Proto:The Simpsons Game (PlayStation 3, Xbox 360)/July 10, 2007 (E3)
This is a sub-page of Proto:The Simpsons Game (PlayStation 3, Xbox 360).
This prototype is documented on Hidden Palace.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
|
A pre-release E3 build of The Simpsons Game for the Xbox 360, dated 10 Jul 2007 03:02:20.
Contents
Sub-Pages
Early Videos Many cutscenes here are only available as hand-drawn animatics. |
Early Music Some tracks may seem similar, but played with different instruments. |
Level Differences Springfield was originally going to be bigger. |
Early Voicelines "My God, are you always on?" |
General Overview
A stripped down build made shortly before E3 2007 started, with only 5 playable levels available.
The playable levels are:
- Lisa the Tree Hugger
- Mob Rules
- The Day of the Dolphin
- Shadow of the Colossal Donut
- Medal of Homer
Normally pressing Continue Game will always put you back in Lisa the Tree Hugger, regardless if you've already completed it or not. The Replay Episode menu crashes the game, however it has a different -Debug Replay- menu enabled by default that allows selecting any of the five playable levels.
The title screen much closer resembles the opening of the actual show.
Early | Final |
---|---|
- In the save select menu, there’s an additional option to continue without saving. In the final game, this functionality is only available on the Xbox 360 version, and only by not selecting a storage device.
Early Text
To do: There's still plenty more to go! |
There are no subtitle files in this build, and there are only a grand total of 1079 strings in simpsons_global.en.LH2. The strings from this file have been divided into smaller sections based on their purpose or where they're meant to appear.
Menus and Prompts
String ID | String Label | Early String | Final String |
---|---|---|---|
1048FC82 | FE_Button_ChangeFilterText | Change Filter | Filter |
5CCBBAC0 | FE_Button_ChangeLeaderboard | [RDUp] | [RDUp]/[RDLeft] |
A763CD2D | FE_Button_ChangeLeaderboardText | Change Leaderboard | Mode |
B7C97ED2 | FE_Button_ContinueNoSave | [RDUp] | [RDLeft] |
A4BC3F3F | FE_Button_ContinueNoSaveText | Continue without saving | Continue Without Saving |
55B3C0A7 | FE_Button_EPGoalsBusStopText | Access Bus Stop Map | Bus Stop Map |
2BD6145B | FE_Button_PrevEpisode | [LSBottom] | [LSBottom]/[RSBottom] |
7992ABC8 | FE_Button_PrevEpisodeText | Previous Episode | Episode |
50C8C07D | FE_Button_PrevTen | [LSTop] | [LSTop]/[RSTop] |
41BDF5EA | FE_Button_PrevTenText | Previous 10 Names | Page |
F64C3FB4 | FE_Button_ReadAgreementText | Read Agreement | Terms |
47AB9CCF | FE_Button_ViewCardText | View Gamer Card | Gamer Card |
String ID | String Label | Early String | Final String |
---|---|---|---|
CCDCA11D | FE_char_unlock_Lisa | Congratulations! You have unlocked Lisa! Check out Lisa's Malibu Stacy collection in her bedroom! | Congratulations! You have unlocked Lisa! Use bus stops to change characters. |
DAA6718A | FE_char_unlock_Marge | Congratulations! You have unlocked Marge! Check out Marge's hair spray collection in her bedroom! | Congratulations! You have unlocked Marge! Use bus stops to move quickly around Springfield. |
String ID | String Label | Early String | Final String |
---|---|---|---|
7BCA13B1 | FE_Cliche_Note | To see your cliché collection, select the cliché menu from the starting menu screen | View your Cliché collection from the Main Menu |
String ID | String Label | Early String | Final String |
---|---|---|---|
1DFA6642 | FE_Collectibles_First_Lisa | You have found a Malibu Stacy coupon | You have found a Malibu Stacy Seal |
String ID | String Label | Early String | Final String |
---|---|---|---|
0991CBFF | FE_Episode_gamehub | Game Hub | Game Engine |
9CA3A347 | FE_Episode_spr_hub | Springfield Hub | Springfield |
String ID | String Label | Early String | Final String |
---|---|---|---|
995232AE | FE_Dialog_EpisodeLocked | That Episode is locked! | That episode is locked! |
779908F3 | FE_EPComplete_FailureHeading | It's a sad day in Springfield. | IT'S A SAD DAY IN SPRINGFIELD. |
FD40BE48 | FE_episode_launch_player1 | Player 1: Confirm Episode Start? | Confirm Episode Start? |
FD40BE49 | FE_episode_launch_player2 | Player 2: Confirm Episode Start? | |
11A9611C | FE_Exit_Game_query | Are you sure you want to quit the game? | Are you sure you want to quit the game? You will lose all unsaved game progress if you continue. |
String ID | String Label | Early String | Final String |
---|---|---|---|
873509E4
34A249F9 |
FE_PowerMeter
FE_Upgrade_PowerMeter_1 |
Congratulations, the family's power meters have increased! | Congratulations, you have upgraded the Simpson family's Power Meters! They can now store more Power! |
3ED144BB
34A249FA |
FE_PowerMeter_FINAL
FE_Upgrade_PowerMeter_2 |
Congratulations, the family's power meters now have infinite Power! | Congratulations, the Simpson family's Power Meters now have infinite power! |
String ID | String Label | Early String | Final String |
---|---|---|---|
A83BFD0B | FE_Trophy_Homer_BARTMAN_BEGINS | Jurassic Duff | Dino Duff |
EF3A48EC | FE_Trophy_Homer_RHYMES_WITH_COMPLAINING | Sellout Duff | Special Reserve Duff |
String ID | String Label | Early String | Final String |
---|---|---|---|
5516C489 | FE_Chatter | Chatter | Verbosity |
String ID | String Label | Early String | Final String |
---|---|---|---|
D35C90D7
621AB8A3 |
Tutorial_helium_lift
tutorial_scd_helium_altitude |
Press [RDDown] to gain Elevation | Tap [RDDown] repeatedly to gain altitude. |
5B4291FE
2CC6EDBF |
Tutorial_helium_dash
tutorial_scd_helium_burst |
Press "RDLeft" to do a speed Burst | Tap [RDLeft] to Helium Burst forward. |
Things To Do
Early | Final |
---|---|
|
|
Invasion of the Yokel-Snatchers
String ID | String Label | Early String | Final String |
---|---|---|---|
9D7FB0FD | tutorial_sss_shields | Prevent aliens from reaching the shields. | Prevent aliens from reaching the bottom. |
Cut Text
Menu
An option to save your game from the pause screen.
String ID | String Label | Cut String |
---|---|---|
B52EDBD4 | FE_Save_Game | Save Game |
D15D855D | FE_Save_game_query | Do you want to overwrite saved game? |
Achievements
These early achievements use the original names for the levels.
String ID | String Label | Cut String |
---|---|---|
0D5BF408 | XLAST_Achievement_BurnsBabyBurns_Description | Finish The Tree Hugger |
9FCAC958 | XLAST_Achievement_WoodChippin_Description | Win challenge mode for The Tree Hugger |
String ID | String Label | Cut String |
---|---|---|
B39A6C1C | XLAST_Achievement_PowerUp_Description | Finish Cheater, Cheater, Pumpkin Eater |
0E59C0F9 | XLAST_Achievement_EngineFun_Description | Win challenge mode for Cheater, Cheater, Pumpkin Eater |
String ID | String Label | Cut String |
---|---|---|
CEA7F219 | XLAST_Achievement_Alienator_Description | Finish The Day Springfield Stood Still |
78EE8AF8 | XLAST_Achievement_MallRising_Description | Win challenge mode for The Day Springfield Stood Still |
String ID | String Label | Cut String |
---|---|---|
E28C4E82 | XLAST_Achievement_OnTheMatt_Description | Finish Rhymes with "Complaining" |
76175C98 | XLAST_Achievement_BackFuturama_Description | Win challenge mode for Rhymes with "Complaining" |
String ID | String Label | Cut String |
---|---|---|
6EFE33E3 | XLAST_Achievement_CloudNine_Description | Finish Meet Thy Player |
377A5068 | XLAST_Achievement_HeavenlyJoy_Description | Win challenge mode for Meet Thy Player |
The Land of Chocolate
References a cut ability to do a jump kick attack. While this is never used in the New-Gen version, it is used in the DS and Old-Gen version.
String ID | String Label | Cut String |
---|---|---|
1E8145F6 | tutorial_jumpkick_LOC | Press [RDDown], [RDLeft] to perform a Jump Kick. |
References a cut mechanic where you would have to press the B button to eat food, in the final game Homer will pickup food automatically.
String ID | String Label | Cut String |
---|---|---|
A40493BF | tutorial_eat_white_head_LOC | Press [RDUp] to eat the White Rabbit's head |
Springfield
String ID | String Label | Cut String |
---|---|---|
ED4EB6E9 | SPR_hbt_eat | Use the vending machine, then press [RDRight] as Homer to eat Food and increase your Power Meter |
880990A8 | spr_hbt_eat_reminder | Remember: Press B Button as Homer to eat Food. |
Bartman Begins
String ID | String Label | Cut String |
---|---|---|
5D7F962B | tutorial_seventeen_brt | Look for hidden switches |
References a cut mechanic where Bart would collect limited ammo pickups that deals extra damage to enemies, while his default ammo remains unlimited. The Old-Gen version uses this mechanic.
String ID | String Label | Cut String |
---|---|---|
F32042A6 | tutorial_six_BRT | Bart's special Ammo shoots farther and does more damage than normal ammo |
6136C9C1 | tutorial_fifteen_brt | Remember: Special Ammo can target far away objects |
Around the World in 80 Bites
Eating food would originally use a second meter called the "Calorie Meter".
String ID | String Label | Cut String |
---|---|---|
519FE9D7 | tutorial_one_EB | Eat food to gain calories |
In the final game only Bart is normally able to reach the Takeout Box and even if you get Homer to the Takeout Box, you can't Dash into it.
String ID | String Label | Cut String |
---|---|---|
F5114E91 | tutorial_two_EB | User Homerball Dash to destroy the Takeout Box |
String ID | String Label | Cut String |
---|---|---|
3EB19CF5 | tutorial_four_EB | Use Homerball Slam to destroy the crate |
Text strings possibly from an earlier demo of the game.
String ID | String Label | Cut String |
---|---|---|
0A386FC2 | hud_start_EB | Destroy the Super Burger to win the contest! |
55961C23 | hud_taco_eaten | Super Taco eaten! |
95735B3E | hud_germany_open | Germany is now open |
5EAB2131 | eightybites_goal2 | Eat the Super Taco |
5EAB2130 | eightybites_goal1 | Eat the Super Meatball |
5EAB2132 | eightybites_goal3 | Eat the Super Burger to win the contest! |
5EAB2134 | eightybites_goal5 | Completed 80 Bites |
Enter the Cheatrix
Unused tutorial strings.
String ID | String Label | Cut String |
---|---|---|
C67D6150 | che_tutorial_2 | Tap [RDLeft] to flick enemies. Rotate the camera to aim. |
C67D6151 | che_tutorial_3 | Use Power Flick ([RDLeft]) to knock the enemy through the goal posts into the button. |
C67D6152 | che_tutorial_4 | Lisa's Flick uses power. Collect Karma and power to fill Lisa's power meter. |
Invasion of the Yokel-Snatchers
String ID | String Label | Cut String |
---|---|---|
CA05C77D | dss_challenge_mode_start | Destroy 5 waves of alien invaders |
Game Engine
References a cut ability where you would be able to place gummi landmines.
String ID | String Label | Cut String |
---|---|---|
23017D63 | game_hub_homer_tut_2 | Eat the Gummi DeMilo by pressing B |
23017D66 | game_hub_homer_tut_5 | Press ?? to place a gummi land mine |
23017D67 | game_hub_homer_tut_6 | The gummi ability is not infinite. Each gummi shot and landmine costs ? gummi units |
String ID | String Label | Cut String |
---|---|---|
C0E27B49 | game_hub_lisa_tut_2 | Use Lisa's Hand to pick up power for Lisa. |
C0E27B4D | game_hub_lisa_tut_6 | Karma abilities are not infinite. Each lightning and freeze attack costs Karma |
NeverQuest
Unused goals
String ID | String Label | Cut String |
---|---|---|
D7F997C7 | great_hall_goal | Find the switch to open the gate |
7B7FF6B8 | gauntlet_goal | Find the keys to open the gold doors |
5366A62F | hero_tomb_goal_1 | Access the dragon's nose |
5366A630 | hero_tomb_goal_2 | Open the dragon's teeth |
02E78AD8 | dungeon_goal | Find the dragon's lair |
Big Super Happy Fun Fun Game
Unused objectives.
String ID | String Label | Cut String |
---|---|---|
CD8B1123 | bsh_objective_1 | Explore the Land of Dirt |
CD8B1124 | bsh_objective_2 | Defeat the Dirt Sumos to free Mr. Sparkle |
CD8B1129 | bsh_objective_7 | Find the Sparklemon Well in the Land of Sky |
Map.txt
A file that seems to list the checkpoints/map areas of the levels. It was used in dev builds to quickly launch maps through a debug menu.
bargainbin /FOLDER bargainbin /STREAMLIST bargainbin.str bargainbin_timed /FOLDER bargainbin /STREAMLIST bargainbin.str /GAMEMODE MODE_TIMED bartman_begins /FOLDER brt /STREAMLIST brt.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} TRex {7EF53FCA-0405-48A6-9F23-CED84B5CE48D} Diorama {19132B33-308F-4279-88BB-B4C9264F9C35} Scienceology {1763F4FA-F38D-4BF4-B73D-1BF1645E74F4} bartman_begins_timed /FOLDER brt /STREAMLIST brt.str /GAMEMODE MODE_TIMED bigsuperhappy /FOLDER bigsuperhappy /STREAMLIST bigsuperhappy.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Lava_Gate {63984C63-CBF8-48F4-BD8E-0B6AAE9C2282} Lava_Pool {561F1345-96DC-4FDD-85E6-B8838ABDF1B0} Lava_Well {1467BDAB-241B-48BA-A86D-EB28656895DB} Village_Lava_Return {D54B6344-A410-4BE2-B3B8-4C4C042418EA} Ice_Gate {9F6BB691-98DC-4085-B3EF-E41E4B54C509} Ice_Well {9DD03F77-12D9-4750-91CE-6EA5A3F5548E} Village_Ice_Return {449E2BB9-25C4-4F59-83C0-EE9504AB0655} Sky_Gate {3A6D0281-74EC-4367-95B9-E0B0B46CF5EB} Sky_Ship {BFD7B884-BF2D-4A53-9F85-4D4C95A68759} Sky_Well {3C6A7EF4-CF2F-4165-9494-AEF874D123E2} bigsuperhappy_timed /FOLDER bigsuperhappy /STREAMLIST bigsuperhappy.str /GAMEMODE MODE_TIMED cheater /FOLDER cheater /STREAMLIST cheater.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Cartridge {8ED04F89-10A3-4948-813B-F098FD61AE83} Shaft2 {6B709925-C3C7-4FA7-B12F-47879C196236} Blood {6E94F0FB-E603-41E5-B2B8-2F98664B2E3F} Shaft3 {0EB8E92B-BBCF-4C55-911B-8C7DB54A6DCE} Marketing {9816CE60-1F6B-43F5-B7A7-CBC65560C1C5} Marketing2 {FBC8325D-AF95-4245-8EF4-141A49F9D367} Arena {7F543260-4FB6-4A51-BD9E-54BE71CF61B0} Boss {375C36C9-FDF6-4757-8642-D72C7A9A1F7E} cheater_timed /FOLDER cheater /STREAMLIST cheater.str /GAMEMODE MODE_TIMED colossaldonut /FOLDER colossaldonut /STREAMLIST colossaldonut.str colossaldonut_timed /FOLDER colossaldonut /STREAMLIST colossaldonut.str /GAMEMODE MODE_TIMED dayofthedolphins /FOLDER dayofthedolphins /STREAMLIST dayofthedolphins.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Billboard_Puzzle {90D3E5CD-9644-42BB-A15D-E35FA3E9263E} Dragon_Boat {A7F42D00-B469-41E7-B756-1B697453FB5B} Snorkys_Room {9E8A769D-35E3-41C0-A9DA-6F638F54BB36} dayofthedolphins_timed /FOLDER dayofthedolphins /STREAMLIST dayofthedolphins.str /GAMEMODE MODE_TIMED dayspringfieldstoodstill /FOLDER dayspringfieldstoodstill /STREAMLIST dayspringfieldstoodstill.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} SpaceInvader {75F8AC62-769F-4200-894C-4339BAD56937} AnalProbingRoom {E6ECE651-D9F2-4C0E-AB26-27C804B554DE} dayspringfieldstoodstill_timed /FOLDER dayspringfieldstoodstill /STREAMLIST dayspringfieldstoodstill.str /GAMEMODE MODE_TIMED eighty_bites /FOLDER eighty_bites /STREAMLIST eighty_bites.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Germany {74420D3E-ADE3-416A-8AEF-E6B1BE0ABACD} Scotland {E50CACBD-9E5F-473E-A1A0-5021AC9C9001} Italy {123832F1-6D7C-49DD-A922-19D7951B50C0} eighty_bites_timed /FOLDER eighty_bites /STREAMLIST eighty_bites.str /GAMEMODE MODE_TIMED gamehub /FOLDER gamehub /STREAMLIST gamehub.str grand_theft_scratchy /FOLDER grand_theft_scratchy /STREAMLIST grand_theft_scratchy.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Elevator {93D2A14D-7C69-42BE-B607-9537AFE637B2} Stabbys {752B57E3-40A1-4DDB-BBE5-869BCF1247EF} Ice_Bridge {55836A6E-3206-4515-9DDD-3FEEE2CF5121} Poochie_Island {A5F1F59F-E3B8-4755-B74A-9C7824ACE3C5} grand_theft_scratchy_timed /FOLDER grand_theft_scratchy /STREAMLIST grand_theft_scratchy.str /GAMEMODE MODE_TIMED loc /FOLDER loc /STREAMLIST loc.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Cake {7719349F-3854-4002-8BD5-B89604FA8430} loc_timed /FOLDER loc /STREAMLIST loc.str /GAMEMODE MODE_TIMED medal_of_homer /FOLDER medal_of_homer /STREAMLIST medal_of_homer.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Kasserine_Pass {CACBB150-FAC1-4F3B-AC22-448B141DA10F} Aircraft_Carrier {63A32AC2-7A5D-4CF2-A5FD-2EBAFB03081A} medal_of_homer_timed /FOLDER medal_of_homer /STREAMLIST medal_of_homer.str /GAMEMODE MODE_TIMED meetthyplayer /FOLDER meetthyplayer /STREAMLIST meetthyplayer.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} GatesToGod {CC215C9B-EDB7-4BF3-B14A-94297D0C78B4} meetthyplayer_timed /FOLDER meetthyplayer /STREAMLIST meetthyplayer.str /GAMEMODE MODE_TIMED mob_rules /FOLDER mob_rules /STREAMLIST mob_rules.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} SequalStop {C2426466-8A36-44A0-A8B6-206AD5A60381} Parking {F5596EFE-1B79-455C-9D9A-E02680A8D439} Alley {FB3BB068-20A9-4837-9AA4-EEC06AAA101B} Hall {C77125E1-CA0F-46DB-8D49-DBBBA2999196} mob_rules_timed /FOLDER mob_rules /STREAMLIST mob_rules.str /GAMEMODE MODE_TIMED neverquest /FOLDER neverquest /STREAMLIST neverquest.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} GreatHall {F617CEA7-E1B9-4E1B-B22A-1002AC854C29} Gauntlet {0F8C2F93-6265-4371-86B6-B7E0A1918B34} HeroTomb {6A1E4D53-B497-4C23-83E2-EA46B807B829} Joust {C251DBF2-2CD3-4985-81B3-44AB83E776F1} neverquest_timed /FOLDER neverquest /STREAMLIST neverquest.str /GAMEMODE MODE_TIMED rhymes /FOLDER rhymes /STREAMLIST rhymes.str rhymes_timed /FOLDER rhymes /STREAMLIST rhymes.str /GAMEMODE MODE_TIMED spr_hub /FOLDER spr_hub /STREAMLIST spr_hub.str spr_hub_Bart_Homer /FOLDER spr_hub /STREAMLIST spr_hub.str /CHARACTERLIST {0FA0D091-4F65-4EC1-BA98-F774138F4390}:bart_bc2_grp1_ss2_h2 {DB826838-A21D-4E93-9FE3-6E7191A0D709}:homer_fh1_gh1_hh1_h2 spr_hub_Marge_Lisa /FOLDER spr_hub /STREAMLIST spr_hub.str /CHARACTERLIST {626DD60C-A2AC-4463-BD46-C6A6E56F509F}:marge_mm2_h2 {E9B13167-5318-4D2D-AE69-5F0CED25758A}:lisa_sx2_hog3_h2 tree_hugger /FOLDER tree_hugger /STREAMLIST tree_hugger.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} FirstGate {F2BDD408-D590-453B-BEAF-6D98A2374A74} PressurePlates {1A1A51CB-1E25-412D-9174-AFB8FE0F726F} TripleChainsaws {7AC638A7-FFC5-48A7-868B-31584857FB4F} BeforeToxicTrench {381F4F6B-6862-40C6-8559-3D9061168093} AfterToxicTrench {B8D45490-AB16-4B61-988B-E5E10002E925} Frogger {2FE53EE6-7A60-49CF-9F69-B64EAE467516} AfterFrogger {DBA726EC-EEA7-42D4-9336-4F124E4FB897} SaveLennyCarl {6333DF6B-91F3-453D-9D64-5026FCFADEEE} tree_hugger_timed /FOLDER tree_hugger /STREAMLIST tree_hugger.str /GAMEMODE MODE_TIMED wb_gymnasium /FOLDER whitebox_maps/wb_gymnasium /STREAMLIST mechanics_gymnasium.str wb_hog /FOLDER whitebox_maps/wb_hog /STREAMLIST wb_hog.str wb_mob /FOLDER whitebox_maps/wb_mob /STREAMLIST wb_mob.str wb_chatter /FOLDER whitebox_maps/wb_chatter /STREAMLIST wb_chatter.str wb_characters /FOLDER whitebox_maps/wb_characters /STREAMLIST wb_characters.str wb_charactersHub /FOLDER whitebox_maps/wb_charactersHub /STREAMLIST wb_charactersHub.str wb_characters_234 /FOLDER whitebox_maps/wb_characters_234 /STREAMLIST wb_characters_234.str wb_weapons /FOLDER whitebox_maps/wb_weapons /STREAMLIST wb_weapons.str wb_audio_tagging /FOLDER whitebox_maps/wb_audio_tagging /STREAMLIST wb_audio_tagging.str ears_visualizer /FOLDER ears_visualizer /STREAMLIST Entities_Folder.str /FRONTEND FE_to_FINAL /FOLDER spr_hub /STREAMLIST spr_hub.str /--END--
Early Sound Effects
Frontend
Early Sound Effect | Final Sound Effect | |
---|---|---|
Frontend#2 | ||
Frontend#5 | ||
Frontend#10 |
simpsons_chars
- Sound effects intended for the thought bubbles.
Filename | Sound Effect |
---|---|
simpsons_chars_global#44 | |
simpsons_chars_global#46 |
- Unknown. possibly for the episode complete screen.
Filename | Cut SFX |
---|---|
simpsons_chars_global#38 |
Lisa
An early sound effect for the hand of buddha port use. This early sound effect is used in the DS version.
Early Sound Effect | Final Sound Effect |
---|---|
Small Aliens
Voiceclips done by a placeholder voice actor.
Sound Effect |
---|
Early Models
To do: Get a better view of the models. |
Bartman
Early Model | Final Model |
---|---|
Lisa
Early Model | Final Model |
---|---|
Try-n-Save Coupon
Early Model | Final Model |
---|---|
- Interestingly, the early model's design is still used in the final release for its icon form.
Early Graphics
Homer HUD
- Homerball Dash icon is different.
- Burp Stun icon is different.
- Return to normal icon is different
Early Texture | Final Texture |
---|---|
Lisa HUD
- Buddha Flick icon is different.
- An early icon of Lisa's saxophone is present.
Early Texture | Final Texture |
---|---|
Buddha Flick
Early Texture | Final Texture |
---|---|
Marge HUD
- There's an additional icon above the targeting icon, showing a hand pointing to the right. The targeting icon was moved up in the final texture due to the removal of both.
Early Texture | Final Texture |
---|---|
Button Prompts
Early Texture | Final Texture |
---|---|
Episode Complete
Early Texture | Final Texture |
---|---|
Loading Screen
Instead of Itchy and Scratchy beating each other up during loading screens, in this build it's Krusty the Clown doing a pose.
Early Texture | Final Texture |
---|---|
Episode Replay
All of the episodes have different icons - many of them being the same as the ones present in the Wii build made around the same time. The early icons also have the in-game HUD visible.
Water Warp / Can't Swim Cliché
Early Texture | Final Texture |
---|---|
Briney-Bites Tuna
Early Texture | Final Texture |
---|---|
Mob Rules
A window graphic for the Ye Olde Off-Ramp Inn.
Textures for the Springfield Cemetery.
Medal Of Homer
Posters for the French Village section.
Posters for the Kasserine Pass section.
A unique texture for the levers on the Aircraft Carrier section.
Early Texture | Final Texture |
---|---|
Early Clichés
The clichés follow the order as they are presented in this build. They are arranged differently in the final version. Most of the names and descriptions are already finalized, apart from some typos. The icons, however, are not - some of them even seem to contain earlier names written in them. The 15th cliché is also missing its icon in this build.