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Proto:Super Mario Kart/kar4t

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This is a sub-page of Proto:Super Mario Kart.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Everything. The changes are unfinished.

Even though it's dated the same, it's a later build than mario-kart. Even more things are finalized, with minor differences left.

To get the ROM working, apply this patch.

Changes Between This and Earlier Build

Features

  • The ending is now completely implemented and gets to The End screen.
  • You can now navigate the menus using Select.
  • There's a build-exclusive debug mode for Time Trial. It seems to be for the driver and the ghost:
    • First row: Your character's speed, coordinates and button presses. The top right counts the button presses and seems to lock at 05E4.
    • Second row: The Ghost's speed, coordinates and button presses. It seems that the last 2 sets stick at 0000.

Kar4t Debug TT.png

Gameplay

  • The driver stats are finalized.
  • Rainbow Road is now updated, but not identical as the final. The track now has the flashing Thwomps.
  • The AI feels finalized or even more polished compared to the last build.
  • Ghost saving is now finalized.
  • It's not possible anymore to skip the winning animation by pressing Start, like in the final.

Graphics / UI

  • The finalized US title screen is implemented.
  • Cheep-cheeps are no longer upside down.

Sound

  • The unique sound used when using a mushroom and going over a hop / ramp are now implemented.
  • The Boo item SFX's are now implemented.
  • Enemy hit sound is now finalized.
  • Koopa Troopa's theme now has the piano and finalized drumbeat.

General Differences

  • Pressing Start + Select at the title screen crashes the game. In earlier builds, it will load a Debug Menu.
  • Demos when waiting at the title screen are not finalized. Like earlier builds, the driver rams into walls and play desynchronized.
  • On the "Thank you" screen from the ending, D.K. has the sign on his shirt missing.
  • It's still possible to use items while being in the flattened animation, something that could cause some bugs.

Sound Differences

Peach's Theme

Proto Final

While it still uses the piano as the bassline, the instrumentation has been finalized.

Toad's Theme

Proto Final

Toad's theme uses the final tempo, but still uses the brass hit instrumentation heard in mario-kart.

Other Sound Differences

  • The engine noise still throttles down when drifting as if going off the gas.
  • Like mario-kart, Rainbow Road's BGM is still not done. Battle Mode plays instead. This makes it likely that Rainbow Road was the very last song to be implemented into the game.
  • The ending cuts too early to The End screen, causing the last second of the song to cut off.
  • Yoshi's theme is still slower.
  • Ghost Valley's BGM is still slower.