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Development:Pokémon Gold and Silver/Unused Graphics

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This is a sub-page of Development:Pokémon Gold and Silver.

Protagonist Sprite

Original Sprite SW'97 Demo Final Game
PokeGoldSilver-SHUJINKO.PNG
PokemonGS-ProtagonistProto.png
PokemonGS-ProtagonistFinal.png

The original sprite for the protagonist, showing him with a cockier attitude, wilder hair, a mainly white cap, and with some white upper sections on his sleeves which can't be seen on the final design. Interestingly, this design shares some strong resemblance to the player's battle sprite in the Spaceworld '97 B-roll footage, which depict an earlier build of the game than the one playable at said event.

It's also worth noting that this design's more pronounced hairstyle can also more be seen represented in the protagonist's overworld sprite in the Spaceworld '97 demo.

Overworld Sprites

Imakuni?

PokeGS-Imakuni-Front.gif PokeGS-Imakuni-Side.gif PokeGS-Imakuni-Back.gif

Tomoaki Imakuni, more usually known under his stage name of "Imakuni?", is a Japanese musician who helped promote the Pokémon Trading Card Game between 1997 and the early 2000s. Aside from illustrating several cards, he appeared as an opponent in Pokémon Card GB and its sequel and has a very strange set of 12 TCG cards (more info here). The leaked source code reveals that Imakuni? was planned to be a DJ in Goldenrod's Radio Tower, where he would have commented on Trainers. He would later in development be replaced by a character known as "Lilith", which would end up being replaced by DJ Mary in the final game.

One of the lines that he was going to say remains in the Gen II source code: "How are you, boys and girls? Today, I'll catch your heart with my special talk!"

Moreover, the sprites of Imakuni? were also to be used as placeholder graphics for a Pokémon following system, which also got scrapped in the final game.

(Source: Protocrystal)

Berry Tree

Original Sprite Final Game
PokeGS-ProtoTree.png
PokemonGS-BerryTreeFinal.png

The original sprite for the berry tree, which can actually be seen in screenshots shown in gaming magazines from around September 1999, although the build shown there has to be from before August of that year since the final sprite is used in the Spaceworld '99 demo.

Tileset Scratchpads

Some additional scratchpads can be found for work-in-progress tilesets.

PokeGS TEST2.png

The earliest of the test tilesets, dated from January 1999.

PM2F KANSA 00-Scratchpad.png

Dated July 13, 1999. Notably, the filename retains the old name for Johto ("Kansai").

PM2F KANSA 01-Scratchpad.png

Dated August 14, 1999. The whirlpools have been removed, as have the cave entrances.

PM2F LABO CH.png

Dated June 8, 1999.

PM2F PARK CH.png

Dated June 8, 1999. No fountains are present yet, and the trees are different.

PM2F GYM CH.png

Dated May 24, 1999.

PM2F RADIO CH.png

Dated July 19, 1999.

Early Title Screens

PokemonGS-Proto P2 Title.png PokemonGS-Proto P2 Goldver.png

Title screen graphics from when the game was still called "Pokémon 2". Also, graphics for a "Gold Version" subtitle which, judging by the font used by the "Pocket Monsters" text, seems to belong here.

Early Final
PokemonGS-Proto Unused Title Screen.png Pokemon Gold Japanese Title Screen.png

Another early title screen. Its tileset is dated December 24, 1998, while its tilemap is dated January 4, 1999. A similar style of title screen was later used for FireRed & LeafGreen.

Hmmm...
To do:
Image below also features commented-out sparkles found under kiraOBJCGX label; rip those separately as well.
PokemonGS-Proto Unused Title Screen InGame-Approximate.png

An approximation of this title screen, due to using ex. the final palettes, can be achieved in-game by modifying TITLE.DMG and recompiling the game.