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Proto:Pokémon Gold and Silver/Spaceworld 1997 Demo/Maps/Towns & Cities

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This is a sub-page of Proto:Pokémon Gold and Silver/Spaceworld 1997 Demo/Maps.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Add descriptions for each area (might want to move info from the main Maps page to here)

Silent Hill (サイレントヒル)

SpaceWorld '97 Early Final
PokeGoldDemo-SilentHills.png PKMN GS Map2A 7AFB TS20.PNG PokemonGSC-New Bark Town.png

An earlier map of New Bark Town is present in the final game, which resembles Silent Hill in the demo.

Event Data

Warp Events

Warp # Description
01 Door: Player's House
02 Door: Silent Hill Pokémon Center
03 Door: Rival's House
04 Double Doors - Left Door: Silent Hill Laboratory
05 Double Doors - Right Door: Silent Hill Laboratory

BG Events

BG # Description Notes
01 Sign: Player's House Displays message at []
02 Sign: Pokémon Center Displays message at []
03 Sign: Town Slogan Displays message at []
04 Sign: Laboratory Displays message at []
05 Sign: Rival's House Displays message at []

Object Events

PokeGoldSpaceworld97 Silent ObjectEvents.png
Object # Identity Notes
01 Rival Only used in story mode; faces up.
Displays message at [].
02 Blue Only used in story mode; faces left.
Displays message at [].
03 Teacher Walks left and right.
Displays message at [].
04 Super Nerd Walks left and right.
Displays message at [].

Old City (オールドシティ)

Old City SWGS.png

xxx

Event Data

Warp Events

Warp # Description Notes
01 Left Double Door: Treasure House
02 Right Double Door: Treasure House
03 Left Double Door: Old City Pokémon League
04 Right Double Door: Old City Pokémon League
05 Left Double Door: Old City Tower
06 Right Double Door: Old City Tower
07 Door: Bill's House
08 Door: Old City PokéMart
09 Door: Old City NPC House
0A Door: Old City Pokémon Center
0B Door: Kurt's House
0C "Carpet": Gate (Route 2) In the final game, there would be a carpet to make it clear where the warp is.
0D "Carpet": Gate (Route 2) Ditto.

BG Events

xxx

Object Events

PokeGoldSpaceworld97 Old ObjectEvents.png

xxx

West (ウエスト)

PokeGoldDemo-West.png

xxx

Event Data

Warp Events

xxx

BG Events

xxx

Object Events

PokeGoldSpaceworld97 West ObjectEvents.png

xxx

High-Tech (ハイテク)

PokeGoldSpaceworld97 HighTech.png

xxx

Event Data

Warp Events

xxx

BG Events

xxx

Object Events

PokeGoldSpaceworld97 HighTech ObjectEvents.png

xxx

Font (フォント)

PokeGoldSpaceworld97 Font.png

xxx

Event Data

Warp Events

xxx

BG Events

xxx

Object Events

PokeGoldSpaceworld97 Font ObjectEvents.png
Warp # Identity Notes
01 Rocket Grunt (M) Doesn't load properly; faces down.
Does nothing when interacted with because the script is missing.
02 Rhydon Faces up.
Does nothing when interacted with because the script is missing.
03 Youngster Walks left and right.
Does nothing when interacted with because the script is missing.
04 Twin Wanders around.
Does nothing when interacted with because the script is missing.

Birdon (バードン)

PokeGoldSpaceworld97 Birdon.png

xxx

Event Data

Warp Events

Warp # Description
01 Door: Birdon PokéMart
02 Door: Birdon Pokémon Center
03 Door: Mr. Fuji's House
04 Door: Lottery Shop
05 Door: Granny NPC's House
06 Double Doors - Left Door: Birdon League Building 1F
07 Double Doors - Right Door: Birdon League Building 1F
08 Double Doors - Left Door: Route 12 Gate
09 Double Doors - Right Door: Route 12 Gate

BG Events

BG # Description Notes
01 Sign: PokéMart Does nothing when interacted with because the script is missing.
02 Sign: Pokémon Center Does nothing when interacted with because the script is missing.
03 Sign: Slowpoke Well Does nothing when interacted with because the script is missing.
04 Sign: Lottery Shop Does nothing when interacted with because the script is missing.

Object Events

PokeGoldSpaceworld97 Birdon ObjectEvents.png
Object # Identity Notes
01 Super Nerd Doesn't load properly; wanders around.
Does nothing when interacted with because the script is missing.
02 Youngster Walks up and down.
Does nothing when interacted with because the script is missing.
03 Twin Doesn't load properly; faces down.
Does nothing when interacted with because the script is missing.

New Type (ニュータイプ)

PokeGoldSpaceworld97 NewType.png

xxx

Event Data

Warp Events

xxx

BG Events

xxx

Object Events

PokeGoldSpaceworld97 NewType ObjectEvents.png

xxx

Sugar (シュガー)

PokeGoldSpaceworld97 Sugar.png

Event Data

Warp Events

xxx

BG Events

xxx

Object Events

PokeGoldSpaceworld97 Sugar ObjectEvents.png

xxx

Blue Forest (ブルーフォレスト)

PokeGoldSpaceworld97 BlueForest.png

Event Data

Warp Events

xxx

BG Events

xxx

Object Events

PokeGoldSpaceworld97 BlueForest ObjectEvents.png

xxx

Stand (スタンド)

PokeGoldSpaceworld97 Stand.png

Event Data

Warp Events

xxx

BG Events

xxx

Object Events

PokeGoldSpaceworld97 Stand ObjectEvents.png

xxx

Kanto (カントー)

PokeGoldSpaceworld97 Kanto.png

The demo's representation of the Kanto region has been heavily scaled down into a single large map, with most towns and cities represented by only one or two buildings. The area of the map representing Pallet Town is the only area which retains the town's full layout from Generation I, albeit slightly compressed in size compared to the original.

Generation I SpaceWorld '97 Final
PokeGen1-Pallet Town.png PokeGoldDemo-PalletTown.png PokeGSC-Pallet Town.png

There are many small differences between the demo map's Pallet Town compared to both the Generation I map and the final game - the signs are placed on opposite sides of the houses, an extra row of fencing has been added to the south, and trees are present behind the fencing to the north (which is also the case in the later remakes, FireRed and LeafGreen). The roofs of the buildings have some noticeable differences in detailing and shading, especially Professor Oak's laboratory which has its roof split into three separate panels. Although the demo's laboratory retains the sloped roof of the Generation I games, the laboratory was given a flat roof in the final game.

One difference not immediately apparent from the map itself is that Red's and Blue's houses appear to have swapped places in the demo. In Generation I and the final game, Red's house is to the west and Blue's is to the east; however, the demo's map appears to link the westmost house to the interior for Blue's house and the eastmost house to the interiors for Red's house. Unfortunately, without the intended events and scripts for the area, it's impossible to know whether this was an error on the development team's part or an intentional change.

Event Data

Warp Events

xxx

BG Events

xxx

Object Events

This map lacks object events.

Prince (プりンス)

PokeGoldSpaceworld97 Prince.png

Event Data

This map lacks events completely.

Mt. Fuji (フジヤマ)

Mt Fuji SWGS.png

Event Data

This map lacks events completely.

South (サウス)

PokeGoldSpaceworld97 South.png

Event Data

Warp Events

BG Events

Object Events

PokeGoldSpaceworld97 South ObjectEvents.png

North (ノース)

PokeGoldSpaceworld97 North.png

Event Data

Warp Events

Warp # Description
01 Door: North NPC House A
02 Door: North PokéMart
03 Door: North NPC House B
04 Door: North Pokémon Center

BG Events

BG # Description Notes
01 Sign: Cave Does nothing when interacted with because the script is missing.
02 Sign: PokéMart Does nothing when interacted with because the script is missing.
03 Sign: Pokémon Center Does nothing when interacted with because the script is missing.
04 Sign: Town Slogan(?) Does nothing when interacted with because the script is missing.

Object Events

PokeGoldSpaceworld97 North ObjectEvents.png
Object # Identity Notes
01 Granny Doesn't load properly; faces down.
Does nothing when interacted with because the script is missing.
02 Bug Catcher Doesn't load properly; walks left and right.
Does nothing when interacted with because the script is missing.
03 Twin Walks left and right.
Does nothing when interacted with because the script is missing.