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Proto:Pokémon HeartGold and SoulSilver/January 31, 2008

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This is a sub-page of Proto:Pokémon HeartGold and SoulSilver.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

A build of SoulSilver that is more complete but still needs heavy work. Platinum had yet to be released in Japan at this point.

Hmmm...
To do:
  • Shrinking sprite gifs
  • Further documentation of player sprites. Lyra's biking sprites use Dawn's still and there may be other holdovers not yet documented.
  • Music comparisons, a lot of it is New Bark Town.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Sub-Pages

Blank.png
Maps
Loads of unfinished maps, as well as loads of messed up trees.
Blank.png
Pokéathlon
An early version of the Pokéathlon featuring scrapped events!

Intro

  • Diamond and Pearl Game Freak logo still present but the rest of Diamond and Pearl's opening is gone.
January 31 2008 Final
PokemonHGSS January 31 2008 Professor Oak.png PokemonSS Professor Oak.png
  • Professor Oak's sprite was later recoloured. Uses his FRLG design.
    • Marill's sprite is from Diamond and Pearl.
January 31 2008 Final
PokemonHGSS January 31 2008 Choose A Character.png PokemonSS Choose Character.png
  • Different sprites for Ethan and Lyra when choosing one to play as.
    • Ethan and Lyra have largely replaced Lucas and Dawn, but the former Diamond and Pearl protagonists' shrinking sprites have yet to be replaced.

New Bark Town

January 31 2008 Final
PokemonHGSS January 31 2008 Player's Mom.png PokemonSS Player Mom.png
  • The player's mother has yet to be redesigned.

PokemonHGSS January 31 2008 Crash.png

  • The game crashes if the player tries to leave their house via the front door.

Touch Screen & Menu Functions

An early implementation of the touch screen menu is present. The registered items on this menu are placeholders which will open the menu as if X was pressed and highlight the opposite shortcut, and selecting them again in this state will open up the Pokégear. The run button currently functions exactly the same as the B button, requiring being held down to run (unlike the final game's toggle) and also being able to advance dialogue boxes. The box in the bottom right always shows "はなす" (Talk), and never changes based on context like in the final game.

January 31 2008 Final
PokemonHGSS January 31 2008 Bottom Screen.png PokemonSS Bottom Screen.png

Settings

January 31 2008 Final
PokemonHGSS January 31 2008 Settings.png PokemonSS Settings.png

Pokégear

Hmmm...
To do:
Are the Pokégear's Map and Radio functions implemented in any capacity?

An early implementation of the Pokégear is present in this build.

PokemonHGSS January 31 2008 PokeGear-1.png

While changing themes is possible, most of them appear to be in a very early state. Additionally, Lyra's default theme is set to Ethan's default.

An early version of the Phone UI is also accessible in this build, along with the option to call the player's Mother.

January 31 2008 Phone Final Phone January 31 2008 Phone selection Final Phone selection January 31 2008 Phone call Final Phone call
Pokemon HGSS Jan 31 08 Pokegear Phone.png PokemonSS Pokegear Phone.png Pokemon HGSS Jan 31 08 Pokegear Phone Selection.png PokemonSS Pokegear Phone Select.png Pokemon HGSS Jan 31 08 Pokegear Phone Call.png PokemonSS Pokegear Phone Call.png

When selecting the Phone using the touch screen, the ripple effect will appear at the wrong location.

Pokemon HGSS Jan 31 08 Pokegear Selection Bug.png

Trainer Cards

January 31 2008 Final
PokemonHGSS January 31 2008 Trainer Card Ethan.png
PokemonHGSS January 31 2008 Trainer Card Lyra.png
PokemonSS Trainer Card Ethan.png
PokemonSS Trainer Card Lyra.png
  • Trainer Cards have a mostly different look.
    • Shows both Kanto and Johto Gym Leaders at the start of the game. Falkner is the only one with a sprite.
    • Ethan and Lyra had their Trainer Card sprites replaced with their Trainer Battle sprites.

Bag Screen

The top and bottom screen have swapped on the bag screen compared to Pokémon Diamond and Pearl. The touch controls of this screen still function identically to Diamond and Pearl in spite of the graphics for it being on the top screen instead.

Hmmm...
To do:
Add better screenshot of male bag screen, and potentially add Diamond and Pearl comparison images
January 31 2008 (Male) Final (Male)
Pokemon HGSS Jan 31 08 Bag screen male.png PokemonSS Bag Male.png
January 31 2008 (Female) Final (Female)
Pokemon HGSS Jan 31 08 Bag screen female.png PokemonSS Bag Female.png

Pokémon Summary Screen

Hmmm...
To do:
Showcase what the Ribbons Screen looks like with a Pokémon that has ribbons.

An early design of the final game's Summary Screen is accessible. In spite of their icons not showing up, you can tap the touch screen to switch between Pokémon like in the final game. You can also use the touch screen to switch between the different sections of this screen but you cannot use it to do anything in the moves menu.

January 31 2008 Summary Info Final Summary Info January 31 2008 Summary Moves Final Summary Moves January 31 2008 Summary Moves Selection Final Summary Moves Selection
Pokemon HGSS Jan 31 08 Summary Info.png PokemonSS Summary Info.png Pokemon HGSS Jan 31 08 Summary Moves.png PokemonSS Summary Moves.png Pokemon HGSS Jan 31 08 Summary Moves Selection.png PokemonSS Summary Moves Select.png
January 31 2008 Summary Ribbons Final Summary Ribbons January 31 2008 Summary Ribbons Selection Final Summary Ribbons Selection
Pokemon HGSS Jan 31 08 Summary Ribbons.png PokemonSS Summary Ribbons.png Blank.png PokemonSS Summary Ribbons Select.png

There are multiple bugs with the Summary Screen in this build:

  • If the player returns to the Info section after scrolling to any other, a bit of garbled text will appear on the top screen.

Pokemon HGSS Jan 31 08 Summary Bug 2.png

  • If the player scrolls past the Ribbons section, a bugged version of the Info section will appear.

Pokemon HGSS Jan 31 08 Summary Bug 1.png

  • If the player scrolls down past the final move in the moves list, they will hover over an invisible cancel button. This is likely a holdover from Pokémon Diamond and Pearl's moves list.

Pokemon HGSS Jan 31 08 Summary Moves Selection Cancel.png

Fly Screen

Hmmm...
To do:
Rip the early and placeholder minimap icons and compare to the final game

Using the debug menu to Fly, it is possible to see an early version of the screen for it featuring a map in a slightly different art-style.

January 31 2008 Johto Final Johto January 31 2008 Kanto Final Kanto
Pokemon HGSS Jan 31 08 Fly Screen Johto.png PokemonSS Fly Johto.png Pokemon HGSS Jan 31 08 Fly Screen Kanto.png PokemonSS Fly Kanto.png

Additionally, there is placeholder text for the descriptions of all areas (differing between Routes and Towns/Cities) as well as placeholder icons for certain Towns/Cities. Interestingly, Lake of Rage uses the Town/City placeholder text, which may be related to Pokémon Gold and Silver's development history.

Route Placeholder Town/City Placeholder
Pokemon HGSS Jan 31 08 Fly Screen Route Placeholder.png Pokemon HGSS Jan 31 08 Fly Screen Town Placeholder.png

Evolution Screen

An early evolution screen is present with the Pokémon on the bottom screen and "Test" written in Japanese on the top screen.

January 31 2008 Final
Pokemon HGSS Jan 31 08 Evolution screen.png PokemonSS Evolution.png

Music

Hmmm...
To do:
Document music

Wild Encounter Data

Hmmm...
To do:
  • Determine if time based encounters work outside of Union Cave and Dark Cave, and determine why their morning encounters don't work
  • Determine why Pokémon aren't encountered in Ruins of Alph and National Park
  • Whichever maps 61 and 62 are seem to have an extremely broken Surf encounter list

The wild Pokémon encounter data in this build still uses the format from Pokémon Diamond and Pearl, but now has encounters based off of Pokémon Gold and Silver with some oddities. Almost all encounter types aside from tall grass are either set to 0 or 483 (Dialga) as a placeholder. With a few exceptions, this also includes time based encounters which almost entirely consist of Dialga. For some reason, Dialga can only actually be encountered during day and night in Dark Cave and Union Cave in spite of being present in the data of many maps and in the morning encounters for the ones where it can be found. Curiously, Dark Cave seems to use its Route 45 side encounters on the Route 31 side in spite of the proper encounter table existing. Additionally, tall grass in the Ruins of Alph and National Park seem to be unable to cause wild Pokémon encounters in spite of these maps having implemented encounter data.

Pokémon data bug

Hmmm...
To do:
  • Dialga appears to inherit the battle theme of Giratina. Do any other pokémon do this?
  • Is there a known build of Pokémon Diamond and Pearl that matches the indexes of pokémon beyond #407 seen through this bug?

Most Sinnoh pokémon are impacted by a bug that gives them partial data from other pokémon. The following data is kept from the original pokémon:

  • Sprite (in most cases)
  • Cry
  • Pokédex info (entry, height, weight, footprint)

The following data will be inherited from the incorrect pokémon:

  • Name
  • Stats
  • Typing
  • Form data
  • Level up learnset
  • Evolution data

In cases where a pokémon has inherited data from one with multiple forms, it will change sprite to that pokémon as follows:

  • Honchkrow uses Burmy's sprites
  • Purugly uses Wormadam's sprites
  • Chingling uses Shellos' sprites
  • Stunky uses Gastrodon's sprites
  • Mantyke uses Cherrim's sprites
  • Shaymin uses Arceus' sprites

Burmy and Cherrim appear to have incorrect color palettes applied to their back sprites as a result of this bug, though the pokémon who inherit their sprites use the correct palettes.

Pokemon HGSS Jan 31 08 Burmy palette bug.png Pokemon HGSS Jan 31 08 Cherrim palette bug.png

Attempting to view the sprites of Wormadam, Vespiquen, Froslass, Mesprit, or Cresselia through any means will cause the game to crash with an assertion failure.

Hmmm...
To do:
Is this assertion failure due to trying to load a non-existent gendered sprite?

Pokemon HGSS Jan 31 08 Sprite assertion failure.png

When evolving, the pokémon will evolve based on the incorrect data. For instance, Gastrodon (inheriting Staravia's data) will evolve into Ambipom (inheriting Staraptor's data.) Turtwig through Roserade have the battle data of pokémon in an order identical to the order of Sinnoh pokémon found in the February 17th 2006 build of Pokémon Diamond and Pearl. Drifloon, Drifblim, and Darkrai are not impacted by this bug.

Dex # Correct Pokémon Incorrect data
387 Turtwig Munchlax
388 Grotle Bonsly
389 Torterra Mime Jr.
390 Chimchar Weavile
391 Monferno Lucario
392 Infernape Mantyke
393 Piplup Buizel
394 Prinplup Chatot
395 Empoleon Buneary
396 Starly Roserade
397 Staravia Tangrowth
398 Staraptor Dusknoir
399 Bidoof Mamoswine
400 Bibarel Froslass
401 Kricketot Glameow
402 Kricketune Turtwig
403 Shinx Chimchar
404 Luxio Piplup
405 Luxray Budew
406 Budew Starly
407 Roserade Tangrowth
408 Cranidos Grotle
409 Rampardos Torterra
410 Shieldon Monferno
411 Bastiodon Infernape
412 Burmy Prinplup
413 Wormadam Empoleon
414 Mothim Riolu
415 Combee Floatzel
416 Vespiquen Phione
417 Pachirisu Manaphy
418 Buizel Magnezone
419 Floatzel Happiny
420 Cherubi Chingling
421 Cherrim Rhyperior
422 Shellos Gliscor
423 Gastrodon Staravia
424 Ambipom Staraptor
427 Buneary Croagunk
428 Lopunny Toxicroak
429 Mismagius Lopunny
430 Honchkrow Burmy
431 Glameow Mothim
432 Purugly Wormadam
433 Chingling Shellos
434 Stunky Gastrodon
435 Skuntank Spiritomb
436 Bronzor Bidoof
437 Bronzong Bibarel
438 Bonsly Purugly
439 Mime Jr. Hippopotas
440 Happiny Hippowdon
441 Chatot Finneon
442 Spiritomb Lumineon
443 Gible Stunky
444 Gabite Skuntank
445 Garchomp Combee
446 Munchlax Vespiquen
447 Riolu Shinx
448 Lucario Luxio
449 Hippopotas Luxray
450 Hippowdon Snover
451 Skorupi Abomasnow
452 Drapion Pachirisu
453 Croagunk Bronzor
454 Toxicroak Bronzong
455 Carnivine Kricketot
456 Finneon Kricketune
457 Lumineon Cherubi
458 Mantyke Cherrim
459 Snover Carnivine
460 Abomasnow Skorupi
461 Weavile Drapion
462 Magnezone Shieldon
463 Lickilicky Bastiodon
464 Rhyperior Cranidos
465 Tangrowth Rampardos
466 Electivire Gible
467 Magmortar Gabite
468 Togekiss Garchomp
469 Yanmega Honchkrow
470 Leafeon Togekiss
471 Glaceon Ambipom
472 Gliscor Probopass
473 Mamoswine Gallade
474 Porygon-Z Yanmega
475 Gallade Mismagius
476 Probopass Lickilicky
477 Dusknoir Magmortar
478 Froslass Porygon-Z
479 Rotom Leafeon
480 Uxie Glaceon
481 Mesprit Cresselia
482 Azelf Heatran
483 Dialga Giratina
484 Palkia Regigigas
485 Heatran Uxie
486 Regigigas Mesprit
487 Giratina Azelf
488 Cresselia Dialga
489 Phione Palkia
490 Manaphy Shaymin
492 Shaymin Arceus
493 Arceus Rotom