Proto:Pizza Tower/Demo 2
This is a sub-page of Proto:Pizza Tower.
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Demo 2 is- to put it bluntly- the second (actually the third) public demo released for Pizza Tower. It was the first and only time Darkonius Mavakar designed levels for Pizza Tower, those being a redesigned Ancient Tower level, a new level simply titled Factory, and two "basement" challenge levels based on the prior two. Notably, these levels aren't as spacious as those seen in builds before and since, with most rooms being singular contained screens.
Most unused content seen in previous demos have been scrubbed out of this demo, but that doesn't stop unused content from… existing.
To do: Not as much as the previous demos, but there's still some noteworthy unused content lying around. For starters...
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Sub-Pages
Inaccessible Levels & Rooms Old towers that were left in disrepair. |
Unused Objects Objects that were doomed to obscurity. |
Unused Sprites Sprites that were covered in old cheese, (usually) never to be seen again. |
Unused Music
mu_weird
Was originally a different version of the knight transformation.
Playtest version
Dated December 3rd, this early version of Demo 2 has a few odd differences compared to the public release.
- The player can't select Peppino's various color palettes with the Left/Right buttons, with what palette he dons being tied to what ranks the player has in both the Ancient and Factory levels (Peppino is stuck with his gold colors if the player has both S ranks, for instance).
- All of the secret rooms have extra Pizza points decorated around in them. For whatever reason, these were all replaced with electrical sockets in the public release.
- Peppino had his wallrun ability removed. This is the first known build after the Early Test Build, where this is the case.
- The second Knight transformation area has the sword sitting on the ground instead of on a pedestal. It was likely given a pedestal in the public release after some kept running into that specific sword on accident, activating the Knight transformation by consequence.
- Peppino's Knight transformation still controls as it did in the Halloween demo.
- The Sausage toppin is still red.
- The player can re-enter the roof door before the player can destroy the Noise TV satellite.
- This can lead to an easy softlock if the player is entering the door while the satellite is about to be destroyed.
- Both challenge doors have a timer of 4 minutes, instead of 1:59 and 1:30, respectively.
- The dance room is located in the same coordinates as it was in the Halloween demo, which happens to be in front of the door to the Factory level.
- In the public release, it was pushed to the far-right edge of the screen.
- The "Thanks for playing the demo" room appears mostly unchanged from how it was in the Halloween demo, text included.