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Proto:Super Mario Kart/kar4t
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This is a sub-page of Proto:Super Mario Kart.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Everything. The changes are unfinished. |
Even though it's dated the same, it's a later build than mario-kart. Even more things are finalized, with minor differences left.
To get the ROM working, apply this patch.
Contents
Changes Between This and Earlier Build
Features
- The ending is now completely implemented and gets to The End screen.
- You can now navigate the menus using Select.
- There's a build-exclusive debug mode for Time Trial. It seems to be for the driver and the ghost:
- First row: Your character's speed, coordinates and button presses. The top right counts the button presses and seems to lock at 05E4.
- Second row: The Ghost's speed, coordinates and button presses. It seems that the last 2 sets stick at 0000.
Gameplay
- The driver stats are finalized.
- Rainbow Road is now updated, but not identical as the final. The track now has the flashing Thwomps.
- The AI feels finalized or even more polished compared to the last build.
- Ghost saving is now finalized.
- It's not possible anymore to skip the winning animation by pressing Start, like in the final.
Graphics / UI
- The finalized US title screen is implemented.
- Cheep-cheeps are no longer upside down.
Sound
- The unique sound used when using a mushroom and going over a hop / ramp are now implemented.
- The Boo item SFX's are now implemented.
- Enemy hit sound is now finalized.
- Koopa Troopa's theme now has the piano and finalized drumbeat.
General Differences
- Pressing Start + Select at the title screen crashes the game. In earlier builds, it will load a Debug Menu.
- Demos when waiting at the title screen are not finalized. Like earlier builds, the driver rams into walls and play desynchronized.
- On the "Thank you" screen from the ending, D.K. has the sign on his shirt missing.
- It's still possible to use items while being in the flattened animation, something that could cause some bugs.
Sound Differences
Peach's Theme
Proto | Final |
---|---|
While it still uses the piano as the bassline, the instrumentation has been finalized.
Toad's Theme
Proto | Final |
---|---|
Toad's theme uses the final tempo, but still uses the brass hit instrumentation heard in mario-kart.
Other Sound Differences
- The engine noise still throttles down when drifting as if going off the gas.
- Like mario-kart, Rainbow Road's BGM is still not done. Battle Mode plays instead. This makes it likely that Rainbow Road was the very last song to be implemented into the game.
- The ending cuts too early to The End screen, causing the last second of the song to cut off.
- Yoshi's theme is still slower.
- Ghost Valley's BGM is still slower.