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Proto:Wipeout 3

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This page details one or more prototype versions of Wipeout 3.

Hmmm...
To do:
  • Add force wall comparison screenshots
  • add main page...

Pickups Differences

(Source: Matsilagi (Research), +Revenant+ (Texture & sounds dump), Official US PlaystationMagazine №25)

Triple Missiles & Rockets

Prototype Release

WO3 PROTO MISSILES.png

WO3 PICKUP MISSILE.png

Prototype Release

WO3 PROTO ROCKETS.png

WO3 PICKUP ROCKET.png

In earlier versions, both rockets & missile pickups used 3 rockets instead of 2.
3 Rockets were fired in a line, one next to the other, pretty much like in the previous title. Missiles could lock onto up to 3 ships, or fire 3 homing rockets at a single target.


Flametrail

WO3 PROTO FLAMETRAIL.png

The only weapon cut from the release. The idea presumed is that it would use the ship's jets to damage others which came into contact with it.

Flametrail pickup voiceline
Flametrail usage sound

Force Wall

Uses a different animation and texture than the release one, more similar to the previous title artstyle-wise. Prototype version lacks the moving scanlines, and has a red gradient in the center. WO3 SCREEN WALL.png


Pickup Icons

Changes between release and the prototype / demo are mostly the colors, sizes and small layout differences. While the beta had small and darker icons, release went for big and bright ones.
Some icons like: Reflector, Quake and Force Wall were completely different.

Prototype Release
Autopilot

WO3 PROTO PICKUP AUTOPILOT.png

WO3 PICKUP AUTOPILOT.png

Cloak

WO3 PROTO PICKUP CLOAK.png

WO3 PICKUP CLOAK.png

Energy Drain

WO3 PROTO PICKUP DRAIN.png

WO3 PICKUP DRAIN.png

Shield

WO3 PROTO PICKUP SHIELD.png

WO3 PICKUP SHIELD.png

Reflector

WO3 PROTO PICKUP REFLECTOR.png

WO3 PICKUP REFLECTOR.png

Force Wall

WO3 PROTO WALL.png

WO3 PICKUP WALL.png

Mines

WO3 PROTO PICKUP MINE.png

WO3 PICKUP MINE.png

Plasma

WO3 PROTO PICKUP PLASMA.png

WO3 PICKUP PLASMA.png

Quake

WO3 PROTO PICKUP QUAKE.png

WO3 PICKUP QUAKE.png

Sound Differences

(Source: Matsilagi (Research), +Revenant+ (Sound dump), Official US PlaystationMagazine №25)

Countdown Voice

Early versions had different countdown voicelines. The Final version had a totally different tone to them, probably for better recognition.

Prototype Release
"Three!"
"Two!"
"One!"
"GO!"

Pickup Voicelines

Some pickup voicelines changed in their delivery and tone between demo and release. For release, different takes were used.

Prototype Release
"Missiles"
"Mines"
"Force Wall"
"Energy Drain"

Other Sounds

Pickup Drop Sound

Prototype Release

Engine Sound

Prototype Release

Prototype Ships Textures

(Source: Matsilagi (Research), +Revenant+ (Texture dump), Official US PlaystationMagazine №25)

In prototype versions, the ships had different textures and colors compared to the release ones.
Every ship had a much lighter underbody section, and more details, making them fitting for a 2097 atmosphere. Some ships like: Assegai, Qirex, Goteki 45, and Icaras, had a completely different color-scheme.

Prototype Release
Feisar

WO3 PROTO FEISAR.png

WO3 FEISAR.png

Goteki 45

WO3 PROTO GOTEKI45.png

WO3 GOTEKI45.png

Auricom

WO3 PROTO AURICOM.png

WO3 AURICOM.png

Piranha

WO3 PROTO PIRAHNA.png

WO3 PIRAHNA.png

AG-Systems

WO3 PROTO AGS.png

WO3 AGS.png

Qirex

WO3 PROTO QIREX.png

WO3 QIREX.png

Assegai

WO3 PROTO ASSEGAI.png

WO3 ASSEGAI.png

Icaras

WO3 PROTO ICARAS.png

WO3 ICARAS.png

Prototype HUD

(Source: Matsilagi (Research), +Revenant+ (Screenshots), Official US PlaystationMagazine №25)

Despite using the same elements and design as in release, the demo HUD is noteable for these differences:

  • Upper part alignment is different. Pickup display is snapped next to the position bar, pitlane indicator is on the top right of the screen, checkpoint timer is slightly left aligned.
  • Total racers count number is a pale yellow, as opposed to transparent in release. The surrounding graphic is also grey instead of the white in the release.
  • The whole lower part of the HUD is scaled-down in comparison to the release.
  • Shield bar used a light-orange colour. This is the same colour as in messages & offensive pickups.
  • Acceleration bar was blue instead of light-blue in final release. Speed bar was a light-green color, and layered under a transparent acceleration bar; Final version has a dark-blue color, and lays on top of the acceleration bar.
  • Hyperthrust changes the shield bar to flickering red instead of white as in release.
  • Pickup display upper notch is much longer than in the release.
Prototype Release
WO3 PROTO HUD.png WO3 HUD.png

MKL - Control (Prototype Mix)

(Source: Matsilagi (Research), Kabelstat (Video), Official US PlaystationMagazine №25)

Earlier versions had different soundtrack mixes.
The only one we have, and that is completely different from the release, is "Control" by "MKL".

  • The middle part of the mix is completely different. Where in release just drums are featured, this mix features a synth also.
  • Effects are different too. This version is much more reverberated.
  • Outro is longer and has some additional sound effects.