Proto:Pokémon Gold and Silver/Spaceworld 1997 Demo/Maps/Towns & Cities
This is a sub-page of Proto:Pokémon Gold and Silver/Spaceworld 1997 Demo/Maps.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Add descriptions for each area (might want to move info from the main Maps page to here) |
Silent Hill (サイレントヒル)
SpaceWorld '97 | Early | Final |
---|---|---|
An earlier map of New Bark Town is present in the final game, which resembles Silent Hill in the demo.
Event Data
Warp Events
Warp # | Description |
---|---|
01 | Door: Player's House |
02 | Door: Silent Hill Pokémon Center |
03 | Door: Rival's House |
04 | Double Doors - Left Door: Silent Hill Laboratory |
05 | Double Doors - Right Door: Silent Hill Laboratory |
BG Events
BG # | Description | Notes |
---|---|---|
01 | Sign: Player's House | Displays message at [] |
02 | Sign: Pokémon Center | Displays message at [] |
03 | Sign: Town Slogan | Displays message at [] |
04 | Sign: Laboratory | Displays message at [] |
05 | Sign: Rival's House | Displays message at [] |
Object Events
Object # | Identity | Notes |
---|---|---|
01 | Rival | Only used in story mode; faces up. Displays message at []. |
02 | Blue | Only used in story mode; faces left. Displays message at []. |
03 | Teacher | Walks left and right. Displays message at []. |
04 | Super Nerd | Walks left and right. Displays message at []. |
Old City (オールドシティ)
xxx
Event Data
Warp Events
Warp # | Description | Notes |
---|---|---|
01 | Left Double Door: Treasure House | |
02 | Right Double Door: Treasure House | |
03 | Left Double Door: Old City Pokémon League | |
04 | Right Double Door: Old City Pokémon League | |
05 | Left Double Door: Old City Tower | |
06 | Right Double Door: Old City Tower | |
07 | Door: Bill's House | |
08 | Door: Old City PokéMart | |
09 | Door: Old City NPC House | |
0A | Door: Old City Pokémon Center | |
0B | Door: Kurt's House | |
0C | "Carpet": Gate (Route 2) | In the final game, there would be a carpet to make it clear where the warp is. |
0D | "Carpet": Gate (Route 2) | Ditto. |
BG Events
xxx
Object Events
xxx
West (ウエスト)
xxx
Event Data
Warp Events
xxx
BG Events
xxx
Object Events
xxx
High-Tech (ハイテク)
xxx
Event Data
Warp Events
xxx
BG Events
xxx
Object Events
xxx
Font (フォント)
xxx
Event Data
Warp Events
xxx
BG Events
xxx
Object Events
Warp # | Identity | Notes |
---|---|---|
01 | Rocket Grunt (M) | Doesn't load properly; faces down. Does nothing when interacted with because the script is missing. |
02 | Rhydon | Faces up. Does nothing when interacted with because the script is missing. |
03 | Youngster | Walks left and right. Does nothing when interacted with because the script is missing. |
04 | Twin | Wanders around. Does nothing when interacted with because the script is missing. |
Birdon (バードン)
xxx
Event Data
Warp Events
Warp # | Description |
---|---|
01 | Door: Birdon PokéMart |
02 | Door: Birdon Pokémon Center |
03 | Door: Mr. Fuji's House |
04 | Door: Lottery Shop |
05 | Door: Granny NPC's House |
06 | Double Doors - Left Door: Birdon League Building 1F |
07 | Double Doors - Right Door: Birdon League Building 1F |
08 | Double Doors - Left Door: Route 12 Gate |
09 | Double Doors - Right Door: Route 12 Gate |
BG Events
BG # | Description | Notes |
---|---|---|
01 | Sign: PokéMart | Does nothing when interacted with because the script is missing. |
02 | Sign: Pokémon Center | Does nothing when interacted with because the script is missing. |
03 | Sign: Slowpoke Well | Does nothing when interacted with because the script is missing. |
04 | Sign: Lottery Shop | Does nothing when interacted with because the script is missing. |
Object Events
Object # | Identity | Notes |
---|---|---|
01 | Super Nerd | Doesn't load properly; wanders around. Does nothing when interacted with because the script is missing. |
02 | Youngster | Walks up and down. Does nothing when interacted with because the script is missing. |
03 | Twin | Doesn't load properly; faces down. Does nothing when interacted with because the script is missing. |
New Type (ニュータイプ)
xxx
Event Data
Warp Events
xxx
BG Events
xxx
Object Events
xxx
Sugar (シュガー)
Event Data
Warp Events
xxx
BG Events
xxx
Object Events
xxx
Blue Forest (ブルーフォレスト)
Event Data
Warp Events
xxx
BG Events
xxx
Object Events
xxx
Stand (スタンド)
Event Data
Warp Events
xxx
BG Events
xxx
Object Events
xxx
Kanto (カントー)
The demo's representation of the Kanto region has been heavily scaled down into a single large map, with most towns and cities represented by only one or two buildings. The area of the map representing Pallet Town is the only area which retains the town's full layout from Generation I, albeit slightly compressed in size compared to the original.
Generation I | SpaceWorld '97 | Final |
---|---|---|
There are many small differences between the demo map's Pallet Town compared to both the Generation I map and the final game - the signs are placed on opposite sides of the houses, an extra row of fencing has been added to the south, and trees are present behind the fencing to the north (which is also the case in the later remakes, FireRed and LeafGreen). The roofs of the buildings have some noticeable differences in detailing and shading, especially Professor Oak's laboratory which has its roof split into three separate panels. Although the demo's laboratory retains the sloped roof of the Generation I games, the laboratory was given a flat roof in the final game.
One difference not immediately apparent from the map itself is that Red's and Blue's houses appear to have swapped places in the demo. In Generation I and the final game, Red's house is to the west and Blue's is to the east; however, the demo's map appears to link the westmost house to the interior for Blue's house and the eastmost house to the interiors for Red's house. Unfortunately, without the intended events and scripts for the area, it's impossible to know whether this was an error on the development team's part or an intentional change.
Event Data
Warp Events
xxx
BG Events
xxx
Object Events
This map lacks object events.
Prince (プりンス)
Event Data
This map lacks events completely.
Mt. Fuji (フジヤマ)
Event Data
This map lacks events completely.
South (サウス)
Event Data
Warp Events
BG Events
Object Events
North (ノース)
Event Data
Warp Events
Warp # | Description |
---|---|
01 | Door: North NPC House A |
02 | Door: North PokéMart |
03 | Door: North NPC House B |
04 | Door: North Pokémon Center |
BG Events
BG # | Description | Notes |
---|---|---|
01 | Sign: Cave | Does nothing when interacted with because the script is missing. |
02 | Sign: PokéMart | Does nothing when interacted with because the script is missing. |
03 | Sign: Pokémon Center | Does nothing when interacted with because the script is missing. |
04 | Sign: Town Slogan(?) | Does nothing when interacted with because the script is missing. |
Object Events
Object # | Identity | Notes |
---|---|---|
01 | Granny | Doesn't load properly; faces down. Does nothing when interacted with because the script is missing. |
02 | Bug Catcher | Doesn't load properly; walks left and right. Does nothing when interacted with because the script is missing. |
03 | Twin | Walks left and right. Does nothing when interacted with because the script is missing. |