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Proto:Pizza Tower/Demo 2/Unused Objects

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This is a sub-page of Proto:Pizza Tower/Demo 2.

Unused Objects from Halloween demo

obj_pepperman

Pepperman as he is fought in the Halloween demo. Likely removed to not create a dissonance between having one tower with a boss planned, and a tower without a planned boss. He was also likely unused in this build because of a rare game crash that could happen, should the player fall off the tower while Pepperman is in the middle of exploding, and then return to the boss arena.

obj_portalend

In the Halloween Demo, the player encounters this object at the end of the PP_room tutorial, which leads to the Ancient Tower level.

obj_bonusscore

This objects add another requirements to get S rank in Halloween demo, like didnt get hurt more than 3 times, complete level under 10 minutes, escaped with 2 minutes left and get a treasure. This was removed to make getting S rank a lot easier

obj_weaponmachine

Weapon-machine.png

Weapon machine from Halloween demo allow player buy shotgun for pizza coins. Maybe was removed to make challenge levels for pizza coins.

Unused Objects from Early Test Build

obj_lap1 & obj_lap1end

More leftovers from the Early Test Build. Peppino encounters obj_lap1 next to the exit door when Pizza Time is activated, and finds obj_lap1end in front of the door to the treasure room.