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Proto:Spyro: Shadow Legacy/Sorcerer's Land
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This is a sub-page of Proto:Spyro: Shadow Legacy.
- The boulders that contain Mushrooms aren't here, which is awkward when you might have just used up all of your MP to get there.
- The Stranger/Sorcerer's text has a different placement. Instead of each line being a paragraph, they're all spoken one after one.
- Strange highlighting as usual.
- Stranger/Sorcerer lacks the teleporting effects.
- The first two gates are positioned differently.
Prototype | Final |
---|---|
- Near the final gate, the graphics clip through the land.
- After passing through the final gate, the game does not refresh.
- Stranger/Sorcerer is in a different position.
- Mildly different text.
Prototype | Final |
---|---|
I`ll teach you everything I know, which is way more than those puny Dragon Elders. | I`ll teach you everything I know, which is more than those puny Dragon Elders. |
- He disappears after speaking with him, instead of walking to the door.
- Different camera movement when showing you the top of the Sorcerer's home.
- Tomas' text is different for locating other relics.
- Spyro says "NONE" after he's finished, suggesting that he originally spoke here.
Prototype | Final |
---|---|
Oh dear, this door will take five Relics to break it's magic lock. You should return to Dragon Realms to search for more relics. Make sure you talk to everyone you meet - they might know where to find one. | Three Relics are required to open this door. The people living in the area may have some Relics they could loan you. |
- The relics are never added to the door itself.
- Different text placement with Tomas' encouraging speech.
The Sorcerer
- Sparx actually displays correctly here.
- The door never slams behind Spyro.
- Just before he reveals himself, Stranger has a different position.
Prototype | Final |
---|---|
- And.... That's it. The game soft locks just before the Stranger reveals himself as the Sorcerer, preventing you from ever seeing the Stranger's true identity, or the final cutscene.