Sackboy: A Big Adventure
Sackboy: A Big Adventure |
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Also known as: LiBits! Big Adventure (JP) This game has unused animations. This game has a prototype article |
To do:
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Sackboy: A Big Adventure is a spin-off of the LittleBigPlanet series that trades user generated content for cooperative 3D platforming à la Super Mario 3D World.
Contents
Sub-Pages
Prototype Info |
Unused Levels Over a hundred different maps for testing various mechanics and gameplay objects. |
Unused Videos A whole lotta placeholders, cutscene storyboards and other weirdness. |
Unused Cutscenes Trailer shots, and completely cut intro cutscenes. |
Unused Costumes "Collectabells burning a hole in your pocket? Then buy an outfit with no pockets!" |
Unused Models
CollectAllMeshWIP
GingerBread/Content/Art/GameplayObjects/Collectables/CollectAllMeshWIP.uasset is a simplistic model of a fly. Its filename suggests that it was a placeholder model for some kind of collectable.
Early Dawdler
GingerBread/Content/Art/Character/Duopede contains an early model of the Dawdler enemy.
Early Life Pickups
Found throughout the game's data are a handful of early models for the extra life pickups.
PowerGlove_pickup_SM
GingerBread/Content/Art/GameplayObjects/CraftBelt/PowerGloves contains a Grabinator model, presumably intended as a powerup for Sackboy.
ShieldWood_SM
GingerBread/Content/Art/Characters/Grunty/ShieldWood_SM.uasset is a model of a scary wooden shield. Animations exist for the Grunty using the shield, so it was likely meant for an unused variant of that enemy which blocks the player's attacks.
SquareEntranceGate_SK_02
GingerBread/Content/Art/GameplayObjects/CheckPointSquareA_CR_SM contains a model and animations for a square door with a star on it. It can be seen in some of the unused storyboard videos, and appears to have been intended to mark the level's entrance. In the final game, all entrances use the same model as regular checkpoints.
Vex Head Morph Targets
The Vex Head costume piece has a full range of morph targets that would have been used to animate various facial features based on Sackboy's expression. For whatever reason, none of them end up being used, which results in a fixed smile whilst wearing it.
Unused Animations
ZomZom
ZomZom_Generic_Demo
An unused (seemingly test) animation of ZomZom.
ZomZom_Generic_hit
An unused animation of ZomZom getting hit.
Unused Audio
Dialogue
NPC Idles
Friendly NPCs like Gerald Strudleguff, Mama Monkey and King Bogoff have voice lines that are used when the player remains idle, attacks them or leaves their general vicinity. Scarlet and N.A.O.M.I have their own versions of these lines, which ultimately go unused as there are no levels where those characters can be interacted with.
Context | Character | Subtitle | Voice Clip |
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Attacked by player |
Scarlet | Ow! | |
Ouch! | |||
Yeowch! | |||
Ouch! Hey! Save that kind of thing for Vex! | |||
Ow! Don't you have world to save? | |||
Hey! That's not very Knightly! | |||
N.A.O.M.I | Ah, so you enjoy holo-boxing. | ||
Does everyone on your planet behave like this? | |||
Holograms feel no pain so, please, don't let me stop you. | |||
I do hope you're not bored, dear visitor. | |||
I'm not sure what you're hoping to achieve, but do carry on. | |||
I'm programmed not to respond to violence. | |||
Perhaps you're suffering from a mechanical malfunction? | |||
There are better ways to have fun in the Interstellar Junction. | |||
We don't usually encourage this sort of behaviour. | |||
What a curious form of exercise | |||
You do know I'm a hologram, don't you? | |||
You must have caught some of that space madness that's going around. | |||
You're the visitor, so if you want to waste your time, I won't stop you. | |||
You've mistaken me for a virtual punching bag. | |||
Player idle |
Are you caught in my gravitational pull? | ||
Are you feeling well, space traveller? | |||
Destiny awaits. There is nothing to do here. | |||
I believe you should continue your journey. | |||
I suggest you proceed with your mission. | |||
Please proceed down the concourse. | |||
The future of Craftworld is at stake. No time to waste. | |||
There are infinite wondrous sites to see ahead of you. | |||
There is much to see and much to do. | |||
This is no time for a space nap. | |||
Vex's invasion needs to be stopped. | |||
You appear to be stuck in idle mode. | |||
You are needed elsewhere, space traveller. | |||
Player leaves |
Be seeing you! I'm omnipresent after all. | ||
Bye bye! | |||
Bye, and have fun. | |||
Don't be a stranger. | |||
Enjoy our space-age facilities. | |||
Enjoy the rest of the Interstellar Junction! | |||
Farewell, visitor. | |||
Goodbye now! | |||
Have a nice day! | |||
I'll be seeing you, space traveller. | |||
I'm sure we'll meet again. | |||
See you later! | |||
So long, valued guest. | |||
Until next time, space traveller. |
Level Specific Dialogue
Intended Level/Cutscene | Character | Subtitle | Voice Clip | Context/Notes |
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Have You Herd? |
Gerald Strudleguff | Of course you have! I know a fan when I see one. Well, thanks to Vex, I'm working on an updated edition. | A holdover from an early iteration of the level's script where Gerald tells Sackboy about his book. | |
Just A Phase |
Vex | Behold an everyday object. So mundane, even a walking handbag like you could handle it. | Dialogue for a scrapped cutscene in the level "Just A Phase", where Vex corrupts a Phase Bomb and sends it after Sackboy. | |
Now witness as it receives what I would humbly call... the Vex touch. | ||||
See how much more interesting it becomes? Go, little phase bomb! You're free! Free! Hahahahahaha! |
Early Dreamer Orb Jingle
Various .bnk files associated with levels from the Colossal Canopy contain an early rendition of the Dreamer Orb jingle. The version above is in the G key, but 11 other versions of this exist, each pitch-shifted to different keys. These likely would have been used to test different music keys before the level music had been finalized. Oddly enough, the C# variant is used in Monkey Business, however, it gets drowned out by both the level music and the finalized Dreamer Orb jingle.
Test Audio
GingerBread/Content/WwiseAudio/PS4/CSG_Lewis_Debug.bnk contains a number of unused sounds, presumably meant for testing purposes.
A rather loud sample of an electric guitar.
Someone reading an excerpt from "Arthur the Rat". This is also present in CSG_Simon_TestData.bnk.
A text-to-speech voice saying "left channel" and "right channel", followed by a short drum beat in the respective audio channel.
Unused Strings
DLC Store
Remnants of an in-game store can be found in the game
Text String | Presumed Purpose |
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"CHECK OUT!" | Self explanatory |
"Next Promotion" | Likely for a promotions page |
"Previous Promotion" | Likely for a promotions page |
"Remove From Cart" | Self explanatory |
"Store" | Self explanatory |
"PlayStation™Store" | Self explanatory |
"Add to cart" | Self explanatory |
"Empty" | Used if the cart was empty |
"Free" | Used for free items |
"Costume Pieces:" | Likely for an amount of pieces in a dlc |
"Costumes" | Likely for a costumes page |
"Costumes..." | Unknown |
"Emotes" | Likely for an emotes page |
"Emotes..." | Unknown |
"Enter Promotion Code" | Likely for if there was promotion codes for any DLC |
"No items available!" | Self explanatory |
"No items added to cart!" | Self explanatory |
"There are no promotions, please check back later!" | Likely for a promotions page |
"{Num} Items" | Self explanatory |
"{num} ITEMS IN CART" | Self explanatory |
"{OriginalText}" | Likely used for DLC names? |
"SHOPPING CART:" | Self explanatory |
"Store Home..." | Unknown |
"PlayStation™Store Home..." | Unknown |
"TOTAL" | Likely for total amount of items in cart |
"Failed to connect to the PlayStation™Store" | Self explanatory |
"Unable to Connect" | Self explanatory |
Costumes & Emotes
Key | Text String | Presumed Purpose |
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COSTUME_SUMOHOOD_10 | "Sumo Digital Hoody" | Likely intended for Sumo Digital employees, weirdly, no items use this string in the Costumes data table. |
COSTUME_STATIONHOOD_10 | "The Station Hoody" | Likely intended for The Station employees, again, no items use this string in the Costumes data table. |
EMOTE_RATCHET_11 | "Ratchet Wrench Toss" | Placeholder for the Ratchet Emote name, EMOTE_RATCHET_10 is used instead. |
EMOTE_RIVET_11 | "Rivet Crouch" | Placeholder for the Rivet Emote name, EMOTE_RIVET_10 is used instead. |
EMOTE_CLANK_11 | "The Clank-bot" | Placeholder for the Clank Emote name, EMOTE_CLANK_10 is used instead. |
Unused Graphics
Designer Tool Billboards
GingerBread/Content/Blueprints/DesignerTools/Billboards contains graphics related to various gameplay objects, which presumably would've been used by the developers to visualize otherwise invisible objects and triggers.
Placeholder Store Icons
The folders inside GingerBread/Content/UI/AlwaysCooked/DLC contain placeholder DLC icons, including an early icon for the Digital Deluxe edition, the Doctor costume, and an early version of the Fire Fighter costume with a different helmet design.
Save Data Icons
Found in GingerBread/Content/Platform/PS4 are two unused save data icons, the file names of which suggest that saved costumes and high scores were originally kept in their own dedicated save files. In the final game, only one save file is created, which uses a different icon from these.
Loading Tip Icons
GingerBread/Content/Art/UI/Textures/LoadingScreen contains a handful of graphics that were once meant to accompany the loading screen tips. Interestingly, two of them appear to be related to a scrapped "Creative Burst" mechanic.
Early HUD Elements
Level Score
Textures for a 2D score counter can be found in GingerBread/Content/Art/UI/Textures/LevelScore. Interestingly, the score multiplier images go up to x5, even though score multiplers only go up to x2 in the final game.
Placeholder Virus
GingerBread/Content/Maps/Space/Blueprints/SPC_NAOMI_Boss_Assets/Virus.uasset is a crude drawing of a virus, most likely meant as a placeholder for the Interstellar Junction's boss fight.
Alternate Colossal Canopy Planet Render
GingerBread/Content/Art/UI/Textures/WorldSelect/TheAmazonIcon.uasset is an alternate render of the Colossal Canopy's planet model. A version of this is used on the Sticker Book and the Travel screen, but it's cropped to fit inside of a stamp, so most of it is never seen in-game.
LittleBigPlanet Next Logo
GingerBread/Content/UI/AlwaysCooked/LoadingScreen/logonext.uasset is a logo for "LittleBigPlanet Next", which appears to have been a working title for Sackboy: A Big Adventure.
Naomi_ScreensTestImage
GingerBread/Content/Art/Shaders/Textures/Naomi_ScreensTestImage.uasset is a test image likely to test the various screens that appear throughout the Interstellar Junction, interestingly, this uses a piece of concept art of Naomi from before her design was finalized.
Internal Project Name
The game's internal project name is "GingerBread", according to multiple file names. Additionally the internal name for the PC port is "Marmalade_WS1", according to the asset registry file.
Version Differences
To do: Figure out which update (between 1.02 and 1.13) moved up a velociporter in Flossed in Space, preventing the player from clipping into the stomping velociporters. |
Version 1.01
Released alongside the game as part of a Day 1 Patch.
- The minimum system firmware requirement is now 8.00, up from the base game's 7.55.
v1.00 | v1.01 |
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- The Console Kitty's face was most likely a rough placeholder used during development, and, as such, they were redrawn completely, the icons featuring it have been updated accordingly.
v1.00 | v1.01 |
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- The sticker earned for collecting all the Dreamer Orbs in Keys To Success was changed to make Scarlet's eye consistent with how it appears in-game. The Knitted Knight doll she's holding was also updated with refined textures and a slightly different pose.
v1.00 | v1.01 |
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- The textures used for the departure boards in the Interstellar Junction were updated to use a different font. Some of the text was also updated, with Pluto being replaced with Carnivalia, and a space being removed from "Craft World".
Level Jingle | v1.00 | v1.01 |
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A Big Adventure (level_him_once_upon_a_climb.bnk) | ||
Monkey Business (level_amz_treetops_rescue.bnk) | ||
Sink Or Swing (level_und_sink_or_swing.bnk) | ||
Pros And Conveyors (level_spc_conveyor_craze.bnk) | ||
Jumping To Conclusions (level_jny_vexed.bnk) | ||
Keep On Leaping On (level_world6_leaping_with_the_fishes.bnk) |
- Many of the Dreamer Orb jingles throughout the game have been redone to better match the key and timing of the music in their respective levels, with nearly all of them being split into different samples. The instruments were also changed slightly.
Version 1.02
Released alongside the game as part of a Day 1 Patch.
- Unspecified bug fixes.
Version 1.03
Released on December 17, 2020.
- The minimum system firmware requirement is now 8.01.
- Added online multiplayer.
- Added the ability to upload PS4 save data to the cloud, where it can be downloaded on the PS5 version of the game.
Version 1.04
Released on December 23, 2020.
- The minimum system firmware requirement is now 8.03.
- Unspecified bug fixes.
Version 1.05
Released on February 11, 2021.
- The size of the trigger zones for the finish lines in the Knitted Knight Trials was reduced, most likely to prevent players from clearing them while falling into the abyss.
Versions 1.06 and 1.07
To do: These updates were released on the same day at pretty much the same time; figure out which changes belong to 1.06 and which ones are from 1.07. |
Released on April 30, 2021.
- The minimum system firmware requirement is now 8.50.
- Added five new Knitted Knight Trials, accessible by pressing L1 or R1 on the trial selection screen.
- Added the data for four costumes to be awarded as prizes for the Knit-Speedrun Challenge.
- Added a free DLC costume based on Selene from Returnal.
- Added a slider to set the volume of Sackboy's voice.
- Added an option to map the movement of Tilt Platforms to the Right Stick instead of the controller's motion sensor.
- If the player holds L2 to start acting while an emote is playing, an alternate acting mode is initiated.
- In this mode, instead of simply changing Sackboy's facial expression, the D-Pad now plays one of the player's currently equipped emotes.
- Head and arm movement is disabled in this mode, with the Left Stick simply rotating Sackboy in place.
- The boss intro cutscene in Thar She Blows Up no longer auto-equips the Clawstring if the player avoided picking it up in the main level.
Pre-Patch | Post-Patch |
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- The layers of the starfish stickers in Bubble Jeopardy and Sea Trench Escape appear to have been disconnected, resulting in two being displayed instead of one. This is particularly noticeable in Sea Trench Escape, where they now obscure Sackboy and the searchlights orbiting the sponge wheels.
Version 1.08
Released on June 11, 2021.
- Added the data for three DLC costumes based on Ratchet & Clank: Rift Apart.
- Fixed the starfish stickers in Bubble Jeopardy and Sea Trench Escape.
- Unspecified bug fixes.
Version 1.09
Released on July 14, 2021.
- The minimum system firmware requirement is now 8.52.
- Added the data for the Sacknana costume from LittleBigPlanet PSP, as well as two costumes based on Destruction AllStars.
Version 1.10
Released on September 15, 2021.
- Added the data for two costumes based on The Last of Us Part II.
- Unspecified bug fixes.
Version 1.11
Released on September 25, 2021.
- The minimum system firmware requirement is now 9.00.
- Added the data for the Zombie costume.
- Unspecified bug fixes.
Version 1.12
Released on November 11, 2021.
- Added the data for the Cake Day and Gobble Wobble costumes and emotes.
- Unspecified bug fixes.
Version 1.13
Released on November 19, 2021.
- Added the data for the following downloadable content:
- Santa and Christmas Tree costumes + emotes
- Fall Guys Rookie and Fairycorn costumes + emotes
- Horizon: Forbidden West costumes + emotes
- Easter Bunny costume
- Bumblebee costume + emote
- Fixed a bug from the previous update where the music would become abnormally quiet while sound effects were turned up.
Version 1.14
Released on February 18, 2022.
- Added the data for costumes and emotes based on Evan and the Queen from Lost in Random
Version 1.16
Released on May 29, 2022.
- Added the data for the following downloadable content:
- Biscuit Day costume + emote
- Pride costume + emote
Version 1.18
Released on June 23, 2022.
Version 1.16 | Version 1.18 |
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- The flag prop included with the Pride costume was changed from Daniel Quasar's "Progress Pride" design (which incorporates the white, pink, and blue colors of the transgender pride flag, as well as brown and black to indicate sympathy for racial causes) to the standard LGBT+ rainbow flag.
- The Design was likely changed due to licensing complications, due to the fact that Daniel Quasar's flag is licensed under CC-BY-NC-SA whilst the De-Facto Gilbert Baker flag is Public Domain.
References
- ↑ 1.0 1.1 1.2 1.3 Moby Games
- ↑ In-game credits
- ↑ Climax Studios on Twitter
The LittleBigPlanet series
| |
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PlayStation 3 | LittleBigPlanet (Prototypes) • LittleBigPlanet 2 (Prototypes) • LittleBigPlanet 3 (Prototypes) Sackboy's Prehistoric Moves (Prototype) • LittleBigPlanet Karting (Prototypes) • LittleBigPlanet HUB |
PlayStation Portable | LittleBigPlanet (Prototype) |
PlayStation 4 | LittleBigPlanet 3 (Demo) • Sackboy: A Big Adventure |
PlayStation Vita | LittleBigPlanet PS Vita (Prototype) • LittleBigPlanet 2 Cross-Controller App |
Windows, PlayStation 5 | Sackboy: A Big Adventure (Prototype) |
iOS, Android | Run Sackboy! Run! • Ultimate Sackboy |
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