WipEout (PlayStation)
WipEout |
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Developer: Psygnosis This game has hidden development-related text. |
To do: Document the source code. |
Editor Graphics
Inside of the game's data are some icons for the game's editor that can be found in the TEXTURES folder. These are in TIM files dated from 6 April, 1995.
Development Text
Hidden inside the game's executable is a bunch of text never seen normally, including several errors for various aspects of the game.
WARNING: Bad primitive $%x in lights Bad primitive type %d Main.c:Quad(): Failed to allocate PolyF4 Main.c:BlockFill(): Failed to allocate BlkFill Malloc.c:DJoin: Block one is not valid Malloc.c:DJoin: Block two is not valid Malloc.c:DJoin: Blocks are not consecutive Malloc.c:DJoin: Next block is not valid. Malloc.c:DSplit: Free block is not valid. Malloc.c:DSplit: Next block is not valid. Malloc.c:DLink: Free block is not valid. Malloc.c:DLink: Next free block is not valid. Malloc.c:DUnlink: Free block is not valid. Malloc.c:DUnlink: Previous block is not valid. Malloc.c:DUnlink: Next block is not valid. Malloc.c:DCoalesce: Free block is not valid. Malloc.c:DCoalesce: Previous free block is not valid. Malloc.c:DCoalesce: Next free block is not valid. Malloc.c:DAlloc: Heap header corrupted. Malloc.c:DAlloc: Block header corrupted. Malloc.c:DFree(): Block header not valid! Malloc.c:DFree(): Free block list not valid! File.c:LoadFile(): Bad file name %s File.c:LoadFile(): Failed to load file %s Save file called: %s , but not implemented 'cause we are CD FS Tim.c:LoadTexture: File %s not found Tim.c:LoadTexture(): Failed to allocate memory for file %s Tim.c:LoadTexture(): Failed to load file %s tim.c:LoadTexture(): Cannot auto place 8 bit textures Skeleton.c:SkeletonRoot(): Failed to allocate skeleton Convert track with track10 Track.c:InitVertices: file %s not found. Track.c:InitVertices: Failed to allocate memory for track vertices. Track.c:InitVertices(): Failed to load file %s. Track.c:InitFaces: file %s not found. Track.c:InitFaces: Failed to allocate memory for track faces. Track.c:InitFaces(): Failed to load file %s. Track.c:InitFaces: Failed to allocate memory for copy of colors. Track.c:InitSections: file %s not found. Track.c:InitSections: Failed to allocate memory for track sections. Track.c:InitSections(): Failed to load file %s. Track.c:InitViewList: file %s not found. Track.c:InitViewList: Failed to allocate memory for view list. Track.c:InitViewList(): Failed to load file %s. total %d length %d track.c::InitViewList():problem with view list. section %3d - forward high of %d incorrect section %3d - forward med of %d incorrect section %3d - backward high of %d incorrect section %3d - backward med of %d incorrect Ttf.c:LoadTtfFile: Ttf file %s not found Ttf.c:LoadTtfFile: Failed to allocate memory for file %s Ttf.c:LoadTtfFile: Failed to load file %s Own Ship = %d Serial Ship = %d SHIP NO = %d Digital Thrust WARNING DIVISION BY ZERO : Control.c Scene:IntelPrim: Bad primitive type $%x Loading prm file %s scene.c:LoadPrm: File %s not found. scene.c:LoadPrm(): Failed to allocate memory for file %s. scene.c:LoadPrm(): Failed to load file %s. Bad primitive type %x in $%x Lap record = %d track num = %d Initialise Track Initialise track library Textures Initialise track library Texture templates after wicons after win lose racebutt Heap free before init track tiles: %d Initialise Track Tiles Heap free before main loop: %d init extro if finished extro Number of track = %d Master retiring Am retiring Wtl.c:LoadWtlFiles(): TextureTable is full..tim.c:LoadTexture(): Cannot auto place 8 bit textures. Loading: %s Tim decompress: file %s not found. Decompress Load: Failed to allocate memory for track vertices. Decompress(): Failed to load file %s. c:\wipeout\sound\wipeout.vh.InitSound: file %s not found. InitSound: Failed to allocate memory for sound header. InitSound: Failed to load file %s. c:\wipeout\sound\wipeout.vb.InitSound: Failed to allocate memory for sound body. Attempt to transfer %d bytes to SPU Transfered %d bytes to SPU There are %d VAGs in VAB header Stadium = %s Radius.c:SceneRadiusCheck: Maximum number of objects exceeded. Error:: radius.c: Not enough memory for section object list. radscn.c::SceneRadiusCheck(): No memory for global object table. Press start to enter junction. Cant change radius on jumps. Global Radius %d. Local Radius %d. ObjectCount %d. radtrk.c::compress:No memory for temporay compressed data. pre processing... radtrk.c::TrackRadiusCheckNew: No memory for initial compressed data. radius.c::TrackRadiusCheckNew: Global View List Full ( North ). radius.c::TrackRadiusCheckNew: Global View List Full ( South ). radius.c::TrackRadiusCheckNew: Global View List Full ( West ). radius.c::TrackRadiusCheckNew: Global View List Full ( East ). radtrk.c::TrackRadiusCheckNew: No memory for final compressed data. Warning!!! NonFatal Error!!! NonFatal Error! Fatal Error!!! Fatal Error! Too many start booms !!!!! RedLight = %s Donkey = %s Count = %d Exit wait for master Exit wait for slave I am SLAVE I am MASTER Position = %d %d = %d e(stat:%04x) (stat:%04x) baud rate = %d iso9660.c:iso_filesize:this fd is not valid. iso9660.c:iso_fileloc:this fd is not valid. before wait event after wait event iso9660.c:iso_init: Wrong prim volume descriptor. iso9660.c:iso_init: failed to allocate memory for path table. iso9660.c:NUM_OF_FD : %d. iso9660:find_file: Can't find file in directory path (and dir fitted in cache!). iso9660:find_file: Can't find file in directory path (skipped last cache). iso9660:find_file: Can't find file in directory path(exhausted). iso9660.c:iso_get_file_info: Directory name is too long. iso9660.c:iso_get_file_info: Filename is too long or does not exist. iso9660.c:iso_open:No file descriptors free. iso9660.c:iso_open:Failed to open file %s iso9660.c:iso_read:this fd is not valid Loaded SHIP models Loaded PILOT models Loaded TEAM models Loaded CD models Loaded CLASS models Loaded NEGCON models Loaded JOYPAD models Loaded GAMES model Loaded OPTION models Heap free after 3D model load: %d. Infinite lives Sloooooow ships Received command to exit Slot status = %d NO CARD Card status = %d UNFORMATTED menu option = %d Championship selected Time Trial selected Single Race selected Value %d num card files = %d called menu = %d Twist = %d Formatted card 1 Formatted card 2 Selected ship = %d currMenu = %d called Menu = %d Tim.c:LoadTexture: File not found. Tim.c:LoadTexture(): Failed to allocate memory for file Tim.c:LoadTexture(): Failed to load file Heading = %d Pitch = %d Roll = %d Depth = %d X = %d Y = %d LOAD ERROR in here Entered Delete Entered Character Entered End track number in add entry to table = %d Hiscore stored for track %d Position -1 track = %d score table = %d lap number = %d lap time = %d laptime = %d laprecord = %d track num = %d Timeout of serial link Error occurred somewhere !! Error during rename operation ‚v‚h‚o‚d‚n‚t‚s file len = %d ch Num = %d char = %c Finished saving header info output filename = %s Error creating file Error opening file for write Error writing header to file Data written = %d Error writing data to file File write complete Format card Number of slots used = %d Error opening file for read. Error reading header from file. Data read = %d Error reading data from file. File read complete F3 ::SE marked polys should be ft3's. F4 ::SE marked polys should be ft3's. FT4 ::SE marked polys should be ft3's. G3 ::SE marked polys should be ft3's. G4 ::SE marked polys should be ft3's. GT3 ::SE marked polys should be ft3's. cone.c::InitCone:Bad primitive type %x. found ship %s seCount %d allCount %d with %d boosters mag = %d pc = %08x gp = %08x t_addr = %08x t_size = %08x Loading anim %s File load finished LEAVING EXEC! progress.c::VSyncFunc:Bad primitive type %x. c:\wipeout\common\pbar.prm Progress.c:VsyncStart: File not %s found. Progress.c:VsyncStart: Failed to allocate memory for file %s. Progress.c:VsyncStart: Failed to load file %s. finished firestar extro spline.c::UpdateCameraExtroAttract():Reached default in firestar. finished silverstream extro spline.c::UpdateCameraExtroAttract():Reached default in silverstream. No texture to add here adding texture %d adding flipped texture %d adding multiple textures adding multiple flipped textures copying previous section textures to current section. Previous section must have same number of faces as section. copying forward section textures to current section. Next section must have same number of faces as section. Error::Main.c:CreateTexHighlight - No memory for object. Error::Main.c:CreateTexHighlight - No memory for primitive. Wtl.c:LoadWtlFiles: Wtl file %s not found. Wtl.c:LoadWtlFiles(): Failed to allocate memory for file %s. Wtl.c:LoadWtlFiles(): Failed to load file %s. Wtl.c:LoadWtlFiles(): TextureTable is full. getvram.c:: DumpVram(): No memory for vram screen. c:\wipeout\vram.tga screen%d.tga
Regional Differences
The European version contains three additional tracks; "Afro Ride" by Leftfield, "Chemical Beats" by The Chemical Brothers, and "Wipeout (P.E.T.R.O.L)" by Orbital. These were removed from the US releases. Texts for their credits are still in the US version and the re-releases, however.
The WipEout series
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PlayStation | WipEout • WipEout XL • WipEout 3 (Prototype) |
PlayStation 2 | WipEout Fusion • WipEout Pulse |
PlayStation Portable | WipEout Pure |
PlayStation 3 | WipEout HD |
PlayStation Vita | WipEout 2048 |
PlayStation 4 | WipEout Omega Collection |
Windows / Amiga / Mac | WipEout XL |
- Pages missing developer references
- Games developed by Psygnosis
- Pages missing publisher references
- Games published by Psygnosis
- Games published by SCEI
- PlayStation games
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- Games released in 1995
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- Games released on November 21
- Games released in September
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- Games with hidden development-related text
- Games with unused graphics
- Games with regional differences
- To do
- WipEout series
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Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment > Games published by SCEI
Games > Games by release date > Games released in 1995
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 21
Games > Games by release date > Games released in September
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Games > Games by series > WipEout series