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Proto:Spyro: Shadow Legacy/Savannah
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This is a sub-page of Proto:Spyro: Shadow Legacy.
Main Area
- If you board the ship (literally, without speaking to Skipper first) on the screen before, when you arrive at the savannah, Spyro will be stuck. Pressing the X button will cause this to happen, and the game will soft lock.
- There's a crab which greets you right away, instead of a lizard.
- Like some other areas in the game, this area can show corrupt graphics.
Prototype | Final |
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- There's a goat on this platform instead of a lizard.
Prototype | Final |
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- After rescuing someone, in the final game, the game refreshes the screen. This does not happen in the prototype.
- The two Shellys guarding Neema are Tailwhacks in the prototype.
Prototype | Final |
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- A Shelly guarding Hunter is missing, replaced by a Long Legs.
- Hunter requires three monsters to be defeated, instead of five.
- The weeds nearby are a bit further apart.
Prototype | Final |
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- There's a Tailwhack, Lookout and Shelly guarding Adama. In the final, it's two Shellys and a Knight.
- A mild error when showing the cheetahs occurs - a Shelly notices Spyro, even though he's in the real world at the time.
Prototype | Final |
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- A Shelly is now a Tailwhack in guarding Akello and Kasi in the prototype.
Prototype | Final |
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- Sorcerer/Stranger is present. He can't be seen in the final in this area.
- There are two fire torches instead of a treasure chest at the edge of the area.
Prototype | Final |
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- The two blocks are further apart here, and the platform above lacks anything interesting.
- Nearby, there's an iron chest instead of a treasure chest.
Prototype | Final |
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- There are three boulders instead of two here.
Prototype | Final |
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- Tomas does not let Spyro know that he can glide further in the prototype, nor does it focus in on the platform in the distance.
- If you phase to the real world when an enemy's shield is up, the shield will remain there in the real world instead of disappearing.
- Although Tomas counts down how many people you need, there's a mistake - rescuing Akello and Kasi only counts as one rescue instead of two.
- Some characters are absent from the cutscene, while others are positioned differently. Kasi is present, but hidden underneath the text on the bottom-right. The phase pad is also missing. Finally, the characters are frozen in place.
Prototype | Final |
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- Several mistakes can be seen in the text, all of them strangely placed 'o's.
- Hunter drops down into jail, instead of just appearing there.
- Spyro is facing front in the prototype, rather than northwest in the final.
- There's no mushroom in Spyro's cage. This could potentially lock you out of the game, since you need MP to progress.
- Going close to the solid block will force the 'Enter' sign to show up. You still can't enter without moving it first, though.
- The camera does not follow Spyro up, making it hard to see the exit.
- Refusing to deliver Hunter's note causes him to speak a future line (about Neema) the next time you speak to him.
- Not that it matters, since the letter appears in Spyro's inventory regardless.
- Neema isn't waiting on the platform like she usually is and is instead walking around, clipping through said platform. Speaking of clipping, Spyro clips through the nearby platforms as well.
- You can only talk to her by moving close to the bottom of the larger platform.
- You can move both platforms at the same time, instead of one at a time.
- Neema's text has strange highlighting.
- Speaking to Neema too quickly will cause her to ask Spyro for proof that Hunter sent him, even after she receives his arrow.
- After she finishes speaking, she thanks Spyro after she's left him.
- Due to this, the conversation angles act strangely between her and Kasi. The camera also pans over to Kasi at first, instead of waiting with Neema. Finally, only the line 'Hey, Kasi!' is spoken.
- Akello has a text error (o).
- Adama also has the same text error.
- The treasure chest on the ledge next to the top platform is two fire torches in the prototype. Lighting them reveals the chest anyway.
Prototype | Final |
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- After receiving the Blindness Medicine, Neema will no longer speak with Spyro, and thus Kasi cannot be distracted. Without hacking, it is not possible to complete the Savannah quests.
- If hacks are used to bypass Kasi, he isn't thrown in jail like in the final.
Prototype | Final |
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- Although Kasi remains on the top platform, you can't speak to him.
- Likewise, you still can't speak to Neema, and Hunter only offers you the arrow which you probably already have at this point.
- When leaving the area, you only need to destroy the first small boulder.
- The cutscene does not play, even though the delay for it is there.
Caverns
- The first cavern (far right) is missing the block and cave.
- The second has the real world gates outside the cavern instead of inside.
Prototype | Final |
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- There's an additional basket at the back of the room.
- If you exit this area whilst in the real world, Spyro will get stuck in the gates completely.
- There's no key in the cavern to the far left.