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Proto:Super Ninja Boy

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This page details one or more prototype versions of Super Ninja Boy.

Download.png Download Super Ninja Boy prototype
File: Super_Ninja_Boy_(prototype).zip (994 KB) (info)

A localization prototype of Super Ninja Boy, with quite a few differences.

Sub-Pages

Super Ninja Boy Jack.PNG
Battles
Lots of battlefield changes.
Super Ninja Boy Kappa (Proto).PNG
Chinaland
The first region of the game.
Super Ninja Boy Monkey.PNG
Fairyland
The second region of the game.
Super Ninja Boy Jungleman.PNG
Mysteryland
The third region of the game.
Super Ninja Boy Futureland Enemy (Proto).PNG
Futureland
The fourth region of the game.

Splash Screen

Proto Final
Super Ninja Boy Splash Screen (Proto).PNG Super Ninja Boy Splash Screen (Final).PNG

The Culture Brain logo is blue instead of yellow in the prototype, and the copyright logo has a gradient instead of being plain white.

Title Screen

Proto Final
Super Ninja Boy Title Screen (Proto).PNG Super Ninja Boy-title.png

The logo in the prototype is completely different, and resembles the logo used for the Game Boy Ninja Boy titles. The background is black instead of purple, the text is blue instead of yellow, the copyright symbol has a gradient instead of being plain white, and there's a period after "Licensed by Nintendo".

Intro

Proto Final
Super Ninja Boy Intro (Proto).PNG Super Ninja Boy Intro (Final).PNG

This screen of the intro has an oddly-placed period instead of a comma in the prototype.

Proto Final
Super Ninja Boy Intro2 (Proto).PNG Super Ninja Boy Intro2 (Final).PNG

This screen of the intro starts with "The" instead of "A" in the prototype. A spaceship was also removed from the right half of the scene, presumably because it was a foreground object that wasn't sized properly.

Proto Final
Super Ninja Boy Intro3 (Proto).PNG Super Ninja Boy Intro3 (Final).PNG

This screen of the intro says "people in Chinaland" instead of "people of Chinaland" in the prototype.

Proto Final
Super Ninja Boy Intro4 (Proto).PNG Super Ninja Boy Intro4 (Final).PNG

This screen of the intro incorrectly refers to Emperor Chin as Emperor Ching in the prototype, and uses an image that was removed in the final.

Proto Final
Super Ninja Boy Intro5 (Proto).PNG Super Ninja Boy Intro5 (Final).PNG

More removed graphics.

Proto Final
Super Ninja Boy Intro6 (Proto).PNG Super Ninja Boy Intro6 (Final).PNG

This screen of the intro is missing a quotation mark in the prototype.

Ending

Proto Final
Super Ninja Boy Ending3 (Proto).PNG Super Ninja Boy Ending3 (Final).PNG

Like the title screen, the ending screen was redesigned in the final.

Proto Final
Super Ninja Boy Ending4 (Proto).PNG
Super Ninja Boy Ending5 (Proto).PNG
Super Ninja Boy Ending7 (Proto).PNG
Super Ninja Boy Ending9 (Proto).PNG
Super Ninja Boy Ending11 (Proto).PNG
Super Ninja Boy Ending13 (Proto).PNG
Super Ninja Boy Ending15 (Proto).PNG
Super Ninja Boy Ending16 (Proto).PNG
Super Ninja Boy Ending3 (Final).PNG

The prototype contains a post-ending cutscene featuring Gingaramaō, the primary antagonist of the game's sequel, Super Chinese World 2 (localized here as Super Ninja Boy 2). This was removed in the final due to the cancellation of the game's American release.

General

Proto Final
Super Ninja Boy Menu (Proto).PNG Super Ninja Boy Menu (Final).PNG

The menu background was repositioned in the final.

Proto Final
Super Ninja Boy Yokan (Proto).PNG Super Ninja Boy Yokan (Final).PNG

Dialogue boxes are slightly taller in the final.

Proto Final
Super Ninja Boy Yokan3 (Proto).PNG Super Ninja Boy Yokan3 (Final).PNG

An oddly-placed period was removed from the convenience store dialogue in the final. The full message is "You will go on to the next level if you get [number] experience points", so the period would have split the sentence in half.

Proto Final
Super Ninja Boy Horizon Gate41 (Proto).PNG Super Ninja Boy Horizon Gate41 (Final).PNG

In the Soundmaster's concentration minigame, "10 sens" was corrected to "10 sen" in the final.

Proto Final
Super Ninja Boy Overworld76 (Proto).PNG Super Ninja Boy Overworld76 (Final).PNG

Cliffs have slightly different collision detection in the prototype.

Graphical Differences

Proto Final
Super Ninja Boy Mountain Corner (Proto).PNG Super Ninja Boy Mountain Corner (Final).PNG

The top-right tile used for mountains on the overworld was edited slightly in the final.

Proto Final
Super Ninja Boy Jack (Proto).PNG Super Ninja Boy Jack (Final).PNGSuper Ninja Boy Jack2 (Final).PNG

Jack and Ryu's jumping sprites in the prototype are simpler and only have one frame of animation.

Proto Final
Super Ninja Boy Jack Run (Proto).PNG Super Ninja Boy Jack Run (Final).PNG

Jack and Ryu have a unique running animation in the final, which isn't present in the prototype.

Proto Final
Super Ninja Boy Jack Moonsault Kick (Proto).PNG Super Ninja Boy Jack Moonsault Kick (Final).PNG

The Moonsault Kick attack was redrawn in the final.

Proto Final
Super Ninja Boy Jack Miracle Kick (Proto).PNG Super Ninja Boy Jack Moonsault Kick (Final).PNG

The Miracle Kick attack has a unique animation in the prototype, which isn't present in the final.

Proto Final
Super Ninja Boy P Block2 (Proto).PNG Super Ninja Boy P Block7 (Final).PNG

Broken P Blocks have a different palette in the final.

Proto Final
Super Ninja Boy Kappa (Proto).PNG Super Ninja Boy Kappa (Final).PNG

This enemy got a larger beak in the final.

Proto Final
Super Ninja Boy Escape Leaf (Proto).PNG Super Ninja Boy Escape Leaf (Final).PNG

Using the Escape Leaf spell in the prototype surrounds you with glowing balls of light instead of leaves.

Proto Final
Super Ninja Boy Mighty Ball (Proto).PNG Super Ninja Boy Mighty Ball (Final).PNG

The item that appears when you use the Mighty Ball spell has a "P" in the prototype, which was changed to an "M" in the final.

Proto Final
Super Ninja Boy T-Star (Proto).PNG Super Ninja Boy T-Star (Final).PNG

The throwing stars used in the Mighty Ball, T-Star, and Reflextar spells were redrawn in the final.

Proto Final
Super Ninja Boy T-Star2 (Proto).PNG Super Ninja Boy T-Star2 (Final).PNGSuper Ninja Boy T-Star3 (Final).PNG

The charged up throwing stars from the T-Star and Reflextar spells were redrawn, enlarged, and animated in the final.

Proto Final
Super Ninja Boy Stairs (Proto).PNGSuper Ninja Boy Stairs2 (Proto).PNGSuper Ninja Boy Stairs5 (Proto).PNG Super Ninja Boy Stairs (Final).PNGSuper Ninja Boy Stairs2 (Final).PNGSuper Ninja Boy Stairs5 (Final).PNG

Several stair tiles were edited a bit in the final.

Proto Final
Super Ninja Boy Chest (Proto).PNG Super Ninja Boy Chest (Final).PNG

It's subtle, but the treasure chest palette was changed very slightly in the final.

Proto Final
Super Ninja Boy Spikes (Proto).PNGSuper Ninja Boy Spikes2 (Proto).PNGSuper Ninja Boy Spikes8 (Proto).PNGSuper Ninja Boy Spikes9 (Proto).PNGSuper Ninja Boy Spikes11 (Proto).PNGSuper Ninja Boy Spikes12 (Proto).PNG Super Ninja Boy Spikes (Final).PNGSuper Ninja Boy Spikes2 (Final).PNGSuper Ninja Boy Spikes8 (Final).PNGSuper Ninja Boy Spikes9 (Final).PNGSuper Ninja Boy Spikes11 (Final).PNGSuper Ninja Boy Spikes12 (Final).PNG

The spikes in the cave tileset were redrawn in the final to look longer.

Proto Final
Super Ninja Boy Fireball (Proto).PNG Super Ninja Boy Fireball (Final).PNG

The particles left behind by the Jumping Fire enemies were redrawn in the final.

Proto Final
Super Ninja Boy Platform (Proto).PNG Super Ninja Boy Platform (Final).PNG

The moving platforms that appear in sidescrolling segments were redrawn in the final.

Proto Final
Super Ninja Boy Bridge (Proto).PNGSuper Ninja Boy Bridge2 (Proto).PNG Super Ninja Boy Bridge (Final).PNGSuper Ninja Boy Bridge2 (Final).PNG

These bridge tiles were redrawn in the final.

Proto Final
Super Ninja Boy Cave Tile (Proto).PNGSuper Ninja Boy Cave Tile2 (Proto).PNG Super Ninja Boy Cave Tile (Final).PNGSuper Ninja Boy Cave Tile2 (Final).PNG

This cave tile was redrawn in the final. This was most likely to remove the debris, since not all caves are the result of blowing up cracked walls.

Proto Final
Super Ninja Boy Cracked Wall (Proto).PNGSuper Ninja Boy Cracked Wall2 (Proto).PNG Super Ninja Boy Cracked Wall (Final).PNGSuper Ninja Boy Cracked Wall2 (Final).PNG

The cracked wall tile was redrawn in the final to be more visible.

Proto Final
Super Ninja Boy Platform2 (Proto).PNG Super Ninja Boy Platform (Final).PNG

The moving platforms in the cave to Mt. Wasabi and Mr. Slowpo's cave have an odd palette in the prototype.

Proto Final
Super Ninja Boy Boat (Proto).PNG Super Ninja Boy Boat (Final).PNG

Death's Boat looks a lot more primitive in the prototype.

Proto Final
Super Ninja Boy Falling Platform (Proto).PNGSuper Ninja Boy Falling Platform6 (Proto).PNG Super Ninja Boy Falling Platform (Final).PNGSuper Ninja Boy Falling Platform6 (Final).PNG

The falling platforms in the cave tileset are identical to regular platforms in the prototype, but were changed to look cracked in the final. They look cracked while falling in both versions, however.

Proto Final
Super Ninja Boy P Block (Proto).PNGSuper Ninja Boy P Block2 (Proto).PNG Super Ninja Boy P Block (Final).PNGSuper Ninja Boy P Block2 (Final).PNG

P Blocks on the Arc-De-Travel and Shark Cruiser have unique graphics in the final.

Proto Final
Super Ninja Boy Magiport (Proto).PNG Super Ninja Boy Magiport (Final).PNG

This door graphic was redrawn in the final.

Proto Final
Super Ninja Boy Desert Enemy (Proto).PNG Super Ninja Boy Desert Enemy (Final).PNG

This enemy was completely redesigned in the final.

Proto Final
Super Ninja Boy Pot (Proto).PNG Super Ninja Boy Pot (Final).PNG

The pots in the Tower of Belba were edited slightly in the final.

Proto Final
Super Ninja Boy P Block3 (Proto).PNGSuper Ninja Boy P Block4 (Proto).PNG Super Ninja Boy P Block3 (Final).PNGSuper Ninja Boy P Block4 (Final).PNG

P Blocks in Airosche's training course have unique graphics in the final.

Proto Final
Super Ninja Boy Spikes3 (Proto).PNG Super Ninja Boy Spikes3 (Final).PNG

The spikes in Airosche's training course were recolored in the final.

Proto Final
Super Ninja Boy Falling Platform2 (Proto).PNG Super Ninja Boy Falling Platform2 (Final).PNG

The falling platforms in Airosche's training course have unique graphics in the final.

Proto Final
Super Ninja Boy Barrier (Proto).PNG Super Ninja Boy Barrier (Final).PNG

The barrier in Airosche's training course has unique graphics in the final.

Proto Final
Super Ninja Boy Platform3 (Proto).PNG Super Ninja Boy Platform (Final).PNG

The moving platforms in Airosche's training course have a unique palette in the prototype.

Proto Final
Super Ninja Boy Wolfman (Proto).PNG Super Ninja Boy Wolfman (Final).PNG

This enemy was made less human-looking in the final.

Proto Final
Super Ninja Boy Grass (Proto).PNG Super Ninja Boy Grass (Final).PNG

These grass tiles were changed slightly in the final.

Proto Final
Super Ninja Boy Miss Finny Portrait (Proto).PNG Super Ninja Boy Miss Finny Portrait (Final).PNG

Miss Finny's portrait was given clothes in the final, lowered a bit, and given a full outline. It's also one pixel shorter, for some reason.

Proto Final
Super Ninja Boy Miss Finny (Proto).PNG Super Ninja Boy Miss Finny (Final).PNG

Miss Finny herself put a shirt on in the final.

Proto Final
Super Ninja Boy Miss Finny2 (Proto).PNG Super Ninja Boy Miss Finny2 (Final).PNG

Miss Finny grabs you with her breasts in the prototype, which was changed in the final for obvious reasons.

Proto Final
Super Ninja Boy De Tecoy (Proto).PNGSuper Ninja Boy De Tecoy2 (Proto).PNG Super Ninja Boy De Tecoy (Final).PNG

The dummy created by the De Tecoy spell is a pin-up girl in the prototype. This was changed to a copy of Jack or Ryu in the final.

Proto Final
Super Ninja Boy Platform4 (Proto).PNG Super Ninja Boy Platform (Final).PNG

The moving platforms in the woods near Satoon have a unique palette in the prototype.

Proto Final
Super Ninja Boy Spikes4 (Proto).PNGSuper Ninja Boy Spikes5 (Proto).PNGSuper Ninja Boy Spikes10 (Proto).PNG Super Ninja Boy Spikes4 (Final).PNGSuper Ninja Boy Spikes5 (Final).PNGSuper Ninja Boy Spikes10 (Final).PNG

The spikes in the woods tileset were redrawn in the final.

Proto Final
Super Ninja Boy Falling Platform3 (Proto).PNGSuper Ninja Boy Falling Platform4 (Proto).PNGSuper Ninja Boy Falling Platform7 (Proto).PNG Super Ninja Boy Falling Platform3 (Final).PNGSuper Ninja Boy Falling Platform4 (Final).PNGSuper Ninja Boy Falling Platform7 (Final).PNG

The falling platforms in the woods tileset are identical to regular platforms in the prototype, but were changed to look cracked in the final. They look cracked while falling in both versions, however.

Proto Final
Super Ninja Boy Boat2 (Proto).PNG Super Ninja Boy Boat (Final).PNG

Death's Boat has a unique palette in the woods near Satoon in the prototype.

Proto Final
Super Ninja Boy Plant (Proto).PNG Super Ninja Boy Plant (Final).PNG

The weeds in Satoon were changed to flowers in the final.

Proto Final
Super Ninja Boy Factory (Proto).PNG Super Ninja Boy Factory (Final).PNG

The factory next to the Ghost Castle was redrawn in the final.

Proto Final
Super Ninja Boy Spikes6 (Proto).PNGSuper Ninja Boy Spikes7 (Proto).PNG Super Ninja Boy Spikes6 (Final).PNGSuper Ninja Boy Spikes7 (Final).PNG

The spikes in the factory next to the Ghost Castle were redrawn in the final.

Proto Final
Super Ninja Boy Platform5 (Proto).PNG Super Ninja Boy Platform (Final).PNG

The moving platforms in the factory next to the Ghost Castle have a unique palette in the prototype.

Proto Final
Super Ninja Boy Conveyor Belt (Proto).PNG Super Ninja Boy Conveyor Belt (Final).PNG

The conveyor belts in the factory next to the Ghost Castle were redrawn in the final.

Proto Final
Super Ninja Boy P Block5 (Proto).PNGSuper Ninja Boy P Block6 (Proto).PNG Super Ninja Boy P Block5 (Final).PNGSuper Ninja Boy P Block6 (Final).PNG

P Blocks in the factory next to the Ghost Castle and Grandpolis have unique graphics in the final.

Proto Final
Super Ninja Boy Falling Platform5 (Proto).PNG Super Ninja Boy Falling Platform5 (Final).PNG

The falling platforms in the factory next to the Ghost Castle were redrawn to look cracked in the final. They look cracked while falling in both versions, however.

Proto Final
Super Ninja Boy Barrier2 (Proto).PNG Super Ninja Boy Barrier2 (Final).PNG

The barrier in the factory next to the Ghost Castle has unique graphics in the final.

Proto Final
Super Ninja Boy General Konk (Proto).PNG Super Ninja Boy General Konk (Final).PNG

General Konk looks a lot worse in the prototype.

Proto Final
Super Ninja Boy Gorilla (Proto).PNG Super Ninja Boy Gorilla (Final).PNG

This enemy was given wings in the final.

Proto Final
Super Ninja Boy Stairs3 (Proto).PNGSuper Ninja Boy Stairs7 (Proto).PNG Super Ninja Boy Stairs3 (Final).PNGSuper Ninja Boy Stairs7 (Final).PNG

These stairs were redrawn in the final.

Proto Final
Super Ninja Boy Arcadia Building (Proto).PNG Super Ninja Boy Arcadia Building (Final).PNG

The buildings in Arcadia Town that can't be entered look identical to accessible buildings in the prototype. They were given closed doors in the final.

Proto Final
Super Ninja Boy Boomerstar (Proto).PNG Super Ninja Boy Boomerstar (Final).PNG

The throwing stars used in the Boomerstar spell rapidly change sizes in the prototype. They just spin in the final.

Proto Final
Super Ninja Boy Barrier3 (Proto).PNG Super Ninja Boy Barrier3 (Final).PNG

The barrier in Mr. Slowpo's cave was recolored in the final.

Proto Final
Super Ninja Boy Micro Ninja (Proto).PNG Super Ninja Boy Micro Ninja (Final).PNG

Using the Micro Ninja spell turns you into a chicken in the prototype. This was changed in the final.

Proto Final
Super Ninja Boy Mt. Kyojin Platform (Proto).PNG Super Ninja Boy Platform (Final).PNG

The moving platform in the first segment of Mt. Kyojin has unique graphics in the prototype.

Proto Final
Super Ninja Boy Bigbot (Proto).PNG Super Ninja Boy Bigbot (Final).PNG

One of Bigbot's flying sprites has a weird shadow in the prototype.

Proto Final
Super Ninja Boy Town (Proto).PNG Super Ninja Boy Stairs3 (Final).PNG

Ghouland looks like a regular town in the prototype.

Proto Final
Super Ninja Boy Stairs4 (Proto).PNG Super Ninja Boy Stairs4 (Final).PNG

The downward stairs in Ghouland are wells in the prototype.

Proto Final
Super Ninja Boy Mimic (Proto).PNGSuper Ninja Boy Mimic Projectile (Proto).PNG Super Ninja Boy Mimic (Final).PNGSuper Ninja Boy Mimic Projectile (Final).PNG

This enemy's projectile was changed from a bomb to a red ball in the final.

Proto Final
Super Ninja Boy Fish Soldier (Proto).PNG Super Ninja Boy Fish Soldier (Final).PNG

This enemy was touched up a bit in the final.

Proto Final
Super Ninja Boy Futureland Enemy (Proto).PNG Super Ninja Boy Futureland Enemy (Final).PNG

This enemy was changed from an Olympic torch to a football player in the final.

Proto Final
Super Ninja Boy Magic Wind (Proto).PNG Super Ninja Boy Magic Wind (Final).PNG

The Magic Wind spell summons a swarm of bees in the prototype. This was changed to a bunch of small tornadoes in the final.

Proto Final
Super Ninja Boy P Block8 (Proto).PNGSuper Ninja Boy P Block9 (Proto).PNG Super Ninja Boy P Block8 (Final).PNGSuper Ninja Boy P Block9 (Final).PNG

P Blocks in the sewers have unique graphics in the final.

Proto Final
Super Ninja Boy Robocop (Proto).PNG Super Ninja Boy Robocop (Final).PNG

This enemy was made less human-looking in the final.

Proto Final
Super Ninja Boy Grass2 (Proto).PNG Super Ninja Boy Grass2 (Final).PNG

The Futureland grass tiles Bigbot can't land on were redrawn in the final.

Proto Final
Super Ninja Boy Giant Enemy (Proto).PNG Super Ninja Boy Giant Enemy (Final).PNG

This enemy was changed from an octopus to a dragon in the final.

Proto Final
Super Ninja Boy Minecart (Proto).PNG Super Ninja Boy Minecart (Final).PNG

The minecarts were redrawn and given a different palette in the final.

Proto Final
Super Ninja Boy Marvel Box (Proto).PNG Super Ninja Boy Marvel Box (Final).PNG

The Marvel Box has an incorrect palette in the prototype, which was fixed in the final.

Audio Differences

Hmmm...
To do:
Audio rips.

One of the damage sound effects is different in the prototype.

Enemies

Super Ninja Boy Coconut Bat.PNG
This enemy gives 90 EXP in the prototype and 160 EXP in the final.

Super Ninja Boy Vampire.PNG
This enemy gives 100 EXP in the prototype and 180 EXP in the final.

Super Ninja Boy Tangoman.PNG
Tangoman gives 40 EXP and 80 sen in the prototype, and 240 EXP and 300 sen in the final.

Super Ninja Boy Jolly Roger.PNG
This enemy takes multiple hits to defeat in the prototype, and one hit in the final.

Super Ninja Boy Snail.PNG
This enemy takes multiple hits to defeat in the prototype, and one hit in the final.

Items

Proto Final
Super Ninja Boy Yokan2 (Proto).PNG Super Ninja Boy Yokan2 (Final).PNG

The Dragon Egg's price was halved in the final, making it the only item with a price not ending in zero.

Proto Final
Super Ninja Boy Mt. Wasabi11 (Proto).PNG Super Ninja Boy Mt. Wasabi11 (Final).PNG

In the prototype, the Spider Shoes are a spell (which costs 10 NP to use) instead of an item.

Proto Final
Super Ninja Boy Errandbot (Proto).PNG Super Ninja Boy Errandbot (Final).PNG

The Dragon Egg price change also applies to Errandbot.

Proto Final
Super Ninja Boy Bigbot2 (Proto).PNG Super Ninja Boy Bigbot2 (Final).PNG

Bigbot's starting position is slightly different in the prototype.

Proto Final
Super Ninja Boy Aura Helmet (Proto).PNG Super Ninja Boy Aura Helmet (Final).PNG

In the prototype, the Aura Helmet is called the Aura Helm in the equip menu. This was fixed in the final.

Magic

Proto Final
Super Ninja Boy Battle22 (Proto).PNG Super Ninja Boy Battle22 (Final).PNG

When Jack uses De Tecoy in the prototype, the resulting dummy uses Ryu's palette for some reason. This was fixed in the final.

Test Modes

The prototype contains two hidden test modes that don't exist in the final. Pressing B during either triggers a sound test, where by entering a three-digit code and pressing B again, you can play all the music and sound effects in the game.

Super Ninja Boy Map Test Mode.PNG
The first test mode is known as 「マップ  ロ テストモード」 ("Map Test Mode"). Unlike the regular test modes, which are accessed through special passwords, the Map Test Mode is accessed by pressing Select in towns, dungeons, or side-scrolling segments. By entering a three-digit code and pressing A, you can warp to any location on the game's map.

Super Ninja Boy Message Test Mode.PNG
Pressing L or R while in the Map Test Mode takes you to another test mode, known as 「メッセージ ロ テストモード」 ("Message Test Mode"). By entering a three-digit code and pressing A, you can access any cutscene in the game. Pressing L or R again during this test mode returns you to the Map Test Mode.