We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Ragnarok Online

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Ragnarok Online

Developer: Gravity
Publisher: Gravity
Platform: Windows
Released in JP: December 1, 2002[1]
Released in US: June 1, 2003[2]
Released in EU: April 14, 2004
Released in KR: August 31, 2002[3]
Released in BR: February 2005
Released in CN: May 20, 2003
Released in TW: October 2002[4]


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


Hmmm...
This page is loooong...
Consider grouping related content into additional subpages to ease readability.
<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Ragnarok Online is one of many Korean massive multiplayer online role-playing games (or MMORPGs, if you prefer that). This one, unlike others, is based on the manhwa Ragnarok (what else did you expect?) by Lee Myung-Jin.

Sub-Pages

Unused Maps

RO testmap tankt2rsw.png Test Maps
They made test maps, tooǃ A few of them actuallyǃ
Ragnarok-online-prontera-early-map.png Early town/minimaps
Maps from the early alpha versions!?

Early Images

Ragnarok-online-beta-doppelganger-card.png Beta Cards
More leftovers from ancient versions!

Hidden SFX

MusicIcon.png Unused Sound Effects
Ancient sounds, now with 100% more moaning upon death.

Introduction

This opening sequence originated from the alpha phase period. It was ultimately disposed of when the majority of testers thought it was too tedious to sit through it every time they opened the game client.

When extracting the assets, a filename in particular stands out from the rest of the .dll family. binkw32.dll is an unusual file to be incorporated in the folder as Ragnarok Online utilizes no video playback during the opening of the game. It isn’t used, but trying to remove it creates a bizarre error. It must be included in order for the program to open.

Thanks to Jordán Craw from the RO Preservation Project, it was discovered that the code exists and is still prevalent to the client, but since there is no registry key set it will skip directly to the login screen. With a little client trickery to call in a function that opens binkw32.dll the client can be made to display the startup video labeled openning.bik although it will display rather oddly with abnormal scaling. Additional digging into an .exe shows that you could skip the video by holding any keys for a certain amount of time.

Unused Classes

There are three unused classes: Death Knight, Dark Collector, and Munak. Interestingly, Munak is a female undead monster. Perhaps at some point, you could play as Munak (female) and Bongun (male)?

These three classes use a placeholder sprite from a used class: Knight for Death Knight, Sage for Dark Collector, and Acolyte for Munak. None of them have skills upon changing to these jobs as they are disabled.

Death Knight also has a ranking system listed in the game files similar to Alchemist, Blacksmith, and Taekwon. This suggests that Death Knight and Dark Collector may have been a part of Taekwon extended classes at some point in development.

Skills

Hmmm...
To do:
Document their ID, and their uses.

Gravity has an array of unfinished skills. Some have icons, others have descriptions, and the rest have... gibberish names.

2-2 Alchemist

RO Unused Am biotechnology.png Biotechnology (Skill IDː 239)

Passive.

Increases the chance of successful Homunculus creation and its Max HP.

RO Unused Am createcreature.png Creature Creation (Skill IDː 240)

Passive.

Creates an Embryo. Skill level affects success chance.

RO Unused Am cultivation.png Cultivation (Skill IDː 241)

Passive.

Creates a Homunculus. Skill level affects success chance. Cannot be used if the caster already has a Homunculus present.

RO Unused Am flamecontrol.png Flame Control (Skill IDː 242)

Passive.

Increases the success rate of Cultivation and Fire resistance of the user.

RO Unused Am drillmaster.png Drillmaster (Skill IDː 245)

Passive.

Raises the Attack Power of the player's Homunculus.

RO Unused Am healhomun.png Heal Homunculus (Skill ID 246)

Supportive.

Enables the Alchemist to Heal their Homunculus. Skill power is that of an Acolyte's Heal.


2-1 Assassin

RO Unused Skill As poisonzone.png Poison Zone

  • Poison Zone likely turned into Venom Dust as they are identical in icon and skill functionality.


2-1T Assassin Cross

RO Unused Asc hallucination.png Hallucination Walk (Skill ID 377)

Create mirror images while enabling the player to Cloak freely without walls. Hallucinations have twice your Max HP and last for the set duration or until their HP is gone. When all the images disappear, the player will be uncloaked. The player can be detected via Detection skills as well.


2-2T Creator

RO unused Cr alchemy.png Alchemy (Skill ID 392)

Active.

Allows the player to craft Medicine Bowls, Empty Bottles, Empty Test Tubes, etc.

RO Unused Cr synthesispotion.png Potion Synthesis (Skill ID 393)

Active.

Combine many different potions to create new potions. You can create potions that weigh less but have the same effectiveness or create heavier potions that heal for far more. For potions that summon creatures to attack, they might have a better attack rate, or have a new skill to use.


2-1T Lord Knight

RO Unused Lk fury.png Fury(Unimplemented version. Skill ID 360)

Unknown.

Same effect as Frenzy.


2-2 Rogue

RO unimplemented skill Rg flaggraffiti.png Piece (Skill ID 221)

Active.

Paint graffiti on a Guild Flag to replace the guild emblem with an image of your making. This skill`s level affects the amount of graffiti that the Rogue can paint.

RO unimplemented skill Rg cleaner.png Remover (Skill ID 222)

Active.

Cleans graffiti from the targeted Guild Flag. Each cast consumes 1 Wet Duster.

  • Piece and Remover is obtainable in-game. They are a part of the Rogue's skill tree and can even be used. However, they do nothing other than using up the player's SP. Wet Duster is non-existent. Giant Paint Brush is simply called Paint Brush. Does nothing.


2-2T Stalker

RO unusedskill St stealbackpack.png Steal Lunch Money (Skill ID 391)

Active

Unknown.

Hmmm...
To do:
Needs confirmation if Steal Backpack/Steal Lunch Money is an event skill.

2-1 Hunter

RO Unused Ht poisonslow.png Slow Poison

This skill exists within the skilltree of a Priest. It seems like Hunter was considered to gain the usage of this ability.


2-2 Bard/Dancer and 2-2T Minstrel/Gypsy

RO Unused Bd ragnarok.png Ragnarok (Skill ID 314)

Offensive(Magic)

Range of the skill was 7x7 cells from the caster, and it lasted for 60 seconds and cast one of the spells once every 2 seconds. This means that 31 spells were cast in those 60 seconds.


2-1 Wizard

RO Unused Wz fireivy.png Fire Ivy (Skill ID 82)

Offensive(Fire Magic)

Damage enemies by summoning ivy vines of flame from the ground.

  • Only the effect animation remains, which is just a singular flame rising up awkwardly with a fire sound before disappearing again.

ROUnusedFire ivy.png


2-1T Whitesmith

RO Unused Ws createcoin.png Coin Craft (Skill ID 385)

Active.

Create a coin that gives you a random amount of Zeny when it is used. You can receive many different coins depending on the item you use to create. Sometimes you can even receive a Money Pouch!

  • This skill can be enabled through hacking methods. It seems like you were supposed to have a chance of obtaining a RO Unused Skill Coin Material­.png Bronze Coin, a Silver Coin, a RO Unused Skill Coin Mat Gold­.png Gold Coin, a RO Unused Skill Coin Mat Silver­.png Platinum Coin or a RO Unused Skill Coin Mat Platinum­.png Mythril Coin when using the skill. It may have been possible to use these bags — RO UnusedBagofBronzeCoins.png RO Unused SilverBag.png RO Unused GoldBag.png — to gain even more amounts of "valuable" coins since they are under the Usable item table. It is unclear whether you dug up money by random chance or if you needed certain materials to use Coin Craft as most of the code is omitted from the final version.


RO Unused Ws createnugget.png Nugget Craft (Skill ID 386)

Active.

Create a gold piece using Iron Ore, Gold Ore, or Silver Ore, then combine it to create a nugget. This nugget will be used to create specific weapons, or it can be sold to NPCs for a high price, or to create coins with. It can also be used to increase your chance of making a weapon.

  • As above, it is possible to make this skill usable. Nothing happens when you cast it. Though most of the code is gone, there are graphical leftovers of both the ores and the Bullions.

RO Unused SilverOre.png Silver Ore. RO Unused GoldOre.png Gold Ore. RO Unused MythrilOre.png Mythril Ore. RO Unused GoldBullion.png Gold Bullion. RO Unused SilverBullion.png Silver Bullion. RO Unused PlatinumBullion.png Platinum Bullion.


RO Unused Ws systemcreate.png Battle Machine Craft (Skill ID 388)

Active.

Create a small tower that attacks enemies for you. You can install up to 3, and even if they don't attack, they will disappear eventually. It has an auto-Detect skill, and it will automatically attack all enemies within its range. It does 100 to 300 random damage, and it ignores enemy DEF.

  • A Plant Bottle is needed to activate the skill, it does not consume the item, and no towers are installed. The player simply looks at the direction of a monster, if any.


Guild

RO Removed Gd charisma.png Charisma

Passive.

The guild master gains charisma through this skill. Guild members near the guild master gain increased HIT and FLEE rate.

RO Removed Gd gloryguild.png Glory of Guild

Passive.

Permits the use of a guild emblem.

  • These Guild skills were previously implemented on iRO Sakray before it was omitted in 2005 for unknown reasons.

Removed Music

TeMPotato

This was used in Yuno fields before being replaced with the music pieces Antique Cowboy and Big Guys Love This. TeMPotato never saw the light of day again, though it's still accessible through the game's BGM folder as Track 67.

WeWish

A placeholder MIDI holiday theme that went unused sometime after it was replaced by SoundTemp songs. Even though it's in the game files, it's not an actual music piece from their composers - Gravity decided to use a free MIDI sample from westnet.com. The song was later made into a sound effect used when equipping the Christmas Musicbox and casting its bonus skill ALL_WEWISH, presumably as a christmas event item.

BGM Differences

Morroc

Alpha Ver. Final

While the music is the same, the instruments used in the alpha version are different from the current version. Oddly enough, in Renewal when the city is destroyed by Satan Morroc, it uses a more slowed down pace of the earlier version rather than the finalized one.

I Miss You

Alpha Ver. Final

Alpha version has a more clearer quality than the final, with very little difference between the two. Some instruments and pitches were changed.

Prontera

Alpha Ver. Final

Like "I Miss You", the early version is in high quality with some minor differences, channel enhancement, and pitch change.

Unimplemented Features

Time and Weather System

In the game files, there's a partially working Day/Night system, complete with non-functioning weather. The system would cycle between blazing hot weather, rain, snow, day and night to apparently create conditions that would give players advantages in some situations. Monsters also would spawn at certain times of the day depending on the season/weather. Only graphics remain; any code for special adjustments has been removed. However, a simplified bit of code remains to launch simplified effects for Rain, Maple leaves, Snow, Cherry Blossoms, Clouds, and Fireworks. These are used for seasonal events, such as putting Snow in Prontera during Christmas.

Ragnarök M: Eternal Love, the mobile semi-sequel, implemented this system almost exactly as intended: the random weather will give players buffs such as increasing Attack Speed or elemental damage, but the day/night effect is purely cosmetic and seems as random as the weather, rather than cycling.

Alignment System

Ragnarok-online-removed-aligmenttab.png

In early development, the Alignment System was referred to as Temperament/Tendency and utilized four categories:

  • Righteous (R, a good and honest player)
  • Wicked (W, a hostile player)
  • Fame (F, exactly what it says)
  • Vulgar (V, opposite of Fame)

The Temperament system would be used to customize player character performance and would be accessible through a separate tab on a character's Status window. Points would be assigned to the categories in the Temperament window and players would be able to assign alignment points to other players as well. Players could begin using it by leveling up their Basic Skill to Level 8 as a Novice. Depending on a player's alignment, they could increase their item drop chance through an unused stat FTN(Fortune most likely) and receive Tendency penalties and bonuses.

The Tendency of a guild depends on the overall statistics of the guild members' individual Temperament (e.g. if the majority of guild members were of a Vulgar Temperament, then the guild's Tendency would lean towards said Temperament).

The Alignment System was implemented for some time with players earning "good" points for killing aggressive monsters and "bad" points for killing passive monsters. It was later taken out for unknown reasons, but remnants of the system remained in the UI long after the system was killed off. It can be restored to a certain extent though trying to give a point displays “No Msg” and “N/A”. A text file for interface translations contains some leftovers.

RO Unused Statwin bg1.png RO Unused Statwin bg2.png

Message String Table
You haven't learned enough skills for aligning.# Aligning has been done.# You already spent your point for today.# Hasn't been a month yet since you aligned with this person.# You got a Good Point from %s.# You got a Bad Point from %s.# Aligning with a Good Point# Aligning with a Bad Point#

With the Renewal update, the Temperament tab in the Status window was finally removed. However, the Tendency box still remains on the Guild window. Whether a different alignment system will be implemented in the future or not is unknown. However, it is very likely the alignment system as originally planned will never see the light of day.

Apartments

In the early days of when Ragnarok Online was free to play, there used to be a feature called "Apartment" which enabled players to have their own houses. Gravity decided to take out the apartment system and everything included in it from their regular data.grf when a group of hackers almost destroyed the company due to being extremely angry at Gravity's decision to make the game pay to play. pData.grf dated 22.05.2001 shows graphical assets of this feature located in data/texture/외부소품. The models associated with the textures were later abolished from the .grf.

RO Removed Apatment-00texture.png RO RemovedBankTexture.png RO RemovedCasinoTexture.png RO RemovedChurchTexture.png RO RemovedClubofficeTexture.png RO RemovedFace copyTexture.png RO RemovedGisaTexture.png RO RemovedJang2Texture.png RO RemovedPost-00Texture.png RO RemovedPron-s-emTexture.png RO RemovedPron-s-exhTexture.png RO RemovedPron-s-innTexture.png RO RemovedPron-s-mguTexture.png RO RemovedPron-s-off1Texture.png RO RemovedPron-s-off2Texture.png RO RemovedPron-s-prmonTexture.png RO RemovedPron-s-tool.png RO RemovedRealTexture.png RO RemovedRing-ga-01Texture.png RO RemovedTradecenter copyTexture.png RO RemovedWeapon-00Texture.png

Ragnarok-online-removed-working-shirt.pngWorking Shirt, Ragnarok-online-removed-gallabiya.pngGallabiya, RO RemovedCertificate Sprite.pngResident_certificate RO RemovedCertificate2.pngCertification_of_Business_register, Trading_License, Swordman's_Examinee_card, Swordsmans_License, Merchant_License, Receipt_of_Clothes and ID Card could be related as well, although all of this remains undefined to their actual intentions, if any.

RO Removed Feature PrivateHouse1.png RO Removed Feature PrivateHouse2.png RO Removed Feature PrivateHouse3.png RO Removed Feature PrivateCastle.png

Through decluttering corrupt Hangul, it appears that the visualization of the Apartment feature may have been close to being finished before the hacking incident happened. These are private houses that can be found in the Alpha Client through data/model/ÇÁ·ÐÅ×¶ó/¹Î°¡01.rsm, ¹Î°¡02.rsm, ¹Î°¡03.rsm and ¼º_¹Î°¡.rsm. Generic houses are common in towns, though they are labeled ¹Î°¡01-1, ¹Î°¡02-2~. These models were either altered or removed altogether from the .GRF in later updates.

Interestingly, Ragnarök M: Eternal Love later revisited the idea of player housing in Episode 6.0: "Homeland System". In this implementation, players can also upgrade their homes and gain various bonuses to stats and discounts on gear enchantments.

3D Monsters

Gravity had a concept of making all boss-type monsters in 3D polygons, but the staff found it very difficult to implement such a thing due to being inexperienced with 3D modeling. Players who tested these monsters reported back that they had many issues with cell grid targeting, clipping, and even client crashes. 2D style would soon take over 3D, and the concept was dropped.

Although Zombie Dragon is nearly extinct from public information, a look at Ragnarok.exe shows remnants of the boss that points to a file that no longer exist in the game. Trying to recall it leads to a client crash from a resource load failure.

.data:0063D394 aDragon5Gr2 db ‘dragon_5’.gr2, 0 ;DATA XREF: sub_5AA830+1E65↑o

There’s also an absurdly large 3D Poring named Hugeling that is referenced but not used. Like the Zombie Dragon, the file is absent and cannot be called.

.data:0063CF10 aHugeling906Gr2 db ‘Hugeling90_6.gr2’, 0 DATA_XREF: sub_5AA830+25D9↑o

the other 3D monsters who were originally MVPs are still present in the game in the form of War of Emperium Guardians, who allies you in battle if the castle belongs to your guild with a certain skill enabled, or is against you if a castle does not belong to your current guild and they have said skill enabled on their side.

On the subject of the Guardians; all of the War of Emperium monsters and Treasure Chest have an unused damage animation that can never be seen in-game as hitting one makes them stand still. In the case of Treasure Chest, this animation can never be played normally as their HP is 0 by default.


Visual Shoes

Similar to how a user can have headgear in one of 3 slots, along with special looking weapons/shields it was originally planned for a user's shoes to have a different appearance as well. It's likely that the code for this was dropped because adding different sprites for different gears was already time-consuming enough (Only a few weapon and shield sprites exist currently, as well). It's possible that certain shoes were meant to leave different footprints, perhaps after stepping in water or when walking in soft areas such as desert sand. Later, the Stalker skill Chase Walker used the leftover code for footprint rendering. Images of various shoeprints still exists in the current database.

Dynamic Terrain

RO RemovedShovel.png

In Ragnarok Online, all terrain seems to stay the same. However, there is a removed item called the shovel(Ragnarok-online-unused-shovel.png) which was possibly usable to dig in terrain to discover items. Furthermore, code exists in the client that can process raising terrain, but not actually render it in any manner.

Skyboxes

Familiar to those who play FPSes, there also exists unused code for handling skyboxes in-game. There were at least 2 types, a cube type and an elliptical version. The cubed version seems to be completely abandoned but would have allowed them to place a different texture on each vertex to see from the end of the map. Textures that are used for this by default are still referenced by the name effect/skybox_back/front/top/right/left.bmp but they may be lost to time or never made public. The elliptical version loaded a 3d actor, "skybox.rsm" and likely was projected against the map. It's possible that they removed the skyboxes from the game because it was too laggy. In lieu of this, they just set the render clearing color to something else depending on the map. If they wanted a map to look like it was floating in the sky, the clear color would be made into sky blue, otherwise, it'd just be black. There was also code related to the skyboxes that would cast lens flares onto the screen, based on where the Sun was set to be by the weather system. Fortunately, the good lord had mercy on us all.

Item/Skill Hotbar

RO Unused Shtcut skill.png RO Unused Shtcut item.png

A player can assign consumables, other types or spells to a hotbar by pressing F12. They were once two separate entities where pressing F11 would bring up a new window that would hold skills, and F12 were to hold items. The concept ended up being scrapped and the two merged. Concurrently F11 does nothing but hide some of the UI for the players to take in-game screenshots.

All Class Madogear Mount

On August 13th, 2008 an artist who used to work at Level Upǃ by the name of Chris Ruiz Burn conceptualized a class mount where players could sit inside a custom Apocalypse that would be produced from player Mechanics, an inspiration taken from the Ghost In The Shell series. All classes could ride it with an exception of ranged classes such as Hunter and Ranger who would've obtained a Blue Wolf sidekick. The wolf presumably became Warg, a Ranger only summon. GungHo and Level Upǃ liked the idea so much that the concept became a reality. Sadly, the Mecha-All-Class became a Mechanic exclusive robot. Other jobs ended up having different types of animals or monster themed mounts.

The Apocalypse and the Blue Wolf mount never came to fruition, but a screenshot of an unknown class and a Hunter riding one can be seen here.

Arcadia Class

A fusion class was in place where 2-1 and 2-2 had the ability to obtain additional skills from their counterparts. Meaning that an Assassin could've had Rogue skill tree, Priest could've had Monk skill tree, Knights of Crusaders, vice versa. Not known why it was thrown away.

Card System

RO Unused MonsterAndCardCollection Portrait.png

Players of the game are familiar with the card system, where monsters drop by an unnecessarily low chance a card which can be slotted into equipment of different types. Originally, there were 6 types of cards, with unknown purposes. Those are Monster Cards, Weapon Cards, Tarot Cards, Job Cards, Magic Cards, and Order Cards.

  • Monster cards were comprised of the original monsters, from Poring to Baphomet.
  • Tarot Cards were comprised of Tarot cards, such as The Sun, The Star, etc. Each one would grant the user up to about 5 different base stats.
  • Job Cards would work the same way as Tarot cards, but the status granted would be related to the job type. It's worth noting that some of the jobs never came to the game such as Berserker, Mimic, and Kanji? Card.
  • Weapon Cards were all named for different types of equipment (not just weapons), but had no effects.
  • Magic Cards were named for different element attributes but had no effects.
  • Order cards were named for unknown properties such as Arrows, Celery, and Recovery, but also had no documented effects.

It's worth noting in addition, the game later changed all armors to have 0 or 1 card slot, but these pre-alpha armors were documented having multiple slots.

Sprites

RO-unused-acolyte-front-damage.png RO-unused-acolyte-damage-side.png RO-unused-acolyte-damage-back.png
RO-unused-swordsman-front.png RO-unused-swordsman-side.png RO-unused-swordsman-back.png

Whenever a character takes damage they always face diagonally left or right, rendering these sprites unused.

RO-acolyte-unused-angles.png
RO-unused-swordsman-death-angles.png

When a character dies, their death sprites only display diagonal lower-left, lower-right, upper-left, and upper-right regardless of camera rotation. Here, it seems like all angles were covered, though the front, side, and back sprites never served their purpose. Seems to have been dropped rather early as only Female Swordsman and Male Acolyte are the only two classes with these directional aspects.

Ragnarok-online-unused-4w-f-kafra2.gifRagnarok-online-unused-sprite-4w-f-kafra2.gifRagnarok-online-unused-4w-f-kafra2-left.gifRagnarok-online-4w-f-kafra2-diag-left-walk.gifRagnarok-online-unused-4w-f-kafra2-back-walk.gifRagnarok-online-unused-4w-f-kafra2-diagonal-rightwalk.gifRagnarok-online-unused-4w-f-kafra2-right-walk.gifRagnarok-online-4w-f-kafra2-diag-downright-walk.gif

Blossom is the only Kafra lady to have eight direction sprites, along with proper walking animations. All of 4w-f-kafra2 movements are disabled in-game as seen when a Game Master changes to NPC 423. Surprisingly 4w-f-kafra2 does have her standing angles presented when rotating the camera all around.

RO UnusedNPCwalk 4w f 01.gif RO UnusedMercenaryNPC 4w f 012.gif RO Unused 4w kid1.gif RO Unused 4w kid2.gif RO Unused 4w m 02.gif RO Unused 4w m 022.gif RO UnusedNPCWalk 4w m 031.gif RO UnusedNPCwalk 4w m 032.gif RO UnusedNPCWalk 4w sailor1.gif RO UnusedNPCWalk 4w sailor2.gif

In Episode 14.3, one could go through a quest to rebuild Morroc by enlisting help from a local Morroc Mercenary where they would temporarily follow the player. This became obsolete and thus were subsequently removed when Episode 15 hit as Morroc rebuilt from ground up. These walking NPCs have remained non-functional since.

RORemovedNPCEtc2 f.gif ROUnusedJobguider f.gif ROUnusedLibrarymaster.gif RO Unused Innkeeperf.png RO Unused Pubmasterf.png

These NPC's were made with the intent of always standing behind objects such as a desk, serving no purpose to add legs to them. Later revisions of the game updated them to have proper body sprites. They can only be seen in an earlier version of the game.

RO-unused-hairanimations-thief-f-damage1.gif RO-unused-thief-alpha-damage2.gif

Female Thief had a slightly different damaged stance. It was polished and cleaned up in the later versions of the game.

RO Unused MADOGEAROPERATOR1.gif RO Unused MADOGEAROPERATOR2.gif RO Unused MADOGEAROPERATOR3.gif RO Unused MADOGEAROPERATOR4.gif RO Unused MADOGEAROPERATOR5.gif RO Unused MADOGEAROPERATOR6.gif RO Unused MADOGEAROPERATOR7.gif

A Mechanical "mount" of a baby riding a fully operated Madogear only usable by Game Masters. In fear of being sued by Capcom for the eerie resemblance of Baby Head from the acclaimed video game Captain Commando it ended up not being used.

RO-early-emoticons-angry.gif RO-early-emoticon-exclamation.gif RO-early-emoticons-heart1.gif RO-early-emoticon-heart2.gif RO-early-emoticon-money.gif RO-early-emoticon-note.gif RO-early-emoticon-questionmark.gif RO-early-emoticons-scissors.gif RO-early-emoticon-silent.gif RO-early-emoticons-strong.gif RO-early-emoticons-wave.gif

Early Emotion icon List. All of them have been redrawn to fit the theme of the game. Note that the anger, exclamation point, and the heart bubbles are actually taken from another game called Arcturusː The Curse and Loss of Divinity, a project created by Gravity and Sonnori.

RO-unused-korean-text-sprite-ÇÕ°Ý.gif RO-alpha-mvp-win.gif ROBetaMvp.gif RO-early-miss-updated.gif RO-Msg-alpha.gif RO-unused-critical.gif RO Unused Guard Image.gif

Leftover icons from alpha and beta. Replaced with newer icons. Guard was presumably used for Auto-Guard and other blocking skills but was not programmed in for unknown reasons.

Animated Hairstyles

Blank.png Animated Hairstyles
All those hair straws gone to waste from the alpha versionǃ

The default hairstyles had animations attached to the class sprites to match the attacking stances. This feature was scrapped for unknown reasons; presumably due to the original developer, lead developer and the artists leaving the team early on in the development of Ragnarok Online.

Monsters

Removed Final
Ragnarok-online-unused-pupa.gif Ragnarok-online-pupa-used.gif

Pupa splitting in two halves when killed. While this animation is implemented as its moving sprite, Pupas aren't actually capable of moving. The animation is still viewable, but only if a GM changes a player's sprite to a Pupa. The used sprite has it crack with a lot of green slime coming out of its shell.

It can be triggered through player interaction with the Dead Branch item, which spawns a random monster from the database (including otherwise unused monsters!) when used, and will cause monsters otherwise immobile to have a very slow walking speed.

RO Unused Thief bug egg hatch.gif

Thief Bug Egg has a hatching animation in their sprite sheet. Unlike the Pupa there's no way to trigger it in-game.

Ragnarok-online-unused-cocoon-fabre.gif

Fabre also have unused transition spritesǃ In the final game it will just stand there and turn into a Pupa, which seems very awkward at first sight.

Ragnarok-online-female-bug-birth.png Ragnarok-online-gtb-birth.png

Female Thief Bug and Golden Thief Bug have an unused animation where they give birth to Thief Bug Eggs. Unknown if this was ever used.

RO Skeleton Regular Unused Death.png ROUnused ASkel Death.png ROUnused SSkel Death.png ROSkeleton General Unused Death.png RO Unused Orc skeleton0039.png

Many Skeleton monsters have a frame of them laying dead in their sprite sheet. When killed, their body parts will always shatter.

ROUnusedOrk heroatk1.gif ROUnusedOrk heroatk2.gif

Orc Hero strikes down with a lightning attack. In the current version, he only stands still.

ROUnusedBaphomet attack.gif ROBaphomet Unusedattack 2.gif ROBaphomet death Unusedcensor.gif

This is an attack skill that can only be viewed within the Alpha Client. Otherwise, this animation is lost to time. Keep in mind that this was from an era where Baphomet's sprite was ten times bigger than what he is today. As for the "censored" death mark, one can assume this was an inside joke rather than a real censor point.

Weapon Animation

Female Magician

RO Unused FemaleMageRod Bash.gif RO Unused FemaleMageRod Bash2.gif RO Unused FemaleMageRod Stance.gif

Female Magician has an attack that goes unused entirely. For what purpose this would've served is unknown.


Male Alchemist

RO UnusedMaleAlchemistRod ATK1.gif RO UnusedMaleAlchemistRod ATK2.gif

Female Alchemist

RO UnusedFemaleAlchemistRod Stance.gif RO UnusedFemaleAlchemistRod Stance2.gif RO UnusedFemaleAlchemist Rod ATK2.gif

A strange oddity. Alchemists have animations of attacking with a standard Rod. The class itself cannot use staves by default, rendering these unused. Intriguingly, their class promotional art shows female Alchemist holding a Gentleman's Staff, so there is a possibility that conceptually, both genders of the Alchemist class could equip certain One-Handed Staffs before revoking the idea.

Textures

RO Moc cstl05 unusedPortraits.png

The texture itself is partially used, there are two images that went missing when Episode 12 was officially released. The middle portrait - Ojsten Kreutzer, and on the far right side - Elluard von Heinberg(Chapter 1) - makes a cameo as they are main characters from Arcturusː The Curse and Loss of Divinity.

  • Elluard's portrait has never been used once in Ragnarok Online's lifespan.

RO unknown Mo-treehouse-9.png RO Unknown Mo-treehouse-10.png

A treehouse somewhere between Morroc and Prontera were revised and/or scrapped. There is a model of the ground that would eventually lead up to a building, but the house seems to only have textures to them. A blueprint on the second image would visualize how it would look, had it come to fruition.

RO Unused tempBGTexture.png

User Interface

RO-early-mainwnd.png

A visual interface layout. Ojsten is used for testing purposes.


Unobtainable Items

Equipment

There is an unused weapon category called 2H Mace. Other than having a size modifier, there is little to no information about it. Various Mace animations inside data/sprite/¸ùÅ©/¸ùÅ©_h_³²(Male Monk) shows a second attack animation, implying that similar to the Assassin's dual weapon system, Monks could've performed a double attack using two Maces of different types.

RO Unused Monk M Club Animation.gif RO Unused Monk M Rod Animation.gif RO Unused Monk M GoldenMace Animation.gif


Balmung is a Two-Handed Sword wielded by former Korean Ragnarok Online staffer GOD-POING, who worked from the beginning of the game and left sometime after Open Beta. The Sword description isː "Sword wielded by mighty GOD-POING, the lawless heroine. INT + 20, LUK + 20. Indestructible (except in upgrade attempts)." Balmung has a level requirement of 49, sells for 10 Zeny (the default), starts off with 250 Attack and its property is Holy. It is worth noting that a duplicate sword is used in the game with identical description to the original Balmung, however, all the references to GOD-POING are gone, as someone replaced her name with a man called Siegfried. A Game Master can get this weapon by typing /item Balmung.

RO Unused ANGAMANYU icon.pngAngra Manyu Is a One-Handed Sword obtained through the GM command /item Angra_Manyu with the description "The Real Holy Cross". It is a Mace with a starter Attack of 200, granting 50 to all base stats, with no element property, and unable to be sold. Later releases on different international servers added custom bonuses to it, such as boosting ATK by 3800, and giving full lifesteal.

AddExtParam User VAR_ATTPOWER 3800
AddExtParam User VAR_MAGICATKPERCENT 200
AddHPdrain 100 100
AddSPdrain 100 20
AddHealValue 200
ClassAddDamage CLASS_NONE Target 100
ClassAddDamage NPC_CLASS_BOSS Target 100
ClassAddDamage NPC_CLASS_GUARDIAN Target 100
EnableSkill WZ_STORMGUST 10
EnableSkill WZ_METEOR 10
EnableSkill WZ_VERMILION 10
EnableSkill GM_SANDMAN 1

Ahura Mazdah is a shield that can only be obtained through GM commands /item Ahura_Mazda. It starts off with 50 to all base stats, 100 DEF (making the wearer immune to physical damage), sells for 1 Zeny (instead of the default 10), and is equipable by any class. The description is "The Shield of all Shields". Ahura Mazdah is intended to only be wielded by Game Masters. The name is also a reference to a character from Arcturusː The Curse and Loss Of Divinity.

AddMeleeAttackReflect 100
AddRaceTolerace RACE_Human 95
EnableSkill CR_FULLPROTECTION 5
EnableSkill WZ_ESTIMATION 1
EnableSkill ST_FULLSTRIP 5
EnableSkill HW_MAGICPOWER 10
AddExtParam User VAR_MAXHPPERCENT 200
NoJamstone 1
Condition EFFECTHaste 9999 100
Condition EFFECTEndure 9999 100

RO Unused Angelic WingWPIcon.pngAngelic Wing Dagger is a Dagger with a level requirement of 50 and is only equipable by Novice and Super Novice. The description when trying to view the weapon is "Not much is known about the mysterious Angelic Wing Dagger...". The weapon was probably going to be included with the Angelic set but was scrapped for unknown reasons. Angelic Wing Dagger uses an apple image as a portrait placeholder.

RO Unused ZENYKNIFE.pngZeny Knife is a Dagger with a level requirement of 70. It had a custom attack sprite for knife attacks, the knife resembling a dollar sign. The description when trying to view the weapon is "A dagger that steals zeny from monsters upon their defeat.". The weapon gave a 40% chance of the user gaining 1 to 100 zeny each time a monster is killed with the knife equipped. Removed because of botting.

RO unused ±Ýµµ³¢ GOLDEN AXE.png GOLDEN AXE is a One-Handed Axe with no stats. Similar to the Angelic Wing Dagger, it uses a default apple as a portrait placeholder with a similar description. Its ID is 1308.

Blue Robe, Red Robe & White Robe(Ao Dai) are three traditional dresses. While they do have icons and portraits assigned to them, complete with armor descriptions attached to them, the robes cannot be properly called due to missing sprites, which leads to a resource failure. What this means is that as soon as you click on any of them the game will crash trying to locate sprites that do not concurrently exist in the database.

Variant 1(Blue Robe & Red Robe)

"A type of traditional outfit. It brings out the hidden powers of the wearer through its spiritual power.", "All Stats +5", "MDEF +5".

Variant 2(White Robe)

"A type of traditional outfit. It brings out the hidden powers of the wearer through its spiritual power.", "All Stats +3", "MDEF +5".

Ordinary Armor is a plain Wooden Armor of unknown usage. "An ordinary armor, nobody knows that it can be refined or not."


Ru Blue RO Unused RuBlueDagger.png RO Unused RuBlueSword.png RO Unused RuBlueAx.png RO Unused RuBlueAxM.png RO Unused RuBlueAshura.png RO Unused RuBlueViolin.png RO Unused RuBlueKnife.png RO Unused RuBlueSpear.png RO Unused RuBlueWhip.png RO Unused RuBlueBook.png RO Unused RuBlueMace.png RO Unused RuBlueRod.png RO Unused RuBlueBow.png RO Unused RuBlueKatar.png & RO Unused RuGoldDagger.png RO Unused RuGoldSword.png RO Unused RuGoldAx.png RO Unused RuGoldAxM.png RO Unused RuGoldViolin.png RO Unused RuGoldKnife.png RO Unused RuGoldSpear.png RO Unused RuGoldWhip.png RO Unused RuGoldBook.png RO Unused RuGoldMace.png RO Unused RuGoldRod.png RO Unused RuGoldBow.png RO Unused RuGoldKatar.png Ru Gold Weapon Series


Two weapon series went unused. They are functional for the most part, as they can be equipped by their respective classes. Each weapon has some sort of bonus stats to them. When spawning them in-game, they become an "Unknown Apple". Standing animation is misaligned with the avatar. From their description, it seems like a rental set a player could temporary borrow if they were a VIP member. Somehow, it was dropped late into development.

Item Icons & Portraits

Hmmm...
To do:
There's still more icons. Investigate items such as Rotten Potion, Pink Herb etc.

RagnarokOnlineRemovedSmallSeed.png Small Seedsː Unknown what these would be used for.

Ragnarok-online-removed-horn.png Hornː Spoils from a monster. Like Amulet, it was redrawn to fit its name more.

Ragnarok-online-unused-goggle.png Ragnarok-online-removed-hair-band.png Back during alpha testing, certain headgears were actually attached to their respective classes. These modified headgears were melded into the class sprites itself. Thieves wore goggles, Merchants and Archers had hairbands, and Acolyte sprites had Biretta.

Ragnarok-online-removed-halberd.png Halberd, a One-Handed Sword equipable by Swordsman class. It was later redone as a different weapon, namely a Two-Handed Spear.

RO Unused PASS F2.png RO Unused Wii Raffle Ticket.png A disk inserter of sorts. Seems to be a part of a raffle to win a Nintendo Wii.

Additionally, some miscellaneous items were renamed.

Consumables

  • Scarlet Potion = Orange Potion
  • Flywing = Butterfly Wing
  • Butterfly Wing = Flywing
  • Leaf of Life = Yggdrasil Leaf

Equipment

  • Two-Handled Sword = Two-Handed Sword
  • War-Hammer = Hammer
  • Two-Handleed-Axe = Two-Handed Axe
  • Lapier = Rapier
  • Cloth of the Lord = Lord's Clothes
  • Formal Dress = Formal Suit
  • Cloth of Thieves = Thief Clothes
  • Glitter Cloth = Glittering Jacket
  • Plate Armor = Full Plate
  • Leather Jacket = Jacket
  • Magic Coat = Mage Coat

Miscellaneous

  • Ivory Gemstone = Yellow Gemstone
  • Scarlet Gemstone = Red Gemstone
  • Cerulean Gemstone = Blue Gemstone
  • Sharpen Gill = Gill
  • Decayed Mouth = Horrendous Mouth
  • Kukre's Epidermis = Worm Peeling
  • Pigtail Ribbon = Daenggie
  • Sel = Scell

Some equipment had minor changes. Others were revampedː

Ragnarok-online-removed-mail-breaker.png > ROUsedMailBreakerComp.gif Mail Breaker, a One-Handed Sword that Swordsman could equip. The weapon itself was added later on as one of the potential rewards from the [Level 4 Weapons(Type 1)] quest. In addition to having a design overhaul, its portrait changed as well.

ROEarlyMail Breaker.png > RO Used MailBreaker Comparison.png

Ragnarok-online-removed-sword-breaker.png Sword Breaker, same case as above. The minor difference between then and now is a weight correction which was a whooping 1000 in the Alpha, to a more stabilized one of a 100 and a portrait change.

ROEarlyPortraitSword Breaker.png > ROUsedSwordBreakerComp.png

Ragnarok-online-removed-mask.png Mask > Flu Mask RagnarokOnlineFluMask2218Comp.gif

While identical in ID and retaining the same script effect { bonus2 bResEff,Eff_Silence,1000; },{},{} (10% Silence resistance) they both have different icons as well as item descriptions attached to them. The description of Mask was later adopted in another Headgear, namely ID# 5043 Opera Phantom Mask.

A mask rumored to have been worn by a romantic hero with an unknown fate. > A mask that is worn by people with the flu to prevent spreading sickness to others.

Shield icon and portrait were updated to reflect the new changes.

Ragnarok-online-removed-shield.png > RagnarokOnline2105Comp.gif

RO Early ShieldPortrait.png > RO UsedShieldPortrait Comparison.png

Goggles remain mostly the same, but with minor word swapping.

A pair of Goggles especially created for pilots to reduce impaired vision while riding at high speeds. > A pair of goggles designed for pilots in order to reduce vision impairment when traveling at very high speeds.

Wooden Armor received a minor description change.

Armor constructed out of wood. > A simple set of armor carved out of solid wood.

Gemmed Sallet

RORemovedJewel Helm.png > RO Used For GemmedSallet Comparison.png

A jeweled headdress that wards off harmful magic.

A mystery had surrounded this piece of equipment for years. Gemmed Sallet's current item description never matched its visuals. This is because the portrait of Jeweled Helm is the real version of Gemmed Sallet. A Sallet is a combat helmet. The name itself is a pun of a helmet being full of jewels, which the current version is not. Perhaps there was some sort of mix up when redesigning the item, or they forgot to update the description? Either way, Jeweled Helm ended up being discarded.


Ring of Flame Lord

There's two different Ring of Flame Lord accessories with identical backgrounds.

The power of a fire spirit king resides in this ring. The power of the spirit flows through you when you equip this ring. It can be paired with the Ring of Resonance. STR +2, VIT +1, ATK +15. Reduces damage taken from Fire element attack by 10%. Has low chance of auto casting All kind of Skills when attacking. Ring of Resonance The chance of auto casting increases. > A ring imbued with the power of the fire spirit king, which can be used to strengthen the wearer's weapon. This ring forms a matching set with the Ring of Resonance. VIT +1, STR +2 ATK +15. Reduces damage taken from Fire element attack by 10%. Adds a chance of autocasting various skills with each physical attack. When worn with the Ring of Resonance, this ring adds the Auto Spell ability.

Ring of Resonance

Same case as the Ring of Flame Lord.

The pair to the Ring of Flame Lord. The two rings resonate togeather, and its said that their abilities are strengthened. > A ring that resonates with the Ring of Flame Lord: together, they form a matching set.

Item Changes

Ragnarok-online-removed-scarlet-jewel.png Ragnarok-online-removed-skyblue-jewel.png Ragnarok-online-removed-wine-colored-jewel.png Ragnarok-online-removed-azure-jewel.png Ragnarok-online-removed-blue-jewel.png Ragnarok-online-removed-golden-jewel.png

These items eventually turned into birthstones.


Some healing items were changed completely or removed. These are the known removed items from an earlier design. Some of these items may have been changed into misc items for the final game, so it can be assumed that normal enemies were meant to drop healing items. The fact that many of them had similar effects (or none designed) is probably related to their removal.

  • Ragnarok-online-early-amulet.png Charms - Removed Curse
  • Ragnarok-online-removed-mini-hammer.pngSmall Hammer - Removed Petrify
  • RagnarokOnlineRemovedBlueCandy.pngBlue Candy - Unknown
  • Tree Root - Healed about 10 HP
  • RagnarokOnline OldTongue of Reptiles.pngReptile Tongue - Healed about 10 HP
  • Scorpion Tail - Removed Poison
  • Plant Stem - Removed Poison
  • RagnarokOnlineUnusedLegMeat.pngFrog Legs - Heal about 30 HP
  • RagnarokOnlineRemovedCreepyEyeBalls.pngCreepy Eye - Unknown
  • RORemovedVinylPlasticBag.pngPaper Plastic Bag - Unknown
  • Scale Stem / Stalks
  • Old Wood Carving - Heal about 10-20 SP
  • RagnarokOnlineRemovedFrogEggs.pngFrog Al (Tadpole Egg?)
  • Ragnarok-online-unused-black-potion.png Black Potion / Potion of Mystics - Claimed to double user's speed (attack or movement is unclear)
  • RagnarokOnlineRemovedSilverTablet.pngSilver Tablet - Lowered SP consumption by 50%
  • RagnarokOnlineRemovedWhitePowder.pngWhite Powder - Prevented Poison status
  • RagnarokOnlineRemovedWingIcon.pngFairy Wings/Ragnarok-online-unused-golen-powder.pngGolen Powder - Prevented Petrify status
  • Mermaid Scales/RagnarokOnlineSilverPowder.pngSilver Powder - Prevented Silence status
  • RORemovedRoundMushroom.pngRound Mushroom/Mushroom Mushroom - Make the user's head better? (Need a korean translator to truly understand this!)
  • RORemovedGorgMushroom.pngGorgeous Mushroom/Poisonous Mushroom - Improve user's "fitness"
  • RORemovedBlackMushroom.pngBlack Mushroom/Ganoderma Mushroom - Improved user's "strength"
  • RagnarokOnlineUnusedSpice.pngSpice - Kept enemies from aggressively targeting the user - likely was used for the rogue Gangster's Paradise skill.
  • RagnarokOnlineRemovedRedPill.pngRed Capsule/Optic Nerve Irritation Enhancer - Stimulates the optic nerve? Possibly increased Hit.
  • RagnarokOnlineRemovedBluePills.pngBlue Capsule/Whole Body Optic Filter - Made the whole body transparent to light? Possibly increased Flee.
  • RagnarokOnlineRemovedGrnPill.pngGreen Capsule/Forbidden Evolution Agent - Turned the user into a monster?
  • RagnarokOnlinePinkHerb.pngPink Herb - User returned to the pure state ??
  • Nameless Card - ??

Some items are altered from their final state. Some are minor changes, such as HP healing amount changing, or were adjusted based on the evolution of the game.

  • Green Potion - Cure Poison and Petrify, later changed to Poison, Silence, Blind, and Confusion.
  • Holy Water - Prevent the user from Curse effect, later changed to heal Curse
  • RagnarokOnlineOldBeserkPotion.pngStrengthening/Champion Potion - User STR+5 for 10 minutes (likely took the spot of Berserk Potion)
  • RagnarokOnlineOldAwakeningPotion.pngAwakening/Intelligence Potion - User INT+5 for 10 minutes
  • RagnarokOnlineOldConcPotion.pngConcentration/Spirit Potion - User DEX+5 for 10 minutes

Unused Monsters

Previously, these cards could only be obtainable from a consumable item called Old Card Album. However, in Episode 12, they were permanently removed from the card pool as newer enemies with more or less the same practicals were added with the episode.

There are unimplemented monsters who only have internal names: TEST_EGG(1003) Chocho, Kobold_4(1136) Kobold_5(1137) Soldier Andre(1171) Soldier Deniro(1172), acc_skeli and Soldier Piere(1173) They use Chonchon as a placeholder sprite. Filamentous uses a Horn as their spritesheet. While all of them have an .act file, it is empty.

These monsters cannot be spawned naturally as they lack a proper entry to the database. Their entries are not set or they are empty, so they are skipped by default.

Seahores

RO-alpha-enemy-seahores.gif

An early version of Marc. While identical in appearance, their standing position and death sprites are different. For example, Marc will spin before dying, whereas Seahores will simply fall to the side.

Seahores Marc
Ro-alpha-seahores-death.gif RO-compare-marc-death.gif
MonsterID 1043

Level 18
HP 772 | SP 0
EXP112 | JobEXP 0

Range 1 Cell
ATK 95~103
DEF 15 | MDEF 7

STR 17 | AGI 1
VIT 1  | INT 1  
DEX 1  | LUK 1

Range Sight = 10

Size = Small

Race N/A
Element N/A

Mode 1
Walking Speed = 200
ADelay 1500 | Amotion 800 | DMotion600

(Drop Table)

8 separate apples.

Werewolf

Ragnarok-online-unused-were-wolf.gif RO Were wolf attack unused.gif ROUnusedWere wolf dmg.gif

A werewolf-like monster. Its .act file is present in data.grf, which shows that this monster is partially completed as its attacking, hit, and death sprites are animated properly. It is commonly speculated that this monster may be an early version of Atroce due to its similar appearance and attack stance, as well as its sound effects, with the exception of its death, is almost identical to Atroce. His card used to exist but was removed somewhere along the way during development.

MonsterID 1022

Level 28
HP  6600 | SP 0
EXP 1813 | JOBEXP 0

RANGE 1 Cell
ATK 280~343
DEF 15|MDEF 10

STR 1 |AGI 22
VIT 30|INT 1
DEX 55|LUK 32

Sight Range = 10
Size = Medium
Race N/A
Element N/A

Walking Speed = 200
ADelay 800 | AMotion 768 | DMotion 652

(Drop Table) 

Claw of Wolf | Leather | Meat
Arbalest     | Apple   | Apple
Apple        | Apple

(MVP Rewards)
Shield | Two-Hand Axe | Apple

Raptice

Ragnarok-online-unused-raptice.gif RO-unused-raptice-walking-left.gif RO-removed-raptice-attack.gif RO-unused-raptice-dead.gif

Raptice has been lingering in the game files since the start. It was on the list of monsters to be released with Episode 3(Comodo) but ended up being scrapped. Despite being unused, its .act file is present and functional. Raptice have a sprite set such as walking, attacking, getting hurt, and dying. Raptice also had a card although it was empty.

MonsterID 1027

Level 17
HP 600 | SP 0
EXP 100| JobEXP 0
Range 1 Cell
ATK 55 ~ 70
DEF 5  | MDEF 10
STR 5  | AGI 20
VIT 20 | INT 0
DEX 28 | LUK 10

Sight Range 10~12

Size = Small
Race N/A
Element N/A
Mode 1
Walking Speed = 200
ADelay 2000 | AMotion 600 | DMotion 600

(Drop Table)

Apple | Banana | Apple 
Apple | Apple  | Apple
Apple | Apple

Corpse

Ragnarok-Online-Removed-Corpse.gif

An early Zombie-type monster was removed once the game was fully released. They were commonly spotted in Prontera Dungeon B3. They may have been replaced with Ghoul. Its .act file is still present and functioning.

Zombie Dragon

Ragnarok-online-scrapped-zombie-dragon.png

There used to be a 3D boss called Zombie Dragon(1181) that was present in .grf models between 2004 and 2005. This was the first 3D model MVP tested temporarily by gravity, after the successful use of 3D models for War of Emperium guardians. Originally planned to be the MVP for the Magma Dungeon outside of Juno, it was internally scrapped, most likely due to production costs and gameplay issues. There is little to no solid information about this monster other than a screenshot, in which an Assassin encounters this mob in Payon Dungeon 3. Gravity has removed all the content from the game, and speculation around the boss continues almost 20 years later.

Mime Monkey

RO Mime monkey Idle1.gif RO Mime monkey Idle2.gif RO Unused Mime monkey Walk1.gif RO Unused Mime monkey Walk2.gif RO Unused Mime monkey Atk1.gif RO Unused Mime monkey Atk2.gif RO Unused Mime monkey Hurt1.gif RO Unused Mime monkey Hurt2.gif RO Unused Mime monkey dead1.gif RO Unused Mime monkey dead2.gif

A monster from Ayothaya. Mime Monkey is commented out between Tamruan and Kraben, suggesting that it was intended to spawn in ayo_dun02.

Hidden Cards

Ragnarok-online-unused-valkiwi1.pngRagnarok-online-unused-valkiwi2.pngRagnarok-online-unused-valkiwi3.pngRagnarok-online-unused-valkiwi4.png

Val Kiwi images were actually used at some point in 2010, where the Korean staffers replaced already existing images with badly drawn pictures as a part of an April Fool's event quest. It has since gone unused.

Misty Cart Card

Ragnarok-online-unknown-card1.jpg

Munak Man Card

Ragnarok-online-unused-munak.png

This Munak picture was censored, altered, and even banned from using it in-game. It was then replaced with a more updated cartoony art style of Munak walking in a desert full of Porings. In an earlier Japanese version, this was a placeholder card for the monster Beelzebub.

RO Unused SorryCard.png

Placeholder for cards with no art in them.

Inaccessible Areas

RO-unused-Louy3area.png

Louyang Dungeon 3 seems to have an area where you could go up some stairs leading to the top of a wall but was dropped somewhere in development.

RO-removed-jobpriest-map.png

Priest_job is a map that goes unused entirely, as all Undead Priest trials go through the map prist_job.

Regional Differences

Ragnarok-online-orc-warrior-smoking.gif Unused Orc Warrior back.gif

Orc Warriors have a smoking animation in their sprite sheet that was removed from the international version. The smoking effect still exists in-game, but because their sprites for that action were removed, they use the default standing position when taking damage while taking a drag of a cigarette. In the Korean version, this sprite functions as intended.

Isis, a half naked female snake-like monster, is censored in some official versions of Ragnarok Online by covering her skin with a silver breastplate. It is currently unknown as of why, although one can speculate it may be of religious reasons in certain regions.

There are a myriad of events that were held in the Asian versions of Ragnarok Online that did not pass on to international or European versions spanning from items that promote real life products such as RORegionDifferenceÄ«¶ó´Ù¸Þ±¸¸®Â÷ Karada Meguricha .pngKarada Meguricha Tea and RORegionalDifferenceÈ«Â÷È­ÀüBlack Tea Kochakaden.pngBlack Tea Kochakaden brand from Japan, to items added from SNS events like the 2006 Nokia Sports Festival where players from Korea could get an in-game sprite of RO RegionDifference NOKIA5300.pngNokia 5300(and later RO RegionDifference NOKIA5500.png5500) in their inventory by participating in some activities, usually by playing in a PC방 for a period of time or sending a specific keyword from their cell phones.

There is an equippable RO RegionDifference SchoolUniform-jRO.png school uniform consisting of a traditional blazer, which is a common dress code in the Japanese educational system. A weapon series by the name of Requiem can only be obtained from the Japanese version of Ragnarok Online.

In the Indonesian version of Ragnarok Online, there’s RO RegionalDifference UnbreakableEgg idRO.png exclusive eggs that contain the symbolism of life and rebirth.

Some of these items were translated but never saw an international release.

Deleted

These are objects that previously existed within the game’s database but have been deleted as a result of an event ending, becoming obsolete or had their ID replaced with other functional items. In short, these items do not exist or have been repurposed through some means. Some items do have an icon that gives a vague overview on what it was supposed to be. Otherwise it is up to the reader's imagination on what these could've been.

비키니 Bikini

새의침 Bird Needle - Repurposed into Sputum of Bird

RO Unused Bone Arrow.png뼈화살 Bone Arrow

이름없는카드 Card With No Name(Placeholder?)

귀마개 Ear Plug Ins/Ear Plugs

RO Unused Elunium Arrow.png에 르늄 화살 Elunium Arrow

RO Removed RockArrow.pngRock Arrow - Not to be confused with Stone Arrow, which is an existing Arrow Type.

RO Unused Shining Wings.png빛나는날개옷 Shining Wings

식인식물병(Food Eating Disease?) - The item later became Plant Bottle.

4998 GM_Aegis_Card (Used the old Faceworm Queen card image)

4999 GM_Valor_Card (Used the old Faceworm Queen card image)

Hangul English
7792 녹슨 _금의 _ 열쇠 7792 Rusty Gold Key.
녹이 잔뜩 슨 금빛의 열쇠. A golden key with a lot of rust.
일반적으로 쓰이는 열쇠는 아닌 듯 하다. It doesn't seem to be a commonly used key.
무게 : 1 Weight: 1

The item was replaced with ‘’’Old Testament.’’’

Hangul English
7793 녹슨 _ 은의 _ 열쇠 7793 Rusty Silver Key
녹이 잔뜩 슨 은빛의 열쇠. A Rusty Silver Key.
일반적으로 쓰이는 열쇠는 아닌 듯 하다 It doesn't seem to be a commonly used key.
무게 : 1 Weight: 1

The item was replaced with Golden Apple.

7859 Game Ticket Unknown.

10021 ̽*Jhan's_Tiara

Descriptionː This is only for Miss. Beauty. Happy Birthday Jhanice!!

  • Jhan's_Tiara is replaced with Circular Headgear, which is an unused accessory for a tamed Bacsojin pet.

13732 금의 _ 열쇠 상자 Golden Key Box - ID does not exist.

13733 Silver Key Box - ID does not exist.

16632 맑은 _태양 _ 상자 - Sunny Sun Box - Replaced with 닫힌_마음의_상자(Closed Heart Box). This is not to be confused with the item Closed Mind Box(ID:22534) that is currently in use and can drop from the monster Celine Kimi. The ID does not exist.


32586 Ticket_Myst_Case

A strange egg that contains a Myst Case. It is a gift that has been imbued with a soul, beware, it may be that of someone you don't love! Weight: 0

32588 Frozen_Love_Heart

French English
Un coeur de glace plein d'amour, A heart full of ice and love,
idéal pour capturer un Siroma. ideal to capture Siroma.
Poids : 5 Weight: 5

32587 Ticket_Siroma

32589 Siroma Egg

32590 Ticket_Wind_Ghost

32591 Ticket_Fake_Angel

32592 Ticket_Galapago Egg

32593 Ticket_Wolf

32594 Wind_Ghost_Egg

32595 Fake_Angel_Egg

32596 Galapago_Egg

32597 Wolf_Egg

32598 Ticket_Roween

32599 Ticket_Baby_Leopard

32600 Ticket_Carat

32601 Ticket_Byorgue

32602 Ticket_Cat_o'_Nine_Tails

32603 Ticket_Wild_Rose

32604 Ticket_Succubus

32605 Ticket_Incubus

32608 Ticket_Piamette

32609 Ticket_Dolor_Of_Thanatos

32612 Roween_Egg

32613 Baby_Leopard_Egg

32614 Carat_Egg

32615 Byorgue_Egg

32616 Cat_o'_Nine_Tails_Egg

32617 Wild_Rose_Egg

32618 Succubus_Egg

32619 Incubus_Egg

32620 Piamette_Egg

32621 Dolor_Of_Thanatos_Egg

32625 Myst_Case_Egg


Tombstone Messages

Tombstones in various areas of Ragnarok Online have messages in them. Although the textures are used, it is impossible to read the contents without modifying the game, or by extracting the texture in question.

RO Hidden TombMessage1.png

the 2000 years.

gravity now face leemyungjin.

dana.

you can do it.

tombaega(?) frontier.

the birth and death,

popcornlove10@hanmail.net

2000.10.27

- lee -

RO Hidden TombMessage2.png

Sappbo at the Whark Rocks 1997

Computer Generated

Record of Lodoss War 1995

ILLUSTRATION BY

YUTAKA IZUBUCIII

Jeremy A. Engleman.

Undefined

2_attack.gr2 — an incomplete 3D model of a Female Novice, included with a bare skeleton, joints, bones, textures and an attack animation. No Meshes. It is unknown what the exact intention of the model brings to the table or why it was created. Maybe the 2D and 3D aspects could be toggled?

RORemovedMane of the BeastIcon.png Ragnarok-online-unused-hook.png RO Unknown DeadLeaf.png RO Unused BrokenGreenCan.png RO UnknownGravity Safety Device.png

RO Unused Soother.png - Soother

RO Unknown Pione Portrait.png RO Unused Pirone.png

RO RemovedShovel.png

RO EarlyBambooPortrait.png - Stem Of Lorelei(?)

RO Unknown RottenPotion.png RO RemovedDeadLeaf.png ROUnusedFabreDollPortrait.png RO Unused Gallabiya Portrait.png RO EmptyBabyBottle Portrait.png RO Unknown PoisonPlant Portrait.png RO Unknown CopperLiquid Portrait.png RO Unknown RoughDiamond Portrait.png RO AmphibianLegs Portrait.png RO Unknown Vibrio Portrait.png RO Removed MastelaTree Portrait.png

References

More information about active and *discontinued services can be found here.

  • Links from defunct servers will not be included in this page as a reference. This is to prevent misleading information from a potential Private Server that may reuse the domain to mimic an official server.

GRF Reference

Please use verified data files for accurate information. These can be found at Gravity/data.grf downloaded from official servers. For earlier versions such as pre-renewal, you can also use event.data, sdata.grf and pData.grf.

Some clients can only be retrieved from a web archive. You can find an untampered version of the Alpha here courtesy of Flygon for preserving it. And a Japanese Beta 2 Client here.