The Cutting Room Floor now has a Patreon page. Thanks for all your support!

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Pokémon Gold and Silver/Unused Maps

From The Cutting Room Floor
Jump to: navigation, search
This page contains changes which are not marked for translation.

Other languages:
English • ‎한국어


This is a sub-page of Pokémon Gold and Silver.

Gold and Silver (and Crystal) have several early maps, but only a few can be considered complete.

Prototype Maps With Event Data

Ecruteak Pharmacy

Description

Pokegold-olivinehouse.png
PGS-PharmacyRhydon.gif

This is one of three complete unused maps in Gold, Silver, and Crystal (the other two being the rather incomplete Safari Zone and its gate). Rather than delete the map completely, the programmers moved the warp tile to the upper‐left corner of Olivine City.

There are two events in this map: a Rhydon and a woman. The Rhydon is mistakenly assigned the two-frame Rhydon menu sprite rather than the four-directional overworld sprite used elsewhere, so it flickers between itself and a Clefairy when moving.

Dialogue

Notice how the woman claims the pharmacy is located in Ecruteak City. In the final release of the game, the pharmacy is located in Cianwood City.

Language Woman's Dialogue Rhydon's Dialogue
Japanese
あたしの ポケモンが
びょうきに なったときは
エンジュの クスリやさんに
クスリを つくって もらったの
サイドン『ぐごーおお!
Korean
내 포켓몬이
병이 났을 때는
인주시티의 약국에서
약을 조제해서 받았단다
코뿌리『쿠오오!
English
When my POKéMON
got sick, the
PHARMACIST in
ECRUTEAK made some
medicine for me.
RHYDON: Gugooh!
German
Als mein POKéMON
krank war, hat der
APOTHEKER in TEAK
CITY eine Medizin
zubereitet.
RIZEROS: Gugooh!
French
Lorsque mes POKé-
MON sont malades,
le PHARMACIEN de
ROSALIA me fait
des médicaments.
RHINOFEROS: Feros!
Spanish
Cuando mis POKéMON
enfermaron, el
FARMACÉUTICO de
CIUDAD IRIS me
dio una medicina.
RHYDON: ¡Rhydo!
Italian
Quando s'ammalò
il mio POKéMON
il FARMACISTA
di AMARANTOPOLI mi
fece una medicina.
RHYDON: Riii, Riii

Access

This map can be accessed with the wall-disabling and warp-tile behavior GameShark codes:

Wall-Disabling Codes:

Gold/Silver (Japan) Gold/Silver (West) Gold/Silver (South Korea) Crystal (Japan) Crystal (West)

010097CE
010098CE
010099CE
01009ACE

0100A3CE
0100A4CE
0100A5CE
0100A6CE

010078CE
010079CE
01007ACE
01007BCE

01003ED1
01003FD1
010040D1
010041D1

0100FAC2
0100FBC2
0100FCC2
0100FDC2‏

Warp Tile Behaviour Codes:

These codes make warp tiles behave like hole tiles, allowing the player to warp even without a door.

Gold/Silver (Japan) Gold/Silver (West) Gold/Silver (South Korea) Crystal (Japan) Crystal (West)

0160FED1

01600BD2

0160C0D2‏

0160D7D4

0160E4D4

Safari Zone

The water is animated too, but I'm too lazy to capture it.

The Safari Zone was originally intended to reappear in Gold and Silver. All that remains of it is a single unfinished map and its associated gate, which is empty.

The warp to the gate still exists. This can be done by writing 0x3A at ROM address 2A:660E in all language versions of Gold, Silver, and Crystal, or by using the Game Genie code 3A6-0E9-19F.

The map has no exit, meaning anyone who saves inside is doomed forever. There are no events and no wild Pokémon in the tall grass and on the water surface, but Krabby, Kingler, Staryu, and Corsola can be found by fishing. Instead of a warp to the gate, there are some unused blocks, water fountains that use the water palette and hence its palette animation, and some blocks that have been deleted; they display tile 0xFF, which is normally reserved for sprite and text graphics, as can be seen when pausing the game.

Like in Red, Green, Blue, and Yellow, the map uses Evolution as its music theme.

Open sesame.
PGSC-SafariEntrance.png

Prototype Maps Without Event Data

Access

These prototype maps don't have entries in the global map table, and no events for these maps have been found. For an explanation of the naming scheme of the map image files, see the notes on map and tileset naming scheme on the article's Note page. For a detailed look at the early tileset for cities, see the Early Tileset section of this article.

The addresses below apply to the Japan 1.0 and 1.1 versions of the game, as well the English and German versions.

Address Area
2A:4546 Player's House
2A:4940 Sprout Tower (1)
2A:4A4E Sprout Tower (5)
2A:4B5C Sprout Tower (9)
2A:4C34 Blackthorn City
2A:5659 Violet City
2A:5A37 Ilex Forest
2A:5B9F Sprout Tower (2)
2A:5D07 Goldenrod City
2A:5F7D Sprout Tower (6)
2A:5FD7 Pokémon Center - Main House
2A:680D Cianwood City
2A:688B Teak City
2A:69F3 Cherrygrove City
2A:6C0F Sprout Tower (3)
2A:6F93 Sprout Tower (7)
2A:71AF Mahogany Town
2A:76C3 Azalea Town
2A:7993 Olivine City
2A:7AFB New Bark Town
2B:40B4 Sprout Tower (8)
2B:4180 Lake of Rage
2B:42FC Pewter Museum of Science - 1F
2B:4324 Pewter Museum of Science - 2F
2B:4360 Cinnabar Island PokéMon Lab - Hallway
2B:4384 Cinnabar Island PokéMon Lab - Room 1
2B:4394 Cinnabar Island PokéMon Lab - Room 2
2B:43A4 Cinnabar Island PokéMon Lab - Room 3
2B:44C8 House
2B:455F Cave
2B:4A01 Pokémon Center - Trade Station
2B:4B3F Ruins of Alph - Unsolved Puzzle Room
2B:4C43 Sprout Tower - Cut-out
2B:4C9D Sprout Tower - Cut-out
2B:4CF7 Sprout Tower - Cut-out
2B:5F76 Elevator
2B:63C7 Cave Test Map
2B:744D Rocket Hideout (1)
2B:755B Rocket Hideout (2)
2B:7669 Empty House
2B:7777 Rocket Hideout (3)
2B:7A2A Route 23 (Early Version)
2B:7CA3 (?)
37:4000 Cave
37:4700 S.S. Aqua's Interior - Cut-out
37:4CE2 House
37:4D0E Celadon Mansion

Ruins of Alph - Unsolved Puzzle Room

How puzzling.

This map is completely unused. It may have beenused by a programmer to get the coordinates for the blocks that are set via script in the used rooms that have the solved riddle as default map layout.

Caves

There's not much to say about these empty caves. One is probably a quick test map to see if there's enough room in the tileset and/or block data to build an actual cave.

PKMN GS Map2B 455F TS15 PB4 NIGHT.PNG
PKMN GS Map37 4000 TS15 PB4 NIGHT.PNG

The layout of this cave seems to resemble English letters.

PKMN GS Map2B 63c7 TS15 PB4 NIGHT.PNG

Pokémon Lab

The maps of the Pokémon Lab on Cinnabar Island were found completely intact in Gold, Silver, and Crystal.

RGBY GSC

Cities

Hmmm...
To do:
Describe the differences for images whose variations aren't indicated.

Found within the data are earlier maps for each of the game's cities.

First, we have an earlier version of New Bark Town.

New Bark Town

An earlier version of Cherrygrove City.

Cherrygrove City

An earlier version of Violet City.

Violet City

An earlier version of Azalea Town. Notice how it is on the seaside edge of the map.

Azalea Town

An earlier version of Ilex Forest or Mt. Silver. Notice how it used to be entered from below instead of via a gate. The cave entrance suggests it might be an early Mt. Silver.

Ilex Forest or Mt. Silver

An earlier version of Goldenrod City. Notice that it has a gate on the ocean side next to the radio tower, which might imply a ferry port.

Goldenrod City

An earlier version of Ecruteak City. There was supposed to be a midway stop between Goldenrod City and Saffron City.

Ecruteak City

An earlier version of Olivine City.

Olivine City

An earlier version of Cianwood City.

Cianwood City

An earlier version of Mahogany Town.

Mahogany Town

An earlier version of Lake of Rage. It was a city earlier in development, which is probably the reason why it can be flown to in the final version.

Lake of Rage

An earlier version of Blackthorn City.

Blackthorn City

Cut-Outs

Most of the maps were cut out from sheets of several maps. In some cases, the last row of the map wasn't assigned to be a part of the in-game room, but since most of the unseen tiles are border blocks anyway, there is no visual difference.

  • 2B:4C43 - Sprout Tower cut-out
  • 2B:4C9D - Sprout Tower cut-out
  • 2B:4CF7 - Sprout Tower cut-out
  • 37:4700 - S.S. Aqua's interior cut-out

Miscellaneous

Hmmm...
To do:
At least it looks like that house. Confirm it.

The house in Celadon City where Chief is mentioned also exists in these games.

Red/Green/Blue/Yellow Gold/Silver/Crystal
PKMN RBGY House.png PKMN GS Map2B 44C8 TS0C PB3.PNG

Pokémon Center

It appears that the original design for Pokémon Centers in this installment of Pokémon was to have the trading room separated from the main Pokémon Center building. It's possible that only certain cities would have trade stations, making for a more natural disabling of the trading capabilities at the start of the game.

Rocket Hideout

Either the Team Rocket hideout in Mahogany Town was supposed to be somewhat different or there was another hideout planned for Goldenrod City.

Sprout Tower

The Sprout Tower used to be much bigger than its current form. Floor number 4 is missing from the unused maps.

Pewter Museum of Science

Evidence left in the ROM points to tileset 0x09 from Red, Green, Blue, and Yellow not only getting a palette but also being used at one point during development. While no block data remains, the actual map data is still there and fits the Pewter Museum of Science perfectly. Without further ado, this is what they would have looked like in Gold, Silver, and Crystal, using the individual blocks and tileset graphics of the original games with the associated colors from Gold and Silver:

Undumped Map

The following map could not be dumped simply because no tileset fit it. Even though unused tile palette assignment data matching tileset 0x09 from Red, Green, Blue, and Yellow have been found inside Gold, Silver, and Crystal, the former games' tileset 0x09's block data as well as the matched-up data from above, do not fit this map either.

2B:7CA3 - ??

The tileset and/or blockdata this map uses was probably merged with some other tileset's or altered beyond recognition. This map is likely 5×4 blocks. The general layout is as follows:

15 15 15 15 15
16 28 16 16 16
16 16 16 16 16
16 16 1A 02 02

All values are hexadecimal. 0x02 seem to be plants, 0x15 is a row of bookshelves or a plain wall, 0x16 is floor, 0x1A is an entrance carpet, and 0x28 might be just about anything, maybe a table or a chair.