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Proto:The Incredible Hulk (Xbox 360, PlayStation 3)

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This page details one or more prototype versions of The Incredible Hulk (Xbox 360, PlayStation 3).

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

An Xbox 360 build dated May 7, 2008, just one day before the final build. While all of the final resources are present here, this prototype still has some interesting differences.

Differences

Instead of default.xex, there is bruce.xex, a debug version of the executable which is even mentioned in the executable of the PC version. Notably, bruce.exe can be moved to the folder of the final version and the game will work fine with it.

Present near bruce.xex is startoptions.txt, which has different options that are applied only if you launch bruce.xex (see below for the list). They don't work with default.xex, suggesting that these debug options were removed from it (it should be noted that default.xex has a smaller filesize than bruce.xex).

CameraInvertPitch=0
CameraInvertYaw=0
CameraPitchSensitivity=1.000000
CameraYawSensitivity=1.000000
CinemaPlayTime=0.000000
CinemaSkipTime=0.000000
CinematicsGameSettings=Game
DemoFile=game:\newdemo.dem
DemoMakeMovie=0
DemoMode=0
DemoMovieFrameRanges=0-0
DialogVolume=0.700000
DisableContactSystem=0
DisableHeadTracking=1
EmergencyLight=0
EnableEnclaveStrikeTeams=1
EnableMoveableMemory=1
EnableShadows=0
EnableThreatGain=1
EnableToneMapping=1
EnvMapOutput=tga
EnvMapSize=128
FixedFramerate=120.000000
InvulnerablePlayer=0
MovieOutputPath=game:\screenshots\
MusicVolume=0.700000
ScreenShotFov=0.000000
ScreenShotHeight=0
ScreenShotWidth=0
ShowHUD=0
SingleStepMode=0
SkipFrontend=0
SoundFXVolume=0.700000
StartLevel=
StartPoint=
Subtitles=1
UnlockExtrasGalleries=0

Some of these work, others don't. For example, "UnlockExtrasGalleries=1" indeed unlocks everything in the Extras menu and "SkipFrontend=1" skips the menu and starts the first level instead, but "InvulnerablePlayer=1" doesn't do anything. Other options still need to be studied. For example, there might still be way to launch levels with "StartLevel" option. In the files of the game levels were in the folder SinglePlayer and their titles look like "SP_01_01_01" - "SP" stands for "SinglePlayer", while the numbers are the mission type (color), mission storyline, and part of that storyline. Also that's why cutscenes in the movies folder are called like this. For example, The Enclave and Rick Jones is SP_01_01_01, it had 3 cutscenes, so the game has cutscenes 1110, 1111, and 1112A where first 3 numbers are the level code and next follows the number of the cutscene. However, so far there was no success with using this "StartLevel" option.

The prototype also has a weird file called HULK.XGD, which contains the following:

<LAYOUT MAJORVERSION="2" MINORVERSION="0">
    <AVATARASSETPACK INCLUDE="NO"/>
    <DISC NAME="Sims3">
        <ADD NAME="" SOURCE=".\" DEST="\" FILESPEC="*.*" RECURSE="YES" LAYER="ANY" ALIGN="1"/>
    </DISC>
</LAYOUT>

Yes, "Sims 3". The final game doesn't have this file, so it might be a mistake.