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Proto:Super Mario Kart/kar4t
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This is a sub-page of Proto:Super Mario Kart.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Everything. The changes are unfinished. |
Even though it's dated the same, it's a later build than mario-kart. Even more things are finalized, with minor differences left.
To get the ROM working, apply this patch.
Contents
Changes Between This Build and thePrevious Build
Features
- The ending is now completely implemented, and proceeds to The Ending screen.
- You can now navigate the menus using Select.
- There's a build-exclusive debug mode for Time Trial. It seems to be for your driver and your ghost:
- First row: Your character's speed, coordinates and button presses. The top right counts the button presses, and seems to lock at 05E4.
- Second row: The Ghost's speed, coordinates and button presses. It seems that the last 2 sets remain at 0000.
Gameplay
- The driver's stats are finalized.
- Rainbow Road is updated, but not identical as the final. The track now has the flashing Thwomps.
- The AI is polished compared to the last build.
- Ghost saving is now finalized.
- It's not possible to skip the win animation by pressing Start.
Graphics / UI
- The US's final title screen is implemented.
- Cheep-Cheeps are no longer upside down.
Sound
- The unique sound effect played when using a mushroom and going over a hop or a ramp is now implemented.
- The Boo item SFX's are now implemented.
- The enemy hit sound uses the final's sound effect.
- Koopa Troopa's theme now has the final's piano and percussion sections.
General Differences
- Pressing Start + Select at the title screen crashes the game. In earlier builds, this will load a Debug Menu.
- Attract mode demos are not updated. Like earlier builds, the driver rams into walls, because the inputs haven't been rerecorded to account for track changes.
- On the ending's "Thank you" screen, the symbol on D.K.'s shirt is missing.
- It's still possible to use items while in the flattened state, which could cause bugs.
Sound Differences
Peach's Theme
Proto | Final |
---|---|
Identical to the final, save for the bassline being played by a piano.
Toad's Theme
Proto | Final |
---|---|
Toad's theme plays at final's tempo, but still uses the brass hit samples like those heard in mario-kart.
Other Sound Differences
- The engine noise still throttles down when drifting, like you're letting off the gas.
- Like mario-kart, Rainbow Road's BGM is still not finished. Battle Mode's theme plays instead. It's likely Rainbow Road's music was the last implemented into the game.
- The Ending scene is cut too early, cutting off the last second of the song.
- A slower tempo is still used for Yoshi's Theme, as well as Ghost Valley's music.