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Proto:Mario Kart: Double Dash!!/Interactive Multi-Game Demo Disc (US)/Early Courses/Flower Cup
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This is a sub-page of Proto:Mario Kart: Double Dash!!/Interactive Multi-Game Demo Disc (US)/Early Courses.
Contents
Flower Cup
Mushroom Bridge
Proto | |
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Final |
Starting Line
- The starting line's Mario Kart logo is different, using the game's generic logo.
- The bar below the Mario Kart logo doesn't stretch its texture.
- There's no fence towards the way of the pipe. Instead, there's two poles.
- Two errors are present in this area as well, with part of the cliff not being properly connected and a weird shadow being present on part of the course's corner. This was all fixed in the final game when extra fences were placed.
- When jumping out of the pipe, the player hits an invisible wall.
- Strangely, an invisible road exists under the track on the right side of the pipe's entrance. This was removed from the final game.
First Tunnel
- The banner above all of the tunnels is completely different.
- There's no extra fence near the pipe you jump out of. Because of this, the bush that is behind it in the final game is closer to the track.
- At the end of the first tunnel, part of the side of the road uses a different texture, which was probably changed to make it more obvious you could take an alternate route.
- Near the mushroom houses, some of the extra hill grass isn't present, allowing you to see underneath the map.
- An extra bush is missing as well.
Second Tunnel
- An extra bush is missing on the right side of the tunnel.
- One of the bushes on the left side of the tunnel isn't crossed.
- The grass textures near the end of the tunnel were shifted.
- Part of the bridge's pillars clips through walls.
Mario Circuit
Proto | |
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Final |
Starting Line
- Shadows were changed and adjusted across the whole course.
- Three trees are present on the left side of the starting line.
- A hill and huge pipe are present near the castle. When this was removed, part of the light green grass was extended.
- One of the hills near a group of pipes is more light green, using the same color of grass that's used near the castle.
- A hill near the tunnel is missing.
Tunnel
- The banner above the tunnel is different, using a generic Mario Kart logo.
- In the final game, on the right side of the tunnel, a small overlapping issue with the grass happens after the formation of the road was changed. This doesn't happen in the demo.
- On the other end of the tunnel, the formation of the hill was changed.
- The first bit of grassy area after the bridge is a bit wider.
- The big pool of water is a lot wider and extends way beyond of what's visible.
- Although not normally seen during gameplay, some of the hills near the section with Goombas is missing some black collision.
Daisy Cruiser
Proto | |
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Final |
Starting Line
- The textures for the boat rails are different, using a dropshadow for the daisy flower patterns.
- The pole on the starting line holding onto the star props are a bit shorter.
- The formation of the boat's funnel is slightly different.
- One of the arrows has its pole centered and covered in more red and white stripes.
- Two of the flags near the boat interior entrance changed positions slightly.
- The Mario Kart banner isn't present on the interior entrance or exit.
Boat Interior
- The doors, walls, floors and walls of the section with the moving tables is completely different, with all of its textures being more purple.
- The pipe leaks aren't very visible.
Stairway
- Part of the boat rails isn't stretched correctly.
- The traffic cones are slightly moved back.
- One of the flags isn't properly attached to the top of the ship.
- The life savers appear in Time Trial, whereas in the final they don't.
Waluigi Stadium
Proto | Final |
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- All of the metal bumpers and pillars lose their detail the more you move away from them.
- The stadium monitor's bezel is brighter.