Proto:Splatoon 3/Version 1.0.0
This is a sub-page of Proto:Splatoon 3.
To do: a Lot.
|
Version 1.0.0 is the version of the game that was shipped on the physical Game Card format. It appears to be dated significantly before the Splatoon 3: Splatfest World Premiere demo, as it runs on Nintendo Switch system version 14.1.1. This indirectly dates it to have been built between April 19, 2022 and June 14, 2022, approximately 3-5 months before the game's initial release.
This version is more like a prototype as both online multiplayer modes are left unplayable due to lacking data and Tableturf Battle is almost entirely absent, leaving the single player mode Return of the Mammalians as the only playable section of the game.
Due to Splatoon 3's assumedly rushed development alongside this version being built months before release, troves of early content was changed or added between 1.0.0 and 1.1.0.
Contents
Changes to Multiplayer
- The Splatana Wiper was added to the game.
- Various stages were added to the game, with all of them being returning stages from Splatoon 1 or 2.
- Museum d'Alfonsino
- Mahi-Mahi Resort
- Sturgeon Shipyard
- Mako Mart
- Various weapons had their points for special adjusted.
Weapon | Before | After |
---|---|---|
Goo Tuber | 180p | 200p |
Classic Squiffer | 180p | 190p |
Nautilus 47 | 180p | 190p |
Changes to Salmon Run
- Specifications for some main weapons were changed.
Supplied Weapon | Change(s) |
---|---|
Rapid Blaster Pro |
|
Range Blaster |
|
Inkbrush |
|
Goo Tuber |
|
Dapple Dualies | Damage dealt with a single shot was decreased from 45 to 40. |
Splatana Stamper |
|
Splattershot Pro | Decreased the amount of ink consumed per shot from 2% to 1.6%. |
Squeezer |
|
Jet Squelcher | Increased maximum damage per shot from 35 to 40. |
H-3 Nozzlenose |
|
Sloshing Machine |
|
Tri-Stringer | Decreased the amount of ink consumed when fully charged from 8.5% to 7.5% |
- Specifications for some special weapons were changed.
Supplied Special | Change(s) |
---|---|
Crab Tank |
|
Oddly, Crab Tank's value when maximum Special Power Up is applied in Salmon Run was already 9 seconds, unlike the other values.
This means that if one were to use Crab Tank in 1.0.0's Salmon Run while using Special Power Up, the special would actually last less time the more Special Power Up is applied!
Changes to Single Player
- The Captain's appearance can now be changed by approaching the sketchbook inside the tent in the Crater and using the A button to "Investigate."
- Even after progressing to other stages, the Crater can be revisited temporarily by investigating the Zapfish plushie at camp and choosing "Relive Memories."
- "Photo Mode" can now be used in certain places within Story Mode.
Changes to Splatfests
Splatfests in Splatoon 3 were heavily unfinished at the time of 1.0.0's creation, and remnants of these early Splatfests can be seen basically everywhere in 1.0.0, from the Plaza to the actual mechanics of the new Tricolor Turf War mode.
Early Splatfest Plaza
Splatsville's Splatfest model was clearly unfinished and still likely being planned out between 1.0.0 and 1.1.0, as it shows a significantly different design compared to the final, notably having a significantly grander scale than the final game's plaza. The model is clearly unfinished, only having designs in the "main" part of Splatsville, around Ammo Knights and the Lobby entrance, alongside entirely lacking texturework.
Early | Final |
---|---|
- Most notably, the entire plaza is filled with arches that are nowhere to be seen in the final game. It's possible that during development, many of the Splatsville decorations were downsized in favor of the Splatfest Floats that move around during the first half of the Splatfest.
- The environment is much lighter in 1.0.0, resembling Splatoon 2's more varied approach to Splatfest environments as opposed to Splatoon 3's.
- Deep Cut's stage is oddly placed in front of the Lobby, causing the camera to glitch out and zoom heavily into the player when exiting the Lobby into Splatsville.
- The camera position does not change when loading a Splatfest, likely due to the new position of Deep Cut's stage.
- The large screen that switches between Deep Cut members is extremely broken, both missing the projection of Deep Cut dancing and the backside of it, creating an odd looking floating screen with large speakers on each side of it.
- Various stands would have been put up alongside the Splatfest Pledge Box, with some oddly clipping into each other and the Pledge Box.
- Street lamps would have been placed around Splatsville, possibly holding something, though it's unknown due to how the models are simply white blocks.
Tricolor Battle
Tricolor Turf War (originally translated as Tricolor Battle in 1.0.0) was extremely unfinished, but still mostly functions.
Before Match
- The area for rule text is blank.
- Splashtag positions show the first attacking team (known as Alpha) on one "team", while the second attacking team (known as Bravo) and the defending team (known as Charlie) on the other "team".
- No proper assets for Tricolor Battle are finished yet, meaning things such as the background splash and the camera positions load the Turf War variant.
- Due to this, the camera never pans to team Charlie, instead panning to team Alpha followed by team Bravo.
During Match
To do: Check which maps are finished and playable. |
- The UI looks unfinished, especially since the ink percentages aren't displayed on screen and a black rounded rectangle is used behind the squid icons. The small black rectamgles besides the attacking team icons were probably meant to be used for the Ultra Signal.
- When the Ultra Signal appears, the text "The Ultra Signal appears!" does not play.
- The Ultra Signal is unfinished and instead uses the model of a canned special seen in the Return of the Mammalians story mode, alongside internally being known as TricolTreasure. (Replaced with TricolNoroshi in 1.1.0 onwards.)
- Touching the Ultra Signal causes the player to play the animation of the Rainmaker breaking into the goal with the weapon currently selected. This indirectly causes the weapon of choice to be placed on the floor.
- Normally, touching the Ultra Signal does not spawn a Sprinkler of Doom, but editing in a landing point for the Sprinkler of Doom allows it to spawn showing an extremely early placeholder design alongside some early functionality where the sprinkler does not move around, only painting a thin line of ink.
- Dying to this early Sprinkler of Doom shows the death text as "Splatted by Sprinkler!" alongside the Sprinkler icon.
- Loading Tricolor Turf War with a night environment seemingly also spawns the Tower Control tower.
Various maps are not finished, and often lack objects seen in other modes alongside having varying levels of functionality.
Tricolor Stage | Functionality |
---|---|
Hammerhead Bridge Wahoo World |
Spawn positions are set and the stage is playable alongside the Ultra Signal spawning during the match. |
Mincemeat Mealworks | Spawn positions are set and the stage is playable, but the Ultra Signal never spawns. |
Eeltail Alley | Spawn positions are not set, causing the players to spawn at the origin point of the map, making them fall into the void infinitely until the match ends. |
After Match
To do: Figure out the mechanics of how "winning" and "losing" show up, as it's very broken and often provides incorrect info on the post-match screen. |
Early Icons
Early Stage Icons
Version 1.0.0 had some early stage versions shown in each stage icon, which were later changed in Version 1.1.0 onwards. Interestingly, all of the Versus mode ones ended up being seen in the Splatoon 3 Direct, alongside other changed icons to stages that were not in 1.0.0.
Early "No Chill" Icon
The No Chill emote icon was was changed from a generic placeholder pose to one that properly represents the emote in 1.1.0 onwards.
1.0.0 | 1.1.0+ |
---|---|
Early Badges
Special Weapon Badges
Every special weapon that was present in the first release in the game has an early badge left in the files of 1.0.0.
These are clearly placeholders, as every single one of the icons is emblazoned with a large red Test along the top of each badge.
Notably, every silver and gold badge has a different style of shading compared to the final alongside all of the badge outlines being thickened.
Special | Early | Final | Notes |
---|---|---|---|
Ink Vac | The early Ink Vac badge's white areas have a gradient placed over them. | ||
Crab Tank | The early Crab Tank badge's left claw has a thin gradient applied on it. | ||
Tacticooler | Shows an earlier design for the Tacticooler, which has a significantly blander design for the cooler, lacking the pull tab and soda branding. The soda in the Tacticooler is displayed as a bottle instead of a can, and is placed inside of the early Tacticooler instead of being held in cup holders on the side as seen in the final. The arrows seen on the side of the badge were also sized down and packed closer together. | ||
Big Bubbler | Has a slightly edited design, with the most notable change being the lack of a Squid Beakon, suggesting that the Big Bubbler's functionality was changed during development. The weakpoint's bottom colors were also changed and the area under the weakpoint was rounded off instead of being curved with bolts in the middle. | ||
Ink Storm | Matches the final game's, excluding the changes that every badge had. | ||
Inkjet | Matches the final game's, excluding the changes that every badge had. | ||
Killer Wail 5.1 | Matches the final game's, excluding the changes that every badge had. | ||
Tenta Missiles | The base color of the Tenta Missiles were changed from yellow to blue, and shading was added to the holes that the missiles come out of in order to simulate it looking like a 3-dimensional hole. | ||
Booyah Bomb | Matches the final game's, excluding the changes that every badge had. | ||
Wave Breaker | Features a different design compared to the final game's, using a more wave-like look instead of the more futuristic 'sonar' seen in the final game. | ||
Reefslider | A completely different take on the special, looking significantly more similar to the Splashdown special, which was relegated to the story mode in this entry. The lack of the shark toy in this badge implies that the Reefslider went through some mechanical changes throughout the game's development. | ||
Zipcaster | Matches the final game's, excluding the changes that every badge had. | ||
Triple Inkstrike | Uses the Suction Bomb Launcher icon from Splatoon 2, which clearly looks to be a placeholder considering the unique gradient and coloration seen on the badge. Interestingly, this placeholder was still given proper silver and gold variants which match the color schemes of the other early silver/gold special badges. | ||
Trizooka | The base color of the Trizooka was changed from yellow to blue, alongside the badge being flipped horizontally and angled to be at a slightly flatter angle in the final game. A very noticeable gradient can be seen all throughout the white parts of the Trizooka as well, alongside some very minor pattern differences (most noticeably seen with the blue stripe at the front of the final Trizooka badge). | ||
Ultra Stamp | Matches the final game's, excluding the changes that every badge had. |
Salmon Run Badges
Every boss salmonid seen in Salmon Run Next Wave (excluding the Slammin' Lid) has an early set of badges within the files.
While most of the bosses use their icons seen in earlier games with various filters applied for the silver and gold badges, every new boss has a placeholder icon showing a simple generic salmonid icon.
Notably, it seems that this placeholder icon was revised in some form during development, as the Fish Stick's silver/gold placeholder icon shows off a different color scheme, looking closer to the final game's style of editing with the darker outline.
Boss Salmonid | Early | Final |
---|---|---|
Big Shot | ||
Maws | ||
Flipper-Flopper | ||
Steelhead | ||
Flyfish | ||
Scrapper | ||
Steel Eel | ||
Stinger | ||
Fish Stick | ||
Drizzler |
Return of the Mammalians Badges
All of the Return of the Mammalians-related badges underwent a slight update between 1.0.0 and 1.1.0.
While all of them do keep the artwork they used in 1.0.0, the outlines used were changed from a white to a darker version of the main color seen in the badge art.
Early Badges (1.0.0) |
---|
Final Badges (1.1.0 onward) |
Early Models
An early model of the lobby terminal screen, with a placeholder menu.
Early Design | Final Design (JPja 1.1.0) |
---|---|
Locker Changes
Locker Decoration Names
- All the non-Alterna locker customizations were added to the game. As a result, most of the unlockable Alterna locker customizations had their English names changed. These changes range in severity from simple capitalization changes to complete reformatting. One item, the container decoration, has a completely different name.
- It's worth noting that all other languages (sans those that use syllabic or logographic script systems) follow the capitalization used by these prior to the 1.1.0 update. In the final version of the game, only the English language versions of the customizations' names follow the post-1.1.0 mostly-lowercase formatting; it's uncertain why this change was made.
Version 1.0.0 | Version 1.1.0 | Notes |
---|---|---|
Map of Alterna 1 | map of Alterna 1 | Capitalization changed. |
Map of Alterna 2 | map of Alterna 2 | |
Map of Alterna 3 | map of Alterna 3 | |
Map of Alterna 4 | map of Alterna 4 | |
Map of Alterna 5 | map of Alterna 5 | |
Map of Alterna 6 | map of Alterna 6 | |
3D Printer | 3D printer | |
Ancient Face | ancient face | |
Ancient Pose | ancient pose | |
Chunk of Concrete | chunk of concrete | |
Container | container | |
Japanese Umbrella | Japanese umbrella | |
Fire Hydrant | fire hydrant | |
Parabolic Antenna | parabolic antenna | |
Power Generator | power generator | |
Record Player | record player | |
Server | server | |
Snowmobile | snowmobile | |
Sports Car | sports car | |
Submarine | submarine | |
Torii Gate | torii gate | |
Wheelie Bin | wheelie bin | |
Wooden Pallet | wooden pallet | |
Amp (S) | small amp | The 1.0.0 names are closer to the decoration's equivalent Japanese names. |
Amp (M) | medium amp | |
Amp (L) | large amp | |
Anatomy Model (K) | kidney anatomy model | |
Anatomy Model (E) | eye anatomy model | |
Metal Barrel (Blue) | blue metal barrel | |
Metal Barrel (Red) | red metal barrel | |
Paper Lantern (C. Blossoms) | sakura paper lantern | |
Paper Lantern (Dragon) | dragon paper lantern | |
Paper Lantern (Fish) | fish paper lantern |
- The "micro shelter" decoration's name was changed in every language. This may have been done for clarity's sake; originally, it shared a Japanese name with the Brella weapon class, and the Dutch, French, Italian, and Chinese versions were (mis)translated accordingly. While the English, German, Russian, and Spanish names aren't taken directly from the weapon class, they still seem to have been written with an umbrella in mind.
Version 1.0.0 | Version 1.1.0 | |
---|---|---|
Japanese | シェルター | きょじゅうポッド |
Dutch | Plenzers | Schuilkeet |
English | Rainy Day | micro shelter |
French | Para-encre | Mini planque |
German | Regentag | Unwetterschutzcontainer |
Italian | Sparasole | Rifugio |
Russian | Дождевик | Всепогодный контейнер |
Spanish | Día lluvioso | Minirrefugio |
Chinese (Simplified) |
防空伞 | 居住舱 |
Chinese (Traditional) |
防空傘 | 居住艙 |
Korean | 셸터 | 거주 포드 |
Weapon Locker Decorations
Various weapons had the parameters for their locker decorations added to the game between 1.0.0 and 1.1.0.
- Glooga Dualies
- Dark Tetra Dualies
- Carbon Roller
- Dynamo Roller
- Flingza Roller
- Splat Roller
- Splatana Wiper
- Splatana Stamper
- Bloblobber
- Sloshing Machine
- Slosher
- Explosher
- Ballpoint Splatling
- Hydra Splatling
- Nautilus 47
- Heavy Splatling
- Tri-Stringer
- REEF-LUX 450
Early Online Functionality
Splatoon 3 1.0.0 did not have a functional online service, but various strings within the game reference an early version of toyohr
, Nintendo's specific branch of NPLN for Splatoon 3-related content.
Interestingly, various parts of the game that would not be added until later on into the game's life are here, including X Rank and Eggstra Work.
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"nn.npln.toyohr.v1beta1.CreateBankaraChallengeRequest" "nn.npln.toyohr.v1beta1.CoopSchedule.TeamContest.boss" "nn.npln.toyohr.v1beta1.CoopSchedule.TeamContest" "nn.npln.toyohr.v1beta1.CoopSchedule.shift_id" "nn.npln.toyohr.v1beta1.CoopSchedule.schedule_set_id" "nn.npln.toyohr.v1beta1.CoopSchedule.Normal.reward_type" "nn.npln.toyohr.v1beta1.CoopSchedule.Normal.boss" "nn.npln.toyohr.v1beta1.CoopSchedule.Normal" "nn.npln.toyohr.v1beta1.CoopSchedule.name" "nn.npln.toyohr.v1beta1.CoopSchedule.BigRun.reward_type" "nn.npln.toyohr.v1beta1.CoopSchedule.BigRun.boss" "nn.npln.toyohr.v1beta1.CoopSchedule.BigRun" "nn.npln.toyohr.v1beta1.CoopSchedule" "nn.npln.toyohr.v1beta1.CoopScenarioRegisterDocumentResponse" "nn.npln.toyohr.v1beta1.CoopScenarioRegisterDocumentRequest.name" "nn.npln.toyohr.v1beta1.CoopScenarioRegisterDocumentRequest" "nn.npln.toyohr.v1beta1.CoopScenarioCode.name" "nn.npln.toyohr.v1beta1.CoopScenarioCode" "nn.npln.toyohr.v1beta1.ChangeUserNameResponse.identifier" "nn.npln.toyohr.v1beta1.ChangeUserNameResponse" "nn.npln.toyohr.v1beta1.ChangeUserNameRequest.user_name" "nn.npln.toyohr.v1beta1.ChangeUserNameRequest.save_record" "nn.npln.toyohr.v1beta1.ChangeUserNameRequest" "nn.npln.toyohr.v1beta1.CanolaRegisterDocumentResponse" "nn.npln.toyohr.v1beta1.CanolaRegisterDocumentRequest.tweet_id" "nn.npln.toyohr.v1beta1.CanolaRegisterDocumentRequest.name" "nn.npln.toyohr.v1beta1.CanolaRegisterDocumentRequest" "nn.npln.toyohr.v1beta1.BankaraSettings" "nn.npln.toyohr.v1beta1.BankaraChallenge.name" "nn.npln.toyohr.v1beta1.BankaraChallenge.document" "nn.npln.toyohr.v1beta1.BankaraChallenge"
Miscellaneous Changes
- Various online functions were added to the game's code, meaning features related to online communication can now be used.
- Loading Tricolor Battle in the Shoal (normally impossible without patching code) activates an unused functionality where players set to "Either" when sorted are set to Team Charlie. This functionality only exists in 1.0.0 and is not seen in any other version.
- The Brandish Weapon emote was renamed to Flip Out.