The Cutting Room Floor now has a Patreon page. Thanks for all your support!

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Prerelease:Pokémon Gold and Silver

From The Cutting Room Floor
Jump to: navigation, search
This page details one or more prerelease versions of Pokémon Gold and Silver.


Pokémon Gold and Silver had a long development phase marked by delays and a shift from Game Boy to Game Boy Color. It went through a significant overhaul between its first reveal in 1997 and its release date, leaving traces of a very different game.

Development Timeline

Development of the game took significantly longer than Game Freak originally prepared for, due to several reasons: Much of the staff was allocated to working on localizing the first two games. Gold and Silver only had about four programmers, which was similar in size to the development team for Red and Green, but with the added challenge of creating several new features for the games.[1]

  • 1996
    • February - Development of the games begins almost immediately after the release of Red and Green.[2]
  • 1997
    • March-April - Most likely time period for when Pokémon 2 was first publicly announced.
    • April - Ho-Oh appears in the first episode of the Pokémon anime.
    • June - Nintendo's official Pokémon 2 page, archived in June 1997, advertises an initial release date of the end of 1997.
    • September - The Sept 05 1997 issue of Famitsu reports that Pokémon 2 will be released in fall 1997. [3]
    • November - A playable demo of Pokémon Gold and Silver debuts at Space World '97. The release date has been adjusted to March 1998.
    • December - The Pokémon Shock event occurs, causing the anime to be halted and delayed for a significant amount of time, and potentially impacting development of games and merchandise.
  • 1998
    • January-March: The same demo of Gold and Silver from Spaceworld is showcased at the World Hobby Fair in various locations in Japan.
    • March:
      • Nintendo's official Space World '97 page advertises a revised release date of the last third of March.
      • The official Nintendo webpage for Gold and Silver announces that the games will be postponed with no definitive end date.[4]
  • 1999
    • April - The May 1999 issue of CoroCoro is released, reintroducing Gold and Silver to the public .
    • August 27 - The game is showcased at Spaceworld '99. It is reported as 90% complete.
    • November 21 - Pokémon Gold and Silver is released in Japan.
  • 2000
    • October 15 - Pokémon Gold and Silver is released in North America.

Concept

Raikou Design

PkmnGS-Legendarybeast.png

In 2014, Pokémon designer Muneo Saitō released an image as part of material for a then-upcoming lecture she held on character design. This was an early (undated) design for what would potentially become Raikou, one of the three legendary beasts, all of which Saitō designed.[5]

1997

Announcement

Initially, the games were announced as Pokémon 2, then lengthened to Pokémon 2: Gold and Silver. Four Pokémon were initially shown in CoroCoro Comic – Ho-Oh, Slowking, Ampharos, and Donphan. The games were intended to be for Game Boy, with Super Game Boy support.

May

Hmmm...
To do:
Add information from the Official Pokémon Fanbook (JP).

In May, a guide called ポケットモンスター公式ファンブック (Pocket Monsters Official Fanbook) was published by Shogakukan. It contained new details about the upcoming Pokémon titles, including an interview with director Satoshi Tajiri and producer Tsunekazu Ishihara.

Story

In the interview, Satoshi Tajiri gave a few details about the games' story:

The protagonist begins collecting Pokémon when he hears rumours about a certain boy in Kanto Province who completed his entire Pokédex. That's where the story starts.[6]

There is something unusual about this quote; the official Japanese name for Kanto is カントー地方 (Kantō-chihō), which translates to "Kanto region", with the word "Kanto" written in katakana. However, it is referred to here as 関東州 (Kantō-shū), meaning "Kanto Province", with the word "Kanto" written in kanji.

Gameplay

One page of the fanbook confirms that it is possible to trade between Gold and Silver and Generation I games.

Characters

In response to the question "Will characters such as the protagonist and trainers from the previous titles make an appearance?", Tajiri had this to say:

There's a different protagonist, but the story takes place in the same setting, so there's a strong possibility that you'll meet characters from the previous titles. You'll definitely be seeing Ash and Professor Oak again! Giovanni also left to go train in the last games, so... [laughter] Look forward to that.[6]

Ash, known as Red, and Professor Oak did, indeed, go on to appear in Pokémon Gold and Silver. Giovanni was absent from the games, but much of the plot centers around his disappearance.

Pokémon

Tajiri stated that, while the number of Pokémon that would appear in the games was not yet officially decided, he wanted there to be over 100 more than before. He also mentioned that players would be able to evolve some of the Pokémon that didn't have evolutions in the previous games.[6]

The cover of the fanbook featured official art for Donphan, Ampharos, and Slowking.[7] These three Pokémon, along with Ho-Oh, were described in greater detail inside its pages.

Donphan

Early Sprite Gold Sprite Silver Sprite
Pokémon GS-Early Donphan Sprite.png Pokémon GS-Gold Donphan Sprite.png Pokémon GS-Silver Donphan Sprite.png
This powerful-looking new Pokémon seems like it could really pack a punch. The details are still unknown, but it looks like a Rhydon-type Pokémon, doesn't it?[8]

This initial screenshot of Donphan is very close to its final Gold sprite, lacking only the multicolored palette, which the move to the Game Boy Color would provide. The shading is less detailed, as well.

Ampharos

Early Sprite Gold Sprite Silver Sprite
Pokémon GS-Early Ampharos Sprite.png Pokémon GS-Gold Ampharos Sprite.png Pokémon GS-Silver Ampharos Sprite.png
This new type of Pokémon looks as though it came from outer space. The name suggests that it might be an Electric Dragon Pokémon...? Its true nature is not yet known.[8]

The Japanese name for Ampharos is デンリュウ (Denryū), which is a homonym for both 電流 (denryū), meaning "electric current", and 電竜 (denryū), which translates to "electric dragon". Ampharos's sprite received heavy reworking before the final games in order to more closely match Ken Sugimori's artwork for it. Originally, it had smaller horns and a shorter, rounder body. Its more Red and Green -like sprite had outlines broken by lighter pixels, a significant amount of white, and a monochromatic palette, which would be overhauled to match the hardware and art style of the final game.

Ho-Oh

Ho-Oh was the first of the creatures appearing in Pokémon 2 to be revealed. It's said that this legendary Pokémon will only reveal itself to a genius...[8]

In Pokémon Crystal and Pokémon Y, Ho-Oh's Pokédex description states that "It will reveal itself before a pure-hearted trainer by shining its bright rainbow-colored wings." There is no mention of whether the pure-hearted player must also be intelligent.

Slowking

Secret Data on Slowking
Slowpoke, a very stupid Pokémon, was out fishing for bait when a Shellder clamped onto on its tail, causing it to evolve into Slowbro. However, it is said that, in 1 instance out of 10,000, a Shellder will clamp down on a Slowpoke's head instead of its tail. As the Shellder's bites down, its essence penetrates the Slowpoke's listless brain cells, bestowing upon it extreme motivation.
[9]
Slowking has quickly become a hot topic among Pokémon collectors. How its evolution takes place is still unspecified, but it has been established that it evolves from Slowpoke![9]

In the final games' Pokédex entries and the anime, Slowpoke's evolution is described similarly to the above, but in gameplay, Slowpoke evolves into Slowking when it is traded while holding a King's Rock item.

Overworld

PKMN GS Unknown 1 screenshot 4.png

This image was captioned "The starting town, Silent Hills".[6] (This name predates the PlayStation video game Silent Hill, which wasn't released in Japan until January 1999.) In the final game, the protagonist's hometown is known as ワカバタウン (Wakaba Town), which translates to "Young Leaf".

  • The houses are closer to the ones seen in Red and Blue. Their chimneys are unique to this iteration.
  • While the trees are similar to those the final game in terms of size and shape, their detailing is slightly different.
  • The female NPC in this image does not resemble any NPC from the final game.
PKMN GS Unknown 1 screenshot 1.png

The town in this image was captioned オールドシティ (Old City).[6] It bears resemblance to both Violet City and Ecruteak City.

  • The buildings are constructed with pagoda-like roofs, pathways of stones dot the ground in front of buildings, and the signposts in the city resemble traditional Japanese signposts. It seems that these are unique to this location, as other locations in these early builds have the typical square signs.
  • A large tower looms over the rest of the city. This may have been an early version of Sprout Tower in Violet City, or one of the two towers in Ecruteak City.

September

Specifications

The October 1997 edition of Monthly CoroCoro Comic magazine (published in mid-September) carried an advertisement for Space World 97's Mew giveaway event, in which 100,000 players would be given the opportunity to insert their game cartridge into a machine that would upload Mew into an empty slot in their party, provided they'd received the Pokédex. The advertisement stated that this Mew could be traded to Pokémon 2, confirming its compatibility with previous titles.[10]

October

In October, the November 1997 issue of Monthly CoroCoro Comics showed off three new types of trainers, along with their official art, leaving the editors to speculate on what role they played and what kind of Pokémon they would use. These three were Firebreather, Schoolboy, and Lass. [11]

November

In mid-November, the December 1997 issue of CoroCoro was published, continuing on the theme of introducing three characters per issue. These characters were Kurt, Fisherman, and Kimono Girl. Kurt was specifically described as a non-trainer character, but his role in the game was still unknown. [12]

The first publicly playable demo of Pokémon Gold andSilver was then featured at Space World '97, a showcase event held in Tokyo from November 21 to 23. Gold and Silver kiosks were separated into two large rows, and players were able to choose which version they wanted to try. Playtime was limited to around 10 minutes.

A promo video was on display in the area, which incorporated both footage and still images.

The official guidebook for the event also featured two full pages dedicated to the game, as well as a shorter bio.[13] The following screenshots were featured in the guidebook.

Specifications

The game was described as a Link Cable-compatible Game Boy RPG that was scheduled to be released in the last third of March 1998, for a price of ¥3,500.[13] It was said to be 80% complete.[13]

The held item mechanic, new to Generation II, was introduced in the guidebook with a quote from Professor Oak himself:

Big news! It seems that some of the Pokémon set to debut in Pokémon Gold and Silver have been found to carry items themselves. What's more, I hear that there are occasions when, if the Pokémon is intelligent enough, it will use the item it's holding to give it an advantage in battle. It also appears that when you trade Pokémon with a friend, you'll also be able to exchange items. I'm sorry, but that's all the information I have right now...[13]

The professor also advertised a number of new Pokédex features:

I also had a hand in revising and improving the latest version of the Pokédex. Pages can now be flipped through 10 at a time, and it will even automatically search by Pokémon type - Water, Fire, Grass, etc.[13]

Characters

Protagonist

The official guidebook introduced the protagonist thus:

A boy living in a certain town. He has a brother who's 3 years older. These days, his primary hobby is toying around with a hand-me-down computer that was given to him by his brother.[13]

Rival

The rival's description follows:

The boy's rival. He lives in the same town. His appearance and personality differ from the rival in the previous games.[13]

Trainers

The guidebook also listed some of the trainers who would be opposing the protagonist, and included official artwork for each. These were Schoolboy, Lass, Firebreather, Kimono Girl, and Fisherman.[13]

Pokémon

Official Guidebook

Names and official art for Ho-Oh, Slowking, Ampharos, and Donphan were published in the guidebook. While no specifically new details were provided, the designs and Japanese names for these new Pokémon were evidently finalized by this point.

Playable Demo

The following Pokémon were allegedly encountered or mentioned in the playable demo. Because photography was not permitted at the event, [14] the only source for much of the information below is a Japanese fan site dedicated to cut Pokémon. As a result, a majority of this data's veracity is unclear. Despite this, screenshots of the game have been found from journalistic sources and unauthorized photographs confirming that at least four of the described Pokémon were actually seen at Spaceworld. The sketches are fan-made and sourced from the same site, which claims that they are based on official art.

Picture Name Romaji Type Final Equivalent Notes
PkmnGS-HappaSprite.jpg ハッパ Happa Grass Chikorita This Pokémon's name translates to "Leaf". It was one of three starters. Some of its available moves were Absorb, Tackle, Growth, and Leech Seed. Prior to the finding of its sprite, Happa was thought to be a more amorphous-looking Chikorita due to the fanart from Hakuda2 being somewhat inaccurate. In reality, Happa's appearance is exactly the same as the final Chikorita. The primary difference is that Happa's sprite is fully on-screen as opposed to being cut off at the legs like in the final. [15]
PkmnGS-Honooguma.png ホノオグマ Honōguma Fire [Unknown] This Pokémon's name translates to "Fire Bear". It was one of three starters. Some of its moves were "Fire", Scratch, and Leer. It knew "Fire" from the beginning.[16]
PkmnGS-Kurusu.png クルス Kurusu Water [Unknown] This Pokémon was one of three starters. Some of the moves it could learn were Tackle, Growl, and Water Gun.[17] Another account describes it as looking like a "shell-less turtle with ears." [18]
PkmnGS-Puku.png プクー Pukū Water Qwilfish This Pokémon appears to be an early version of Qwilfish, whose final Japanese is Harīsen.[19] "Buku buku" is a Japanese onomatopoeia for bubbling. Its design is less angry-looking compared to Qwilfish.
PkmnGS-KirinrikiSprite.jpg キリンリキ Kirinriki Dark/Normal Girafarig This Pokémon is an early version of Girafarig, with whom it shares a name. Its Pokédex entry described it as "Combo Pokémon". Two of its moves were Growl and Double Kick. It could be encountered in the tall grass just beyond the protagonist's hometown. Unlike the final Girafarig, it possesses two heads, rather than a sentient tail, and has shorter legs. [15]
PkmnGS-Mariru.png マリル Mariru [Unknown] Marill This Pokémon is an early version of Marill, with whom it shares a name. Aside from its pink color, it has smaller ears, and a differently-shaped body and tail.[20]
[None] サニー Sunny Grass Sunflora This Pokémon appears to be an early version of Sunflora, whose final Japanese name is キマワリ (Kimawari). Its Pokédex entry described it as a "Flower Pokémon". Some of its moves were Leech Seed and Sing.[21]
PkmnGS-Haneko.jpg ハネコ Haneko Grass/Flying Hoppip An early version of Hoppip, whose final Japanese name is ハネッコ (Hanekko). It has no legs, instead having a more helicopter seed-like body, and is colored black instead of pink. Its mouth is more catlike, similar to Sunkern's mouth, as is its tail. Ultimately, this early design seems to point towards Hoppip's name originally being a pun on 猫 neko, meaning "cat", before Game Freak decided to take its design in a different direction.[22]
[None] ワタコ Watako [Unknown] [Unknown] This Pokémon is likely an early version of Jumpluff, whose final Japanese name is ワタッコ (Watakko).[21]
[None] ペインター Painter Normal Smeargle This Pokémon may be an early version of Smeargle, whose final Japanese name is ドーブル (Dōburu). Its Pokédex entry described it as a "Fairy Pokémon", and it had the appearance of an artist.[21]
[None] ヨロイドリ Yoroidori Flying/Metal Skarmory This Pokémon's name translates to "Armor Bird". Its Pokédex entry described it as a "Bird Pokémon". It was likely an early version of Skarmory. While Skarmory's final Japanese name is エアームド (Eāmudo), it is described in the Pokédex as an "Armored Bird Pokémon". Yoroidori's name and type were mentioned in an article found on the PC on the protagonist's house, which announced the discovery of a new Pokémon type known as "Metal". In the final game, this type is called はがね (Hagane), meaning "Steel".[21]
[None] アクア Aqua [Unknown] [Unknown] The playable demo referred to this Pokémon only by name. Its name suggests that it's Water-type.[23]
[None] エレキング Eleking [Unknown] [Unknown] This Pokémon may be an early version of Elekid or a cut evolution for Electabuzz. Electabuzz didn't receive an evolution until Gen IV's Electivire, whose final Japanese name is エレキブル (Elekiburu), which is likely a pun on the Japanese pronunciation of the English loan words "electric" and "cable".
[None] ネタモン Netamon [Unknown] [Unknown] This Pokémon's name is very similar to Ditto's Japanese name, Metamon. It could be encountered on a route.[23]
[None] ブクー Bukū [Unknown] [Unknown] This Pokémon could be encountered at night on a route near the player's house. It was described as resembling a flying squirrel. It's possible that Bukū was an early version of Sentret, whose final Japanese name is オタチ (Otachi).[23]

Promo Video

Pokédex entries for the following Pokémon allegedly appeared in a promo video on display at Spaceworld that explained the new features of the Pokédex.[23] Because the only source for the information below is a Japanese fan site dedicated to cut Pokémon, its veracity is unclear.

Picture Name Romaji Type Final Equivalent Notes
[None] アクエリア Aquaria [Unknown] [Unknown] This Pokémon's name suggests that it's Water-type, and that it may be the evolved form of Aqua.[23]
[None] アニモン Animon [Unknown] [Unknown] "Animon" may be a portmanteau of the English word, "animate", and the Japanese word 文 (mon), meaning "letter" or "character". As such, it's possible that this Pokémon was an early version of Unown.
[None] イカリ Ikari [Unknown] [Unknown] This Pokémon's name translates to "Rage". In the final game, "Ikari" (Rage) is a Pokémon move. The name may be a pun on イカ (ika), meaning "squid" or 錨 (ikari), meaning "anchor".

Title Screen

Spaceworld '97 Oct/Nov 1999 Final (J) Palette Glitch (J)
PkmnGS-EarlyTitle.gif PkmnGS-LaterTitle.jpg Pokemon Gold Japanese Title Screen.png
PkmnGS-HoohJPN.png

This early version of the Gold title screen features animated leaves on a white background. A stationary Ho-Oh is emblazoned across the center. The title reads ポケットモンスター2 金 (Pocket Monsters 2 - Gold), with a stylized "2" partially visible behind the kanji.

Footage and descriptions of the Silver title screen has yet to be found, so it's unclear what it may have looked like. Lugia did not exist at this point in development, as it was created for the second Pokémon movie.

At one point during the game's development, prior to its release but seen in 1999, the Ho-Oh that appears on the title screen of Gold was rendered in color instead of silhouette. This functionality is still accessible in the final game by using a a glitch that causes Ho-Oh to be displayed in color, albeit with an incorrect palette - the original palette colors for Ho-oh were much darker. Conversely, the Lugia that appears on the title screen of Silver lacks these extra palette colors, suggesting that this title screen may have been created well after the developers decided to use silhouettes, and that Lugia was added significantly later in the game's development.

Overworld

Information

  • The first town in the demo was not named in personal accounts, but its description resembles the picture of Silent Hills. It consisted of the player's house, Oak's lab, and a Pokémon Center. Players could meet the rival, watch a news story about Professor Oak, and leave the town by going west. The first route had Pidgey, Rattata, Pikachu, Marill, Sunflora, Ledyba, Hoppip, and Girafarig in the grass.
  • The next area was a forest dungeon, similar to Ilex Forest. Caterpie and Metapod could be found in the grass. Various trainers could be fought in this area; each trainer had either Paras, Snorlax, Clefairy, Meowth, or Slowking. Trainers were named, and their trainer classes included Bug Catcher, Lass, Schoolboy, and Beauty.
  • There is a gate at the end of the forest (perhaps the building with "GATE" above its doors, seen in screenshots) and the rival stands in front of it. If the player talks to the rival, the demo ends.
  • According to visitor accounts, night and day had been implemented, along with Pokémon encountered only at night, and the real time clock also was functioning (although it may have been adjusted to show off the nighttime feature.)

Screenshots

Four screenshots of the overworld were included on page 35 of the Space World '97 Official Guidebook. The player sprite is not offset in any of them. These locations were not described in any accounts, and were possibly from the current non-demo stages of development at the time. The four screenshots have slightly different sprites for buildings, signs, fences, and floor tiles, likely as part of an attempt to make each location more unique.

PKMN GS Spaceworld 97 guidebook screenshot 1.png
  • This area has a detailed radio tower as well as a male NPC, water, trees, a brick road, and a gate to another location. It most closely resembles Goldenrod City.
  • The small trees' sprites are rounder and stumpier than their final versions.
  • The signpost here is square with a small base, and seems to be built into the fence.
PKMN GS Spaceworld 97 guidebook screenshot 4.png

A slightly later version of Old City. There are now two signposts, shockingly, and a male NPC stands in front of one of the doors to the tower.

  • The tall trees have been updated and now more closely resemble their final iterations.
  • The player sprite, when seen from the side and back, does not have a prominent backpack visible, unlike the final.
PKMN GS Spaceworld 97 guidebook screenshot 3.png

A small town with a grassy area, with trees surrounding what looks like some ruins with a waterfall exiting a hole in the middle.

  • The ruins have symbols on the walls that resemble Unown hieroglyphs in the Ruins of Alph.
  • The doors on the buildings have three windows on them.
  • The signposts look like the ones in the radio tower screenshot, but lack the fencepost borders.
PKMN GS Spaceworld 97 guidebook screenshot 2.png

The player Surfs across a stretch of ocean, avoiding newly found whirlpools. To the lower right is a section of land with tall grass that is protected by a line of Headbuttable trees. Above, a line of rocks keeps the player on their path.

  • The small trees look notably like their final versions, as opposed to the small trees in the other screenshots. Whether this is another aesthetic difference or if these are different builds is unknown.

Battle

PkmnGS-EarlyBattle2.jpg

Battles were briefly showcased in surviving footage. Most of the battle interface is the same as the final.

  • The Super Game Boy border is unique to this demo, with a few grinning Gengar at the top, and Pikachu lining the bottom. "Pokémon Gold" is repeated above and below the screen.
  • Gust's type had been changed from Normal-type to Flying-type at this point.
  • During the promotion video, the weather function was shown, with Poliwhirl using Rain Dance.
(Source: Coloradohugge - Footage Discovery)

Promotional Video

Footage of the demo is interspersed with footage of a slightly different build of the game, from a video shown at the demo. The difference between them can be noted by the SGB border. The video has the final Gold Version border, while the demo itself has unique borders for Gold and Silver.

Overworld

PkmnGS-Combinedmap3.png
  • Brief footage of the player leaving a town area is shown. When combined with two screenshots of unknown date (likely to be from around the time of the video), a more coherent map is visible. This map resembles the early New Bark Town map still present within the game, although with several cosmetic differences.
PkmnGS-Combinedmap.png

A forest area with cliffs that leads to a bridge over some water, separated by a fence. A sign sits in front of the bridge. This area does not seem to resemble any final location in the game. A Cuttable tree also seems to be blocking off an area.

Battle

PkmnGS-VideoBattle.jpg

A battle between Blastoise and Meowth is shown briefly. Blastoise's sprite is unique and lacks the finish of the final sprites, while Meowth's sprite is ultimately the same. Music from Red and Green is used in the background.

  • The Pokemon sent out by the player appears using a materializing effect.
  • When the items menu opens, it is larger than the list from Red and Green, and it blanks out the battle screen behind it. There are "folders" for TMs and Poké Balls, which, when opened, briefly display a "? ?" message in the description box. The functionality appears to work otherwise, with the ball folder opening to a selection of different types of Poké Balls.
PkmnGS-Trainer.jpg
  • The player's battle sprite is different; the hat has a simple circle design on it, the clothing appears different, and the colors appear to use a purple and orange palette.

December

In December 1997, CoroCoro revealed the official art for the protagonist and the rival, identical to their final versions, as well as information that was already revealed at Spaceworld 97: descriptions for both characters, an upgraded Pokédex, Professor Oak's presence, held items, the release date and price, and the four previously seen in-game screenshots. [11]

Unknown date, 1997

A set of screenshots of unknown origin, most likely from 1997, as they feature similar graphics to the known early builds of the game.

  • The first two screenshots appear to depict roughly the same location: a small town with fences, houses, trees, and NPCs.
  • The latter two screenshots were found in several publications, such as the TV Gamer magazine, [1] and the third edition of a book called ポケットモンスターを遊びつくす本 赤 (Pocket Monsters Play Book - Red), published on Feb. 20th, 1998. [2]

1998

January

Gold and Silver were playable again at the January 1998 World Hobby Fair.[11] Only one image survives from the demo at this event, showing Honooguma and Metapod. Assuming that the demo contained the same content as Spaceworld, this battle would have been against a wild Metapod in the forested area.

PkmnGS-EarlyBattle.jpg
  • Unlike footage of the Spaceworld 1997 demo, the entire screen is shaded with an orange palette. It may not have been completely configured for the Super Game Boy, or it may have been a special effect during a move like Ember.
  • Metapod's sprite is unique to the demo for Gold and Silver.
  • The SGB border is different from the earlier version seen at the Spaceworld demo. This may have been the border for Silver Version, as the the only border seen at Spaceworld 1997 was labeled as "Gold Version".
(Source: @Katsu_Nagao - Photograph, Catstorm - Discovery)

February

PkmnGS CoroHonooguma.jpg

CoroCoro covered another World Hobby Fair event on February 15th for their March issue. A photo of a player using Honooguma in battle is included, although its sprite is barely visible, only recognizable by its black ears and tail. No other new information about the games was provided or included. [24]

March

The games are shown once more at the March World Hobby Fair. New information about the games comes to a halt as a webpage on the official Gold and Silver site appears confirming that the games will be delayed for an unknown amount of time in order to 'power up' the games.

1999

March

Gold and Silver finally resurface in Corocoro's April 1998 issue, and are now on the Game Boy Color. A batch of screenshots are also shown as well as a few new Pokémon and reintroducing the characters and the rewritten plot.[25]

Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 7.gif File:PKMN GS rpgamer 1999-11-08 screenshot 7 FINAL.png

Notably, genders have not yet been implemented.

Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 8.gif File:PKMN GS rpgamer 1999-11-08 screenshot 8 FINAL.png

The trainer class Picnicker (ピクニックガール, Picnic Girl), known in Gen 1 as Jr. Trainer (ガールスカウト, Girl Scout), was not yet renamed at this point.

Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 9.gif File:PKMN GS rpgamer 1999-11-08 screenshot 9 FINAL.png
Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 10.gif File:PKMN GS rpgamer 1999-11-08 screenshot 10 FINAL.png
Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 13.gif PKMN GS rpgamer 1999-11-08 screenshot 13 FINAL.png

This Pokédex screenshot of Slowking is unusual as it differs significantly from the final game's Pokédex layout. The layout became closer to the final in screenshots that were released only two months later.

  • It has the 'new Pokémon under investigation' entry as a placeholder. (This text is also used in JPN Blue Version for any invalid Pokédex entry like Missingno.)
  • Slowking's sprite was flipped horizontally for the final version.
  • There is no red border between the description and the data, nor are there any sub-menu options such as listening to the cry. The Pokédex number is missing as well. The border around the screen is an undecorated orange bevel, as opposed to the later builds and the final version, which use a redder line with white highlights.

April

  • Coverage of the games continue in the May 1998 issue of Corocoro. It is revealed that the games are slated for a June release.
  • Pokémon Pinball is released, featuring two tracks that share their melodies with songs in Gold and Silver: the Blue Field for Ecruteak City and Cianwood City, and the high score entry screen for Gold and Silver's credits, respectively. Gō Ichinose composed Pokémon Pinball's soundtrack as well as a majority of Gold and Silver's soundtrack, including the two aforementioned tracks[26], and used the melodies for both games.

May

The June issue of Corocoro continued to reintroduce the games as well as new Pokémon, along with a series of screenshots that have some differences.

  • Prototype footprints can be seen on Pokédex screens - a generic footprint with the Pokédex number written within it. A few of these were not overwritten and are still located in the final, visible in the dex entries for glitch Pokémon #252 and #254-256.
Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 11.gif PKMN GS rpgamer 1999-11-08 screenshot 11 FINAL.png

Farfetch'd's Pokédex description was the same as it was in Red and Green.

Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 12.gif PKMN GS rpgamer 1999-11-08 screenshot 12 FINAL.png

Clefairy uses its Pokédex entry from Pokémon Blue.

August

Hmmm...
To do:
Add info from here and other sources. Was this a playable demo?

Pokémon Gold and Silver was showcased at Space World '99, held at the end of August, where it was said to be 90% complete.

November

These are screenshots of unknown origin, but the border may help identify the source. They're dated 1999-11-08. The multicolored screens indicate that the game has been fully ported to the Game Boy Color. Genders are not present on battle screens.

Possibly Route 30
Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 1.gif PKMN GS rpgamer 1999-11-08 screenshot 1 FINAL.png

The route has been changed slightly in layout, and the two female NPCs were replaced, mostly with eager Youngsters and Bug Catchers. The ledge which prevents progress earlier on by placing a Pokémon battle next to it is missing completely. The tile for normal Pokémon-free grass seems to have larger dark spots.

Possibly Route 32
Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 2.gif PKMN GS rpgamer 1999-11-08 screenshot 2 FINAL.png
  • The water tile resembles that of Red and Green.
  • The brick bridge and the water are placed awkwardly and look strange, which was fixed in the final by making the edge of the water completely straight.
Possibly Route 46
Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 3.gif PKMN GS rpgamer 1999-11-08 screenshot 3 FINAL.png
  • The one-way ledge was removed from the top path, which itself was moved one 32x32 block to the left.
  • The cliff on the right was straightened.
  • No grass is visible at the bottom of the hills.
  • The NPC near the north path was either not implemented yet or is in a different area.
Poké Mart
Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 4.gif PKMN GS rpgamer 1999-11-08 screenshot 4 FINAL.png
  • Although the layout is similar, the Poké Mart tileset was almost completely redrawn for the final game.
  • The counter changed from red to blue, and the case sitting on it was removed.
  • The freezers were moved from in front of the back wall to inside of it.
  • Both the cooler in the lower-left and foreground shelves in the lower-right were removed and replaced with more floor space.
Union Cave?
Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 5.gif PKMN GS rpgamer 1999-11-08 screenshot 5 FINAL.png

This map is most likely a section of Union Cave, but the layout and obstacle placements are significantly different.

  • The wall taking up space in the center of the room was replaced by a pool of water.
  • The water in the lower left corner of the screen was placed farther down than in the final. Additionally, it lacks the shore tiles on both its right and left sides, which may be due to the fact that the right side shore tiles resemble the cave walls.
  • A light brown palette (used by the basement of the Burned Tower and the summit of Mt. Silver in the final game) is used instead of a dark purple one. Whether this palette had been developed yet or if there had been different plans for this map remains unknown.
National Park
Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 6.gif PKMN GS rpgamer 1999-11-08 screenshot 6 FINAL.png
  • The brick border tiles were redrawn to be larger and rounder for the final game.
  • Because of the way the layout works, the outer borders don't use a corner brick tile yet.
  • The fence tiles on the lower right don't overlap the brick borders; they just sit below them. Grass also appears underneath the fence tiles instead of stopping before them.
  • A brick floor tile marks the exit from the area instead of a rug.
  • NPC placement is completely different. The kids by (sitting on?) the benches aren't there, and a young male and fat man NPC are visible on the right in lieu of the dark-haired woman.
  • A trash can was added by the benches for the final game. Remember, kids, littering is illegal.
Bag
Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 14.gif PKMN GS rpgamer 1999-11-08 screenshot 14 FINAL.png
  • The bar at the top of the screen is multicolored and shows every pocket in the bag, in addition to the one currently selected. The final game replaces this with a staid black bar that does nothing except show the menu's controls. Lame. Later Pokémon games would adopt a style similar to the early version.
  • Since the navigation bar at the top was changed to show the controls, the name of the currently selected pocket was added beneath the bag.
  • The entire menu switched its orientation, with the bag graphic being on the right originally, and the item list on the left.
  • The menu has a light blue, patterned background instead of a dark blue one with less detail.
  • The backpack's design was changed, with the cover for the large main pocket moved down, and the strap to open it removed.
  • The regular items/medicine menu was moved from the small center pocket of the bag to the left pocket.
Prototype Final
PKMN GS rpgamer 1999-11-08 screenshot 15.gif File:PKMN GS rpgamer 1999-11-08 screenshot 15 FINAL.png
  • Originally, the left pocket was for TMs.


Unknown date, 1999

Hmmm...
To do:
Comparisons, dating, finding better quality screenshots (CoroCoro).

A set of screenshots, some of which possibly came from a video. The battle screens contain gender symbols, meaning that it was likely after the mid-1999 reveal of gendered Pokémon. Some of these images can be seen on a promotional flyer for Gold and Silver.

Using a Berry
Prototype Final
PKMN GS videogames.com screenshot 1.jpg File:PKMN GS videogames.com screenshot 1 FINAL.png
Prototype Final
PKMN GS videogames.com screenshot 8.jpg File:PKMN GS videogames.com screenshot 8 FINAL.png
PokéGear Radio
Prototype Final
PKMN GS videogames.com screenshot 2.jpg PKMN GS videogames.com screenshot 2 FINAL.png
  • The PokéGear menus were reordered to put the back button in front.
  • Markers were added to the radio tuner.
  • The phone icon was changed to a more recognizable cell phone design instead of a bulkier device.
  • The "tuning" text was changed from ちょうせい to チューニング.
Party menu
Prototype Final
PKMN GS videogames.com screenshot 3.jpg PKMN GS videogames.com screenshot 3 FINAL.png

The rows containing HP bars and numbers were swapped.

Route 31
Prototype Final
PKMN GS videogames.com screenshot 4.jpg PKMN GS videogames.com screenshot 4 FINAL.png

The road on Route 30 ran straight into the area with Bug Catcher Wade instead of making the player take the long way around. The ledge is also impassable, meaning that you would have had to use Cut or wade through the grass in order to reach the upper half of the route. The Cuttable tree is also placed much farther down than in the final.

Egg hatching
Prototype Final
PKMN GS videogames.com screenshot 5.jpg PKMN GS videogames.com screenshot 5 FINAL.png

The egg is more rudimentary in design, being a more ordinary egg shape without any spots.

Entering the Bug Catching Contest
Prototype Final
PKMN GS videogames.com screenshot 6.jpg PKMN GS videogames.com screenshot 6 FINAL.png

The player is entering a Bug Catching Contest on a Monday. In the final, it holds every Tuesday, Thursday, and Saturday.

PokéGear Phone
Prototype Final
PKMN GS videogames.com screenshot 7.jpg PKMN GS videogames.com screenshot 7 FINAL.png
  • The PokéGear menus were reordered to put the back button in front.
  • Current time can be seen in the top right corner. It is only present on the "back" menu in final.
  • Prof. Elm is not present in the contact list.
  • Bug Catcher Wade speaks of his Scyther, but he doesn't have one in the final.
  • The trainer class Picnicker (ピクニックガール, Picnic Girl), known in Gen 1 as Jr. Trainer (ガールスカウト, Girl Scout), was not yet renamed at this point in development. Furthermore, no trainer is named サトミ in the final.

Info to Add

Assorted

Footage

(Source: Eisnerguy1 - Discovery)

Nintendo Promotional Video

A build was showcased in footage shown on Nintendo's website. This showcases a build of the game from sometime in 1999, with more new Pokémon. Some sprites are different, but many elements resemble the final. Notably, some Pokémon are encountered in the wild that are impossible to encounter in the final game, namely Slowking, Ampharos, and Togepi. This video also includes an early sprite for Bellossom featuring its original purple colouring, also seen in an earlier revision of its official artwork.

Hmmm...
To do:
Document sprite changes.
Hmmm...
To do:
Some of the screenshots in Electronic Gaming Monthly #124 seem to be stills taken from a better quality version of this video - may be worth adding to this section alongside the video if higher-quality scans can be found. Bellossom's official artwork showing it's original purple colouring is also featured - might be worth adding here as this difference is also evident in its battle sprite during the video. Coverage is between P200-208.

Images

Hmmm...
To do:
Source these, group by build, place in appropriate sections.

Textual Info

References

  1. Iwata Asks: Pokemon HeartGold Version & SoulSilver Version - 3. Just Being President Was A Waste! - Nintendo.co.uk, Feb. 2010
  2. Iwata Asks: Pokemon HeartGold Version & SoulSilver Version - 2. The King of Portable Toys - Nintendo.co.uk, Feb. 2010
  3. Top 20 - Famitsu, Sep. 1997
  4. ポケットモンスター金・銀発売延期のお知らせとお詫び - Nintendo.co.jp, archived May 1998
  5. 伝説ポケモンのイラストを手がける斉藤むねお、キャラデザ講座開講! - Kai-you.net, 1 May 2014
  6. 6.0 6.1 6.2 6.3 6.4 Pokémon 2 Creator Interview - ポケットモンスター公式ファンブック (Pocket Monsters Official Fanbook), Shogakukan, May, 1997
  7. Cover - ポケットモンスター公式ファンブック (Pocket Monsters Official Fanbook), Shogakukan, May, 1997
  8. 8.0 8.1 8.2 Pokémon Bios - ポケットモンスター公式ファンブック (Pocket Monsters Official Fanbook), Shogakukan, May, 1997
  9. 9.0 9.1 Slowking Bio - ポケットモンスター公式ファンブック (Pocket Monsters Official Fanbook), Shogakukan, May, 1997
  10. 幻のミュウを100.000人にプレゼント!! - コロコロコミック1997年10月号, Sept. 1997
  11. 11.0 11.1 11.2 ポケモン金&銀新キャラクター独占公開!! - コロコロコミック1997年11月号, Oct. 1997
  12. ポケモン金&銀3大特報激ゲット!! - コロコロコミック1997年12月号, Nov. 1997
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 Nintendo Spaceworld '97 Official Guidebook - Nintendo, Nov. 21st, 1997
  14. 任天堂スペースワールドレポート - 3Web, Nov. 1997 (Archived April 1999)
  15. 15.0 15.1 Sajber besöker Japan och spelmässa - Sajber, 1998
  16. ボツポケモン図鑑: ホノオグマ - Hakuda2, Date Unknown
  17. ボツポケモン図鑑: クルス - Hakuda2, Date Unknown
  18. ポケモン金銀NINTENDOスペースワールド’97レポート(改訂版 - Date Unknown, Archived Feb. 1999
  19. ボツポケモン図鑑: プクー - Hakuda2, Date Unknown
  20. ボツポケモン図鑑: マリル - Hakuda2, Date Unknown
  21. 21.0 21.1 21.2 21.3 ボツポケモン図鑑: 色々1 - Hakuda2, Date Unknown
  22. NINTENDOスペースワールド’97 - Youtube, 8 Oct 2017
  23. 23.0 23.1 23.2 23.3 23.4 ボツポケモン図鑑: 色々2 - Hakuda2, Date Unknown
  24. 次世代ワールドホビーフェア トヨタオート店全国ドームカップ 全ブースがコロコロファンで大盛況!! - コロコロコミック1998年3月号, Feb. 1998
  25. 月刊コロコロコミック1999年4月号 レビュー - コロコロコミック1999年3月号, Mar. 1999
  26. Gō Ichinose - Bulbapedia, the community-driven Pokémon encyclopedia