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Proto:Shining Force III/Taikenban (Otanoshimi 3Shiro! Disc) Demo

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This is a sub-page of Proto:Shining Force III.

Hmmm...
To do:
Figure out file structure.
  • It's half the size of retail, but there's many, many files that go unused in this thing, including characters, model files, XBANs and CHR files for maps not present in the game seem to be in the files.

Differences

Characters

  • All unused characters are present. The only real difference is that their icons are now proper placeholders.
  • Most, if not all, characters are present in various states of completion. Their promoted classes also appear to be present, though many of these are less finished; for example. Irene's uses a placeholder icon and crashes the game if highlighted in battle, while Khan's instantly crashes the game.

Sounds

  • The sound effect that plays when an enemy is defeated was changed for the final.
  • Level-ups produce no sound effect at all.
  • Synbios' voice when using a special attack is different.
  • A sound effect plays when getting a status effect, such as Paralyze.
  • Many spells in general are lacking their sound effects.

Sound Test

The sound test for the game is extremely paired down compared to the final. Jingles and voices are not present (despite voices actually being in the game), 10 slots are completely missing, and another 12(!) tracks have been deleted from this build of the game. The list is as follows (duplicate tracks are in bold, italics are songs not in the demo).

Track Name Final Track Notes
0 Silence Silence
1 Ishahacut's Room Soldier of the Republic
2 A Distant Journey Hero of the Republic
3 Flying Dragon of the Battlefield Soldier of the Empire
4 Flowing River, Light Of The Moon Hero of the Empire
5 Confrontation Monsters
6 Soldier of the Republic A Formidable Enemy
7 Soldier of the Republic The Mercenary Soldier
8 Soldier of the Republic The Mercenary Soldier
9 Soldier of the Republic The Mercenary Soldier
10 Soldier of the Empire Soldier of the Republic
11 Monsters Main Theme
12 Soldier of the Republic Ishahacut's Room
13 A Peaceful Early Afternoon A Life Of Harmony
14 The Ramshackle Village A Peaceful Early Afternoon
15 A Life Of Harmony Sorrow
16 A Town Full Of Life The Ramshackle Village
17 Church Prayer Conspiracies of Bulzome
18 Council of war The White Swan Castle
19 Soldier of the Republic Church Prayer
20 The White Swan Castle A Town Full Of Life
21 Church Prayer Song Of Soul's Rest
22 Council of war Accident
23 Main Theme Flying Dragon of the Battlefield
24 Soldier of the Republic Confrontation
25 Sorrow Flowing River, Light Of The Moon
26 Song Of Soul's Rest An Afternoon of rest
27 Soldier of the Republic Peaceful Times
28 Conspiracies of Bulzome Council of war
29 Soldier of the Republic The Blacksmith
30 Soldier of the Republic A Slightly Drunken Mood
31 An Afternoon of rest Tiger of Honesty and Affection
32 Peaceful Times A Distant Journey
33 Accident The Final Battle
34 Tiger of Honesty and Affection A Powerful Force
35 N/A Wind of Despair
36 N/A Dignity And Pride
37 N/A World Of Mystery
38 N/A And the Legend Begins
39 N/A Shining Force III The title theme. The demo uses "Main Theme", or TOSHI.SAP depending on how you access it.
40 N/A Unused Early version of "The Lone Wolf".
41 N/A The Shadowy Onlooker
42 N/A An Eerie Silence
43 N/A A Time of Rest
44 N/A Ending Title Song

The final reorganized the songs, but there's no real order beyond the first 10 tracks. Furthermore, it appears as if tracks 33-44 may have been added in the order they were made.

Specials/Attacks/Spells

  • Aura is in the game. Attempting to use LV 4 freaks the game out for a second, but otherwise works as intended.
  • The camera doesn't center on an enemy when an attack is selected.
  • Return is in the game but removed from Synbios' spells by default.
  • Spark is in the game but does not function normally for Synbios: If hacked in, LV 1 works for him (though it acts like LV 2, with the wider range) but the rest do nothing. This does not affect Masqurin who is able to cast LV 3 just fine, so it seems that it was intentionally broken for this demo.
  • The animation for Blaze LV 3 is different than the final. Here the camera pans out and the background turns white for a second before loading the DSP animations.
  •  ??? is oddly in the game, only LV 1, and it produces a different effect to the final.

Items

Prototype Final
Scenario 1 sprite listOtano.png
Scenario 1 sprite listUS.png

Most items are present, but many of the later ones use placeholder sprites, as well as names (for example, the Ruin Map items all say "Map"). There are a few changes, however.

  • One of Basanda's Canes is a spear.
  • The icon for the unfinished ??? spell is actually present! It's in the same spot Tiamat is in the final.
  • Wendigo is a placeholder sprite.
  • What appears to be 239 (the anchor directly to the right of the last ruin map) is oddly replaced by a duplicate non-functional Elbesem Orb in the final.

Unused Areas

Only maps that are functional or otherwise notable are being listed here.

Name Final[English] Header text
TESMAP () [(Measurement Test)] Somehow, this is about the only map that managed to avoid getting the axe. Is the exact same as final.
LOGO ※ [Logo Screen *] Selecting this plays the title screen from the FSS demo.
DREAM ※ [Sleepy Wise Man] Works, but the graphics were removed from the game. Attempting to start soft locks as it continues trying to load OP101 without success.
BTL130 10回の嘔吐(おまけ) [Ancient Shrine] The characters in parenthesis calls it a "Bonus", which suggests either a secret level for the demo (which would explain the unused 197 Unused Battles in the final, in the exact same slot.), or it being a reward for completing the game, ala Shining Force II.

Debug Mode

DEMODEBUGSF3.png
Entering 3602091E 0001 will enable a debug mode which isn't quite the same as the one in the final game. Its functions are as follows:

Name Explanation
Scene Area Warp - select the map where you wish to go, hit A, then close the menu. Has a bit below the area name, but setting it to anything other than 0 doesn't appear to do anything. WARNING: Trying to set this in battles requires you to either beat the map or hex edit the Return spell into a character's spell slot, as the spell is not available normally in the demo.
Flag Sets event flags.
Param Roster editor. Add or remove characters, and change their levels or classes.
Item Gives you any item in the game, provided you still have space. There is also an option for Max Gold.
Save Saves file. Appears to be fully functional, and in fact it can even be used in other scenarios, with a file select screen that is very different from the one used.
Load Loads a save file. Attempting to actually load a file crashes the game.
Sound Sound Test. Voices and Jingles have been omitted.
??? Unknown. Attempting to use it just refreshes the menu.
MAX Same as above.
Config The normal Configuration menu.

Also, pressing X + Y + Z will pause the game. In this mode, pressing most any button will advance the game 1 frame, and pressing L will enable some printout information. To exit this mode, press Start.

(Source: [1] Knight0fDragon)