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Proto:The Simpsons Game (PlayStation 3, Xbox 360)/July 10, 2007 (E3)

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This is a sub-page of Proto:The Simpsons Game (PlayStation 3, Xbox 360).

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Hmmm...
To do:
  • Find if there's any early models.
  • Early Sound Effects
TheSimpsonsGame 360 E3 Jul9 title.png

A pre-release E3 build of The Simpsons Game for the Xbox 360, dated 10 Jul 2007 03:02:20.

Sub-Pages

SimpsonsGame360-Frontend.str-CommonHudFilmCamera.png
Early Videos
Many cutscenes here are only available as hand-drawn animatics.
SimpsonsGame360-simpsons chars-LisaHudSAX.png
Early Music
Some tracks may seem similar, but played with different instruments.
TheSimpsonsGame360-FIN frontend.str-frontend.itxd-115 cliche summary.png
Level Differences
Springfield was originally going to be bigger.
SimpsonsGame360-simpsons chars-11 episode goalsCBG.png
Early Voicelines
"My God, are you always on?"

General Overview

TheSimpsonsGame360-20070710 MainMenu.png

A stripped down build made shortly before E3 2007 started, with only 5 playable levels available.
The playable levels are:

  • Lisa the Tree Hugger
  • Mob Rules
  • The Day of the Dolphin
  • Shadow of the Colossal Donut
  • Medal of Homer
TheSimpsonsGame360-20070710 DebugReplay.png

Normally pressing Continue Game will always put you back in Lisa the Tree Hugger, regardless if you've already completed it or not. The Replay Episode menu crashes the game, however it has a different -Debug Replay- menu enabled by default that allows selecting any of the five playable levels.

The title screen much closer resembles the opening of the actual show.

Early Final
TheSimpsonsGame 360 E3 Jul9 title.png The Simpsons Game PS3 title.png


  • In the save select menu, there’s an additional option to continue without saving. In the final game, this functionality is only available on the Xbox 360 version, and only by not selecting a storage device.
SimpsonsGame360E3-SaveSelect.png

Early Text

There are no subtitle files in this build, and there are only a grand total of 1079 strings in simpsons_global.en.LH2. The strings from this file have been divided into smaller sections based on their purpose or where they're meant to appear.

Menus and Prompts

Button Prompts
String ID String Label Early String Final String
1048FC82 FE_Button_ChangeFilterText Change Filter Filter
5CCBBAC0 FE_Button_ChangeLeaderboard [RDUp] [RDUp]/[RDLeft]
A763CD2D FE_Button_ChangeLeaderboardText Change Leaderboard Mode
B7C97ED2 FE_Button_ContinueNoSave [RDUp] [RDLeft]
A4BC3F3F FE_Button_ContinueNoSaveText Continue without saving Continue Without Saving
55B3C0A7 FE_Button_EPGoalsBusStopText Access Bus Stop Map Bus Stop Map
2BD6145B FE_Button_PrevEpisode [LSBottom] [LSBottom]/[RSBottom]
7992ABC8 FE_Button_PrevEpisodeText Previous Episode Episode
50C8C07D FE_Button_PrevTen [LSTop] [LSTop]/[RSTop]
41BDF5EA FE_Button_PrevTenText Previous 10 Names Page
F64C3FB4 FE_Button_ReadAgreementText Read Agreement Terms
47AB9CCF FE_Button_ViewCardText View Gamer Card Gamer Card
37858FDE TCR_02 Are you sure you want to overwrite this saved game? Are you sure you want to overwrite %1 on storage device %2?


Press Start
String ID String Label Early String Final String
9DEB829F FE_PressStart Press the START button Press START


Character Unlocks
String ID String Label Early String Final String
CCDCA11D FE_char_unlock_Lisa Congratulations! You have unlocked Lisa! Check out Lisa's Malibu Stacy collection in her bedroom! Congratulations! You have unlocked Lisa! Use bus stops to change characters.
DAA6718A FE_char_unlock_Marge Congratulations! You have unlocked Marge! Check out Marge's hair spray collection in her bedroom! Congratulations! You have unlocked Marge! Use bus stops to move quickly around Springfield.


Clichés
String ID String Label Early String Final String
7BCA13B1 FE_Cliche_Note To see your cliché collection, select the cliché menu from the starting menu screen View your Cliché collection from the Main Menu
B1F78C20 FE_MenuText_Cliches Clichés Video Game Clichés


Extras
String ID String Label Early String Final String
9E3C9969 MENU_MAIN_EXTRAS Exrtas Extras


Time Challenge
String ID String Label Early String Final String
2A9D1AA7 FE_unlocked_challenge You have unlocked a Challenge Mode! You have unlocked a Time Challenge!
3E3C17D3 FE_MenuText_ChallengeMode Challenge Mode Time Challenge
63AB4FA4 FE_Leaderboard_ChallengeMode Challenge Mode Time Challenge
649EA142 brt_mode_timed_complete Challenge mode completed Time challenge completed
DDEB4BC6 brt_mode_timed_failed Challenge mode failed Time challenge failed


Collectibles
String ID String Label Early String Final String
1DFA6642 FE_Collectibles_First_Lisa You have found a Malibu Stacy coupon You have found a Malibu Stacy Seal


Episode Replay
String ID String Label Early String Final String
C7E5B1E3 FE_Replay_Episode Replay Episode Episodes & Challenges
0991CBFF FE_Episode_gamehub Game Hub Game Engine
9CA3A347 FE_Episode_spr_hub Springfield Hub Springfield


Gameplay
String ID String Label Early String Final String
995232AE FE_Dialog_EpisodeLocked That Episode is locked! That episode is locked!
779908F3 FE_EPComplete_FailureHeading It's a sad day in Springfield. IT'S A SAD DAY IN SPRINGFIELD.
FD40BE48 FE_episode_launch_player1 Player 1: Confirm Episode Start? Confirm Episode Start?
FD40BE49 FE_episode_launch_player2 Player 2: Confirm Episode Start?
11A9611C FE_Exit_Game_query Are you sure you want to quit the game? Are you sure you want to quit the game? You will lose all unsaved game progress if you continue.
D15D855D FE_Save_game_query Do you want to overwrite saved game? Are you sure you want to overwrite %1 on storage device %2?
F539FDB4 FE_Quit_Episode_query Are you sure you want to quit this episode? Are you sure you want to quit this episode? If you exit now you will need to restart the level.


Sparklemon Fights
String ID String Label Early String Final String
F4FD0BEC RPG_Lisa_Attack2 Lightening Lightning


Character Upgrades
String ID String Label Early String Final String
B150E51C FE_Upgrade_Bartman2 Bartman Super Cape and Wrist Rocket! Bartman Super Cape!
8E8A11B0 FE_Upgrade_Bartman2_text Bart can now glide farther and do more damage. Bartman can now fly farther and longer!
165557CA FE_Upgrade_Bart_Slingshot2 New Slingshot has better range and does more damage! Bartman Wrist Rocket!


Trophies
String ID String Label Early String Final String
A83BFD0B FE_Trophy_Homer_BARTMAN_BEGINS Jurassic Duff Dino Duff
EF3A48EC FE_Trophy_Homer_RHYMES_WITH_COMPLAINING Sellout Duff Special Reserve Duff
D18A97C4 FE_Trophy_Homer View your bottle collection in Homer's garage View Homer's trophy collection in the Simpsons' house garage
34B7B7F0 FE_Trophy_Bart View your poster collection in Bart's bedroom View Bart's trophy collection in Bart's bedroom
09ED5B9A FE_Trophy_Lisa View your doll collection in Lisa's bedroom View Lisa's trophy collection in Lisa's room
9C41564D FE_Trophy_Marge View your hairspray collection in Marge's bedroom View Marge's trophy collection in Marge's room.
D2BEE432 FE_Trophy_Bart_Unlocked Unlocked Posters: Unlocked Trophies:
7614FF08 FE_Trophy_Lisa_Unlocked Unlocked Dolls: Unlocked Trophies:
17DD5715 FE_Trophy_Marge_Unlocked Unlocked Hair Products: Unlocked Trophies:


Options
String ID String Label Early String Final String
5516C489 FE_Chatter Chatter Verbosity


HUD
String ID String Label Early String Final String
2AD48E5E HUD_Player2InsertController Insert Controller Connect Controller
46FD19C8 HUD_Player2PressStart Press Start to Join Press [Start] to Join


Online
String ID String Label Early String Final String
E37CDFE4 online_connecting Connecting to EA serversª Connecting to EA servers...
83A8B6BE online_error_no_x360_account You must be signed into an Xbox LIVE enabled gamer profile to activate the Leaderboards. You must be signed into an Xbox LIVE enabled gamer profile and connected to Xbox LIVE to activate leaderboards.
83DCF1CC ONLINE_X360_info You will need an EA Online Account to access the online features of this game. By accepting, you acknowledge that Microsoft will send your Xbox 360 Account info over the Internet to Electronic Arts in the U.S. to set up your EA Online Account You will need an EA Account to access the online features of this game. By pressing submit, you acknowledge that Microsoft will send your Xbox Account info electronically to Electronic Arts in the U.S. to set up your EA Account. This includes your email address and date of birth but does not include credit card number or other financial account information.

Episodes

Springfield
String ID String Label Early String Final String
9119B443 spr_tut_follow_light_beams Follow the light beams to your next Episode. Follow the beam of light to your next episode.
E1A7E2A4 spr_tut_two_chars_start_mission Two characters are required to start a mission. Approach the light beam to see which characters are required. Two characters are required to start an episode. Approach the light beam to see which characters are required.


The Land of Chocolate
String ID String Label Early String Final String
85EE4DFC tutorial_become_homerball_LOC Press [RSBottom] to transform into Homer Ball. Pull [RSBottom] to become Homer Ball.
A152C5CC tutorial_two_LOC Consume food and Power to fill Homer's Power Meter. Consume food to fill Homer's power meter.
A18BF2A7 hint_three_LOC Use [RStick] to look around. Click [RStick] to reset the camera. Move [RStick] to look around. Click [RStick] to reset the camera.
B291D897 LOC_power_tutorial Press and hold [RDRight] to build up Homer's Power Burp. Release [RDRight] when the power meter flashes. If you have enough power, press and hold [RDRight] for Homer's Power Burp.


Bartman Begins
String ID String Label Early String Final String
2937C2D9 tutorial_brt_supershot Press and hold [RDRight] to charge up Bart's Power Shot. Release [RDRight] when the power meter flashes. If you have enough power, press and hold [RDRight] for a Power Shot.
50A802CA tutorial_brt_updraft Use Bartman's cape over updrafts to gain altitude. Bart can ride updrafts. Press [RDDown] to jump and pull and hold [RSBottom] to open Bartman's cape.
4DB972B3 tutorial_brt_wireHang Press forward on [LStick] to move Bartman along zip lines. Move [LStick] up to move Bartman along wires.
17CFDC3B tutorial_brt_wireHang_drop Pull back on [LStick] to drop Bartman from zip lines. Move [LStick] down to drop Bartman from wires.
9C692B90 tutorial_two_BRT Switch to Homer and place him on the next pressure plate. Use [LDLeft] to switch characters. Switch to Homer and place him on the next pressure plate. Press [LDUp] to switch characters.
A76A6D58 tutorial_five_BRT Bart can glide! Press [RDDown] to jump + [RSBottom] to open Bartman's cape. Bart can glide! Press [RDDown] to jump and pull [RSBottom] to open Bartman's cape.
33F2EE71 tutorial_seven_BRT Bart can transform into RobotBart to Shoot through glass! Bart can transform into RoboBart to Shoot through glass!
6EC89560 tutorial_sixteen_brt Hold [LSBottom] to lock onto targets. Switch targets by flicking [RStick] while locked on. Pull and hold [LSBottom] to lock onto targets. Switch targets by moving [RStick] while locked on.


Lisa the Treehugger
String ID String Label Early String Final String
9F608946 tutorial_two_HUG Press and hold [RDRight] to charge up Lisa's Saxophone Spin. Release [RDRight] when the power meter flashes. If you have enough power, press and hold [RDRight] for Lisa's Saxophone Spin.
F617A05C tutorial_six_HUG Move the Hand of Buddha with [LStick] and rotate the camera with [RStick]. Move the Hand of Buddha with [LStick] and rotate Hand of Buddha with [RStick].


Mob Rules
String ID String Label Early String Final String
A1D0D54C tutorial_two_MOB Command the mob to destroy objects. Hold [LSBottom] to target objects with Marge. Pull and hold [LSBottom] to target objects and tap [RDRight] to command a member of the mob.
0EA81FE8 tutorial_four_MOB When mob members are knocked out, re-gather them with [RDRight]. When mob members are knocked out, re-gather them with [RDRight] after they wake up.
8CEB98B8 tutorial_MOB_blast Press and hold [RDRight] to charge up Marge's Megaphone Blowback Release [RDRight] when the power meter flashes. If you have enough power, press and hold [RDRight] for Marge's Megaphone Blowback.
5E9942A1 mobrules_objective2 Smoke out Mayor Quimby Turn up the heat on Quimby


Invasion of the Yokel-Snatchers
String ID String Label Early String Final String
9D7FB0FD tutorial_sss_shields Prevent aliens from reaching the shields. Prevent aliens from reaching the bottom.
5B4291FE Tutorial_helium_dash Press "RDLeft" to do a speed Burst Press [RDLeft] to do a speed Burst


Game Engine
String ID String Label Early String Final String
CC08B4A1 hub_objective_1 Learn how to use the upgrades Acquire each player upgrade from Professor Frink


NeverQuest
String ID String Label Early String Final String
09BC356A tutorial_nvq_dragon Use Helium Homer to hit the Dragon on the head. Use Helium Homer to hit the Dragon on top of the head.


Big Super Happy Fun Fun Game
String ID String Label Early String Final String
CD8B1124 bsh_objective_2 Defeat the Dirt Sumos to free Mr. Sparkle Find and place three lanterns to free Mr. Sparkle


Game Over
String ID String Label Early String Final String
1CE085FB mtp_objective_7 Win a dance-off with God Win a Dance Dance Revelation dance-off with God
1FB8325A tutorial_mtp_round1 Round 1! Round 1
1FB8325B tutorial_mtp_round2 Round 2! Round 2
1FB8325C tutorial_mtp_round3 Round 3! Round 3


Time Challenges

The Land of Chocolate
String ID String Label Early String Final String
1146B3E4 loc_challenge Kill 50 bunnies as fast as you can! Defeat 100 chocolate bunnies


Bartman Begins
String ID String Label Early String Final String
0B6DEFA8 brt_challenge Collect all geodes as fast as you can. Collect all of the geodes


Around the World in 80 Bites
String ID String Label Early String Final String
8BF31C61 eb_challenge_mode_begin_text Destroy all of the tables Destroy all 30 tables


Lisa the Treehugger
String ID String Label Early String Final String
C82EE65E hug_challenge Cross the river as fast as you can! Cross the river


Mob Rules
String ID String Label Early String Final String
77360364 mob_challenge Defeat 15 Cops in 2 minutes Defeat 15 riot cops


Enter the Cheatrix
String ID String Label Early String Final String
044C4C36 che_challenge_1 Locate all the gameslaves before time runs out! Locate all of the Game Engine slaves


The Day of the Dolphin
String ID String Label Early String Final String
814AEF85 dod_challenge_mode Collect all the tuna cans! Collect all of the tuna cans


Shadow of the Colossal Donut
String ID String Label Early String Final String
B11875B7 SOTCD_challenge_objective Find and eliminate all mini-krusties before time runs out Eliminate all of the Mini-Krusties


Invasion of the Yokel-Snatchers
String ID String Label Early String Final String
CA05C77D dss_challenge_mode_start Destroy 5 waves of alien invaders Prevent aliens from reaching the bottom


NeverQuest
String ID String Label Early String Final String
5D9F55F8 nvq_challenge_mode_start Destroy the three Morc spawners with the Otto ghosts Defeat 500 Morcs


Grand Theft Scratchy
String ID String Label Early String Final String
06EE8E86 gts_cm_start Challenge Mode! Complete 5 Waves Protect the ice cream trucks


Big Super Happy Fun Fun Game
String ID String Label Early String Final String
495FE05B bsh_challenge Eat 18 Maki Rolls in 2 minutes Eat all of the sushi rolls


Five Characters in Search of an Author
String ID String Label Early String Final String
4553F7E2 rwc_challenge Defeat 30 enemies in 3 minutes! Defeat 30 enemies


Game Over
String ID String Label Early String Final String
81026EB5 mtp_challenge_mode Collect all the Angel cakes! Collect all of the angel cakes


XLAST

X360
String ID String Label Early String Final String
E4C516FD x360_Sign_In No Gamer Profile signed-in.\nYou will need to sign-in with a Gamer Profile to proceed. You are not currently signed in with a gamer profile. Game progress and settings will not be saved.


Title
String ID String Label Early String Final String
15F1CC38 TITLE The Simpsons The Simpsons (TM) Game


Achievements
String ID String Label Early String Final String
0D77CD34 XLAST_Achievement_ChocolateHeaven_Description Win challenge mode for The Land of Chocolate Win time challenge for The Land of Chocolate
8BD34249 XLAST_Achievement_UpandAtom_Description Win challenge mode for Bartman Begins Win time challenge for Bartman Begins
211F5E99 XLAST_Achievement_TableSmasher_Description Win challenge mode for Around the World in 80 Bites Win time challenge for Around the World in 80 Bites
0D5BF408 XLAST_Achievement_BurnsBabyBurns_Description Finish The Tree Hugger Finish Lisa the Tree Hugger
9FCAC958 XLAST_Achievement_WoodChippin_Description Win challenge mode for The Tree Hugger Win time challenge for Lisa the Tree Hugger
CE556DB7 XLAST_Achievement_SteadyMobbin_Description Win challenge mode for Mob Rules Win time challenge for Mob Rules
B39A6C1C XLAST_Achievement_PowerUp_Description Finish Cheater, Cheater, Pumpkin Eater Finish Enter the Cheatrix
0E59C0F9 XLAST_Achievement_EngineFun_Description Win challenge mode for Cheater, Cheater, Pumpkin Eater Win time challenge for Enter the Cheatrix
E3D5179E XLAST_Achievement_NiceCans_Description Win challenge mode for The Day of the Dolphin Win time challenge for The Day of the Dolphin
D7A94786 XLAST_Achievement_ClownAround_Description Win challenge mode for Shadow of the Colossal Donut Win time challenge for Shadow of the Colossal Donut
CEA7F219 XLAST_Achievement_Alienator_Description Finish The Day Springfield Stood Still Finish Invasion of the Yokel-Snatchers
78EE8AF8 XLAST_Achievement_MallRising_Description Win challenge mode for The Day Springfield Stood Still Win time challenge for Invasion of the Yokel-Snatchers
A25988AE XLAST_Achievement_SimSandwich_Description Win challenge mode for Bargain Bin Win time challenge for Bargain Bin
B7F1E42E XLAST_Achievement_MyPrecious_Description Win challenge mode for NeverQuest Win time challenge for NeverQuest
06ED5995 XLAST_Achievement_HotCoffee_Description Win challenge mode for Grand Theft Scratchy Win time challenge for Grand Theft Scratchy
EBCD5968 XLAST_Achievement_ShootersRejoice_Description Win challenge mode for Medal of Homer Win time challenge for Medal of Homer
6FE2AF9F XLAST_Achievement_MakiRollMania_Description Win challenge mode for Big Super Happy Fun Fun Game Win time challenge for Big Super Happy Fun Fun Game
E28C4E82 XLAST_Achievement_OnTheMatt_Description Finish Rhymes with "Complaining" Finish Five Characters in Search of an Author
76175C98 XLAST_Achievement_BackFuturama_Description Win challenge mode for Rhymes with "Complaining" Win time challenge for Five Characters in Search of an Author
6EFE33E3 XLAST_Achievement_CloudNine_Description Finish Meet Thy Player Finish Game Over
377A5068 XLAST_Achievement_HeavenlyJoy_Description Win challenge mode for Meet Thy Player Win time challenge for Game Over
056093CA XLAST_Achievement_PressStart_Name Press Start to Play Press START to Play
1F76B71D XLAST_Achievement_PressStart_Description Easiest AchievementªEver Easiest achievement...ever
8CE3469B XLAST_Achievement_Pwnd_Description Dude, need help? You've died, like, 10 timesª Dude, need help? You've died, like, 10 times...


Sell String
String ID String Label Early String Final String
84DA836D XLAST_SELL_STRING The greatest gameªever From the writers and producers of The Simpsons TV show comes perhaps the most mind-blowingly astounding video game experience to ever grace the disc drive of your Xbox 360 console. Your eyes will explode with delight as they witness, for the first time ever in a video game, new 3D-to-2D technology that delivers the actual look of the TV show. Your spleen will rupture with laughter as The Simpsons take aim at the video game industry with all their trademark humor. Your colon will sigh with relief as your friends drop in and out of your game at any time to lend assistance in co-op mode. It's like a party in your organs and all Springfield is invited when you play through a brand-new season of The Simpsons not available anywhere else!


simpsons_scores

Collectibles

Total
Early Final
        local numKoupons = 150
        local numBeercaps = 151
        local numDolls = 120
        local numProducts = 107
        local numKoupons = 151
        local numBeercaps = 154
        local numDolls = 124
        local numProducts = 110
Mob Rules
Early Final
	--Collectibles
    BuildCollectibleBlock(6, "MOB_RULES", "DOLL")
    BuildCollectibleBlock(5, "MOB_RULES", "PRODUCT")
	--Collectibles
    BuildCollectibleBlock(7, "MOB_RULES", "DOLL")
    BuildCollectibleBlock(6, "MOB_RULES", "PRODUCT")
The Day of the Dolphin
Early Final
	--Collectibles
    BuildCollectibleBlock(7, "DOLPHINS", "KOUPON")
    BuildCollectibleBlock(3, "DOLPHINS", "DOLL")
	--Collectibles
    BuildCollectibleBlock(7, "DOLPHINS", "KOUPON")
    BuildCollectibleBlock(4, "DOLPHINS", "DOLL")
Game Engine
Early Final
	--Collectibles
    BuildCollectibleBlock(1, "GAME_HUB", "KOUPON")
    BuildCollectibleBlock(1, "GAME_HUB", "BEERCAP")
    BuildCollectibleBlock(1, "GAME_HUB", "PRODUCT")
    BuildCollectibleBlock(1, "GAME_HUB", "DOLL")
	--Collectibles
	BuildCollectibleBlock(0, "GAME_HUB", "KOUPON")
    	BuildCollectibleBlock(0, "GAME_HUB", "BEERCAP")
	BuildCollectibleBlock(0, "GAME_HUB", "PRODUCT")
    	BuildCollectibleBlock(0, "GAME_HUB", "DOLL")
Grand Theft Scratchy
Early Final
	--Collectibles
    BuildCollectibleBlock(10, "GRAND_THEFT_SCRATCHY", "PRODUCT")
    BuildCollectibleBlock(12, "GRAND_THEFT_SCRATCHY", "DOLL")
	--Collectibles
    BuildCollectibleBlock(12, "GRAND_THEFT_SCRATCHY", "PRODUCT")
    BuildCollectibleBlock(12, "GRAND_THEFT_SCRATCHY", "DOLL")
Medal of Homer
Early Final
	--Collectibles
    BuildCollectibleBlock(13, "MEDAL_OF_HOMER", "KOUPON")
    BuildCollectibleBlock(14, "MEDAL_OF_HOMER", "BEERCAP")
	--Collectibles
    BuildCollectibleBlock(14, "MEDAL_OF_HOMER", "KOUPON")
    BuildCollectibleBlock(14, "MEDAL_OF_HOMER", "BEERCAP")
Game Over
Early Final
	--Collectibles
    BuildCollectibleBlock(6, "MEET_THY_PLAYER", "KOUPON")
    BuildCollectibleBlock(4, "MEET_THY_PLAYER", "DOLL")
    BuildCollectibleBlock(4, "MEET_THY_PLAYER", "BEERCAP")
    BuildCollectibleBlock(4, "MEET_THY_PLAYER", "PRODUCT")
	--Collectibles
    BuildCollectibleBlock(8, "MEET_THY_PLAYER", "KOUPON")
    BuildCollectibleBlock(5, "MEET_THY_PLAYER", "DOLL")
    BuildCollectibleBlock(7, "MEET_THY_PLAYER", "BEERCAP")
    BuildCollectibleBlock(5, "MEET_THY_PLAYER", "PRODUCT")


Cliches

Springfield
Early Final
--Cliches
	score = sk:FindScore("SCORE_CLICHE_11")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 11)
	score:AddDifferenceWatcher("SCORE_SPR_HUB_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_AI_WALLS")
	event:AddNumericOp("set", "SCORE_CLICHE_11", 1)

	score = sk:FindScore("SCORE_CLICHE_16")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 16)
	score:AddDifferenceWatcher("SCORE_SPR_HUB_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_STEEP_SLOPE_BARRIER")
	event:AddNumericOp("set", "SCORE_CLICHE_16", 1)

	score = sk:FindScore("SCORE_CLICHE_27")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 27)
	score:AddDifferenceWatcher("SCORE_SPR_HUB_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_THE_DOORS")
	event:AddNumericOp("set", "SCORE_CLICHE_27", 1)
	--Cliches
	score = sk:FindScore("SCORE_CLICHE_28")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 28)
	score:AddDifferenceWatcher("SCORE_SPR_HUB_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_AI_WALLS")
	event:AddNumericOp("set", "SCORE_CLICHE_28", 1)
	event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 28)

	score = sk:FindScore("SCORE_CLICHE_29")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 29)
	score:AddDifferenceWatcher("SCORE_SPR_HUB_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_STEEP_SLOPE_BARRIER")
	event:AddNumericOp("set", "SCORE_CLICHE_29", 1)
	event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 29)

	score = sk:FindScore("SCORE_CLICHE_30")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 30)
	score:AddDifferenceWatcher("SCORE_SPR_HUB_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_THE_DOORS")
	event:AddNumericOp("set", "SCORE_CLICHE_30", 1)
	event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 30)
Bartman Begins
Early Final
	--Cliches
	score = sk:FindScore("SCORE_CLICHE_7")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 7)
	score:AddDifferenceWatcher("SCORE_BARTMAN_BEGINS_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_CRATE")
	event:AddNumericOp("set", "SCORE_CLICHE_7", 1)

	score = sk:FindScore("SCORE_CLICHE_10")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 10)
	score:AddDifferenceWatcher("SCORE_BARTMAN_BEGINS_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_PRESSURE_PADS")
	event:AddNumericOp("set", "SCORE_CLICHE_10", 1)
	--Cliches
	score = sk:FindScore("SCORE_CLICHE_2")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 2)
	score:AddDifferenceWatcher("SCORE_BARTMAN_BEGINS_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_CRATE")
	event:AddNumericOp("set", "SCORE_CLICHE_2", 1)
	event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 2)

	score = sk:FindScore("SCORE_CLICHE_3")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 3)
	score:AddDifferenceWatcher("SCORE_BARTMAN_BEGINS_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_PRESSURE_PADS")
	event:AddNumericOp("set", "SCORE_CLICHE_3", 1)
	event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 3)
Around the World in 80 Bites
Early Final
--Cliches
	score = sk:FindScore("SCORE_CLICHE_15")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 15)
	score:AddDifferenceWatcher("SCORE_EIGHTY_BITES_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_POWER_UP")
	event:AddNumericOp("set", "SCORE_CLICHE_15", 1)

	score = sk:FindScore("SCORE_CLICHE_19")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 19)
	score:AddDifferenceWatcher("SCORE_EIGHTY_BITES_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_COMBO_PUNCH")
	event:AddNumericOp("set", "SCORE_CLICHE_19", 1)

	--Cliches
	score = sk:FindScore("SCORE_CLICHE_4")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 4)
	score:AddDifferenceWatcher("SCORE_EIGHTY_BITES_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_POWER_UP")
	event:AddNumericOp("set", "SCORE_CLICHE_4", 1)
	event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 4)

	score = sk:FindScore("SCORE_CLICHE_5")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 5)
	score:AddDifferenceWatcher("SCORE_EIGHTY_BITES_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_COMBO_PUNCH")
	event:AddNumericOp("set", "SCORE_CLICHE_5", 1)
	event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 5)
Lisa the Treehugger
Early Final
	--Cliches
	score = sk:FindScore("SCORE_CLICHE_8")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 8)
	score:AddDifferenceWatcher("SCORE_TREEHUGGER_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_EXPLOSIVE_BARREL")
	event:AddNumericOp("set", "SCORE_CLICHE_8", 1)

	score = sk:FindScore("SCORE_CLICHE_18")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 18)
	score:AddDifferenceWatcher("SCORE_TREEHUGGER_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_GIANT_SAW_BLADES")
	event:AddNumericOp("set", "SCORE_CLICHE_18", 1)

	--Cliches
	score = sk:FindScore("SCORE_CLICHE_6")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 6)
	score:AddDifferenceWatcher("SCORE_TREEHUGGER_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_GIANT_SAW_BLADES")
	event:AddNumericOp("set", "SCORE_CLICHE_6", 1)
	event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 6)

	score = sk:FindScore("SCORE_CLICHE_7")
	score:AddUnlockWatcher(CLICHE_AWARD, 1, 7)
	score:AddDifferenceWatcher("SCORE_TREEHUGGER_CLICHE_COLLECTED")
	event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_EXPLOSIVE_BARREL")
	event:AddNumericOp("set", "SCORE_CLICHE_7", 1)
	event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 7)

Cut Text

Menus and Prompts

Alternate versions of the "FE" option menu strings.

String ID String Label String
205E0015 MENU_OPTIONS_AUDIO Audio
AA3CB598 MENU_OPTIONS_AUDIO_EFFECTS Effects
E7A792DB MENU_OPTIONS_AUDIO_MUSIC Music
8C2FC966 MENU_OPTIONS_AUDIO_SUB_OFF Off
FE4DF708 MENU_OPTIONS_AUDIO_SUB_ON On
59E81751 MENU_OPTIONS_AUDIO_SUBTITLES Subtitles :
2EDB68E8 MENU_OPTIONS_AUDIO_VOICE Voice
23E013D7 MENU_OPTIONS_CONTROLS Controls
29E716D7 MENU_OPTIONS_CONTROLS_INVERT_X Invert X :
29E716D8 MENU_OPTIONS_CONTROLS_INVERT_Y Invert Y :
3E361CF0 MENU_OPTIONS_CONTROLS_SENSITIVITY_X X Sensitivity :
3E361CF1 MENU_OPTIONS_CONTROLS_SENSITIVITY_Y Y Sensitivity :
846C013A MENU_OPTIONS_VIDEO Video
768E91B6 MENU_OPTIONS_VIDEO_BRIGHTNESS Brightness


Alternate versions of the "FE" pause menu strings, which also has a cut option of switching your character from the pause screen.

String ID String Label String
9BC31B96 MENU_PAUSE_DROPOUT Drop Out
A5E3212A MENU_PAUSE_EXIT_GAME Exit Game
D185E699 MENU_PAUSE_JOIN_COOP Join Co-Op
F3E2ECD4 MENU_PAUSE_QUIT_EPISODE Quit Episode
A7160AB6 MENU_PAUSE_RESUME Resume Game
0B303367 MENU_PAUSE_SWITCH_CHARACTER Switch Character


Strings for descriptions for the Trophies, likely similar to the cliche descriptions.

String ID String Label String
D76FABFF FE_Trophy_Homer_LAND_OF_CHOCOLATE_text place funny description here5
0D8A8481 FE_Trophy_Homer_BARTMAN_BEGINS_text place funny description here1
02B48D0B FE_Trophy_Homer_EIGHTY_BITES_text place funny description here4
6481C594 FE_Trophy_Homer_COLOSSAL_DONUT_text place funny description here3
1FED17ED FE_Trophy_Homer_SPRINGFIELD_STOOD_STILL_text place funny description here11
676D0FAD FE_Trophy_Homer_BARGAIN_BIN_text place funny description here
74A6471B FE_Trophy_Homer_NEVERQUEST_text place funny description here8
B2F3337E FE_Trophy_Homer_MEDAL_OF_HOMER_text place funny description here6
291B536B FE_Trophy_Homer_BIG_SUPER_text place funny description here2
418B71E0 FE_Trophy_Homer_RHYMES_WITH_COMPLAINING_text place funny description here9
70F660D4 FE_Trophy_Homer_MEET_THY_PLAYER_text place funny description here7
C39943BC FE_Trophy_Homer_SPR_HUB_text place funny description here10
E9F148AD FE_Trophy_Bart_BARTMAN_BEGINS_text place funny description here
405DA737 FE_Trophy_Bart_EIGHTY_BITES_text place funny description here
EC6ED345 FE_Trophy_Bart_TREEHUGGER_text place funny description here bart 2
4851BA3B FE_Trophy_Bart_CHEATER_text place funny description here
08ECFDC8 FE_Trophy_Bart_DOLPHINS_text place funny description here
40E889C0 FE_Trophy_Bart_COLOSSAL_DONUT_text place funny description here
90A8B6C1 FE_Trophy_Bart_SPRINGFIELD_STOOD_STILL_text place funny description here bart 1
28FEAA81 FE_Trophy_Bart_BARGAIN_BIN_text place funny description here
8F59F7AA FE_Trophy_Bart_MEDAL_OF_HOMER_text place funny description here
B24710B4 FE_Trophy_Bart_RHYMES_WITH_COMPLAINING_text place funny description here
726CA7A8 FE_Trophy_Bart_MEET_THY_PLAYER_text place funny description here
051A3290 FE_Trophy_Bart_SPR_HUB_text place funny description here
5C70CEEF FE_Trophy_Lisa_TREEHUGGER_text place funny description here lisa 8
3993BE19 FE_Trophy_Lisa_MOB_RULES_text place funny description here lisa 6
9EE53F11 FE_Trophy_Lisa_CHEATER_text place funny description here lisa 2
DC10AE72 FE_Trophy_Lisa_DOLPHINS_text place funny description here lisa 3
881B26F5 FE_Trophy_Lisa_BIG_SUPER_text place funny description here lisa 1
8C2FC966 FE_Trophy_Lisa_GRAND_THEFT_SCRATCHY_text place funny description here lisa 4
A07D007E FE_Trophy_Lisa_MEET_THY_PLAYER_text place funny description here lisa 5
5BADB766 FE_Trophy_Lisa_SPR_HUB_text place funny description here lisa 7
518632A6 FE_Trophy_Marge_MOB_RULES_text place funny description here marge 3
FA1661A4 FE_Trophy_Marge_NEVERQUEST_text place funny description here marge 4
20578628 FE_Trophy_Marge_GRAND_THEFT_SCRATCHY_text place funny description here marge 1
1726D18B FE_Trophy_Marge_MEET_THY_PLAYER_text place funny description here marge 2
E91EE273 FE_Trophy_Marge_SPR_HUB_text place funny description here marge 5

Episodes

Springfield

Reminder text strings for the Homerball tutorial.

String ID String Label String
D560BAD0 spr_hbt_dash_reminder Remember: Press the [RDLeft] button to Burst as Homer.
880990A8 spr_hbt_eat_reminder Remember: Press B Button as Homer to eat Food.
E1AD05A4 spr_hbt_new_episode_reminder Remember: New Episode Available. Go to the light!
A17D143D spr_hbt_slam_reminder Remember: Press [RDLeft] while in the air to Slam.


Lisa the Treehugger

Cut hint text string.

String ID String Label String
0BA7C58F hint_two_HUG Remember: Bart can perform a Power Shot to destroy Special Targets.


Mob Rules

Early objective text strings.

String ID String Label String
015368E8 mob_obj_01 Destroy three Grand Theft Scratchy floats
015368E9 mob_obj_02 Block the fire hydrant
015368EA mob_obj_03 Destroy two Grand Theft Scratchy floats
015368EB mob_obj_04 Find and destroy two billboards
015368EC mob_obj_05 Destroy three Grand Theft Scratchy floats
015368ED mob_obj_06 Reach the Town Square
015368EE mob_obj_07 Destroy the Grand Theft Scratchy statue
015368EF mob_obj_08 Get Mayor Quimby to leave his office


Early tutorial text strings.

String ID String Label String
015368E8 mob_tut_01 Marge can gather Mob Members. Press B to bring out Marge's Megaphone and then tap [B button] again to recruit nearby citizens.
015368E8 mob_tut_02 Marge can command her Mob to destroy objects. Press [Left Trigger] to target objects with Marge.
015368E9 mob_tut_03 Tap [B button] while locked on to send a Mob Member to your target.
015368EA mob_tut_04 To send more Mob Members to your target, tap [B button] again.
015368EB mob_tut_05 Press and hold [B Button] to charge up Marge's Megaphone Blast.
015368EC mob_tut_06 Collect Pacifiers and Power to fill Marge's Power Meter.
015368ED mob_tut_07 Marge can send Maggie into crawlspaces.
015368EE mob_tut_08 Marge can command her Mob to stand on platforms.
015368EF mob_tut_09 Marge can command her Mob to build objects.


Game Engine

Cut strings for Homer and Lisa's upgrade tutorials. Homer's strings notably reference a scrapped Gummi Landmine ability

String ID String Label String
23017D63 game_hub_homer_tut_2 Eat the Gummi DeMilo by pressing B
23017D66 game_hub_homer_tut_5 Press ?? to place a gummi land mine
23017D67 game_hub_homer_tut_6 The gummi ability is not infinite. Each gummi shot and landmine costs ? gummi units
C0E27B4D game_hub_lisa_tut_6 Karma abilities are not infinite. Each lightning and freeze attack costs Karma


A string that's intended to be used when you get to the keycard gate without any key cards.

String ID String Label String
A5931781 game_hub_locked Four key cards are needed to unlock this gate.


NeverQuest

Cut goal text strings.

String ID String Label String
B6FA4BC9 nvq_start_goal Stop Selmatty before she burns down the 3 buildings.\n
2AE57D53 nvq_goal Stop Selmatty before she burns down the 3 buildings.
02E78AD8 dungeon_goal Find the dragon's lair
D7F997C7 great_hall_goal Find the switch to open the gate
7B7FF6B8 gauntlet_goal Find the keys to open the gold doors
5366A62F hero_tomb_goal_1 Access the dragon's nose
5366A630 hero_tomb_goal_2 Open the dragon's teeth
E29050C1 joust_goal Slay the dragon


Grand Theft Scratchy

Text strings that would of been shown at the beginning of the level.

String ID String Label String
0FC571C5 gts_intro_1 Use marge mob to convert buildings.
0FC571C6 gts_intro_2 Get more mob members by destroying dog crates.


Medal of Homer

Text string that used when you reach the main part of the aircraft carrier

String ID String Label String
223CCA1A MOH_m3_destroy Destroy AA guns


Big Super Happy Fun Fun Game

A cut objective string.

String ID String Label String
CD8B1123 bsh_objective_1 Explore the Land of Dirt


Game Over

Early objective strings.

String ID String Label String
2AE57D53 mtp_obj_01 Defeat Shakespeare
2AE57D54 mtp_obj_02 Navigate through the Heavenly Spa
2AE57D55 mtp_obj_03 Defeat Ben Franklin
2AE57D56 mtp_obj_04 Destroy God's Consoles


Misc.

A dummy objective text string.

String ID String Label String
020C38E8 Dummy Dummy objective


Time Challenges

Strings for completing and failing a time challenge for an episode.

String ID String Label String
1F445066 loc_mode_timed_completed Land of Chocolate Challenge Mode Completed
63449802 loc_mode_timed_failed Land of Chocolate Challenge Mode Failed
1D49D19B eb_mode_timed_complete Eighty Bites Challenge Mode Complete
EE01589F eb_mode_timed_failed Eighty Bites Challenge Mode Failed
88298D6C hug_mode_timed_completed Challenge mode completed
EB8D567C hug_mode_timed_failed Challenge mode failed!
8BDE1EFE mob_mode_timed_complete Challenge Mode Completed
A9B4E782 mob_mode_timed_failed Challenge Mode Failed
BE92423E che_mode_timed_complete Challenge Mode Completed!
9796AAC2 che_mode_timed_failed Challenge Mode Failed!
5E821677 dod_mode_timed_complete Challenge mode completed
C5BD4B7B dod_mode_timed_failed Challenge mode failed
1F0F22D9 dotd_mode_timed_complete Challenge mode completed
1B06E8DD dotd_mode_timed_failed Challenge mode failed
359E1E6F socd_mode_challenge_complete Challenge complete!
C7CBCF73 socd_mode_challenge_failed Challenge failed
2E17279E dss_challenge_mode_complete dss_challenge_mode_complete
C5504022 dss_challenge_mode_failed dss_challenge_mode_failed
81026EB5 bin_mode_timed_completed Challenge mode completed.
81026EB5 bin_mode_timed_failed Challenge mode failed.
55152620 moh_challenge_mode_complete moh_challenge_mode_complete
BD29DFA4 moh_challenge_mode_failed moh_challenge_mode_failed
8E30F755 gts_cm_complete 5 waves completed, you win!
89A23B59 gts_cm_failed You have failed!
95904275 bsh_mode_timed_complete Challenge Mode Complete
B6FD1679 bsh_mode_timed_failed Challenge Mode Failed
C48F387C rwc_mode_timed_complete Rhymes with Complaining Challenge Mode Completed
6D966000 rwc_mode_timed_failed Rhymes with Complaining Challenge Mode Failed
D01B9347 mtp_mode_timed_complete Challenge mode completed
DA1C304B mtp_mode_timed_failed Challenge mode failed


XLAST

A cut Rich Presence string, showing the player in Springfield.

String ID String Label String
806DB156 XLAST_RICHPRESENCE_SPRINGFIELD In Springfield


Map.txt

A file that seems to list the checkpoints/map areas of the levels. It was used in dev builds to quickly launch maps through a debug menu.

bargainbin /FOLDER bargainbin /STREAMLIST bargainbin.str
bargainbin_timed /FOLDER bargainbin /STREAMLIST bargainbin.str /GAMEMODE MODE_TIMED
bartman_begins /FOLDER brt /STREAMLIST brt.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} TRex {7EF53FCA-0405-48A6-9F23-CED84B5CE48D} Diorama {19132B33-308F-4279-88BB-B4C9264F9C35} Scienceology {1763F4FA-F38D-4BF4-B73D-1BF1645E74F4}
bartman_begins_timed /FOLDER brt /STREAMLIST brt.str /GAMEMODE MODE_TIMED
bigsuperhappy /FOLDER bigsuperhappy /STREAMLIST bigsuperhappy.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Lava_Gate {63984C63-CBF8-48F4-BD8E-0B6AAE9C2282} Lava_Pool {561F1345-96DC-4FDD-85E6-B8838ABDF1B0} Lava_Well {1467BDAB-241B-48BA-A86D-EB28656895DB} Village_Lava_Return {D54B6344-A410-4BE2-B3B8-4C4C042418EA} Ice_Gate {9F6BB691-98DC-4085-B3EF-E41E4B54C509} Ice_Well {9DD03F77-12D9-4750-91CE-6EA5A3F5548E} Village_Ice_Return {449E2BB9-25C4-4F59-83C0-EE9504AB0655} Sky_Gate {3A6D0281-74EC-4367-95B9-E0B0B46CF5EB} Sky_Ship {BFD7B884-BF2D-4A53-9F85-4D4C95A68759} Sky_Well {3C6A7EF4-CF2F-4165-9494-AEF874D123E2} 
bigsuperhappy_timed /FOLDER bigsuperhappy /STREAMLIST bigsuperhappy.str /GAMEMODE MODE_TIMED
cheater /FOLDER cheater /STREAMLIST cheater.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Cartridge {8ED04F89-10A3-4948-813B-F098FD61AE83} Shaft2 {6B709925-C3C7-4FA7-B12F-47879C196236} Blood {6E94F0FB-E603-41E5-B2B8-2F98664B2E3F} Shaft3 {0EB8E92B-BBCF-4C55-911B-8C7DB54A6DCE} Marketing {9816CE60-1F6B-43F5-B7A7-CBC65560C1C5} Marketing2 {FBC8325D-AF95-4245-8EF4-141A49F9D367} Arena {7F543260-4FB6-4A51-BD9E-54BE71CF61B0} Boss {375C36C9-FDF6-4757-8642-D72C7A9A1F7E}
cheater_timed /FOLDER cheater /STREAMLIST cheater.str /GAMEMODE MODE_TIMED
colossaldonut /FOLDER colossaldonut /STREAMLIST colossaldonut.str
colossaldonut_timed /FOLDER colossaldonut /STREAMLIST colossaldonut.str /GAMEMODE MODE_TIMED
dayofthedolphins /FOLDER dayofthedolphins /STREAMLIST dayofthedolphins.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Billboard_Puzzle {90D3E5CD-9644-42BB-A15D-E35FA3E9263E} Dragon_Boat {A7F42D00-B469-41E7-B756-1B697453FB5B} Snorkys_Room {9E8A769D-35E3-41C0-A9DA-6F638F54BB36}
dayofthedolphins_timed /FOLDER dayofthedolphins /STREAMLIST dayofthedolphins.str /GAMEMODE MODE_TIMED
dayspringfieldstoodstill /FOLDER dayspringfieldstoodstill /STREAMLIST dayspringfieldstoodstill.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} SpaceInvader {75F8AC62-769F-4200-894C-4339BAD56937} AnalProbingRoom {E6ECE651-D9F2-4C0E-AB26-27C804B554DE}
dayspringfieldstoodstill_timed /FOLDER dayspringfieldstoodstill /STREAMLIST dayspringfieldstoodstill.str /GAMEMODE MODE_TIMED
eighty_bites /FOLDER eighty_bites /STREAMLIST eighty_bites.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Germany {74420D3E-ADE3-416A-8AEF-E6B1BE0ABACD} Scotland {E50CACBD-9E5F-473E-A1A0-5021AC9C9001} Italy {123832F1-6D7C-49DD-A922-19D7951B50C0}
eighty_bites_timed /FOLDER eighty_bites /STREAMLIST eighty_bites.str /GAMEMODE MODE_TIMED
gamehub /FOLDER gamehub /STREAMLIST gamehub.str
grand_theft_scratchy /FOLDER grand_theft_scratchy /STREAMLIST grand_theft_scratchy.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Elevator {93D2A14D-7C69-42BE-B607-9537AFE637B2} Stabbys {752B57E3-40A1-4DDB-BBE5-869BCF1247EF} Ice_Bridge {55836A6E-3206-4515-9DDD-3FEEE2CF5121} Poochie_Island {A5F1F59F-E3B8-4755-B74A-9C7824ACE3C5}
grand_theft_scratchy_timed /FOLDER grand_theft_scratchy /STREAMLIST grand_theft_scratchy.str /GAMEMODE MODE_TIMED
loc /FOLDER loc /STREAMLIST loc.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Cake {7719349F-3854-4002-8BD5-B89604FA8430}
loc_timed /FOLDER loc /STREAMLIST loc.str /GAMEMODE MODE_TIMED
medal_of_homer /FOLDER medal_of_homer /STREAMLIST medal_of_homer.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Kasserine_Pass {CACBB150-FAC1-4F3B-AC22-448B141DA10F} Aircraft_Carrier {63A32AC2-7A5D-4CF2-A5FD-2EBAFB03081A}
medal_of_homer_timed /FOLDER medal_of_homer /STREAMLIST medal_of_homer.str /GAMEMODE MODE_TIMED
meetthyplayer /FOLDER meetthyplayer /STREAMLIST meetthyplayer.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} GatesToGod {CC215C9B-EDB7-4BF3-B14A-94297D0C78B4}
meetthyplayer_timed /FOLDER meetthyplayer /STREAMLIST meetthyplayer.str /GAMEMODE MODE_TIMED
mob_rules /FOLDER mob_rules /STREAMLIST mob_rules.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} SequalStop {C2426466-8A36-44A0-A8B6-206AD5A60381} Parking {F5596EFE-1B79-455C-9D9A-E02680A8D439} Alley {FB3BB068-20A9-4837-9AA4-EEC06AAA101B} Hall {C77125E1-CA0F-46DB-8D49-DBBBA2999196}
mob_rules_timed /FOLDER mob_rules /STREAMLIST mob_rules.str /GAMEMODE MODE_TIMED
neverquest /FOLDER neverquest /STREAMLIST neverquest.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} GreatHall {F617CEA7-E1B9-4E1B-B22A-1002AC854C29} Gauntlet {0F8C2F93-6265-4371-86B6-B7E0A1918B34} HeroTomb {6A1E4D53-B497-4C23-83E2-EA46B807B829} Joust {C251DBF2-2CD3-4985-81B3-44AB83E776F1}
neverquest_timed /FOLDER neverquest /STREAMLIST neverquest.str /GAMEMODE MODE_TIMED
rhymes /FOLDER rhymes /STREAMLIST rhymes.str
rhymes_timed /FOLDER rhymes /STREAMLIST rhymes.str /GAMEMODE MODE_TIMED
spr_hub /FOLDER spr_hub /STREAMLIST spr_hub.str
spr_hub_Bart_Homer /FOLDER spr_hub /STREAMLIST spr_hub.str /CHARACTERLIST {0FA0D091-4F65-4EC1-BA98-F774138F4390}:bart_bc2_grp1_ss2_h2 {DB826838-A21D-4E93-9FE3-6E7191A0D709}:homer_fh1_gh1_hh1_h2
spr_hub_Marge_Lisa /FOLDER spr_hub /STREAMLIST spr_hub.str /CHARACTERLIST {626DD60C-A2AC-4463-BD46-C6A6E56F509F}:marge_mm2_h2 {E9B13167-5318-4D2D-AE69-5F0CED25758A}:lisa_sx2_hog3_h2
tree_hugger /FOLDER tree_hugger /STREAMLIST tree_hugger.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} FirstGate {F2BDD408-D590-453B-BEAF-6D98A2374A74} PressurePlates {1A1A51CB-1E25-412D-9174-AFB8FE0F726F} TripleChainsaws {7AC638A7-FFC5-48A7-868B-31584857FB4F} BeforeToxicTrench {381F4F6B-6862-40C6-8559-3D9061168093} AfterToxicTrench {B8D45490-AB16-4B61-988B-E5E10002E925} Frogger {2FE53EE6-7A60-49CF-9F69-B64EAE467516} AfterFrogger {DBA726EC-EEA7-42D4-9336-4F124E4FB897} SaveLennyCarl {6333DF6B-91F3-453D-9D64-5026FCFADEEE}
tree_hugger_timed /FOLDER tree_hugger /STREAMLIST tree_hugger.str /GAMEMODE MODE_TIMED
wb_gymnasium /FOLDER whitebox_maps/wb_gymnasium /STREAMLIST mechanics_gymnasium.str
wb_hog /FOLDER whitebox_maps/wb_hog /STREAMLIST wb_hog.str
wb_mob /FOLDER whitebox_maps/wb_mob /STREAMLIST wb_mob.str
wb_chatter /FOLDER whitebox_maps/wb_chatter /STREAMLIST wb_chatter.str
wb_characters /FOLDER whitebox_maps/wb_characters /STREAMLIST wb_characters.str
wb_charactersHub /FOLDER whitebox_maps/wb_charactersHub /STREAMLIST wb_charactersHub.str
wb_characters_234 /FOLDER whitebox_maps/wb_characters_234 /STREAMLIST wb_characters_234.str
wb_weapons /FOLDER whitebox_maps/wb_weapons /STREAMLIST wb_weapons.str
wb_audio_tagging /FOLDER whitebox_maps/wb_audio_tagging /STREAMLIST wb_audio_tagging.str
ears_visualizer /FOLDER ears_visualizer /STREAMLIST Entities_Folder.str
/FRONTEND FE_to_FINAL /FOLDER spr_hub /STREAMLIST spr_hub.str
/--END--


simpsons_scores

Text that likely refers to a feature intended for a Stats screen on an extras menu, displaying a score for the special ammunition Bart collects throughout the levels.

--Special Ammo scores
	score = sk:CreateScore("SCORE_TOTAL_GEODES_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

	score = sk:CreateScore("SCORE_TOTAL_PINECONES_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

	score = sk:CreateScore("SCORE_TOTAL_COINS_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

	score = sk:CreateScore("SCORE_TOTAL_BASEBALLS_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

	score = sk:CreateScore("SCORE_TOTAL_ATOMS_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

	score = sk:CreateScore("SCORE_TOTAL_TUNACANS_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

	score = sk:CreateScore("SCORE_TOTAL_GRENADES_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

	score = sk:CreateScore("SCORE_TOTAL_GOLDBARS_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

	score = sk:CreateScore("SCORE_TOTAL_IPECACS_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

	score = sk:CreateScore("SCORE_TOTAL_HALOS_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

	score = sk:CreateScore("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED", 0)
	score:SetStorage("session")

Early Sound Effects

Frontend

Early Sound Effect Final Sound Effect
Frontend#2
Frontend#5
Frontend#10


simpsons_chars

  • Sound effects intended for the thought bubbles.
Filename Sound Effect
simpsons_chars_global#44
simpsons_chars_global#46
  • Unknown. possibly for the episode complete screen.
Filename Cut SFX
simpsons_chars_global#38


Lisa

An early sound effect for the hand of buddha port use. This early sound effect is used in the DS version.

Early Sound Effect Final Sound Effect


Small Aliens

Voiceclips done by a placeholder voice actor.

Sound Effect

Early Models

Hmmm...
To do:
Get a better view of the models.

Bartman

Early Model Final Model
TheSimpsonsGame360E3-BARTMANMODELEARLY.png TheSimpsonsGame360-BARTMAN-SPRHUB.png

Lisa

Early Model Final Model
SimpsonsGame360E3-EARLYLISAMODEL.png SimpsonsGame360Final-FINALLISAMODEL.png

Try-n-Save Coupon

Early Model Final Model
SimpsonsGame360E3-TRYNSAVE.png SimpsonsGame360-TRYNSAVE.png
  • Interestingly, the early model's design is still used in the final release for its icon form.

Early Graphics

Button Prompts

Early Texture Final Texture
TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-buttons.png TheSimpsonsGame360-FIN frontend.str-frontend.itxd-buttons.png


Episode Complete

Early Texture Final Texture
TheSimpsonsGame360E3-simpsons chars.str-frontend.itxd-32 episode complete.png
TheSimpsonsGame360E3-simpsons chars.str-frontend.itxd-53 episode complete.png

Loading Screen

Instead of Itchy and Scratchy beating each other up during loading screens, in this build it's Krusty the Clown doing a pose.

Early Texture Final Texture
TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-61 popup.png
TheSimpsonsGame360-FIN_frontend.str-frontend.itxd-295_frontend.png


Episode Replay

All of the episodes have different icons - many of them being the same as the ones present in the Wii build made around the same time. The early icons also have the in-game HUD visible.

Early Texture Final Texture Early Texture Final Texture
The Land of Chocolate Bartman Begins
TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-20 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode loc.png TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-27 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode bartman begins.png
Around the World in 80 Bites Lisa the Tree Hugger
TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-29 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode 80 bites.png TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-13 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode tree hugger.png
Mob Rules Enter the Cheatrix
TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-19 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode mob rules.png TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-25 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode cheater.png
The Day of the Dolphin Shadow of the Colossal Donut
TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-23 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode dolphin.png TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-24 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode colossal donut.png
Invasion of the Yokel-Snatchers Bargain Bin
TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-15 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode spr stood still.png TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-28 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode bargain bin.png
NeverQuest Grand Theft Scratchy
TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-17 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode neverquest.png TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-21 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode grand theft.png
Medal of Homer Big Super Happy Fun Fun Game
TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-18 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode moh.png TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-26 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode bshff.png
Five Characters in Search of an Author Game Over
TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-16 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode rhymes.png TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-14 frontend assets.png SimpsonsGamePS3-FIN Frontend-assets rws-episode thy player.png


simpsons_chars

Homer HUD

  • Homerball Dash icon is different.
  • Burp Stun icon is different.
  • Return to normal icon is different
Early Texture Final Texture
TheSimpsonsGame360E3-simpsons chars.str-frontend.itxd-HomerHud.png
TheSimpsonsGame360Final-simpsons chars.str-frontend.itxd-HomerHud.png


Lisa HUD

  • Buddha Flick icon is different.
  • An early icon of Lisa's saxophone is present.
Early Texture Final Texture
TheSimpsonsGame360E3-simpsons chars.str-simpsons chars.itxd-LisaHUD.png
TheSimpsonsGame360Final-simpsons chars.str-simpsons chars.itxd-LisaHUD.png

Buddha Flick

A similar looking icon is used on the Old-Gen version for the Buddha Smash attack.

Early Texture Final Texture (Old-Gen) Final Texture
SimpsonsGame360E3-GRAPHICS-246 collectibles.png SimpsonsGamePS2-CCPE-upgrade lisa smash.png SimpsonsGame360Final-GRAPHICS-246 collectibles.png


Marge HUD

  • There's an additional icon above the targeting icon, showing a hand pointing to the right. The targeting icon was moved up in the final texture due to the removal of both.
Early Texture Final Texture
TheSimpsonsGame360E3-simpsons chars.str-simpsons chars.itxd-MargeHUD.png
TheSimpsonsGame360Final-simpsons chars.str-simpsons chars.itxd-MargeHUD.png


Common HUD

Early Texture Final Texture
SimpsonsGame360E3-simpsons chars-CommonHud.png
SimpsonsGame360-simpsons chars-CommonHud.png


Gummi Venus de Milo

A graphic of the Gummi Venus de Mile (from the episode "Homer Badman"), likely meant to appear when you unlock gummi homer in the Game Engine.


Day of the Dolphin

A Different icon for the Can't Swim Cliche.

Early Texture Final Texture
TheSimpsonsGame360E3-dayofthedolphins.str-dayofthedolphins.itxd-3 ui assets.png TheSimpsonsGame360-FIN frontend.str-frontend.itxd-70 cliche summary.png


Earlier variant of the Briney-Bites Tuna billboard and ammo box graphics, with final graphic removing the Enriched with Mercury Slogan.

Early Texture Final Texture
SimpsonsGame360E3-dod.str-dod bilboard 01.png SimpsonsGame360Final-dod.str-dod bilboard 01.png
SimpsonsGame360E3-dod.str-dod canoftunaammobox.png SimpsonsGame360Final-dod.str-dod canoftunaammobox.png


Mob Rules

A window graphic for the Ye Olde Off-Ramp Inn.


Textures for the Springfield Cemetery.


Medal Of Homer

Posters for the French Village section.


Posters for the Kasserine Pass section.


A unique texture for the levers on the Aircraft Carrier section.

Early Texture Final Texture
Simpsons2007E3moh mohlever.png SimpsonsGame360-che cheaterlever.png

Early Clichés

The clichés follow the order as they are presented in this build. They are arranged differently in the final version. Most of the names and descriptions are already finalized, apart from some typos. The icons, however, are not - some of them even seem to contain earlier names written in them. The 15th cliché is also missing its icon in this build.

String ID String Label Early Icon Early String Final Icon Final String
0E1B0532 FE_Cliche_1 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-24 cliche summary.png Double Jump TheSimpsonsGame360-FIN frontend.str-frontend.itxd-30 cliche summary.png Double Jump
FCC5DB8F FE_Cliche_1_Description Oh, a double jump. That's real original. Oh, a double jump. That's real original.
35D4BFB4 FE_Cliche_1_Hint place cliche 1 hint here Location: Land of Chocolate
0E1B0533 FE_Cliche_2 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-27 cliche summary.png Collectible Placement TheSimpsonsGame360-FIN frontend.str-frontend.itxd-64 cliche summary.png Collectible Placement
C94DF890 FE_Cliche_2_Description You just spent three hours to get one item. A life well-spent. You just spent three hours to get one item. A life well-spent.
4C0120F3 FE_Cliche_2_Hint insert hint Location: Invasion of the Yokel-Snatchers
0E1B0534 FE_Cliche_3 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-30 cliche summary.png Trampolines TheSimpsonsGame360-FIN frontend.str-frontend.itxd-82 cliche summary.png Trampolines
95D61591 FE_Cliche_3_Description Trampolines. Where have those been before? Oh right, everywhere. Trampolines. Where have those been before? Oh right, everywhere.
622D8232 FE_Cliche_3_Hint insert hint Location: Medal of Homer
0E1B0535 FE_Cliche_4 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-33 cliche summary.png Invisible Barrier TheSimpsonsGame360-FIN frontend.str-frontend.itxd-52 cliche summary.png Invisible Barrier
625E3292 FE_Cliche_4_Description An invisible barrier. Sorry, your precious game doesn't go on forever. An invisible barrier. Sorry, your precious game doesn't go on forever.
7859E371 FE_Cliche_4_Hint insert hint Location: Mob Rules
0E1B0536 FE_Cliche_5 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-36 cliche summary.png Obvious Weakness TheSimpsonsGame360-FIN frontend.str-frontend.itxd-67 cliche summary.png Obvious Weakness
2EE64F93 FE_Cliche_5_Description A must-have for masters of the obvious. A must-have for masters of the obvious.
8E8644B0 FE_Cliche_5_Hint insert hint Location: Shadow of the Colossal Donut
0E1B0537 FE_Cliche_6 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-39 cliche summary.png Key Card TheSimpsonsGame360-FIN frontend.str-frontend.itxd-103 cliche summary.png Key Card
FB6E6C94 FE_Cliche_6_Description News flash! A key card is really... a key. News flash! A key card is really... a key.
A4B2A5EF FE_Cliche_6_Hint insert hint Location: Game Engine
0E1B0538 FE_Cliche_7 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-42 cliche summary.png Wooden Crate TheSimpsonsGame360-FIN frontend.str-frontend.itxd-34 cliche summary.png Wooden Crate
C7F68995 FE_Cliche_7_Description Ah, the crate. As seen in everything. Ah, the crate. As seen in everything.
BADF072E FE_Cliche_7_Hint insert hint Location: Bartman Begins
0E1B0539 FE_Cliche_8 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-45 cliche summary.png Explosive Barrel TheSimpsonsGame360-FIN frontend.str-frontend.itxd-49 cliche summary.png Explosive Barrel
947EA696 FE_Cliche_8_Description The explosive barrel, frustrating AND hackneyed. The explosive barrel, frustrating AND hackneyed.
D10B686D FE_Cliche_8_Hint insert hint Location: Lisa the Treehugger
0E1B053A FE_Cliche_9 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-48 cliche summary.png Switches and Levers TheSimpsonsGame360-FIN frontend.str-frontend.itxd-61 cliche summary.png Switches and Levers
6106C397 FE_Cliche_9_Description What would video games be without switches and levers? Original. What would video games be without switches and levers? Original.
E737C9AC FE_Cliche_9_Hint insert hint Location: Enter the Cheatrix
7DD8477E FE_Cliche_10 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-51 cliche summary.png Pressure Pads TheSimpsonsGame360-FIN frontend.str-frontend.itxd-37 cliche summary.png Pressure Pads
A565B9DB FE_Cliche_10_Description It takes two losers to make these work. It takes two losers to make these work.
5896DC68 FE_Cliche_10_Hint insert hint Location: Bartman Begins
7DD8477F FE_Cliche_11 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-54 cliche summary.png AI Running into Walls TheSimpsonsGame360-FIN frontend.str-frontend.itxd-112 cliche summary.png AI Running into Walls
71EDD6DC FE_Cliche_11_Description In case you didn't already know your game sucked. In case you didn't already know your game sucked.
6EC33DA7 FE_Cliche_11_Hint insert hint Location: Springfield
7DD84780 FE_Cliche_12 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-57 cliche summary.png Rift Portal TheSimpsonsGame360-FIN frontend.str-frontend.itxd-58 cliche summary.png Rift Portal
3E75F3DD FE_Cliche_12_Description This cliché makes other clichés seem un-clichéd. This cliché makes other clichés seem un-clichéd.
84EF9EE6 FE_Cliche_12_Hint insert hint Location: Enter the Cheatrix
7DD84781 FE_Cliche_13 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-60 cliche summary.png Time Trial TheSimpsonsGame360-FIN frontend.str-frontend.itxd-76 cliche summary.png Time Trial
0AFE10DE FE_Cliche_13_Description If your game's boring -- just add a stopwatch! If your game's boring -- just add a stopwatch!
9B1C0025 FE_Cliche_13_Hint insert hint Location: Bargain Bin
7DD84782 FE_Cliche_14 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-63 cliche summary.png Escort Mission TheSimpsonsGame360-FIN frontend.str-frontend.itxd-85 cliche summary.png Escort Mission
D7862DDF FE_Cliche_14_Description Sorry, psycho. This one's about protecting, not killing. Sorry, psycho. This one's about protecting, not killing.
B1486164 FE_Cliche_14_Hint insert hint Location: Medal of Homer
7DD84783 FE_Cliche_15 Temporary Power Up TheSimpsonsGame360-FIN frontend.str-frontend.itxd-40 cliche summary.png Temporary Power Up
A40E4AE0 FE_Cliche_15_Description Power up. By any other name, an extra life. Power up. By any other name, an extra life.
C774C2A3 FE_Cliche_15_Hint insert hint Location: Around the World in 80 Bites
7DD84784 FE_Cliche_16 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-66 cliche summary.png Steep Slope Barrier TheSimpsonsGame360-FIN frontend.str-frontend.itxd-115 cliche summary.png Steep Slope Barrier
709667E1 FE_Cliche_16_Description You would know this was impossible if you'd ever actually been outside. You would know this was impossible if you'd ever actually been outside.
DDA123E2 FE_Cliche_16_Hint insert hint Location: Springfield
7DD84785 FE_Cliche_17 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-69 cliche summary.png Water Warp TheSimpsonsGame360-FIN frontend.str-frontend.itxd-70 cliche summary.png Can't Swim
3D1E84E2 FE_Cliche_17_Description Don't you know that you never learn to swim until the sequel? Don't you know that you never learn to swim until the sequel?
F3CD8521 FE_Cliche_17_Hint insert hint Location: The Day of the Dolphin
7DD84786 FE_Cliche_18 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-72 cliche summary.png Giant Saw Blades TheSimpsonsGame360-FIN frontend.str-frontend.itxd-46 cliche summary.png Giant Saw Blades
09A6A1E3 FE_Cliche_18_Description Giant saw blades, by any other name, would still be as clichéd. Giant saw blades, by any other name, would still be as clichéd.
09F9E660 FE_Cliche_18_Hint insert hint Location: Lisa the Treehugger
7DD84787 FE_Cliche_19 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-75 cliche summary.png Combo Punch TheSimpsonsGame360-FIN frontend.str-frontend.itxd-43 cliche summary.png Combo Punch
D62EBEE4 FE_Cliche_19_Description Hello, Street Fighter 2 called, it wanted its gamplay back. Hello, Street Fighter 2 called, it wanted its gameplay back.
2026479F FE_Cliche_19_Hint insert hint Location: Around the World in 80 Bites
7DD947BD FE_Cliche_20 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-78 cliche summary.png Enemy Spawners TheSimpsonsGame360-FIN frontend.str-frontend.itxd-88 cliche summary.png Enemy Spawners
17E5DD1A FE_Cliche_20_Description Infinite bad guys from a small door. Way to rip off the clown car. Infinite bad guys from a small door. Way to rip off the clown car.
2EC1CAE9 FE_Cliche_20_Hint insert hint Location: NeverQuest
7DD947BE FE_Cliche_21 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-81 cliche summary.png Infinite Ledge Hang TheSimpsonsGame360-FIN frontend.str-frontend.itxd-91 cliche summary.png Infinite Ledge Hang
E46DFA1B FE_Cliche_21_Description Right, like your fingers can hang on forever. FAKE! Right, like your fingers can hang on forever. FAKE!
44EE2C28 FE_Cliche_21_Hint insert hint Location: Grand Theft Scratchy
7DD947BF FE_Cliche_22 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-84 cliche summary.png Chasm Death TheSimpsonsGame360-FIN frontend.str-frontend.itxd-73 cliche summary.png Chasm Death
B0F6171C FE_Cliche_22_Description Expect a plaigarism lawsuit from Wile E. Coyote. Expect a plagiarism lawsuit from Wile E. Coyote.
5B1A8D67 FE_Cliche_22_Hint insert hint Location: Bargain Bin
7DD947C0 FE_Cliche_23 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-87 cliche summary.png Evil Genius TheSimpsonsGame360-FIN frontend.str-frontend.itxd-106 cliche summary.png Evil Genius
7D7E341D FE_Cliche_23_Description Every single one a rip-off of Lex Luthor! Every single one a rip-off of Lex Luthor!
7146EEA6 FE_Cliche_23_Hint insert hint Location: Five Characters in Search of an Author
7DD947C1 FE_Cliche_24 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-90 cliche summary.png Lava TheSimpsonsGame360-FIN frontend.str-frontend.itxd-94 cliche summary.png Lava
4A06511E FE_Cliche_24_Description Lava. As original as sand, snow, water and jungle. That is -- NOT ORIGINAL AT ALL. Lava. As original as sand, snow, water and jungle. That is -- NOT ORIGINAL AT ALL.
87734FE5 FE_Cliche_24_Hint insert hint Location: Big Super Happy Fun Fun Game
7DD947C2 FE_Cliche_25 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-93 cliche summary.png Flying Boat TheSimpsonsGame360-FIN frontend.str-frontend.itxd-97 cliche summary.png Flying Boat
168E6E1F FE_Cliche_25_Description A flying boat. What next, an underwater plane? A flying boat. What next, an underwater plane?
9D9FB124 FE_Cliche_25_Hint insert hint Location: Big Super Happy Fun Fun Game
7DD947C3 FE_Cliche_26 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-96 cliche summary.png Elemental Enemies TheSimpsonsGame360-FIN frontend.str-frontend.itxd-100 cliche summary.png Elemental Enemies
E3168B20 FE_Cliche_26_Description Nice. Steal from Dungeons and Dragons -- for only the millionth time! Nice. Steal from Dungeons and Dragons -- for only the millionth time!
B3CC1263 FE_Cliche_26_Hint insert hint Location: Big Super Happy Fun Fun Game
7DD947C4 FE_Cliche_27 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-99 cliche summary.png The Doors TheSimpsonsGame360-FIN frontend.str-frontend.itxd-118 cliche summary.png The Doors
AF9EA821 FE_Cliche_27_Description Video games filled with doors that never open. Sounds delightful! Video games filled with doors that never open. Sounds delightful!
C9F873A2 FE_Cliche_27_Hint insert hint Location: Springfield
7DD947C5 FE_Cliche_28 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-102 cliche summary.png Re-used Enemies TheSimpsonsGame360-FIN frontend.str-frontend.itxd-109 cliche summary.png Re-Used Enemies
7C26C522 FE_Cliche_28_Description The same bad guy, but now with a different-color shirt? What a gyp! The same bad guy, but now with a different-color shirt? What a gyp!
E024D4E1 FE_Cliche_28_Hint insert hint Location: Game Over
7DD947C6 FE_Cliche_29 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-105 cliche summary.png Lame Tutorials TheSimpsonsGame360-FIN frontend.str-frontend.itxd-79 cliche summary.png Lame Tutorials
48AEE223 FE_Cliche_29_Description Oh, I'm too lazy to read the manual! I need help! Wah! Wah! Oh, I'm too lazy to read the manual! I need help! Wah! Wah!
F6513620 FE_Cliche_29_Hint insert hint Location: Game Engine
7DDA47FC FE_Cliche_30 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-108 cliche summary.png Cracked Up TheSimpsonsGame360-FIN frontend.str-frontend.itxd-55 cliche summary.png Cracked Up
8A660059 FE_Cliche_30_Description Yes, waste you youth looking secret passages in rocky tunnels! Yes, waste your youth looking for secret passages in rocky tunnels!
04ECB96A FE_Cliche_30_Hint insert hint Location: Mob Rules
7DDA47FD FE_Cliche_31 TheSimpsonsGame360-20070710 bigfile0.viv-frontend.str-frontend.itxd-111 cliche summary.png Collecting Every Collectible TheSimpsonsGame360-FIN frontend.str-frontend.itxd-121 cliche summary.png Collecting Every Collectible
56EE1D5A FE_Cliche_31_Description Worst Cliché Ever! Worst Cliché Ever!
1B191AA9 FE_Cliche_31_Hint insert hint Location: Anywhere

Build Date

Two build dates can be found in the build's executable:

(Debug) Local Jul 9 2007 20:00:10
Core built at May 6 2007 12:43:11