Proto:Super Ninja Boy/Fairyland
This is a sub-page of Proto:Super Ninja Boy.
Contents
- 1 Near Tent
- 2 Tent
- 3 Kingland
- 4 Path to Fairy Town
- 5 Near Fairy Town
- 6 Fairy Town
- 7 Path to Fairy Tower
- 8 Fairy Tower
- 9 First Return to Fairy Town
- 10 Path to Celestern
- 11 Near Celestern
- 12 Celestern
- 13 Path to Tower of Belba
- 14 Tower of Belba
- 15 Return to Celestern
- 16 First Return to Kingland
- 17 Path to Satoon
- 18 Woods Near Satoon
- 19 Near Satoon
- 20 Satoon
- 21 Path to Ghost Castle
- 22 Woods Near Ghost Castle
- 23 Factory Near Ghost Castle
- 24 Near Ghost Castle
- 25 Ghost Castle
- 26 Second Return to Fairy Town
- 27 Path to Mysteryland
- 28 Second Return to Kingland
Near Tent
Proto | Final |
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Some rocks were added to the water in the final.
Tent
Proto | Final |
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The cave tileset was redrawn in the final, and furniture was added.
Kingland
Proto | Final |
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This dialogue became less grammatically correct in the final, for some reason. A quotation mark was also removed.
Proto | Final |
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The final removed a quotation mark from the middle of this dialogue...
Proto | Final |
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...And placed it at the end, where it belongs.
Proto | Final |
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Some tables were removed in the final.
Path to Fairy Town
Proto | Final |
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More rocks were added in the final.
Near Fairy Town
Proto | Final |
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More rocks were added in the final.
Fairy Town
Proto | Final |
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Julia's dialogue was almost completely rewritten in the final.
Path to Fairy Tower
Proto | Final |
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More rocks were added in the final.
Fairy Tower
Proto | Final |
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The water was darkened in the final.
Proto | Final |
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Errandbot's dialogue was almost completely rewritten in the final.
Proto | Final |
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The Meat Bun chest displays a slightly different message when empty in the prototype.
Proto | Final |
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A quotation mark was added in the final.
Proto | Final |
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The final changed the wording slightly.
First Return to Fairy Town
Proto | Final |
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This cutscene was almost completely rewritten in the final.
Proto | Final |
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More dialogue changes.
Path to Celestern
Proto | Final |
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The landmass was reduced in the final, and a couple of rocks were removed.
Near Celestern
Proto | Final |
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More rocks were added in the final.
Celestern
Proto | Final |
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A quotation mark was added in the final.
Proto | Final |
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In the prototype, this character erroneously says the same thing as the character next to them.
Proto | Final |
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A quotation mark was added in the final.
Proto | Final |
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This dialogue was touched up a bit in the final.
Proto | Final |
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The grammar was improved a bit in the final, and the Athletic Stage was renamed to the Special Field Stage.
Proto | Final |
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Scheherazade's name is misspelled in the prototype.
Proto | Final |
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An ellipsis was added in the final.
Proto | Final |
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A quotation mark was removed from the middle of this character's dialogue in the final.
Path to Tower of Belba
Proto | Final |
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More rock rearrangement.
Tower of Belba
Proto | Final |
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The ground in Airosche's training course was redrawn in the final.
Proto | Final |
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The quicksand was turned into a bottomless pit in the final.
Proto | Final |
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The sinking platform became regular ground in the final, and the quicksand and Jumping Fire enemy were removed.
Proto | Final |
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The ground was evened out and shortened in the final, the quicksand was raised, and the Jumping Fire was removed.
Proto | Final |
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The layout in this area was completely changed in the final.
Proto | Final |
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These platforms fall in the prototype. Some falling platforms were also added to the top of the staircase in the final.
Proto | Final |
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The path to the Soundmaster's concentration minigame was changed a bit in the final.
Proto | Final |
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Your shadow goes through this platform in the prototype, which was fixed in the final.
Proto | Final |
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Some spikes were removed in the final.
Proto | Final |
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The falling platforms were replaced with stable ground in the final, the lower route was removed, and an enemy was added.
Proto | Final |
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This platform was extended in the final.
Proto | Final |
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Some more spikes were removed in the final.
Proto | Final |
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The enemy at the end was removed in the final.
Proto | Final |
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Airosche's dialogue is a lot more expository in the final.
Return to Celestern
Proto | Final |
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Scheherazade's name is misspelled in the prototype.
First Return to Kingland
Proto | Final |
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This cutscene was completely rewritten in the final.
Path to Satoon
Proto | Final |
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More rocks were added to the water in the final.
Proto | Final |
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Some rocks were removed from the water in the final.
Proto | Final |
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More rocks were added to the water in the final.
Proto | Final |
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This cutscene was completely rewritten in the final. Additionally, after defeating Miss Finny in the prototype, the game places you too close to the cave, causing you to automatically reenter.
Proto | Final |
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More rocks were added to the water in the final.
Woods Near Satoon
Proto | Final |
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This jump was made a bit easier in the final.
Proto | Final |
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Some spikes were removed in the final, and the ground was smoothed out a bit.
Proto | Final |
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The ground was raised in the final.
Proto | Final |
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The ground was evened out and lengthened in the final, and an enemy was removed.
Proto | Final |
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An enemy was removed in the final.
Proto | Final |
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The Blowfish enemy was removed in the final.
Proto | Final |
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This jump was made significantly easier in the final.
Proto | Final |
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The ground was evened out a bit in the final.
Proto | Final |
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An enemy was removed in the final.
Proto | Final |
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This entire bridge collapses in the prototype. The final added a safe zone near the beginning.
Proto | Final |
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The bottom ledge and an enemy were removed in the final.
Proto | Final |
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All the platforms in this area fall in the prototype. The final made two of them safe to stand on.
Proto | Final |
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The ground was raised a bit in the final.
Proto | Final |
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The Blowfish enemy was removed in the final.
Proto | Final |
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The platform was removed in the final, and the ledge was extended into the water.
Proto | Final |
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This platform was made a lot safer in the final.
Proto | Final |
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This platform was smoothed out and extended into the water in the final.
Proto | Final |
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The enemy and spikes were removed in the final.
Proto | Final |
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Another layer of falling platforms was added in the final.
Near Satoon
Proto | Final |
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More rocks were added to the water in the final.
Satoon
Proto | Final |
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This character's dialogue was reworded a bit in the final.
Path to Ghost Castle
Proto | Final |
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More rocks were added to the water in the final.
Proto | Final |
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A quotation mark was added in the final.
Proto | Final |
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More rocks were added to the water in the final.
Woods Near Ghost Castle
Proto | Final |
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The trees were redrawn in the final, and the water was changed from black to blue.
Proto | Final |
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An enemy was removed in the final.
Proto | Final |
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The enemy at the end was removed in the final.
Factory Near Ghost Castle
Proto | Final |
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The tileset was completely redrawn in the final, and the back wall, ceiling, enemy, and bottomless pit were removed.
Proto | Final |
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The ledge on the right was removed in the final.
Proto | Final |
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An enemy was removed from the lower route in the final.
Proto | Final |
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An enemy was removed in the final.
Proto | Final |
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This entire bridge collapses in the prototype. The final added a couple of safe zones.
Proto | Final |
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The path to the Soundmaster's concentration minigame was restructured in the final, and the barrier was drastically reduced in size.
Proto | Final |
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The enemy at the end was removed in the final.
Near Ghost Castle
Proto | Final |
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More rock rearrangement.
Ghost Castle
Proto | Final |
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The water was darkened in the final.
Proto | Final |
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The Ninja Saber chest displays a slightly different message when empty in the prototype.
Proto | Final |
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The image in this cutscene was completely redrawn in the final.
Proto | Final |
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A hyphen was added in the final.
Proto | Final |
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A quotation mark was removed from the middle of General Konk's dialogue in the final.
Proto | Final |
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One of General Konk's attack messages also contains the text from a different move in the prototype. This was fixed in the final.
Proto | Final |
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In the prototype, using Hyper Vision to dispel General Konk's Shadow Shield reveals what seems to be an earlier name for the move. A comma was also added in the final.
Proto | Final |
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"Aura Ball" was corrected to "Auraball" in the final.
Proto | Final |
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Quotation marks were added in the final.
Proto | Final |
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The prototype has unique dialogue when using the Kite Machine to leave Ghost Castle. The final uses the arrival text instead.
Proto | Final |
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As before, a quotation mark was added in the final.
Second Return to Fairy Town
Proto | Final |
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A quotation mark was added in the final.
Proto | Final |
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The period was changed to a comma in the final.
Proto | Final |
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In the prototype, this dialogue appears in the wrong box. This was fixed in the final.
Proto | Final |
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One quotation mark was added in the final, and another was removed.
Proto | Final |
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Mysteryland is incorrectly referred to as "the Mystery Land" in the prototype.
Path to Mysteryland
Proto | Final |
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More rocks were added in the final.
Second Return to Kingland
Proto | Final |
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A rather amusing typo was fixed in the final.