In the demo, there's a file in the data/monster folder called "14_old" it contains this ascii of froggit. Perhaps that would be good for this page?— The preceding unsigned comment was added by Theawesome67 (talk • contribs)
- That file is actually identical to the regular "14", but without a line break after every character. As I recall, those files are used (both in the demo and final) to create the particle effects when monsters turn to dust after being killed. --Devin (talk) 12:06, 28 November 2015 (EST)
I found some stuff...
There's some probably-unused graphics in the demo that I haven't seen covered anywhere. Mostly placeholder graphics, but there's a lot of stuff that seems to reference a character known only as "npc" (curiously, the sprite for the sign is also given this label). Everything else appears to be placeholders, or is already documented. You might want to look through anyway, though.