LittleBigPlanet PS Vita
LittleBigPlanet PS Vita |
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Developers: Double Eleven,
Tarsier Studios,
XDev (EU) This game has hidden development-related text. This game has a prototype article |
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of September 13, 2021) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
LittleBigPlanet PS Vita is a LittleBigPlanet game on the PlayStation Vita. Bet you couldn't have figured that one out on your own.
It's considered to be somewhat of a hidden gem of the series amongst the larger LittleBigPlanet fanbase, thanks in part to its very well-regarded Story Mode campaign.
Contents
Sub-Pages
Prototype Info |
Unused Text LittleBigComments |
Unused Graphics
UI
Virtual L2/R2 Buttons
Found in gamedata/texture_library/ui/psp2, virtual_button_l2.tex and virtual_button_r2.tex are graphics for L2 and R2 buttons that most likely would have been activated with the touchscreen. The PS Vita doesn't have L2 or R2 buttons, so it's unknown what these were intended for.
Temp Safezone
The temp safezone texture from other builds has been updated.
Placeholder Music Icons
gamedata/lbppsp2/th_unthemed/stickers/music_icons/psp2 has several placeholder music icons. The last two tracks aren't given out anywhere in-game.
Stickers
Storyboard
gamedata/lbppsp2/th_unthemed/stickers/storyboard/psp2 has three concept art images.
Developer Logos
Common
La Marionetta
The Land of Odd
Jackpot City
gamedata/lbppsp2/th_jackpotcity/stickers/psp2 contains five stickers based on the original PlayStation system.
Coaster Valley
Spooky Mansion
Unused Collectable Items
Costumes
Costume icons for the curators can be found that only feature their heads, and use earlier designs. These costumes go to the "torso" section of the costumes page.
Tutorial Background
An icon for the tutorial background for this game, which was never released.
Kaleidoscope
gamedata/lbppsp2/th_lamarionetta/procedural_materials/kaleidoscope/psp2 contains textures for an unused material referred to as kaleidoscope.
Unused Audio
Unused Dialogue
To do: There's a lot more that still needs to be documented. |
gamedata/audio/dialogue contains several lines of dialogue that never get used anywhere.
Colonel Flounder
Audio File | Filename | Subtitle |
---|---|---|
cs_intro_outro_cf_60_alt.mp3 | You're not from around here, are you? | |
cs_intro_outro_cf_70.mp3 | I saw you fall from the sky. | |
cs_intro_outro_cf_80_alt.mp3 | Something... unnatural happens here. | |
cs_intro_outro_cf_100.mp3 | They are everywhere. | |
cs_intro_outro_cf_110_alt.mp3 | They work for The Puppeteer. He caused ALL of this! | |
cs_intro_outro_cf_120_alt.mp3 | You are the Boysack, no? | |
cs_intro_outro_cf_170.mp3 | Flowers, eh? Clever. Very clever. | |
cs_intro_outro_cf_180.mp3 | But you will never fool the flounder! | |
cs_intro_outro_cf_190.mp3 | Hah! The flowers are easily smashed, but they shall return. | |
cs_intro_outro_cf_200.mp3 | And with more petals. | |
cs_intro_outro_cf_210.mp3 | Quickly, we must escape this place! | |
cs_lamarionetta_intro_cf_10.mp3 | The Hollows work the machines, but why? We have no idea. | |
cs_lamarionetta_intro_cf_20.mp3 | No doubt it is one of The Puppeteer's evil schemes! | |
cs_lamarionetta_intro_cf_80.mp3 | For his friends to have life, he must always be alone. | |
cs_lamarionetta_intro_cf_130.mp3 | And his soul broke into tiny pieces. | |
cs_lamarionetta_intro_cf_225.mp3 | This way. | |
cs_lamarionetta_intro_cf_230.mp3 | The Puppeteer knows nothing of this place. | |
cs_lamarionetta_intro_cf_240.mp3 | Defeating him will be no easy task. | |
cs_lamarionetta_intro_cf_250.mp3 | You must first learn the ways of the Carnivalia. | |
cs_lamarionetta_intro_cf_255.mp3 | I will teach you what I know. | |
cs_lamarionetta_outro_cf_60.mp3 | And see these creatures with our own four eyes. | |
cs_lamarionetta_outro_cf_80.mp3 | But mostly the flowers thing. | |
cs_lamarionetta_outro_cf_100.mp3 | But we must hope it does not await in a mysterious looking tunnel. | |
cs_lamarionetta_outro_cf_110.mp3 | Baaargh! |
LittleBigPlanet 1 and 2 Leftovers
Early Move Pack Leftovers
To do: Get screenshots and animated gifs of some of the items in this list. |
Found in various places in the game's data are leftover graphics from LittleBigPlanet 2's Move Pack, some of which look different to how they appeared in the final DLC. For obvious reasons, most of them go unused.
Move Search Filter Logo
gamedata/texture_library/ui/lbp_logos02.tex is a placeholder logo for the Move Pack that would appear when filtering by game content in the search menu.
Move Orientation Graphics
gamedata/texture_library/ui contains placeholder graphics for both the Sixaxis Controller and the PS Move Controller.
Paint Brush
An early paint brush for the move pack can be found in the shape of a leaf.
Early Movinator
gamedata/texture_library/ui/electronics_inventory_movinator.tex is the early icon for the Movinator gadget. This icon incorporates the official PS Move logo in its design, whereas the icon that gets used in LittleBigPlanet 2 is based on the upper portion of the Move controller.
A placeholder texture for the Movinator's circuit board controls is also present.
Brain Crane
The Brain Crane powerup from the Move Pack is present in the game, although it does nothing when worn because there's no option to hook up a PlayStation Move Controller to your Vita.
"Requires Motion Controller" Level Function
The level function to label a level as requiring a Motion Controller still exists in the game. If the unused Brain Crane is placed in a level, the game will ask you if you want to enable this function when you go to leave the level. The game will then prompt players any time they play the level that they might need a Motion Controller to use it.
Move Level Function Medal
An early version of the badge that would display if the removed "Requires Motion Controller" level function is enabled on a level, although nothing appears on a level that has it enabled in-game.
gamedata/texture_library/ui/badge_medals02.tex is an early version of the icon for the medal.
Paintinator Powerup
The Paintinator weapon from LittleBigPlanet can be found underneath the Creatinator. Through glitching, you can copy it and place it wherever you'd like. The image shown is a recreation of the original weapon after positioning the Paintinator just right. The Paintinator works just like the version in LittleBigPlanet with the paint splats.
There's also an icon for this weapon's model left in the game's files.
Changed DLC Costume Icons
Davy Jones lg | Elizabeth hr | Sacksparrow fe | |
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Vita | |||
Final |
Early icons for some of the DLC can be found, along with an icon for the Master Sin costume material from the Rag Doll Kung Fu pack, which isn't present as a prize in LBP1. The icon for Sack Sparrow's boots is the same early icon found in the water beta.
Beta and E3 Demo Remnants
To do: Document the E3 demo pod level and demo theme model. |
E3 Title Screen
gamedata/lbppsp2/e3demo/ui/psp2/lbp_trademark.tex is an early title screen dated 2011.
Beta Disclaimer
gamedata\lbppsp2\legalscreens\psp2\scea_6_betadisclaimer.tex is a leftover screen from a private beta.
Badges
gamedata\lbppsp2\th_arcade\level_badges\psp2\ has two unused level badge textures, beta_badge.tex and demo_badge.tex.
The LittleBigPlanet series
| |
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PlayStation 3 | LittleBigPlanet (Prototypes) • LittleBigPlanet 2 (Prototypes) • LittleBigPlanet 3 (Prototypes) Sackboy's Prehistoric Moves (Prototype) • LittleBigPlanet Karting (Prototypes) • LittleBigPlanet HUB |
PlayStation Portable | LittleBigPlanet (Prototype) |
PlayStation 4 | LittleBigPlanet 3 (Demo) • Sackboy: A Big Adventure |
PlayStation Vita | LittleBigPlanet PS Vita (Prototype) • LittleBigPlanet 2 Cross-Controller App |
Windows, PlayStation 5 | Sackboy: A Big Adventure (Prototype) |
iOS, Android | Run Sackboy! Run! • Ultimate Sackboy |
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