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Development:Pokémon Red and Blue/Sprites

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This is a sub-page of Development:Pokémon Red and Blue.

Various sprites, from early overworld graphics, cut characters, and even scrapped Pokémon.

Early Game Logos

"Cover" Sprite Original Sprite Final Sprite
Pokemon Capumon Design Docs Logo.png
Pokemon Old Logo 1.png
Pokemon Red Green Final Logo.png

The original game logo, from back when Pokémon was still known as Capsule Monsters, with an appropriately kaiju-like "C" and a "Monster Capsule" as an "O". A similar logo could be seen on the cover of the Capsule Monsters design documents, and while both are explicitly dated 1990, this sprite is much more refined.


"Zukan" Sprite Later Sprite Final Sprite
Pokemon PM Kaiju Zukan Logo.png
Pokemon Old Logo 2.png
Pokemon Red Green Final Logo.png

Another version of the game logo, this one from quite later. A similar sprite could be seen on the cover of the booklet titled "PM (Pocket Monsters) Kaiju Zukan" that was presented in an episode of Game Center CX. Namely, the face, tail, ears, and left hand were redrawn, the dark part of the underbelly was extended, the horn was touched-up, the black parts of the "P" and "M" were removed, and the cracks on the "M" were either added or made more noticeable. Dates back from around early/mid 1994 to early 1995.

Early SGB Borders

Original Border Final Border
PokemonRGBY OriginalSGBBorder.png PokemonRGBY OriginalSGBBorder2.png PokemonRedFinalSGBBorder.png PokemonGreenFinalSGBBorder.png

Really early versions of the Super Game Boy borders. The left one can be seen in Game Freak's December 1995 book New Game Design.


Later Border Final Border
PokemonRG LaterRedSGBBorder.png PokemonRG LaterGreenSGBBorder.png PokemonRedFinalSGBBorder.png PokemonGreenFinalSGBBorder.png

A later iteration of the borders could also be found within the leaked data. Differences include the larger, more elaborate logo (which is also written in Japanese), the lack of a version subtitle, and the different card arrangement. The Red border also lacks the Kangaskhan card, and the Pidgey one has a different palette assigned to it. The Green border, meanwhile, is missing the Rhydon card altogether.

Early Title Screen Graphics

Original Sprite Final Sprite
PokemonRGBY-Title4.png
PokemonRG FinalRedTitleScreenSprite.png PokemonRedGreen FinalNidorinoTitleScreenSprite.png

A sprite which was used in an earlier version of the title screen. Worth noting is a slightly different graphic of Red, showing him with differently colored jacket, as well as a slightly raised right arm, which on the final sprite is lowered completely. When it comes to Nidorino, not only can't this Pokémon be seen in the final games' title screen, but the sprite is uses is actually a larger version of the one used for the intro cutscene. Interestingly, Red and Nidorino are part of the same sprite, while in the final games Red is an independent sprite, and so are the Pokémon sprites which slide behind him.


Original Sprite Final Sprite
PokemonRBGY-EarlyCopyright.png
PokemonRG-FinalCopyright.png

Tiles for a rather early copyright screen, as Ape no longer existed by the time of the release of Red and Green in 1996. The final games instead credits Creatures inc., the successor company of Ape. The Nintendo graphic is identical to final, and the GAME FREAK inc. one is missing entirely.


Original Sprite Final Sprite
PokemonRGBY-GameFreakPresents.png
PokemonRG-GameFreakPresentsFinal.png

The original "Game Freak Presents" text, which is written in italics and lacks the serif seen in the final games.

Early Player Character Sprites

YUUICHI

Original Sprite Final Sprite
PokemonRGBY-Yuuichi.png
PokemonRG FinalRedTitleScreenSprite.png

The original player sprite, which depicts him as a rather rough-looking teenager wielding a whip and whose eyes are covered by the brim of his cap. The final game would opt to give the player character a much more fitting design, reworking him into a disinterested-looking young boy. The final sprite is found under "HERO".


KASYA1

Original Sprite Early Animation Final Animation
PokemonRGBY-Kasya1.png
PokemonRG-MockupShrinkAnim.gif
PokemonRG-FinalShrinkAnim.gif

A later version of the original player character design. Interestingly, this sprite is listed as the first frame of the shrinking animation which concludes Professor Oak's introductory lecture. The final games went with a totally different "full-sized" sprite, though the remaining frames still bear the original silhouette.


JIKI

Original Sprite Final Sprite
PokemonRGBY-OldTrainerBack.png
PokemonRGBY-FinalTrainerBack.png

An earlier, much more simplistic version of the player's back sprite. The final sprite is found under "MY_BACK".

Early Trainer Sprites

Sprites for the various Pokémon Trainers (referred to as "dealers" internally, as that's what they were called in the original Capsule Monsters pitch.) were found included in the source code leak, including graphics for unused classes:

Dealer00
PokemonRGBY-Dealer0.png

A rather rough sprite depicting a gleeful young girl. Would have likely been an early-game Trainer, much like the Youngster class. In the final games, the concept was reworked into the Lass class, while the pose seen in this early sprite appears to have been reworked for the female Cooltrainer class. Like Rhydon, this trainer seems to have occupied slot 0 at some point of development, a spot which goes completely unused in the final games.


Dealer13
PokemonRGBY-Jack.png

A rather odd-looking character only known as "Shinjuku Jack", as seen in the "Trainer Classes" file. The sprite of this trainer depicts them as having a rather inorganic look, with oddly rigid shapes and jointed limbs. Appears to be a reference to Takayuki Haneda, also known as "Shinjuku Jacky", a popular character from SEGA's Virtua Fighter, a game contemporary with the development of Red and Green. It's then likely that Shinjuku Jack was intended to be a virtual polygonal trainer of some kind, similar to the polygonal Pokémon Porygon, the two possibly having shared a relation at one point of development. This Trainer's name was replaced by a duplicate of the one used by the Juggler class, whereas his sprite was simply blanked out.


Dealer19
PokemonRGBY-Dealer19.png

A firefighter, which would have likely used Water-type Pokémon. Was overwritten by the Psychic class in the final games.


Dealer44
PokemonRG-DealerJunior.png

A sprite depicting a kind-looking young boy. Is referred to in "Trainer Classes", a file from the leaked data, with the internal name as being originally called "Junior", and then "Umezou". The latter may be a reference to a ranking system occasionally used in Japan, with "Ume" (plum) being the lowest rank. This is interesting, as Blue has the earlier name of "Take", the middle rank. As such, it's possible that this character originally was Blue's little brother.

(Source: Tracker_TD and HKT3030 on Twitter)

Early Gym Leader Sprites

Original Sprite Later Sprite Giovanni Sprite
PokemonRGBY-Leader1.png
PokemonRGBY-Leader1-Revised.png
PokemonRG-FinalGiovanniSprite.png

As revealed in early conceptual sketches, there were plans early in development to have a Gym Leader before Brock, with "Trainer Classes", a file from the leaked data, revealing his name to be "Yujirou". Two versions of this character could be found in the data. The first one resembles a Youngster, and appears to date back to the Capsule Monsters era, as denoted by the "C" on the shirt. The revised version, meanwhile, shows an updated design, which, curiously enough, shows the character with a similar pose and facial expression to Giovanni. This is interesting, as in the final games this character has a gym located in the town before Brock's, though he is fought last as to give the plot some much-needed twist.

Contrary to popular belief, this trainer is most definitely not an early version of Giovanni, who seems to have existed since early in development. If anything, it's more likely that Giovanni was simply not intended to be a Gym Leader at first. It's also worth noting that the franchise would later introduce the idea of Giovanni having a son, leaving Yujirou's status shrouded in mystery.

In the Pokémon Blue source code, Yujirou's first sprite is found under "Dealer34", the second one, meanwhile, is under "Nusi_01" (literally "Leader_01"). This then shifts every subsequent gym leader in a way which matches the concept art, with Sabrina being "Leader_08", and Giovanni being grouped with standard trainers, there known as "DEALER29".


Dealer34

Original Sprite Final Sprite
PokemonRGBY-Brock-Old.png
PokemonRG-FinalBrockSprite.png

An earlier sprite for Brock, depicting him as a kid lacking his final counterpart's trademark athletic physique and squinty eyes. The "Trainer Classes" file also reveal that his name was originally "Ichitarou" (likely a pun on "ichi", the Japanese word for the number 1).


Nusi_07
PokemonRGBY-BlaineOriginal.png

Found under "Nusi_07" ("Leader_07") is Blaine's original sprite, which depict him as a balding military man, as seen in early conceptual sketches as well as early artwork shown in the games' manual. Given how Lt. Surge already has an army motif, this may have been what prompted Blaine's rather late design change. What's fascinating however is that Blaine's final sprite is also found within the leaked data, here known as "Dealer27" and assigned to the unused "Chief" trainer class, revealing that Blaine's final design was repurposed from the one originally used by the Silph Co. Chief. Blaine still ended up using this design in the anime with his game design being used as a disguise.

Scrapped Pokémon Sprites

Since the front Pokémon sprites were all updated for Blue, only the back sprites were included in the leaked source code. These are found among the usual Pokémon sprites, using the filename format "MONSBK[ID#]" ("Monster Sprite Back [ID#]). Unfortunately, of all the unused sprites, the ones assigned to index slots 21, 115, 121, and 135 were missing entirely. The rest, however, turned out to be a gold mine of scrapped designs:


Pokémon Index 31
PokemonRGBY-Gyaon.png

"Gyaōn" (ギャオーン), a cut reptilian Pokémon which was possibly later reworked into Tyranitar in Generation II. Its front sprite could partially be seen in the Satoshi Tajiri manga during the popularity poll. Has what appears to be a pre-evolution at index spot 137.


Pokémon Index 32
PokemonRGBY-Nidoran-Like.png

What appears to be the original evolution of Nidoran♂, since Nidorino (and Nidorina for that matter) can be found at the tail end of the index list, almost at the end of it. It's possible this was also just an earlier back sprite for Nidoran♂, as it was originally larger.


Pokémon Index 50
PokemonRGBY-Balloonda.png

"Balloonda" (バルンダ), a cut balloon-like Pokémon which could be seen in the popularity poll. Was possibly later reworked into Jigglypuff.


Pokémon Index 52
PokemonRGBY-Buu.png

What is likely the Pokémon "Buu" (ブー) that was mentioned in the popularity poll, as seen by its resemblance to "Woo", a yeti kaiju from the Ultraman franchise. Appears to have been the original ice type counterpart to Electabuzz and Magmar, who in Japanese are known as Erebū (Elebuu) and Būbā (Buuber) respectively. Contrary to popular belief, this Pokémon actually coexisted with Jynx, meaning that the former was not reworked into the latter, with Jynx merely taking Buu's spot as the Ice type member of the "Buu" trio.


Pokémon Index 56
PokemonRGBY-Deer.png

"Deer" (ディアー), a cut deer/moose-like Pokémon which could be seen in the internal poll.


Pokémon Index 61
PokemonRGBY-Elephant.png

The cut bipedal elephant-like Pokémon with two pairs of tusks which could partially be seen in the internal poll.


Pokémon Index 62
PokemonRGBY-Crocky.png

"Crocky" (クロッキー), a cut crazed-looking crocodile Pokémon which could be seen in the internal poll. Has a slightly updated design when compared to the front sprite shown in the poll, as here it has spikes on its head instead of droopy hair.


Pokémon Index 63 and Pokémon Index 122
PokemonRGBY-Squid1.png PokemonRGBY-Squid2.png

Two cut mollusk/squid-like Pokémon which appear to have been part of the same evolutionary line.


Pokémon Index 67
PokemonRGBY-Cactus.png

"Cactus" (カクタス), a cut mean-looking cactus Pokémon with a tail which could partially be seen in the internal poll.


Pokémon Index 68
PokemonRGBY-Jagg.png

"Jagg" (ジャッグ), a shark/swordfish-like Pokémon which could be seen in the internal poll. May have been reworked into Sharpedo in Generation III.


Pokémon Index 69
PokemonRGBY-ZubatPrevo.png

A cut pre-evolution for Zubat.


Pokémon Index 79 and Pokémon Index 80
PokemonRGBY-Fish1.png PokemonRGBY-Fish2.png

Two cut fish Pokémon which were part of the same evolutionary line. The first stage bears some resemblance to the Cheep Cheep, enemies from the Mario franchise, which themselves share some traits with the flying fish. The evolution, meanwhile, may be based on the Siamese fighting fish.


Pokémon Index 81
PokemonRGBY-Mikon.png

A cut pre-evolution for Vulpix. Was planned to make a return in Generation II, there known as Mikon, only to end up once again not making the cut.


Pokémon Index 86 and Pokémon Index 87
PokemonRGBY-Topknot1.png PokemonRGBY-Topknot2.png

A cut two-stage evolutionary line. While the basis behind these two Pokémon seems rather unclear, it's likely they were supposed to be frogs, as seen by the pre-evolution having what appear to be large cheeks, as well as early Politoed sprites showing a very similar "sumo frog" design to the ones seen here.


Pokémon Index 172, Pokémon Index 94, and Pokémon Index 95
PokemonRGBY-Lizard1.png PokemonRGBY-Lizard2.png PokemonRGBY-Lizard3.png

Three cut lizard/iguana-like Pokémon which appear to have been part of the same evolutionary line. Likely based on Chinese water lizards, as they're next to the Sandshrew line, which is based on pangolins.


Pokémon Index 127
PokemonRGBY-Psyduck2.png

A cut middle evolution for Psyduck and Golduck.


Pokémon Index 134
PokemonRGBY-Konya.png

A cut pre-evolution for Meowth. Was planned to make a return in Generation II, there known as Koonya, only to end up once again not making the cut.


Pokémon Index 137
PokemonRGBY-GyaonPrevo.png

What appears to be a pre-evolution for Gyaōn.


Pokémon Index 140
PokemonRGBY-Magneton-Like.png

What appears to be the original original pre-evolution of Magneton, since Magnemite can be found at the tail end of the index list, almost at the end of it.


Pokémon Index 146
PokemonRGBY-Marowak2.png

A cut evolution of Marowak, carrying a little Cubone the same way Kangaskhan does with its baby.


Pokémon Index 156
PokemonRGBY-Gyopin.png

A cut pre-evolution for Goldeen. Was planned to make a return in Generation II, there known as Gyopin, only to end up once again not making the cut.


Pokémon Index 159, Pokémon Index 160, and Pokémon Index 161
PokemonRGBY-Kotora.png PokemonRGBY-KotoraEvo1.png PokemonRGBY-KotoraEvo2.png

Three cut tiger-like Pokémon which appear to have been part of the same evolutionary line. The first and second stages were planned to make a return in Generation II, there known as Kotora and Raitora respectively, only to end up once again not making the cut. The first two stages could | actually be seen in the "Zukan" booklet, albeit only barely.


Pokémon Index 162
PokemonRGBY-Puchicorn.png

A cut pre-evolution for Ponyta. Was planned to make a return in Generation II, there known as Puchikoon, only to end up once again not making the cut.


Pokémon Index 174
PokemonRGBY-BabyBlastoise.png

What appears to be a pre-evolution for Blastoise, which was originally separate from the Squirtle line.


Pokémon Index 175
PokemonRGBY-Gorochu.png

"Gorochu" (ゴロチュウ), one of the most famous scrapped Generation I Pokémon, was a scrapped Raichu evolution.


Pokémon Index 181
PokemonRGBY-OrigKamex.png

The original evolution for Wartortle. It was replaced with Blastoise due to the fact that the two turtle lines in development overlapped each other and were combined into one to avoid being redundant.

Early Overworld Sprites

Original Sprites Final Sprites
PokemonRGOWSpritesV1Early.png
PokemonRGOWSpritesV1Final.png

A really early iteration of the overworld NPC spriteset. Differences worth noting include:

  • Walking sprites for the little boy NPC, as well as the player's mother. These are nowhere to be found in the final games.
  • Sprites of a bearded old man, which according to "Names", a document describing overworld sprites, is the earliest known design of Professor Oak.
  • Sprites of a cat. While roaming Pokémon can be seen throughout Kanto in the final games, they are based off the Pokémon menu sprites, none of them resembling this cat. May have been intended for Meowth and Persian, or at the very least mammalian Pokémon, as seen with an overworld/menu sprite later introduced in Gold and Silver.
  • The "monster" and "mysterious masked character" sprites are stored in a different format when compared to all the other sprites.
  • An odd sprite consisting of a cross. Likely some sort of scale reference used by the artists during the creation of the other sprites, as seen by the fact it is an 8x8 graphic.


Original Sprites
PokemonRGOWSpritesV2Early.png
Final Sprites
PokemonRGOWSpritesV2Final.png

A later, incredibly more complete iteration of the early overworld NPC spriteset. This file is linked to "Names", a file that seemingly describes a later iteration of this spritesheet. Differences worth noting are as follow:

  • The bicycle and fishing rod spritesets for the player are missing entirely. While the bicycle set already existed by then, and oddly wasn't included in this sheet, it's unclear if the fishing set already existed at this point of development.
  • Professor Oak lost his beard and gained some hair back, though he still has a completely different design.
  • The sprite for avian Pokémon is completely different, looking more like a kakapo than a Pidgeotto/Pidgeot.
  • The sprite for the "Gambler" old man is completely different, here based off the early Professor Oak sprites.
  • The female NPC with a white dress has a completely different design, here having totally different clothes and let-down hair. This is interesting, as her earlier design seen in the previous spritesheet is much closer to the final one.
  • The Biker class has a completely different design, here based off the Bike Shop owner sprites. Moreover, this set is incorrectly stored as Front>Side>Back, instead of Front>Back>Side like all the other sprites.
  • Walking sprites for the Bike Shop owner. These are nowhere to be found in the final games.
  • Sprites for a scrapped alternate design for the little girl with pigtails. These were later touched-up and reused in Generation II for the Twins trainer class.
  • Sprites for an old bearded man clad in all black, this cut character sharing some interesting similarities with the S.S. Anne captain. Was ultimately overwritten by the Bike Shop owner in the final games.
  • Lance is seen with a much simpler design, lacking his trademark spiky hair and cape.
  • Sprites for a male character modeled after Prof. Oak's Aides, who, according to "Names", is known as "Otousan" (Father). This is fascinating, as virtually all player characters in the Pokémon series lack a father. Interestingly enough, a duplicate of his sprites can be found later in the list, though this one lacks shading. These are nowhere to be found in the final games.
  • The Pokémon Center nurse has a backsprite, which in the final game was overwritten by her bowing animation. The nurse from Pokémon Yellow, meanwhile, was eventually given a backsprite.
  • The Gym coach has a completely different design which, as seen in "Names", is based off Danpei, the coach from the manga Ashita no Joe. Funnily enough, the Gym coach from Pokémon X and Y still uses "Danpei" as his internal name.
  • Koga's sprites lack any walking sprites. Interestingly, as seen in "Names", it appears that this spriteset was originally intended for the Blackbelt class, who in the final games instead use the "burly man" set. Blackbelts would later use these sprites in Gold and Silver.
  • Sprites for a scrapped old man only known as "Sennin" (Hermit), as seen in "Names".
  • Sprites for a scrapped female equivalent of the Game Boy kid. In the final games, gamer boys are all that remain.
  • Sprites for a scrapped variant of the Game Boy kid, this one playing a Virtual Boy. Given the sheer failure of this console, it's no wonder this character was cut. These are nowhere to be found in the final games.
  • Sprites for some sort of whirlpool, likely an early iteration of the warp tiles. These are nowhere to be found in the final games.
  • Daisy, the burly NPC, Lorelei, Bruno, Agatha, Clefairy, Seel, and all overworld objects are missing here.

Early Tilesets

Early Final Notes
PokemonRGBY-OverworldGFX1.png PokemonRGBY-OverworldSigns.png PokemonRG-FinalTileset00.png An extremely early version of the overworld tileset. While several numbered signs are present here, number 14 is oddly missing. Was likely originally a single tileset.
PokemonRG-EarlyTileset01.png PokemonRG-FinalTileset01.png An early version of the tileset shared between the Player and Copycat's house. The wall is entirely gray, the flower pot is complete here, and the bookshelf is a closet. The bottom of the potted plant is a speaker, the console is a sink, and the base of the PC is a cooktop.
PokemonRG-EarlyTileset02.png PokemonRG-FinalTileset02.png An early version of the tileset shared between the Pokémon School and the burglarized home in Cerulean City. Namely, this early version only contains the Cerulean home portion of it.
PokemonRG-EarlyTileset03.png PokemonRG-FinalTileset03.png An extremely early version of the tileset used by the Celadon Condominiums. Referred to as "Residence", it contains the portrait seen in the Bill's cottage/Silph Co. top floor tileset in the final games.
PokemonRG-EarlyTileset05.png PokemonRG-FinalTileset05.png An early version of the tileset shared between Bill's cottage and the top floor of the Silph Co. building. Namely contains a large machine missing from the final games, as well as the amber pipe seen in the final games' "Pokémon Lab" tileset.
PokemonRG-EarlyTileset07.png PokemonRG-FinalTileset07.png An early version of the tileset used for Professor Oak's lab and the Gyms.
PokemonRG-EarlyTileset08Inn.png PokemonRG-EarlyTileset08Mart.png PokemonRG-FinalTileset08.png The earliest versions of the tileset used by the Pokémon Center and Poké Mart. Namely, here both have their own tileset, while in the final games they share a combined one. Moreover, the "tile NPC" is missing from the couch, and the Poké Ball sign says "CAP" (Capsule Monster) instead of "PC" ("Pokémon Center").
PokemonRG-LaterTileset08Inn.png PokemonRG-LaterTileset08Mart.png Later versions of the two aforementioned tilesets. Namely, the "tile NPC" was added, and the Mart tileset is much closer to the final one.
PokemonRG-EarlyTileset09Museum.png PokemonRG-FinalTileset09.png An early version of the tileset shared between the Pewter City Museum and the gatehouses. Namely, this early version only contains the Museum portion of it. Moreover, the Old Amber is seen here with an earlier design, and as a tile instead of an object.
PokemonRG-EarlyTileset09Gatehouse.png An early version of the tileset shared between the Pewter City Museum and the gatehouses. Namely, this early version only contains the gatehouse portion of it.
PokemonRG-EarlyTileset12.png PokemonRG-FinalTileset12.png An early version of the Pokémon Tower tileset, whose only difference is found in the door tiles.
PokemonRG-EarlyTileset17.png PokemonRG-FinalTileset17.png An extremely early version of the Pokémon Lab tileset. Referred to as "Silph Chief Lab", it is clearly based off "Oak School", the tileset used by Professor Oak's lab.
PokemonRG-EarlyTilesetChampCup.png N/A A tileset which doesn't exist in the final games. It is referred to only as "Champ Cup", and, fittingly, contains a podium.

Early Blocksets

Kanto
PokeRG Kanto V1 Early Blockset.png

The blockset linked to the original tileset for the Kanto overworld. Several signs can be seen here, such as one with a Poké Ball on it (seemingly intended for important places), one with the letters "CVS" (likely "Convenience Store", in reference to Poké Marts), as well as both an "Inn" and "PMC" sign. The latter two are interesting, as if "PMC" stands for "Pocket Monster Center" then it's pretty odd why it would coexist with inns. It's then possible there was once a split between the two, similar to how hotels are hospitals are split in Mother and later Earthbound.


Player House

Early Blockset Final Blockset Map Example
PokeRG Player House Early Blockset.png PokeRG Player House Final Blockset.png PokeRG Player House Example Map.png

The blockset linked to the original tileset for the player's house. Pretty close to final, through with some different furnitures. This blockset (and even tileset) appears to have been designed with the base floor in mind, as aside from beds and a closet the protagonists room would have been quite empty.


Poké Mart

Early Blockset Final Blockset
PokeRG Poké Mart Early Blockset.png PokeRG Pokémon Center Final Blockset.png

The blockset linked to the original tileset for the Poké Marts, back when them and the Pokémon Centers didn't share their tileset and blockset.


Trashed House

Early Blockset Final Blockset
PokeRG Trashed House Early Blockset.png PokeRG Trashed House Final Blockset.png

All blocks seen here are used on the corresponding early map. The final blockset is shared with the Pokémon School.


Residence

Blockset Map Example
PokeRG Residence Blockset.png PokeRG Residence Example Map.png

The blockset linked to the original tileset for the Celadon Condominiums. Looks nothing like the condominiums, as if anything it contains blocks which make up a room extremely close to the Viridian Forest gatehouses. It's then possible that at one point the houses there were to use the design of the gatehouses, in a similar way that some houses have their interior based after the S.S. Anne cabins. There is even an extra decorative block in the form of a painting hung on the wall.


Oak School
PokeRG Oak School Early Blockset.png

The blockset linked to the original tileset for Professor Oak's lab and the Gyms.


Inn

Early Blockset (V2 Tileset) Early Blockset (Final Tileset) Final Blockset
PokeRG Pokémon Center Early Blockset.png PokeRG Pokémon Center Intended Blockset.png PokeRG Pokémon Center Final Blockset.png

The blockset linked to the original tileset for the Pokémon Centers, back when them and the Poké Marts didn't share their tileset and blockset. While appearing rather broken at first, applying the final tileset reveals a much closer iteration of the blockset.


Gatehouse

Early Blockset Final Blockset
PokeRG Gatehouse Early Blockset.png PokeRG Gatehouse Final Blockset.png

The blockset linked to the original tileset for the gatehouses, back when them and the Pewter City museum didn't share their tileset. The early blockset present here is pretty much identical to the beginning of the final one, with only three blocks being overwritten.


Pokémon Tower

Early Blockset Final Blockset
PokeRG Pokémon Tower Early Blockset.png PokeRG Pokémon Tower Final Blockset.png

An almost identical blockset for the Pokémon Tower. Differences include some removed stairs and overwritten blocks.


Silph Chief Lab

Blockset Map Example
PokeRG Silph Chief Lab Blockset.png PokeRG Silph Chief Lab Example Map.png

The blockset linked to the original tileset for the Cinnabar Island Pokémon Lab. Looks nothing like a lab, as aside from the machine it only contains blocks which make up a room with a little interior court, complete with seats and some greenery.


Champ Cup
PokeRG Champ Cup Blockset.png

All blocks seen here are used on the corresponding map. The only exception, aside from the garbage first and last block, is the one featuring a table.

Miscellaneous Graphics

Red and Green Sprite Early Blue Sprite Final Blue Sprite
Pokemon-FinalRGVictreebel.png
PokemonRB-EarlyBlueVictreebel.png
Pokemon-FinalBlueVictreebel.png

Labeled as "PM2F_TES" (likely standing for "Pocket Monsters 2 Front Test") is this alternate version of Victreebel's Pokémon Blue sprite, with the final sprite instead known as "PM2F_071". It is pretty much identical to the used sprite, except from it being more scrunched-up.

Red and Green Sprite Early Blue Sprite Final Blue Sprite
Pokemon-FinalRGMew.png
PokemonRGBY-EarlyBlueMew.png
Pokemon-FinalBlueMew.png

Labeled as "PM2F_MYU" (likely standing for "Pocket Monsters 2 Front Myu") is this early version of Mew's Pokémon Blue sprite, with the final sprite instead known as "PM2F_151". It is pretty much halfway between its Red and Green sprite and the final Blue one.

Japanese Font Early US Font Final US Font
PokemonRG-FinalFont.png
PokemonRGB-EarlyUSFont.png
PokemonRGB-FinalUSFont.png

An early version of the font intended for localized releases. Pretty much identical to final aside from the lowercase letters being wider.


PokemonRGBY-Bow.png

A tiny ribbon found alongside the Poké Ball sprite. It's unknown where this would have been used.