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Proto:Team Fortress 2/Invasion

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This is a sub-page of Proto:Team Fortress 2.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.

"Invasion" was one of several concepts for Team Fortress 2 that was released alongside the leak that occurred October 7, 2003. The original leak contained very unfinished code that had to modified to be compiled and only two player models.

In 2009, A group of people under the name of "Team GabeN" complied the code and was working to have the game working enough for a release alongside their Half Life 2 Beta release. The X-Mas release was leaked by Andy and Funkwares, both of which knew this would never be released due to growing stigma that the project must be perfect. Many of the assets are placeholders, most of the game play is still very genuine.

Hmmm...
To do:
* Get this build from LucaPM Blog and add them stuff here.
  • Fix grammar please.
  • Make this article suck a lot less please.

Sniper Rifle

Hmmm...
To do:
Someone told this weapon is used from other game,please tell game name have this weapon

There are no unused code for Sniper class to make playable in-game, but there is a unused view model weapon for this class. It was named v_tf2_gascan. Although has a script for this weapon using other weapon instead v_tf2_flame for Pyro class.

Also,has 4 animation:idle, draw, reload and fire

Hidden Class

Although in-game have 6 class playable but there is a class can playable by entering console or add this by editing a file Classmenu.res:Recon.(Infiltrator and Support doesn't work)