Proto:Super Ninja Boy/Chinaland
This is a sub-page of Proto:Super Ninja Boy.
Contents
- 1 Near Yokan
- 2 Yokan
- 3 Cave to Horizon Gate
- 4 Path to Horizon Gate
- 5 Horizon Gate
- 6 Near Mt. Sanpin
- 7 Mt. Sanpin
- 8 First Return to Yokan
- 9 Path to Cave to Edo City
- 10 Cave to Edo City
- 11 Near Edo City
- 12 Edo City
- 13 Near Cave to Mt. Wasabi
- 14 Cave to Mt. Wasabi
- 15 Near Mt. Wasabi
- 16 Mt. Wasabi
- 17 Return to Edo City
- 18 Shortcut to Yokan
- 19 Second Return to Yokan
- 20 Path to Fairyland
- 21 Third Return to Yokan
- 22 First Return to Horizon Gate
- 23 Second Return to Horizon Gate
Near Yokan
Proto | Final |
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Some rocks were added to the water.
Yokan
Proto | Final |
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The Bantam Gear isn't for sale in the prototype.
Proto | Final |
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This character's dialogue was changed a bit in the final.
Proto | Final |
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An inexplicable "them" was removed from Notruedamus's dialogue in the final, and a quotation mark was added.
Proto | Final |
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A quotation mark is missing in the prototype.
Cave to Horizon Gate
Proto | Final |
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The cave tileset was redrawn in the final, and the palette was changed.
Path to Horizon Gate
Proto | Final |
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More rocks were added to the water, and the weird cutoff on the mountains was fixed.
Proto | Final |
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This path is a dead end in the prototype, forcing you to take the long way around.
Proto | Final |
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Some rocks were removed from the water.
Proto | Final |
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Horizon Gate can't be accessed from the south in the prototype, forcing you to take the long way around.
Proto | Final |
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More rocks were added to the water.
Horizon Gate
Proto | Final |
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The Bantam Gear was replaced with the Dragon Egg in the final.
Proto | Final |
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In the prototype, this character erroneously says the same thing as the character next to him.
Proto | Final |
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"Super Run" was renamed "Super Jump" in the final. Interestingly, neither move actually exists. Mighty Ball is the only other attack that uses 3 [M] Marks, but it wouldn't make much sense to call it "Super Run" or "Super Jump". The only thing that could logically be called "Super Jump" is Miracle Kick, and it costs 1 NP, not 3 [M] Marks.
Proto | Final |
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A question mark was added to this character's dialogue in the final.
Proto | Final |
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Gengai is addressed as a priest in the prototype, though this was removed in the final, likely due to Nintendo's policies about religious references. Amusingly, the "yor're" that appears later in the cutscene was never fixed.
Proto | Final |
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The beginning of the Chamber of Fire was redesigned in the final.
Proto | Final |
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The layout in this part was changed slightly, the P Block was lowered, and an enemy was added.
Proto | Final |
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More layout changes.
Proto | Final |
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The final removed the ceiling and one of the enemies.
Proto | Final |
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Whereas the prototype forces you to climb around spikes, the final has you do a running jump over a bottomless pit.
Proto | Final |
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More layout changes, and an enemy was removed in the final.
Proto | Final |
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This section was made less cramped in the final.
Proto | Final |
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The prototype has a third enemy at the end of the spiked corridor, which was removed in the final.
Proto | Final |
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The beginning of the Chamber of Wind was redesigned in the final.
Proto | Final |
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A platform was removed in the final.
Proto | Final |
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This platform was extended in the final.
Proto | Final |
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An enemy was removed from this platform in the final.
Proto | Final |
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A floating platform was removed and the floor was extended in the final.
Proto | Final |
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This room was redesigned and an enemy was repositioned in the final.
Proto | Final |
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The jump at the end was made more difficult in the final.
Proto | Final |
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An oddly-placed period was removed from Gengai's dialogue in the final. The full message is "As I promised, I'll give you the shoes that stick to the ceiling", so the period would have split the sentence in half.
Proto | Final |
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As mentioned before, Gengai is no longer referred to as a priest in the final.
Proto | Final |
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The "a" was removed from this bit of dialogue...
Proto | Final |
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...And moved here, where it fits a lot better.
Proto | Final |
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This wall in the Chamber of Earth was shortened in the final.
Proto | Final |
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An enemy was removed from the lower platform in the final.
Proto | Final |
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A platform was removed in the final, and an enemy was moved to the lower ledge.
Proto | Final |
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There's a rather nasty surprise waiting on the upper platform in the prototype, which was removed along with the lower platform.
Proto | Final |
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The beginning of the Chamber of Water was redesigned in the final.
Proto | Final |
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The lower platform was extended in the final, and the enemy and spiked ceiling were removed.
Proto | Final |
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This platform was shortened in the final.
Proto | Final |
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The first part of the spiked ceiling is lower in the prototype.
Proto | Final |
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This section of spiked ceiling is also lower in the prototype.
Proto | Final |
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Part of the floor was raised in the final, and an enemy was removed.
Proto | Final |
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The last part was made significantly easier in the final. The layout was also changed to make it impossible to reach the Soundmaster's concentration minigame without the Spider Shoes.
Proto | Final |
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Another missing "a" was fixed in the final.
Near Mt. Sanpin
Proto | Final |
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More rock rearrangement.
Mt. Sanpin
In the prototype, the floor is slippery during the miniboss fight. This was changed in the final.
First Return to Yokan
Proto | Final |
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In the prototype, some of the dialogue in this cutscene appears in the wrong box. This was fixed in the final.
Path to Cave to Edo City
Proto | Final |
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The cave to Edo City can't be accessed from the north in the prototype, forcing you to take the long way around.
(Also, even more rocks were added in the final.)
Proto | Final |
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The mountain range was reduced in the final, and even more rocks were added to the water. There's also a dirt road that only exists in the prototype, which leads to a cut special stage.
An updated version of this course appears near the end of the final game.
Proto | Final |
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More rocks.
Proto | Final |
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Some minor grammar fixes in Princess Leila's rock-paper-scissors minigame.
Proto | Final |
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More rock rearrangement.
Cave to Edo City
Proto | Final |
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The cave tileset was redrawn in the final, and the palette was changed.
Proto | Final |
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The water was redrawn in the final.
Proto | Final |
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"100 sens" was corrected to "100 sen" in the final.
Proto | Final |
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The hidden Sweet Bun chest displays a slightly different message when empty in the prototype.
Proto | Final |
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A quotation mark is missing in the prototype.
Near Edo City
Proto | Final |
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More rock rearrangement.
Edo City
Proto | Final |
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In the prototype, this character erroneously quotes text from the very end of the game. This was fixed in the final.
Proto | Final |
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In the instructions for Samurai Scorpio's minigame, "flush" was changed to "flash" in the final, and a quotation mark was removed.
Proto | Final |
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In the minigame itself, Julia is mistakenly referred to as "Juliet" in the prototype.
Proto | Final |
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The final changed "the" to "a".
Proto | Final |
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A period was changed into a question mark in the final.
Proto | Final |
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A missing "to" was added in the final.
Proto | Final |
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A period was changed into a comma in the final.
Near Cave to Mt. Wasabi
Proto | Final |
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More rock rearrangement.
Cave to Mt. Wasabi
Proto | Final |
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The beginning of the cave to Mt. Wasabi was redesigned in the final.
Proto | Final |
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The enemies and spikes were removed in the final.
Proto | Final |
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The ceiling, an enemy, and a pit of lava were removed in the final.
Proto | Final |
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This jump was made significantly easier in the final.
Proto | Final |
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It's possible to climb all the way down to the lava without getting hurt in the prototype. You can't climb that low in the final.
Proto | Final |
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An enemy was removed from the lower platform in the final.
Proto | Final |
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The ground was evened out in the final.
Proto | Final |
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The spiked ceiling was raised in the final.
Proto | Final |
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The spikes on the ceiling fall off in the final.
Proto | Final |
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The layout in this area was changed slightly in the final to make it easier to climb on the ceiling.
Proto | Final |
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More layout changes.
Proto | Final |
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The ground was smoothed out a bit in the final, and the spikes were removed.
Proto | Final |
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The Jumping Fire enemies in this area don't split apart in the prototype.
Proto | Final |
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This safety ledge was removed in the final.
Proto | Final |
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These platforms fall in the prototype.
Proto | Final |
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This area was made significantly easier in the final.
Proto | Final |
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An enemy was removed from this ledge in the final.
Proto | Final |
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Three ledges became two in the final, and the platform was extended.
Proto | Final |
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This platform was also extended in the final.
Proto | Final |
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Another platform was extended in the final, and the ceiling was reduced.
Proto | Final |
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Another platform was extended in the final, and the ground was removed.
Proto | Final |
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The straightforward ending in the prototype was replaced with a bunch of falling platforms in the final, and the P Block was removed.
Near Mt. Wasabi
Proto | Final |
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More rock rearrangement.
Mt. Wasabi
Proto | Final |
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The cave tileset was redrawn in the final, and the palette was changed.
Proto | Final |
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The lava was redrawn in the final, due to it being a palette swap of water. This had the added side effect of making it look a lot less like lava.
Proto | Final |
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The outer wall was smoothed out in the final.
Proto | Final |
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An ellipsis was added to Bongoman's dialogue in the final.
Proto | Final |
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One of Bongoman's attacks was reworded in the final.
Proto | Final |
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The message that displays if you try to reenter Bongoman's room after defeating him was changed slightly in the final.
Return to Edo City
Proto | Final |
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"Life is rough" became "Life is tough" in the final.
Shortcut to Yokan
Proto | Final |
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More rock rearrangement.
Second Return to Yokan
Proto | Final |
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A quotation mark was added in the final.
Path to Fairyland
Proto | Final |
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More rock rearrangement.
Third Return to Yokan
Proto | Final |
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A somewhat odd word choice was fixed in the final.
Proto | Final |
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More dialogue changes.
First Return to Horizon Gate
Proto | Final |
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A quotation mark was added in the final.
Proto | Final |
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A glitched tile in King Atlant's portrait was fixed in the final.
This line was added in the final, presumably to remind the player what the Feather Sword is for.
Second Return to Horizon Gate
Proto | Final |
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An "a" was added in the final.
Proto | Final |
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The final changed "allowance" to "allowances".
Proto | Final |
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A "the" was added in the final.