to previous LittleBigPlanet games. Through a combination of constant shifts in direction, relative inexperience with Media Molecule's proprietary game engine, and the rush to port said engine to the then-new PlayStation 4 in time for the holidays, countless assets and features were changed, reworked or removed entirely throughout its development.

Over the years, several prototypes have been discovered and released onto the internet. Most of these span the final 14 months of development, providing insight into how much the game changed during this time.


Lbp3alpha nana pud icon.png
Dated September 7, 2013. The earliest available build of the game. Notable for featuring radically different environments and countless assets not present in later builds.
Lbp3 r570012 slide icon.png
Dated March 31, 2014. The first build to contain the finalised Adventure Mode flow. More fleshed out than the previous build, but still far from complete.
Lbp3beta polaroid stitchem.png
Revision 579459
Dated May 1, 2014. A later revision of the Adventure is present, with some cutscenes now past the placeholder stage, and some newer assets implemented.
Revision 598404
Dated June 23, 2014, two weeks after the game's announcement. This article will be updated as more investigation is done.
Lbp3beta popitprofessor render.png
Private Beta
Dated August 6, 2014. A private build sent to various community members to gather feedback.
Lbp3 mcbess thumb.jpg
Revision 644592
Dated September 24, 2014. A late QA build dated 19 days before the final build. Contains some minor Adventure Mode differences and future content, such as the mcBess sticker pack.
Lbp3 r667975 journey home area badge.png
Revision 667975
Dated April 13, 2015. A post-release development build containing early versions of the Journey Home, Adventure Time and Back to the Future Level Packs.