This is a sub-page of Proto:Quake (PC)/Qtest1.
Weapons
Most of the weapons behave the same as their final counterparts do, but they have completely different models.
One thing to note is that if the player runs out of ammo for all of their weapons, the last weapon used will disappear from the player's screen and the game will play a funny-sounding honking noise.
Axe
The Axe does not exist in Qtest1. Instead, the Shotgun takes its place.
Shotgun
Has a different model and skin, but is otherwise the same.
Prototype View Model |
Final View Model |
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Super Shotgun
Same as regular Shotgun; different model, but behaves the same. The only notable thing about it is that
it also starts off the trend of weapon world models looking completely different compared to their view model, which goes on with the rest of the weapons listed here.
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Final View Model |
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Prototype World Model |
Final World Model |
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Nailgun
Now this is where things start getting interesting; in addition to having a completely different model, it behaves differently as well. Instead of firing two nails side by side, it fires a stream of nails, just like the Super Nailgun does. Its world model has a temporary texture, which also affects the rest of the weapons' world models.
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Final View Model |
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Prototype World Model |
Final World Model |
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Prototype HUD Icon |
Final HUD Icon |
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Super Nailgun
Called “Chainnailgun” in the readme, the Super Nailgun behaves the same as the Nailgun, but it fires two nails at once instead of one. These nails are right behind each other.
Prototype View Model |
Final View Model |
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Prototype World Model |
Final World Model |
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Grenade Launcher
Like the other weapons, it has a completely different model, but behaves very similar to the final version. The only difference between it and the final one, behavior-wise, is that the grenades tend to not fire directly from the center of the gun, but will occasionally slightly angle to the left or right.
Prototype View Model |
Final View Model |
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Prototype World Model |
Final World Model |
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Prototype HUD Icon |
Final HUD Icon |
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Rocket Launcher
The Rocket Launcher's model is surprisingly close to the final's; the only difference is that it is lighter than the final's. Behavior-wise, the Rocket Launcher can be fired at a much faster rate by holding down the fire key than in the final game.
Prototype View Model |
Final View Model |
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Prototype World Model |
Final World Model |
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Lightning Gun
Not found in the game, but a temporary HUD icon can be found and it is mentioned in the Readme.
Chainlightning Gun
This weapon does not exist at all in the final version, but a temporary HUD image can be found and it is mentioned in the readme, but as the HUD icon is a red version of the regular Lightning Gun's icon, it is impossible to tell what it was actually supposed to look like.
Misc. Weapon info
Both the grenade and rocket models have different textures (or in the case of the rocket, none at all) when compared to the final models.
Prototype Grenade Model |
Final Grenade Model |
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Prototype Rocket Model |
Final Rocket Model |
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