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The Last of Us Part II

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Title Screen

The Last of Us Part II

Developer: Naughty Dog
Publisher: Sony Computer Entertainment
Platform: PlayStation 4
Released internationally: June 19, 2020


DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
BonusIcon.png This game has hidden bonus content.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

The Last of Us Part II is the sequel to The Last of Us, starring Ellie as she goes on what the advertisements refer to as a "roaring rampage of revenge" against Joel's murderer. Though the third-person shooter gameplay is as solid as ever, its story and several game design choices have made it... somewhat contentious among fans of the first game.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:
  • Find a way to load net and other unused menus and view its contents.
  • Find a way to load blockmesh levels.
  • Scale up menu size to match previous titles. Enhancing Readability. (possible, see below.)

Debug Menu

To enable this, you'll need a jailbroken PS4 (exploitable firmware). The offsets to unlock it through executable hex editing are:

1.00 0x1D6398 75

1.07 0x1D66B8 75

Menu Scale:

1.00 0x362339 C7056585EE020000803F

1.07 0x363709 C705B570EE020000803F

This modifies menu scale to match ones found in previous titles.

Dev Menu

T2-devmain.png

Quick Menu

T2-devquick.png

A lot of "Faction Mode" information inside many files can be found (to be continued, feel free to participate).