This is a sub-page of Proto:Metal Gear Rising: Revengeance.
| To do:
- There is much more to be documented. Both in the playable part of the demo, and in hidden menus.
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According to when the files in the demo were last modified, this build was compiled on September 24th, 2012 at 7:40 AM.
A demo of Metal Gear Rising: Revengeance was originally released on October 30, 2012 as a bonus with Zone of the Enders HD Collection. It was later released on PSN and XBLA on January 29, 2013. Due to the fact that this demo uses a 2012 build of the game as a base, there are a lot of leftover files and content. This includes things like early versions of many iconic songs from the game. This demo houses quite a number of differences from the final game.
| Early & Cut Music Tracks Multiple early versions of Metal Gear Rising's iconic tracks, and other audio not heard in the final game. |
| Unused & Test Levels Various unused and early level stuff. Including unused phases from existing levels. |
| UI Folder Leftovers PlayStation move support, Early level mini-maps, Cut hacking mode, the list goes on and on. |
Differences during playable demo
Title Screen
One of the first differences that catches your eye when you load up the demo is the drastically changed title screen. In the demo, Raiden stands against a black background with fire particles everywhere. In the final version, Raiden stands against an overcast sky with rain falling on it. In the E3 2012 demo, the background is almost the same as in the final version of the game, but instead of an overcast sky, there is haze and no rain. In the demo version there is also a different music composition, the same as in the E3 2012 demo version. In the release, the music has been changed. The title screen of the demo shows the date 2012, while the final version shows the date 2013. In the E3 2012 demo, there is no mention of Platinum Games on the title screen.
Another minor difference is that on the title screen of the demo, Raiden is not holding his knife in the scabbard, just like in the E3 2012 Demo, while in the finale he does. Also, his sword seems a bit bigger in the demo, just like in the E3 2012 Demo.
Demo title screen |
Retail title screen |
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![MGRR Demo Title Screen.png](/images/thumb/2/2a/MGRR_Demo_Title_Screen.png/450px-MGRR_Demo_Title_Screen.png) |
![Metal Gear Rising- Revengeance-title.png](/images/thumb/b/bf/Metal_Gear_Rising-_Revengeance-title.png/450px-Metal_Gear_Rising-_Revengeance-title.png) |
E3 2012 Demo title screen
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Demo and E3 2012 Demo title screen's music |
Retail title screen's music |
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Health Bar
Another difference that can be noticed if you have a keen eye, is that the demo's UI is slightly different than retail's. The Demo's has a small line under Raiden's name, and above the healthbar itself. This is completely removed in the final game.
Demo Healthbar |
Retail Healthbar |
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![Demo ui.PNG](/images/a/a3/Demo_ui.PNG) |
![Final ui.PNG](/images/f/f4/Final_ui.PNG) |
Boris Line
A small line that Boris says as you are about to make your way towards your first fight off of the beach, was slightly altered in the final game.
Demo: "Contact us on codec if you have any questions."
Final: "Contact us on codec if you have questions."
Weirdly enough, the line used in the final game resides in the demo's files, alongside an alternate-take of the line.
Line spoken in demo |
Line spoken in final |
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Alternate take of final line
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AR Display Reticle
When using the AR Display mode in the demo, a white rectangle reticle appears in the middle of the screen. This is absent from retail. Likely since it really didn't serve a purpose. The objective marker is also slightly different.
Demo AR Display |
Retail AR Display |
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![MGRR Demo AR Display.png](/images/thumb/a/a7/MGRR_Demo_AR_Display.png/450px-MGRR_Demo_AR_Display.png) |
![MGRR Final AR Display.png](/images/thumb/9/93/MGRR_Final_AR_Display.png/450px-MGRR_Final_AR_Display.png) |
Small Cutscene Differences
The cutscene that plays after the first fight in R-01, has a few noticeable differences between the demo and final versions. In the demo, the enemies don't look damaged at all, while in the final they seem burned, and have smoke coming off of their bodies. Another small difference is that Courtney had different glasses in the demo. Among a few other small differences.
Demo first fight cutscene |
Retail first fight cutscene |
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![MGRR Demo first fight cutscene 1.png](/images/thumb/1/1f/MGRR_Demo_first_fight_cutscene_1.png/450px-MGRR_Demo_first_fight_cutscene_1.png) |
![MGRR Final first fight cutscene.jpg](/images/thumb/5/58/MGRR_Final_first_fight_cutscene.jpg/450px-MGRR_Final_first_fight_cutscene.jpg) |
Courtney's glasses in the demo |
Courtney's glasses in retail |
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![MGRR Demo courtney glasses 2.png](/images/thumb/d/d3/MGRR_Demo_courtney_glasses_2.png/450px-MGRR_Demo_courtney_glasses_2.png) |
![MGRR Final courtney glasses 2.jpg](/images/thumb/9/97/MGRR_Final_courtney_glasses_2.jpg/450px-MGRR_Final_courtney_glasses_2.jpg) |
In the demo, the font used in the sub-weapon menu was slightly different. The font is altered in the final game.
Weapon sub-menu in the demo |
Weapon sub-menu in retail |
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![MGRR Demo sub-weapon font.png](/images/thumb/5/57/MGRR_Demo_sub-weapon_font.png/450px-MGRR_Demo_sub-weapon_font.png) |
![MGRR Final Sub-Weapon Font.png](/images/thumb/5/53/MGRR_Final_Sub-Weapon_Font.png/450px-MGRR_Final_Sub-Weapon_Font.png) |
Item Box Texture Change
The item box in the demo is completely orange on both inside and out. In the final, certain parts of it were changed to black, including the inside.
Item box in he demo |
Item box in retail |
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![MGRR Item Box Demo.png](/images/thumb/2/22/MGRR_Item_Box_Demo.png/450px-MGRR_Item_Box_Demo.png) |
![MGRR Item Box Final.png](/images/thumb/a/a4/MGRR_Item_Box_Final.png/450px-MGRR_Item_Box_Final.png) |
Demo-Exclusive Screens
After the player defeats Bladewolf, the demo is complete. The screen will fade to black and show these 2 screens. These screens show the people who worked on the game, alongside a general release date, to advertise the final game's release.
Demo finish screen 1 |
Demo finish screen 2 |
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![MGRR Demo Finish Screen 1.png](/images/thumb/6/65/MGRR_Demo_Finish_Screen_1.png/450px-MGRR_Demo_Finish_Screen_1.png) |
![MGRR Demo Finish Screen 2.png](/images/thumb/7/78/MGRR_Demo_Finish_Screen_2.png/450px-MGRR_Demo_Finish_Screen_2.png) |
Normally, things like the chapter select, customization screen, VR mission screen, and title screen (actual titles you can earn by doing stuff in the game, not the main menu) are completely in-accessible in the demo. However, it is possible to load the phases that contain these menus, and it's possible to see a number of differences with them.
Probably the menu to go through the most changes. The demo's chapter select screen is vastly different from the finals. Each chapter uses a screenshot of the VGA 2011 trailer of the game. In the top right a "complete" bar can be seen. This is removed entirely from the final's chapter select. The stats for each chapter here are un-edited. The only thing changing about the stats are the BP, the chapter rank, and sometimes there will be "No kills" and "No damage". These stats could come from a Platinum developer's save file, and got leaked into the demo.
The pictures used for the final game's results screen were taken with a new save file, otherwise they would also have stats on the side.
Demo R-00 |
Retail R-00 |
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![MGRR Demo R-00 Chapter Select.png](/images/thumb/b/b4/MGRR_Demo_R-00_Chapter_Select.png/450px-MGRR_Demo_R-00_Chapter_Select.png) |
![MGRR Final R-00 Chapter Select.jpg](/images/thumb/a/a4/MGRR_Final_R-00_Chapter_Select.jpg/450px-MGRR_Final_R-00_Chapter_Select.jpg) |
Demo R-01 |
Retail R-01 |
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![MGRR Demo R-01 Chapter Select.png](/images/thumb/e/e8/MGRR_Demo_R-01_Chapter_Select.png/450px-MGRR_Demo_R-01_Chapter_Select.png) |
![MGRR Final R-01 Chapter Select.jpg](/images/thumb/b/be/MGRR_Final_R-01_Chapter_Select.jpg/450px-MGRR_Final_R-01_Chapter_Select.jpg) |
Demo R-02 |
Retail R-02 |
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![MGRR Demo R-02 Chapter Select.png](/images/thumb/1/1c/MGRR_Demo_R-02_Chapter_Select.png/450px-MGRR_Demo_R-02_Chapter_Select.png) |
![MGRR Final R-02 Chapter Select.png.jpg](/images/thumb/b/b4/MGRR_Final_R-02_Chapter_Select.png.jpg/450px-MGRR_Final_R-02_Chapter_Select.png.jpg) |
Demo R-03 |
Retail R-03 |
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![MGRR Demo R-03 Chapter Select.png](/images/thumb/b/b9/MGRR_Demo_R-03_Chapter_Select.png/450px-MGRR_Demo_R-03_Chapter_Select.png) |
![MGRR Final R-03 Chapter Select.jpg](/images/thumb/3/3f/MGRR_Final_R-03_Chapter_Select.jpg/450px-MGRR_Final_R-03_Chapter_Select.jpg) |
Demo R-04 |
Retail R-04 |
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![MGRR Demo R-04 Chapter Select.png](/images/thumb/0/04/MGRR_Demo_R-04_Chapter_Select.png/450px-MGRR_Demo_R-04_Chapter_Select.png) |
![MGRR Final R-04 Chapter Select.jpg](/images/thumb/b/b9/MGRR_Final_R-04_Chapter_Select.jpg/450px-MGRR_Final_R-04_Chapter_Select.jpg) |
Demo R-05 |
Retail R-05 |
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![MGRR Demo R-05 Chapter Select.png](/images/thumb/8/88/MGRR_Demo_R-05_Chapter_Select.png/450px-MGRR_Demo_R-05_Chapter_Select.png) |
![MGRR Final R-05 Chapter Select.jpg](/images/thumb/0/09/MGRR_Final_R-05_Chapter_Select.jpg/450px-MGRR_Final_R-05_Chapter_Select.jpg) |
Demo R-06 |
Retail R-06 |
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![MGRR Demo R-06 Chapter Select.png](/images/thumb/0/07/MGRR_Demo_R-06_Chapter_Select.png/450px-MGRR_Demo_R-06_Chapter_Select.png) |
![MGRR Final R-06 Chapter Select.jpg](/images/thumb/a/a4/MGRR_Final_R-06_Chapter_Select.jpg/450px-MGRR_Final_R-06_Chapter_Select.jpg) |
Demo R-07 |
Retail R-07 |
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![MGRR Demo R-07 Chapter Select.png](/images/thumb/c/c6/MGRR_Demo_R-07_Chapter_Select.png/450px-MGRR_Demo_R-07_Chapter_Select.png) |
![MGRR Final R-07 Chapter Select.jpg](/images/thumb/f/fe/MGRR_Final_R-07_Chapter_Select.jpg/450px-MGRR_Final_R-07_Chapter_Select.jpg) |
The Customization menu has a small number of differences in the demo. The icons for "Body", "Wig", and "Skill" in the demo are different. Body and Wig resemble Raiden, while in the final they look much more generic. Skill went from an arm, to someone swinging a sword. The Japanese text in the bottom right of the demo's menu reads: "Please select an item to customize."
Demo customize menu |
Retail customize menu |
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![MGRR Demo Customize Menu.png](/images/thumb/7/7a/MGRR_Demo_Customize_Menu.png/450px-MGRR_Demo_Customize_Menu.png) |
![MGRR Final Customize Menu.jpg](/images/thumb/1/16/MGRR_Final_Customize_Menu.jpg/450px-MGRR_Final_Customize_Menu.jpg) |
VR Missions
The VR missions menu in the demo version has differences from the final version of the game. The icons of missions and downloadable missions in the demo version are different.
If you load into one of the VR missions, the opening cutscene will not play, and instead you have to press X on the gamepad to start the mission. Also the system of rank and BP points accrual is different, and after the mission end screen there is a second screen about the mission results, where it is possible to get a rank from D to S, depending on how many points are gained, but this feature does not work, because it is a vestige from the E3 2012 demo.
Demo VR-Mission Select Menu |
Retail VR-Mission Select Menu |
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![MGRR Demo VR-Mission Select Menu.png](/images/thumb/9/9f/MGRR_Demo_VR-Mission_Select_Menu.png/450px-MGRR_Demo_VR-Mission_Select_Menu.png) |
![MGRR Retail VR-Mission Select Menu.png](/images/thumb/d/d9/MGRR_Retail_VR-Mission_Select_Menu.png/450px-MGRR_Retail_VR-Mission_Select_Menu.png) |