Starting the Demo shows off an unused Title Screen, featuring CD quality audio. This is also present in the stand alone demo, though it's unused, and can only be accessed through debug. The music track it uses, TOSHI.SAP still remains in the Japanese version, but was removed in the USA and European versions..
Debug Mode
Entering 36020D00 0001 will enable a debug mode which isn't quite the same as the one in the final game. Its functions are as follows:
Name
Explanation
Scene
Area Warp - select the map where you wish to go, hit A, then close the menu. Has a bit below the area name, but setting it to anything other than 0 doesn't appear to do anything. WARNING: Trying to set this in battles requires you to either beat the map or hex edit the Return spell into a character's spell slot, as the spell is not available normally in the demo.
Flag
Sets event flags.
Param
Roster editor. Add or remove characters, and change their levels or classes.
Item
Gives you any item in the game, provided you still have space. There is also an option for Max Gold.
Save
Saves file. Appears to be fully functional, and in fact it can even be used in other scenarios, with a file select screen that is very different from the one used.
Load
Loads a save file. Attempting to actually load a file crashes the game.
Sound
Sound Test. Voices and Jingles have been omitted.
???
Unknown. Attempting to use it just refreshes the menu.
MAX
Same as above.
Config
The normal Configuration menu.
Also, pressing X + Y + Z will pause the game. In this mode, pressing most any button will advance the game 1 frame, and pressing L will enable some printout information. To exit this mode, press Start.
It appears they hadn't finished the item list at this stage of development. Not quite as developed as the later prototype, but not as underdeveloped as the Segakore demo either.
Differences
Daggers
Prototype
Final
Prototype
Final
Prototype
Final
The first three daggers are entirely different.
Blade
Prototype
Final
The shine was toned down, and a hole in the tip of the sword was removed.
Poleaxe
Prototype
Final
The shadows were redrawn to be larger.
Axe
Prototype
Final
The first Axe is a slightly redrawn version of the final's second Axe. The rest of the Axes in the proto were redrawn for final.
Prototype
Final
A red bandanna was added to the handle.
Mace
Prototype
Final
Palette was changed to be a bit more colorful and metallic.
Prototype
Final
Appears to be using the Battle Mace's sprite as a placeholder.
Prototype
Final
The design was changed to add spikes.
Items
Prototype
Final
The Quick Chicken was completely redone.
Prototype
Final
Prototype
Final
Same with the Small and Large Mithril. Their positioning was also swapped around.