LittleBigPlanet 3 (PlayStation 3)
This game has unused animations.
This game has a prototype article
Sackboy returns with three new friends, 16 layers, and an arsenal of new tools.
What a cracker!
- 1 Sub-Page
- 2 Unused Models
- 3 Unused Logic
- 4 Early Graphics
- 5 Unused Stickers
- 6 Unused Decorations
- 7 Unused Graphics
- 8 Unused Animations
- 9 Unused Costumes
- 10 Unused Video
- 11 Unused/Hidden Quest Text
- 12 Developer Notes
- 13 Build Information
- 14 Revisional Differences
| Unused Audio|
"Well I hope you understood that because I certainly didn't."
gamedata\lbp3\pod\pod2.mol is a model of a wider, bus-shaped Pod that was used in early prototypes of the game. The final game just reuses the Pod from the first two games instead.
Through glitching in every patch before 1.04, it's possible to uncover an unused adventure map. It's pink and is very reminiscent of Manglewood, but it doesn't contain any levels. It was used for Popit Academy: Term 2 in the Beta.
gamedata/lbp3/misc/mesh/spawn_points/spawn_point_open_curtain_1.mol is an early model of the Character Changer. It's rounder and has white curtains instead of sliding metal doors. This was used as the Character Changer in early builds of the game before being replaced with a more futuristic model. It has an animation of the curtains opening and closing.
gamedata/lbp3/unthemed/mesh/boomerang_glow/boomerang_2.mol is a model of a three-pronged boomerang. It's appearance suggests that it might've been used as a powerup at one point.
gamedata/lbp3/__book2/mesh/z_typewriter/z_typewriter.mol is a model of a typewriter intended for the Ziggurat.
Logic gadgets that were either removed from the game, or just never given out as prizes.
|Platform Sensor||Detects what system the game is running on - either PlayStation 3 or PlayStation 4.||This was used by the developers to optimize story levels for PS3 by turning off lights, removing decorations among other things.|
|Global Background Tweaker||Enables or disables the removed "Hide Background" option, making the background invisible.||The "Hide Background" option can be seen in the Global Visual Options tutorial on lbp.me, but was removed from the final version of the game.|
|Colour Tweaker||If the object it's on lets you tweak it's colours in it's tweak menu, this gadget lets you change it's colours via logic.||It's three inputs, from top to bottom, correspond to Red, Green and Blue colour values respectively.|
|Filter||A math tool that divides whatever signal it receives by a percentage that can be set in it's tweak menu. It can be given a label, and if it's inside a Microchip it will appear inside the Microchip's tweak menu alongside whatever label you gave it.||As an example of it's functionality, a signal of 64% going through a Filter set to 50% results in a signal of 32%.|
|Mesh Tweaker||When activated via logic, the Mesh Tweaker flips the horizontal positions of animation bones associated with the object it's attached to.||The Mesh Tweaker does not appear to work on charcters and it has no tweak menu associated with it. It's icon is lifted from the Baiyon Bass 1 Sequencer Instrument.|
|Costume Tweaker||Changes the costume of whichever player activated it when turned on. Any costume in the player's Popit can be placed into a Costume Tweaker, including custom-made costumes.||The Costume Tweaker requires player input to work, (i.e. Buttons, Player Sensors, Controlinators, etc.) and the change will only occur if the costume in the Costume Tweaker was made for the character being played as. (e.g. A Costume Tweaker set to use a costume created for OddSock will only affect players that are playing as OddSock.)|
|Tweak Trigger||When activated, it opens the tweak menu of whatever object it's attached to. When the player backs out of the tweak menu, it outputs a permanent signal that can be turned off with it's Reset input.||Activating it inside a Microchip just causes it to open the Microchip's tweak menu. Activating it while it's not attached to anything crashes the game.|
|Emittee||Using an Emitter's Emittee Port, the Emittee can change what an Emitter spawns. Like the Filter, it can be given a label that will appear inside a Microchip's tweak menu.||The port on the Emitter that it requires no longer exists, so it doesn't do anything anymore.|
|Hud Element||An interesting gadget that would've allowed stickers to be displayed on the Heads Up Display. It has a variety of tweaks that determines how stickers on it's circuitboard will be displayed in the level (as a Screen object, Object 2D or Object 3D), what HUD layer the stickers will be on (1-10; the lower the number, the higher it's priority), how the top input is treated (On/Off, brightness, opacity) and general tweaks for opacity, brightness, animation, and the colour of the stickers.||This gadget only worked on PS3. It was removed from every update past 1.05 due to it's scripts being overwritten with duplicate Microchip scripts. Despite this, it was given both a Popit icon and a .plan file in Game Update 1.09.|
|Advanced Counter||An unused variant of the Counter gadget with an additional input for decrementing the Counter's value, as opposed to incrementing it. Apart from that, it's exactly the same as a regular Counter.||This was most likely removed because it was deemed redundant; a Direction Combiner going into a regular Counter can achieve the exact same things that an Advanced Counter can.|
|Don't Export Me!||An Object Tweaker who's sole purpose it to tell the game to...not export the object it's attached to. That's it.||This was most likely intended to work in tandem with a developer exclusive "Export Level" feature. It does absolutely nothing in retail builds because there's no option to export levels in a way that affects this gadget or the object it's attached to.|
|Throwable Handle||One of four Powerup Handles that were removed from the game, the Throwable Handle allows you to create Powerups that can be thrown. It has tweaks for throw strength, how long objects live before despawning, and whether or not a throw arc is displayed to show where thrown objects will go.||Thrown objects do not have collision by default, but equipping another Powerup can restore the object's collision. The gadget is also invisible and impossible to select, move or otherwise manipulate with the Popit Cursor; the only known way to use the Throwable Handle in Create Mode is to import an object from an early version of the game with the gadget already attached to it.|
No Image Available
|Saddle||A variant of the Controlinator that can be placed on Sackbots, allowing Sackboy to ride and take control of them. Is has unique animations for Sackboy, and a tweak that kills the rider when the creature being ridden dies.||While it's functionality is still present, the model it's trying to load no longer exists, so attempting to mount a Saddle without a valid model crashes the game. Hacking the game to tell it to use a different model fixes the crash, allowing it to be mounted without issues.|
While not an official piece of logic, this custom microchip was used by the developers in levels to adjust the depth of layers that an object was in.
Level badge graphics that were used for the two levels that were shown off when the game was revealed at E3 2014.
Race to the Stars
|Early Level Badge||Used Level Badge|
All four characters (Sackboy, OddSock, Toggle and Swoop) are prominently featured in front of a white star on a blue background in the early level badge. The final Race to the Stars level badge just has five stars shooting upwards.
|Early Level Badge||Used Level Badge|
The early level badge for Tutu Tango (a.k.a. "Toggle Escapes The Labyrinth") prominently shows both forms of Toggle in front of a greenish cavern background. The final badge shows a silhouette of a swan against a green background.
SpongeBob DLC Music Icons
Placeholder music icons from the SpongeBob SquarePants Premium Level Kit, which look as though they were taken from the show. All of these were changed to include either Sackboy, OddSock or Toggle.
The early music icon for Shanty Town is a stock photo with various SpongeBob characters dotted around. This was changed to Sackboy driving a Boatmobile outside of SpongeBob's house.
The early icon for Hula Baloo is a still image of Jellyfish Fields which appears to have been sourced from an episode of the show. The one that's actually used has Sackboy swimming next to a jellyfish.
The early icon for Krabby Patty shows the outside of the Krusty Krab. The one that's used has OddSock inside of a Krabby Patty.
Let's Be Chums
The early icon for Let's Be Chums has Plankton standing outside of the Chum Bucket. This was changed to Toggle swinging across what appears to be a vat of acid.
DO NOT USE!
A texture that boldly stands out to warn the developers to...not use it.
Placeholder Music Icons
Stickers with the other characters' names that were seen at E3 2014.
Several decorations were cut from the game.
An icon for a background found in gamedata\lbp3\__dimensional_doorways\background, suggesting that a theme called "Dimensional Doorways" was planned. The background itself does not exist. Attempting to load it brings up an unfinished version of the Manglewood background.
An icon for a Dynamic Thermometer version of the default level background can be found in gamedata\lbp3\unthemed\background. The background cannot be obtained through any official means, thus this icon being unused. Another similar background also exists, featuring heavily simplified geometry.
An icon for the background seen in the level Tutu Tango can be found in gamedata\lbp3\__dimensional_doorways\background\env_caverns. The background is not usable by players, thus this icon being unused. This icon briefly appears in a tutorial video from the PlayStation 4 version.
An icon for the background seen in Zom Zom's shops can be found in gamedata\lbp3\__book1\background\stitchem. The background is not usable by players, thus this icon being unused.
The Stitchem Manor, Caverns and Infinite Blank Backgrounds, along with the LittleBigPlanet and LittleBigPlanet 2 tutorial backgrounds, among other unused objects from LittleBigPlanet 3 can be obtained in this level. Be warned that the level may be deleted at any time, as it already has been once.
gamedata/texture_library/ui/electronics_logic_rumbler.tex is a crudely drawn graphic for a gadget known as the "Rumbler", which would have vibrated the controller when activated. Whether the gadget itself still exists or not is unknown.
Early Hook Hat
gamedata\lbp3\misc\mesh\hook_hat\hook_hat_icon.tex is a Popit icon showing an earlier version of the Hook Hat.
Negative Space Pin
gamedata\texture_library\ui\pins\lbp3\pin_negative_space.tex is an unused pin graphic depicting a dark blue cube floating in space. How you would've earned this pin is unknown.
Team Picked Pin
gamedata\texture_library\ui\pins\lbp3\pin_team_picked.tex is an alternate design for the Team Picked pin that would've been awarded if your level or adventure got featured in LBP3's Team Picks section. The final game just awards you the Team Picked pin from LBP2 instead.
There are four Sackboy animations in gamedata/lbp3/character/sackboy/animations that are related to the Saddle tool, but since that was removed from the game, these animations go unused.
gamedata/lbp3/character/sackboy/animations/stand_into_ride_sitting.anim is an animation of Sackboy mounting the Saddle.
gamedata/lbp3/character/sackboy/animations/ride_sitting.anim is a generic animation of Sackboy while riding the Saddle.
gamedata/lbp3/character/sackboy/animations/ride_standing.anim is an animation of Sackboy standing while riding the Saddle, which is used when whatever Sackboy is riding descends.
gamedata/lbp3/character/sackboy/animations/ride_sitting_into_stand.anim is an animation of Sackboy dismounting the Saddle.
Several costumes are found in the game's data that are unobtainable by normal means.
Pinky Booflums was originally a costumed Sackperson made of several different costume pieces, rather than a single mesh. All her individual costume pieces still remain in the game.
Slot Machine Head
The slot machine head for Toggle seen in High Stakes Heist. The developers likely forgot to give it as a prize.
The character Vera Oblonsky in the Ziggurat hub was meant to have a completely unique costume, but was cut and a generic female sack person was used instead.
Renoir the Owl
Renoir the Owl is a character who was cut altogether, though he appears in Run Sackboy! Run! as an unlockable costume.
A set of costume pieces from the Ziggurat.
A cut Swoop costume.
Normal maps for a Brazilian football player costume for Toggle that was briefly seen in the Gamescom 2014 trailer. These are the only remnants of the costume on PlayStation 3, as the rest of it's files were completely removed. All of the files are fully intact in the PlayStation 4 version, albeit still unused.
publishing.bik is a placeholder video about how publishing works, using crude paintings.
Unused/Hidden Quest Text
Text related to quests that can't be seen through normal means.
|Quest Title||Quest Description||Quest Objectives||Filename||Additional Notes|
|Boat Race||Help Marina build the fastest boat and win the race.||Build a brilliant boat.||ziggurat_blueprint.qst||A leftover quest from a scrapped Contraption Challenge where you would've built a boat in order to win a race. The level this quest was associated with was removed from the PS3 version, though remnants of it - including icons and .plan files - can still be found in the game's data.|
|Light 'em up!||Light up every single block and survive!||Light up all the blocks and survive!||2d3d_tile_quest.qst||A quest associated with a level internally referred to as "2d3d", where you would've had to light up all of the platforms in the level and reach the end without dying. While the level was completely removed from the PS3 version, it still exists in the PS4 version, albeit unused. This quest is grouped with Bunkum Lagoon's quests, so it was likely intended to be used there.|
Leftover in the game's code are various developer notes from the second game and a few new ones as well.
TheFuckingZOffset JustUseTheFuckingZOffset FIOS: scheduler::closeFile received invalid FH 0x%08llX - possible double-close. This can (and will) cause problems because filehandles are recycled. You should fix your code.
A build date and time can be found in eboot.bin. Below is a list of build dates and times for the base game, as well as the various Game Updates that have been released.
|Version||Hex Address||Build Date|
build date:Oct 13 2014time: 03:57:13
build date:Nov 1 2014time: 20:56:42
build date:Nov 12 2014time: 11:41:25
build date:Nov 25 2014time: 18:15:57
build date:Dec 11 2014time: 10:28:14
build date:Feb 3 2015time: 13:38:39
build date:Mar 13 2015time: 19:56:33
build date:May 1 2015time: 13:20:27
build date:May 28 2015time: 11:04:37
build date:Jun 25 2015time: 23:27:27
build date:Jul 2 2015time: 23:23:13
build date:Jul 15 2015time: 23:11:58
build date:Aug 11 2015time: 23:12:51
build date:Sep 7 2015time: 23:12:26
build date:Oct 2 2015time: 17:32:08
build date:Oct 16 2015time: 00:47:31
build date:Nov 3 2015time: 23:11:32
build date:Dec 9 2015time: 15:28:42
build date:Jan 27 2016time: 15:54:36
build date:Feb 23 2016time: 23:12:46
build date:Apr 13 2016time: 09:51:00
build date:May 23 2016time: 05:14:40
build date:Jul 26 2016time: 15:47:14
build date:Oct 7 2016time: 16:53:43
build date:Nov 7 2016time: 13:14:37
build date:Feb 22 2017time: 23:13:48
build date:May 11 2017time: 23:13:07
Game Update 1.09
This patch updated an icon for Eve Silva Paragorica - a character from LittleBigPlanet 2 - as well as one of her diffuse textures to change the red cross symbols on her cage to yellow cross symbols, though none of her stickers from LBP2 were altered to reflect her updated colour scheme. This was said to be a request from Sony Interactive Entertainment Japan Asia, possibly to avoid legal trouble with the International Committee of the Red Cross.
This patch also updated the Hook Hat icon in the Sackbot's tweak menu, and changed it from the infamous "Fix Me Hook Hat" placeholder that had been there since launch to a proper render of the Hook Hat powerup, but not before releasing a free joke DLC poking fun at it.
|The LittleBigPlanet series|
|PlayStation 3||LittleBigPlanet • LittleBigPlanet 2 (Prototypes) • LittleBigPlanet 3 (Prototypes) • Sackboy's Prehistoric Moves • LittleBigPlanet Karting|
|PlayStation 4||LittleBigPlanet 3|
|PlayStation Vita||LittleBigPlanet PS Vita|
|iOS||Run Sackboy! Run!|