Proto:The Incredible Hulk (Xbox 360, PlayStation 3)
This page details one or more prototype versions of The Incredible Hulk (Xbox 360, PlayStation 3).
This prototype is documented on Hidden Palace.
An Xbox 360 build dated May 7, 2008, just one day before the final build. While all of the final resources are present here, this prototype still has some interesting differences.
Differences
Instead of default.xex, there is bruce.xex, a debug version of the executable which is even mentioned in the executable of the PC version. Notably, bruce.exe can be moved to the folder of the final version and the game will work fine with it.
Present near bruce.xex is startoptions.txt, which has different options that are applied only if you launch bruce.xex (see below for the list). They don't work with default.xex, suggesting that these debug options were removed from it (it should be noted that default.xex has a smaller filesize than bruce.xex).
CameraInvertPitch=0 CameraInvertYaw=0 CameraPitchSensitivity=1.000000 CameraYawSensitivity=1.000000 CinemaPlayTime=0.000000 CinemaSkipTime=0.000000 CinematicsGameSettings=Game DemoFile=game:\newdemo.dem DemoMakeMovie=0 DemoMode=0 DemoMovieFrameRanges=0-0 DialogVolume=0.700000 DisableContactSystem=0 DisableHeadTracking=1 EmergencyLight=0 EnableEnclaveStrikeTeams=1 EnableMoveableMemory=1 EnableShadows=0 EnableThreatGain=1 EnableToneMapping=1 EnvMapOutput=tga EnvMapSize=128 FixedFramerate=120.000000 InvulnerablePlayer=0 MovieOutputPath=game:\screenshots\ MusicVolume=0.700000 ScreenShotFov=0.000000 ScreenShotHeight=0 ScreenShotWidth=0 ShowHUD=0 SingleStepMode=0 SkipFrontend=0 SoundFXVolume=0.700000 StartLevel= StartPoint= Subtitles=1 UnlockExtrasGalleries=0
Some of these work, others don't. For example, "UnlockExtrasGalleries=1" indeed unlocks everything in the Extras menu and "SkipFrontend=1" skips the menu and starts the first level instead, but "InvulnerablePlayer=1" doesn't do anything. Other options still need to be studied. For example, there might still be way to launch levels with "StartLevel" option. In the files of the game levels were in the folder SinglePlayer and their titles look like "SP_01_01_01" - "SP" stands for "SinglePlayer", while the numbers are the mission type (color), mission storyline, and part of that storyline. Also that's why cutscenes in the movies folder are called like this. For example, The Enclave and Rick Jones is SP_01_01_01, it had 3 cutscenes, so the game has cutscenes 1110, 1111, and 1112A where first 3 numbers are the level code and next follows the number of the cutscene. However, so far there was no success with using this "StartLevel" option.
The prototype also has a weird file called HULK.XGD, which contains the following:
<LAYOUT MAJORVERSION="2" MINORVERSION="0"> <AVATARASSETPACK INCLUDE="NO"/> <DISC NAME="Sims3"> <ADD NAME="" SOURCE=".\" DEST="\" FILESPEC="*.*" RECURSE="YES" LAYER="ANY" ALIGN="1"/> </DISC> </LAYOUT>
Yes, "Sims 3". The final game doesn't have this file, so it might be a mistake.
The Hulk series
| |
---|---|
SNES | The Incredible Hulk |
Sega Master System | The Incredible Hulk |
Genesis | The Incredible Hulk |
Game Gear | The Incredible Hulk |
Windows | Hulk • The Incredible Hulk |
GameCube, Xbox | Ultimate Destruction • Hulk |
PlayStation 2 | Ultimate Destruction • Hulk • The Incredible Hulk |
Wii | The Incredible Hulk |
Nintendo DS | The Incredible Hulk |
Xbox 360 | The Incredible Hulk (Debug Build) |