Proto:Nickelodeon Party Blast/October 8th, 2001
This is a sub-page of Proto:Nickelodeon Party Blast.
This prototype is documented on Hidden Palace.
The earliest known build of Nickelodeon Party Blast is from October 8th, 2001, predating the final retail build by almost a year.
General Differences
Opening
The opening sequence uses primitive placeholder graphics.
Menu
Prototype | Final |
---|---|
The menu is equally as minimalistic, with no background.
Character Select
Prototype | Final |
---|---|
The character select reflects the menu.
Level Select
The prototype has a unique level select screen with sketches for each minigame area.
Loading Screen
Prototype | Final |
---|---|
The loading screen is a screenshot from the Invader Zim episode Career Day.
Model Viewer
On the main menu is a model viewer that is not in the final game, although it crashes while attempting to load a character. This was fixed by the next build.
Hub
A very unique "hub", in which you control a character and walk over to a desired Nicktoons destination. Picking any spot zooms the camera towards the player, only to bring you back to the main menu.
HUD Icons
In the final game, the characters in the HUD are represented by 3D heads, but in this prototype, they are choppy 2D renders of their heads.
Model Differences
SpongeBob
Oct 8 | Final |
---|---|
SpongeBob is stylized more like his original cartoon counterpart.
Zim
Oct 8 | Final |
---|---|
Zim is stylized more like his original cartoon counterpart.
Banana
Oct 8 | Final |
---|---|
The throwable banana in the Foodfight minigame was completely remodeled.
Unused Graphics
Scores
data/scores/ contains sprites of characters that, with the exception of Angelica, do not appear in the final game at all. These characters are Chuckie from Rugrats, Dagget from The Angry Beavers, Adiboo, a character from a series of educational video games and not a Nickelodeon show, and Stimpy from The Ren & Stimpy Show.
Screens
data/screens/ contains leftover graphics mentioning Cut 'n' Run and Balloon Demo. They are probably from another project Data Design was working on around this time.
frontendgfx
testlevgfx.png is a crudely drawn kitchen.
Infogramessplash.bmp and nicksplash.bmp are alternate variants of the opening logos.
TommyFit.bmp
An unfinished version of Tommy's texture with his UV's still overlaid on top.
Unused Models
data\CARDDATA
Box.lwo is a box that displays when a character is missing an animation.
tommy2D.lwo
Early | Final |
---|---|
TOMMY\StyleTest\2DLook\tommy2D.lwo is Tommy Pickles with a more cartoony texture than what they went with in the final game.
new_otto_v4_2D.lwo
Early | Final |
---|---|
OTTO\$\new_otto_v4_3D.lwo is Otto Rocket also with a more cartoony texture.
Zim_Complete_ant_2d.lwo
Early | Final |
---|---|
ZIM\$\Zim_Complete_ant_2d.lwo is Zim with a more cartoony texture.
Angelica_Outline.lwo
Early | Final |
---|---|
ANGELICA\1\Angelica_Outline.lwo is a cel-shaded model of Angelica.
Unused Music
Two short loops can be found in data/audiotrax.