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Ragnarok Online/Unused Sound Effects

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This is a sub-page of Ragnarok Online.

Hmmm...
To do:
Compare the death sounds of those who have die1 and die2.wav files once the Subpage is finished.

Miles Sound System

A default message from Miles Sound System, formerly Audio Interface Library developed by RAD Games Tool left inside the audio files of Ragnarok Online.

Character Audio

Various Job Classes had "death" noises upon well, dying. Rather than recycling the audio for both genders, it appears that each profession had a unique sound that would set them apart from each other. It seems like the concept was dropped fairly early on. Some of these sound effects were revived through some form of modification while others were laid to rest.

* Female Acolyte 'Female' Female Archer
Damaged
Damaged
Damaged
Dead
Dead
  • Evil Nymph(ID#1416) inherited both the damage and death effect with aforementioned modification.
* Female Magician 'Male' Female Merchant
Damaged
Damaged
Damaged
Dead
Dead
Dead
  • Aliza(ID#1737) inherited the damaged effect with slight audio filtering.
Female Novice Female Swordman Female Thief
Damaged
Damaged
Damaged
Dead
Dead
Dead

Monster Effects

It is common for many enemies in Ragnarok Online to have audio for each animation(Idle, Chase, Attacking, Damaged and Death) However, inside data/wav/ there happens to be Monster effects for enemies who are silent or doesn't have audio in some of their animations. Some merged, others may have been removed in favor of another sound file or did not quite fit the overall sound design and were left alone.

Bacsojin/White Lady

Attack

Damaged

Death

Bigfoot

Snore

Unused sound for a Bigfoot "Sleeping", the actual audio is Maria Kates snoozing from Arcturusː The Curse and Loss of Divinity. There's Bigfoot frames snoring with a bubble coming out of its nose that also goes unused; these two would likely be paired together.

Caramel

Death

Disguise

Death

Dokebi

Death

Doppelganger

Death

Ghoul/Zombie/Zombie Master

Attack 1

Attack 2

Horn(Filamentous?)

Unknown

Loli Ruri

Stand by

Death

Marine Sphere

Damaged

Sohee

Death

Zealotus

Damaged

Environment Effects

se_wolf2

This is listed as an environmental effect, which opens up the possibility of se_wolf02 being a part of the scrapped night cycle, it could also be a placeholder sound of Vagabond Wolf before it was replaced with a more clearer Wolf howl. You can faintly hear the composers recording some sort of unfinished music in the background. A similar SFX without said music is used in the final version in Gonryu Dungeon's final floor.

se_Frog2

se_Organ1

se_Organ2

se_trade_pro

Skill Effects

Some skill effects had sounds. Possibly it was removed as some noises could be considered a distraction over time, granted that skills such as Ruwatch could be spammed between short intervals.

Acolyte

Hunew

Ruwatch

Magician

Stone Curse

t_마법

Hunter

Ankle Snare

Installing Ankle Snare

Installing Blastmine

Trap On

Sandman

Talkie Box

Priest

Turn Undead

Rogue

Bodypaint

Assassin

Cloaking

Equipment

se_equip01

se_equip02

se_equip03

se_equip04

se_equip05

se_equip06

se_equip07

Taming Slots

Taming Successful

Taming Failed

Undefined

Chargeǃ

Male Character Dying?

  • The .wav file is simply called Dying.

Glass

  • This is also a leftover soundbyte from Arcturusː The Curse and Loss of Divinity. May have been related to Safety Wall "shattering" when the skill duration ended.

Sbounce

se_Moaning1

She_Bop

EF_devil

T_등록

Track_55

  • A track somehow became a SFX of sorts.

Unused Warp Sound