LittleBigPlanet 3 (PlayStation 3)
This game has unused animations.
This game has a prototype article
This game has a prerelease article
This page barely scratches the surface, due to how rushed the game was.
Sackboy returns with three new friends, 16 layers, and an arsenal of new tools.
What a cracker!
- 1 Sub-Pages
- 2 Unused Models
- 3 Unused Logic
- 4 Early Graphics
- 5 Unused .plan Files
- 6 Unused Stickers
- 7 Unused Decorations
- 8 Unused Graphics
- 9 Unused Animations
- 10 Unused Costumes
- 11 Unused Video
- 12 Developer Notes
- 13 Build Information
- 14 Revisional Differences
- 14.1 Game Update 1.01
- 14.2 Game Update 1.02
- 14.3 Game Update 1.03
- 14.4 Game Update 1.06
- 14.5 Game Update 1.07
- 14.6 Game Update 1.08
- 14.7 Game Update 1.09
- 14.8 Game Update 1.12
- 14.9 Game Update 1.14
- 14.10 Game Update 1.19
- 14.11 Game Update 1.22
- 14.12 Game Update 1.23
- 14.13 Game Update 1.24
- 14.14 Game Update 1.25
- 14.15 Game Update 1.26
- 15 Oddities
| Unused Audio|
"Well I hope you understood that because I certainly didn't."
| Unused Text|
Text strings that can't be seen anywhere.
gamedata/lbp3/pod/pod2.mol is a model of a wider, bus-shaped Pod that was used in early prototypes of the game. The final game just reuses the Pod from the first two games instead.
gamedata/lbp3/misc/pre_viz/map_previs_lee_02.mol is an unused adventure map. It's pink and very reminiscent of Manglewood. It was used for Popit Academy: Term 2 in the Private Beta.
gamedata/lbp3/misc/mesh/spawn_points/spawn_point_open_curtain_1.mol is an early model of the Character Changer. It's rounder and has white curtains instead of sliding metal doors. This was used as the Character Changer in early builds of the game before being replaced with a more futuristic model. It has an animation of the curtains opening and closing.
gamedata/lbp3/unthemed/mesh/boomerang_glow/boomerang_2.mol is a model of a three-pronged boomerang. Its appearance suggests that it might've been used as a powerup at one point.
gamedata/lbp3/unthemed/mesh/throwable/throwable.mol is a model of a blue squeaky ball. This was originally intended to be a throwable powerup before the idea was scrapped.
gamedata/lbp3/misc/decorations/transition_hook/sm_transition_hook02.mol is a decoration that appears to be based on the Rail Hook's model, but with an added satellite dish connected to a long pole. It can be found out of bounds below various Adventure Mode levels.
gamedata/lbp3/__book2/mesh/z_typewriter/z_typewriter.mol is a model of a typewriter intended for the Ziggurat.
Logic gadgets that were either removed from the game, or just never given out as prizes.
|Platform Sensor||Detects what system the game is running on - either PlayStation 3 or PlayStation 4.||This was used by the developers to optimize story levels for PS3 by turning off lights, removing decorations among other things.|
|Global Background Tweaker||Enables or disables the removed "Hide Background" option, making the background invisible.||The "Hide Background" option can be seen in the Global Visual Options tutorial on lbp.me, but was removed from the final version of the game.|
|Colour Tweaker||If the object it's on lets you tweak its colours in its tweak menu, this gadget lets you change its colours via logic.||Its three inputs, from top to bottom, correspond to Red, Green and Blue colour values respectively.|
|Filter||A math tool that divides whatever signal it receives by a percentage that can be set in its tweak menu. It can be given a label, and if it's inside a Microchip it will appear inside the Microchip's tweak menu alongside whatever label you gave it.||As an example of its functionality, a signal of 64% going through a Filter set to 50% results in a signal of 32%.|
|Mesh Tweaker||When activated via logic, the Mesh Tweaker flips the horizontal positions of animation bones associated with the object it's attached to.||The Mesh Tweaker does not appear to work on charcters and it has no tweak menu associated with it. Its icon is lifted from the Baiyon Bass 1 Sequencer Instrument.|
|Costume Tweaker||Changes the costume of whichever player activated it when turned on. Any costume in the player's Popit can be placed into a Costume Tweaker, including custom-made costumes.||The Costume Tweaker requires player input to work, (i.e. Buttons, Player Sensors, Controlinators, etc.) and the change will only occur if the costume in the Costume Tweaker was made for the character being played as. (e.g. A Costume Tweaker set to use a costume created for OddSock will only affect players that are playing as OddSock.)|
|Tweak Trigger||When activated, it opens the tweak menu of whatever object it's attached to. When the player backs out of the tweak menu, it outputs a permanent signal that can be turned off with its Reset input.||Activating it inside a Microchip just causes it to open the Microchip's tweak menu. Activating it while it's not attached to anything crashes the game.|
|Emittee||Using an Emitter's Emittee Port, the Emittee can change what an Emitter spawns. Like the Filter, it can be given a label that will appear inside a Microchip's tweak menu.||The port on the Emitter that it requires no longer exists, so it doesn't do anything anymore.|
|Hud Element||An interesting gadget that would've allowed stickers to be displayed on the Heads Up Display. It has a variety of tweaks that determines how stickers on its circuitboard will be displayed in the level (as a Screen object, Object 2D or Object 3D), what HUD layer the stickers will be on (1-10; the lower the number, the higher its priority), how the top input is treated (On/Off, brightness, opacity) and general tweaks for opacity, brightness, animation, and the colour of the stickers.||This gadget only worked on PS3. It was removed from every update past 1.05 due to its scripts being overwritten with duplicate Microchip scripts. Despite this, it was given both a Popit icon and a .plan file in Game Update 1.09.|
|Advanced Counter||An unused variant of the Counter gadget with an additional input for decrementing the Counter's value, as opposed to incrementing it. Apart from that, it's exactly the same as a regular Counter.||This was most likely removed because it was deemed redundant; a Direction Combiner going into a regular Counter can achieve the exact same things that an Advanced Counter can.|
|Don't Export Me!||An Object Tweaker who's sole purpose it to tell the game to...not export the object it's attached to. That's it.||This was most likely intended to work in tandem with a developer exclusive "Export Level" feature. It does absolutely nothing in retail builds because there's no option to export levels in a way that affects this gadget or the object it's attached to.|
|Sack Pocket Item||An Object Tweaker that makes objects so that they can be put into the Sackpocket.||Most likely removed for redundancy, since any item can be captured and put into the Sackpocket, even without a Powerup Handle or this gadget attached.|
|Persistence Point||A gadget that would have saved the state of the level.||Its input and tweak menu were removed from the game, so it's unknown if it still works.|
|Throwable Handle||One of four Powerup Handles that were removed from the game, the Throwable Handle allows you to create Powerups that can be thrown. It has tweaks for throw strength, how long objects live before despawning, and whether or not a throw arc is displayed to show where thrown objects will go.||Thrown objects do not have collision by default, but equipping another Powerup can restore the object's collision. The gadget is also invisible and impossible to select, move or otherwise manipulate with the Popit Cursor; the only known way to use the Throwable Handle in Create Mode is to import an object from an early version of the game with the gadget already attached to it.|
No Image Available
|Saddle||A variant of the Controlinator that can be placed on Sackbots, allowing Sackboy to ride and take control of them. Is has unique animations for Sackboy, and a tweak that kills the rider when the creature being ridden dies.||While its functionality is still present, the model it's trying to load no longer exists, so attempting to mount a Saddle without a valid model crashes the game. Hacking the game to tell it to use a different model fixes the crash, allowing it to be mounted without issues.|
|Rumbler||Vibrates the controller when activated, with the intensity of the vibration depending on the incoming analogue signal.||Requires player input to work (i.e. Buttons, Player Sensors, Controlinators, etc). If the Rumbler is left on for about three seconds, controller vibrations will be temporarily disabled across the entire game.|
While not an official piece of logic, this custom microchip was used by the developers in levels to adjust the depth of layers that an object was in.
Level badge graphics that were used for the two levels that were shown off when the game was revealed at E3 2014.
Race to the Stars
All four characters (Sackboy, OddSock, Toggle and Swoop) are prominently featured in front of a white star on a blue background in the early level badge. The final Race to the Stars level badge just has five stars shooting upwards.
The early level badge for Tutu Tango (a.k.a. "Toggle Escapes The Labyrinth") prominently shows both forms of Toggle in front of a greenish cavern background. The final badge shows a silhouette of a swan against a green background.
SpongeBob DLC Music Icons
Placeholder music icons from the SpongeBob SquarePants Premium Level Kit, which look as though they were taken from the show. All of these were changed to include either Sackboy, OddSock or Toggle.
The early music icon for Shanty Town is a stock photo with various SpongeBob characters dotted around. This was changed to Sackboy driving a Boatmobile outside of SpongeBob's house.
The early icon for Hula Baloo is a still image of Jellyfish Fields which appears to have been sourced from an episode of the show. The one that's actually used has Sackboy swimming next to a jellyfish.
The early icon for Krabby Patty shows the outside of the Krusty Krab. The one that's used has OddSock inside of a Krabby Patty.
Let's Be Chums
The early icon for Let's Be Chums has Plankton standing outside of the Chum Bucket. This was changed to Toggle swinging across what appears to be a vat of acid.
Unused .plan Files
Most items in the game have .plan files associated with them, which allow them to be added to the player's Popit via Prize Bubbles or similar. There are a number of objects and items that, while not unused themselves, never get added to the player's Popit through normal means, thus their .plan files go unused. Below is a list of various unused .plan files, their associated icons and language data (if any), as well as any notes regarding the items themselves.
|Filename and Path||Popit Icon||Name||Description||Notes|
|gamedata/lbp3/common/palettes/kit_magic_door.plan||DO NOT USE! Magic Door||Players can jump through any magic door and pop out of another that it has been wired up to.||An unused variation of the Worm Hole tool that uses the same model, sound effects and animations as this game's Level Link. Interestingly it doubles as a Checkpoint, but with only four lives built in. For some reason, the language data for this .plan is used on an unrelated sticker of the same name from LittleBigPlanet. Its .plan was added in Game Update 1.09.|
|gamedata/lbp3/__book1/palettes/mat_dd_space_window.plan||Mist||From the Manglewood Theme||The transparent, wavy effect used on the Illuminator-activated picture frames found throughout Adventure Mode. The developers likely forgot to give it out as a prize.|
|gamedata/lbp3/__book2/palettes/obj_z_bellows.plan||Bellows||From the Ziggurat Theme||A bellows object from the Ziggurat theme that occupies three layers. The top half of its collision bounces up and down with a Spring Bolt. The .plan for this object was added in Game Update 1.08.|
|gamedata/lbp3/unthemed/palettes/obj_decoration_helper.plan||Decoration Helper (Stairs)||A translucent, staircase-shaped object intended to help place decorations in specific places. The object itself becomes invisible in Play Mode, save for any decorations attached to it. Its .plan was added in Game Update 1.09.|
|gamedata/lbp3/unthemed/palettes/obj_spinner_rotator.plan||Spinner||A translucent, spinning disc that rotates any decorations attached to it, similar to the Rotating Disc object from the DC Comics Premium Level Kit. Unlike the Rotating Disc, the Spinner requires an Animation Tweaker to control its rotation speed. Like the Decoration Helper, the Spinner becomes invisible in Play Mode, save for any decorations attached to it. Its .plan was added in Game Update 1.09.|
|gamedata/lbp3/unthemed/palettes/obj_st_apple.plan||Apple||An apple object found in Needlepoint Peaks. Its .plan was added in Game Update 1.09.|
|gamedata/lbp3/unthemed/palettes/obj_st_men_flat_cap.plan||Flat Cap||A flat cap object seen in the background of the Introduction. Its .plan was added in Game Update 1.09.|
|gamedata/lbp3/powerups/obj_blinkball_ball.plan||Blink Ball||A ball for Blinking with. A Blink Ball.||The object that spawns when the player fires the Blink Ball Powerup.|
|gamedata/lbp3/misc/palettes/obj_powerup_torch.plan||Illuminator||The object used to create the Illuminator Powerup. Its .plan file was added in Game Update 1.09.|
|gamedata/lbp3/__book3/palettes/obj_bu_goldfish_bowl_half.plan||Some kind of object||The goldfish bowl half object seen at the end of Needlepoint Peaks. Its .plan file was added in Game Update 1.09.|
|gamedata/lbp3/__book2/palettes/obj_knitted_russian_doll.plan||Knitted Doll||From the Ziggurat Theme||A Russian doll. Its .plan file was added in Game Update 1.09.|
|gamedata/lbp3/unthemed/palettes/obj_sm_wire_coat_hanger.plan||Coat Hanger||A coat hanger. Its .plan file was added in Game Update 1.09.|
|gamedata/lbp3/__popit_puzzle/palettes/obj_pp_wooden_hammer_side.plan||Wooden Mallet 1||The wooden hammer object but sideways. Its .plan file was added in Game Update 1.09.|
|gamedata/lbp3/__book1/palettes/obj_jw_6inch.plan||6" Vinyl Record||From the Manglewood Theme||A 6 inch vinyl record. Its .plan file was added in Game Update 1.09.|
|gamedata/lbp3/unthemed/palettes/obj_boomerang_2.plan||Some kind of object||A small fan. Its .plan file was added in Game Update 1.09.|
|gamedata/lbp3/unthemed/palettes/obj_bubble_of_fireflies.plan||Sparkly Bubble||A glowing bubble of fireflies. Its .plan file was added in Game Update 1.09.|
|gamedata/lbp3/unthemed/palettes/obj_obj_titan_marble.plan||Titan Orb||A glowing marble. Its .plan file was added in Game Update 1.09.|
|gamedata/lbp3/common/palettes/music_credits_medley_music.plan||*DEV ONLY* 'Credits Medley'||by Various Artists||The music that plays while watching the credits in the Adventure Mode. The preview track that plays while highlighting it in the Tool Bag is the same as the one used for Mr Sandman. The .plan for this music object was added in Game Update 1.09.|
DO NOT USE!
A texture that boldly stands out to warn the developers to...not use it. A handful of unused stickers were replaced by this graphic in the PS4 version.
Placeholder Music Icons
gamedata/lbp3/__book2/stickers contains stickers of the new characters' names. These were seen at E3 2014.
Early Car Blueprint
gamedata/lbp3/th_05jacobs_well/stickers contains stickers for a car blueprint. The most interesting aspect is the early LittleBigPlanet 3 logo in the top left corner of the icons.
gamedata/lbp3/__book1/stickers/objects_adventure_planet.tex is a stylised planet very reminiscent of Manglewood.
gamedata/lbp3/__book2/stickers/decorative_oddsock_star.tex is an OddSock Star inspired by the Hollywood Walk of Fame. Only the Swoop Star is used.
gamedata/lbp3/__book1/stickers/signage_stitchemmap2.tex is a darkened version of the PS4 version's splash screen. Its filename suggests that it was originally a map of Stitchem.
Popit Academy Tutorials
gamedata/lbp3/misc/stickers contains early projector images intended for the Popit Academy that tell the player how to use certain Create Mode functions. 204.tex was added in Game Update 1.06.
gamedata/lbp3/__book1/stickers/_quest_stickers/object_bird_egg.tex is a blue bird egg, and is the only sticker in the _quest_stickers folder. This was replaced with the placeholder "DO NOT USE" graphic in the PS4 version.
Several decorations were cut from the game.
Found in gamedata/lbp3/_4_bunkum/fx decorations/caustics are a model and texture for an unused water caustics effect. Unlike a similar decoration seen in the SpongeBob SquarePants Premium Level Kit, this is comprised of a looping 16 frame animation, and it's possible to change its colours if placed onto a colour-tweakable material.
An icon for a background found in gamedata/lbp3/__dimensional_doorways/background, suggesting that a theme called "Dimensional Doorways" was planned. The background itself does not exist. Attempting to load it brings up an unfinished version of the Manglewood background.
An icon for a Dynamic Thermometer version of the default level background can be found in gamedata/lbp3/unthemed/background. The background cannot be obtained through any official means, thus this icon being unused. Another similar background also exists, featuring heavily simplified geometry.
An icon for the background seen in the level Tutu Tango can be found in gamedata/lbp3/__dimensional_doorways/background/env_caverns. The background is not usable by players, thus this icon being unused. This icon briefly appears in a tutorial video from the PlayStation 4 version.
An icon for the background seen in Zom Zom's shops can be found in gamedata/lbp3/__book1/background/stitchem. The background is not usable by players, thus this icon being unused.
The Stitchem Manor, Caverns and Infinite Blank Backgrounds, along with the LittleBigPlanet and LittleBigPlanet 2 tutorial backgrounds, among other unused objects from LittleBigPlanet 3 can be obtained in this level. Be warned that the level may be deleted at any time, as it already has been once.
gamedata/lbp3/__book1/mesh/mw_party_blower_animated/mw_party_blower_animated_icon.tex is a Popit icon for an animated party blower object. The icon was added in Game Update 1.22, but the model, animation and textures do not exist.
gamedata/lbp3/temp_icon.tex is a placeholder icon, likely intended for .plan files that didn't have proper icons.
Early Hook Hat
gamedata/lbp3/misc/mesh/hook_hat/hook_hat_icon.tex is a Popit icon showing an earlier version of the Hook Hat powerup.
Negative Space Pin
gamedata/texture_library/ui/pins/lbp3/pin_negative_space.tex is an unused Pin graphic depicting a dark blue cube floating in space. Leftover language data suggests that to unlock this Pin, you would have to finish the level Deep Space Drive-in using no more than one powered cube. Fulfilling this requirement doesn't appear to do anything, however.
Team Picked Pin
gamedata/texture_library/ui/pins/lbp3/pin_team_picked.tex is an alternate design for the Team Picked Pin that would've been awarded if your level or adventure got featured in LBP3's Team Picks section. The final game just awards you the Team Picked Pin from LittleBigPlanet 2 instead.
LittleBigPlanet 1/2 Screenshots
gamedata/dynamic_elements contains screenshots of all the themes from LittleBigPlanet and five of the themes from LittleBigPlanet 2, most likely intended for use in the in-game store. A screenshot for the Cross-Controller Pack can also be found, which goes unused since Cross-Controller functionality was removed from LittleBigPlanet 3.
There are four Sackboy animations in gamedata/lbp3/character/sackboy/animations that are related to the Saddle tool, but since that was removed from the game, these animations go unused.
gamedata/lbp3/character/sackboy/animations/stand_into_ride_sitting.anim is an animation of Sackboy mounting the Saddle.
gamedata/lbp3/character/sackboy/animations/ride_sitting.anim is a generic animation of Sackboy while riding the Saddle.
gamedata/lbp3/character/sackboy/animations/ride_standing.anim is an animation of Sackboy standing while riding the Saddle, which is used when whatever Sackboy is riding descends.
gamedata/lbp3/character/sackboy/animations/ride_sitting_into_stand.anim is an animation of Sackboy dismounting the Saddle.
Several costumes are found in the game's data that are unobtainable through normal means.
Pinky Buflooms was originally a costumed Sackperson made of several different costume pieces, rather than being a single mesh. All of her individual costume pieces still exist in the game, albeit unused.
Slot Machine Head
The slot machine head for Toggle seen in High Stakes Heist. The developers likely forgot to give it as a prize.
The character Vera Oblonsky in the Ziggurat hub was meant to have a completely unique costume, but it was cut in favour of a generic female sack person.
Renoir the Owl
gamedata/lbp3/character/costumes/lbp3_townspeople contains files for a character internally referred to as "prof", an abbreviation of 'professor'. He would eventually appear in Run Sackboy! Run! as an unlockable costume named "Renoir the Owl".
Emerald Jester/Witch Pieces
A set of costume pieces from the Ziggurat, intended for emerald-themed jester and witch costumes.
A cut Swoop costume.
Normal maps for a Brazilian football player costume for Toggle that was briefly seen in the Gamescom 2014 trailer. These are the only remnants of the costume on PlayStation 3, as the rest of its files were completely removed. All of the files are fully intact in the PlayStation 4 version, albeit still unused.
publishing.bik is a placeholder video about how publishing works, using crude paintings.
Leftover in the game's code are various developer notes from the second game and a few new ones as well.
TheFuckingZOffset JustUseTheFuckingZOffset FIOS: scheduler::closeFile received invalid FH 0x%08llX - possible double-close. This can (and will) cause problems because filehandles are recycled. You should fix your code.
A build date and time can be found in EBOOT.BIN. Below is a list of build dates and times for the base game, as well as the various Game Updates that have been released.
|Version||Hex Address||Build Date|
build date:Oct 13 2014time: 03:57:13
build date:Nov 1 2014time: 20:56:42
build date:Nov 12 2014time: 11:41:25
build date:Nov 25 2014time: 18:15:57
build date:Dec 11 2014time: 10:28:14
build date:Feb 3 2015time: 13:38:39
build date:Mar 13 2015time: 19:56:33
build date:May 1 2015time: 13:20:27
build date:May 28 2015time: 11:04:37
build date:Jun 25 2015time: 23:27:27
build date:Jul 2 2015time: 23:23:13
build date:Jul 15 2015time: 23:11:58
build date:Aug 11 2015time: 23:12:51
build date:Sep 7 2015time: 23:12:26
build date:Oct 2 2015time: 17:32:08
build date:Oct 16 2015time: 00:47:31
build date:Nov 3 2015time: 23:11:32
build date:Dec 9 2015time: 15:28:42
build date:Jan 27 2016time: 15:54:36
build date:Feb 23 2016time: 23:12:46
build date:Apr 13 2016time: 09:51:00
build date:May 23 2016time: 05:14:40
build date:Jul 26 2016time: 15:47:14
build date:Oct 7 2016time: 16:53:43
build date:Nov 7 2016time: 13:14:37
build date:Feb 22 2017time: 23:13:48
build date:May 11 2017time: 23:13:07
Game Update 1.01
Released alongside the game as a Day 1 Patch.
- Various save data icons intended for the Japanese version were updated to use LittleBigPlanet 3's Japanese logo.
- The icon for the British Police Helmet object was re-rendered with a different badge on the helmet.
Game Update 1.02
Released alongside the game as a Day 1 Patch.
- Bug fixes.
Game Update 1.03
Released on December 4th, 2014.
- The 'Random MM Picks Level' tweak was removed from the Level Link's tweak menu.
Game Update 1.06
Released on March 24th, 2015.
- Pod Backgrounds for the Needlepoint (Summer), Manglewood, Ziggurat, Bunkum Lagoon and Popit Puzzle themes were added to the game.
Game Update 1.07
Released on May 11th, 2015.
- The Note Tool was significantly overhauled, bringing it in line with how it functioned in LittleBigPlanet PS Vita.
- The Note text's font and size can now be changed, as well as the colour, brightness and opacity for both the font and background.
- The 'Visible in Play Mode' tweak now has an option to only display the text in Play Mode.
- An input was added that can either turn the Note on/off or display a number based on its analogue signal.
- It is now possible to select the default Treehouse Pod Background while decorating planets.
Game Update 1.08
Released on June 3rd, 2015.
- An extra Prize Bubble that gives out a previously unreleased balloon decoration was added at the beginning of the Ice Kingdom section of the Adventure Time Level Kit.
- Scripts related to the unused Hud Element gadget were overwritten with duplicates of the Microchip's script, resulting in all Hud Element gadgets being turned into Microchips.
Game Update 1.09
Released on July 10th, 2015.
- The Note Tool's default colours were changed to black text on a yellow background to make it more easily readable.
- The State Sensor has two new States related to the Springinator powerup: "Springinator: Ready to Spring" and "Springinator: Spring Bouncing"
- This patch updated an icon for Eve Silva Paragorica - a character from LittleBigPlanet 2 - as well as one of her diffuse textures to change the red cross symbols on her cage to yellow cross symbols, though none of her stickers from LittleBigPlanet 2 were altered to reflect her updated colour scheme. This was said to be a request from Sony Interactive Entertainment Japan Asia, possibly to avoid legal trouble with the International Committee of the Red Cross.
- This patch also updated the Hook Hat icon in the Sackbot's tweak menu, and changed it from the infamous "Fix Me Hook Hat" placeholder that had been there since launch to a proper render of the Hook Hat powerup, but not before releasing a free joke DLC poking fun at it.
Game Update 1.12
Released on August 27th, 2015.
- Dive In, a feature that allows users to join a random group of players, was added to the game.
- Sound effects for adding and removing items from the cart in the in-game store were added.
Game Update 1.14
Released on October 19th, 2015.
- Bendy Rails have been updated with new tweaks and an updated interface for choosing which objects and powerups can latch onto them.
- To make them visually consistent with other connectors, Bendy Rails now have connector pins at either end, which can be turned on/off in its tweak menu.
- To accommodate the Hoverboard powerup, the 'Interacts With' tweak was updated so that the Rail Hook, Hook Hat and Hoverboard options can be toggled individually, rather than having the player scroll through a list of options.
- The State Sensor has two new States related to the Hoverboard powerup: "Hoverboard: Gliding" and "Hoverboard: Grinding"
Game Update 1.19
Released on March 22nd, 2016.
- A new Objective Output Type tweak was added to the Quest Sensor.
- When set to Analogue, if a Quest Objective needs to be completed multiple times, the Quest Sensor will output an analogue signal based on how many times the Quest Objective has been completed.
- The State Sensor has two new States related to the Floaty Fluid material: "Swimming In Fluid" and "Walking Under Fluid"
Game Update 1.22
Released on August 15th, 2016.
Get screenshots of both the old and new UI for comparison.
- The user interface for the Pod has been overhauled.
- Rather than having all of the planets -- the DLC store, Popit Puzzles (behind the DLC store), Bunkum, My Earth, and My Moon (behind My Earth), from left to right -- present at once, only one planet is present in the middle, and changes between the five based on what menu you're currently using.
- The main menu's options were changed from "Store", "Play", and "Me" to "Play", "Create", "Community", "All About Me" and "Store". The main menu pre-1.22 was laid out horizontally, but starting with 1.22, the menu options shifted to being laid vertically on the left side of the screen. Various options appear on the right side of the screen depending on which selection you hover over.
- "Play" contains all of the non-Community levels, including the story mode, the biweekly challenges (which were not available until v 1.23), Popit Puzzles, and DLC stories.
- "Create" lets you view My Moon and My Earth, plus tutorials. The buttons for Decorate Moon and Decorate Earth have been removed, so the menu on the right is the only way to access planet decoration mode.
- "Community" simply contains all the community levels. The option to play Community levels was originally contained in the "Play" section pre-1.22.
- "All About Me" contains your profile and Pins menu, which were originally in the "Me" section.
- "Store" is unchanged.
- On the main menu, My Friends was moved from the top middle of the screen to the bottom left. Due to this, the speaker that had been used for the Friends menu in prior versions was removed.
- When no friends are online, a Dive In button appears next to the My Friends menu button.
- The "Last Played" level option in the main menu's bottom left corner was removed entirely, likely having been deemed redundant due to the Recent Activity menu's presence.
- All new profiles now start in the Pod instead of the Introduction level.
- Various lines of dialogue spoken by the narrator were shortened.
- The Can't Swoop, Won't Swoop Pin's graphic was updated.
Game Update 1.23
Released on October 20th, 2016.
- The Challenges menu that was previously greyed out is now accessible with a series of 14 challenge levels that rotate every two weeks.
- A new tweak has been added to the Race Gate, which displays the remaining time as a traditional timer, rather than score.
- An additional input was also added, which adds a tweakable amount of time back onto the clock.
- The Challenge Star Pin graphics added in the previous update (found in gamedata/texture_library/ui/pins/ribbons) were updated to match the stars found within the Challenge levels. They were also shrunk and re-positioned so that they didn't obscure the main Pin graphics.
- The outfit icons for the Intern, Fancy Latte and Red Cat costumes were all updated to use different renders. For whatever reason, the new icons don't load correctly, resulting in red exclamation marks being displayed in their place.
Game Update 1.24
Released on November 18th, 2016.
- Two secret Pins were added: the Mm 10th Anniversary Pin and the LittleBigForum Pin.
- The outfit icons for the Intern, Fancy Latte and Red Cat costumes were reverted to their original icons due to a bug that prevented the new icons from loading correctly.
Game Update 1.25
Released on March 17th, 2017.
- Several new level labels were added under the "Type" section. The majority of them are genre tags, to work with the new "Genres" community browsing menu.
- The "Community" section on the main menu now has a submenu with two buttons for different browsing options.
- The "Recommended" button leads to the regular pre-1.25 Community level browsing menu.
- The "Genres" button is a new browsing menu that allows players to search for levels by genre labels. In order, the genres are "Arcade", "Cinematic", "Driving", "Fighters", "Gallery", "Mini-Games", "Multiplayer", "Platform Shooters", "Platformers", "Puzzle", "RPG", "Shooters", "Social", "Sports", "Story", "Strategy", "Stylised Platformers", "Survival Challenges", "Time Trials", "Top-Down", "Tutorials", "Vehicle Shooters", and "1st & 3rd Person".
- A connection quality indicator was added that shows the connection strength of each player in the game. This can be accessed either in the Manage Players screen or by pressing R3 in-game to show this information above each player's head.
- Three green dots represent a good connection, two amber dots represent an okay connection, and one red dot represents a bad connection.
- Text was also added to the Manage Players screen, which reads "Any players with a Red connection will affect the multiplayer experience for the entire party."
- The scroll speed has been reduced while browsing the Genres and Recommended menus in an attempt to stop the game from trying to download too much data at once.
Game Update 1.26
Released on May 18th, 2017.
- A few assets from the Little Nightmares Asset Pack were updated.
- The bevel on the Wooden Wall Panels material was changed.
- The hazards on the Carving Knife and Meat Cleaver objects were changed from Horrible Gas to Spikes.
- References to "Mickey Mouse and Friends" and "Winnie the Pooh" costume packs were added to the translation files, though the costumes themselves do not exist. It is unlikely that they will ever be released, due to all of the game's Disney DLC being pulled from the PlayStation Store on December 21st, 2017.
Internal Name Oddities
- Even though the Popit Academy only has two terms, the levels are split between three folders in gamedata/lbp3/official_popit_puzzles: 01_term, 02_term and 03_term.
- Filenames related to the Boost Boots powerup use a number of early names, including dash_boots, trumpet_blast and rocket_boots.
- Two of the files related to the Boost Boots are named monstersinc_rocket_boots_collectable.anim and kit_monstersinc_rocket_boots_collectable.plan, suggesting that a Monsters, Inc. Level Kit was planned at one point. While Monsters, Inc. DLC was released later on, it was just a costume pack with no levels to speak of.
- All of the Pins that involve the Hook Hat appear to be based on an earlier design of the powerup that had a dark grey pole sticking out of the top.
- In a similar vein, the Titan Tickler Pin uses a silhouette of an early version of the Manglewood Swamp boss.
|The LittleBigPlanet series|
|PlayStation 3||LittleBigPlanet • LittleBigPlanet 2 (Prototypes) • LittleBigPlanet 3 (Prototypes) • Sackboy's Prehistoric Moves • LittleBigPlanet Karting|
|PlayStation 4||LittleBigPlanet 3|
|PlayStation Vita||LittleBigPlanet PS Vita|
|iOS||Run Sackboy! Run!|