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Ragnarok Online
| Ragnarok Online |
|---|
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Developer: Gravity
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| This page is loooong... Consider grouping related content into additional subpages to ease readability. |
| This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Ragnarok Online is one of many Korean massive multiplayer online role-playing games (or MMORPGs, if you prefer that). This one, unlike others, is based on the manhwa Ragnarok (what else did you expect?) by Lee Myung-Jin.
Contents
Sub-Pages
Unused Maps
| Test Maps They made test maps, tooǃ A few of them actuallyǃ |
| Early town/minimaps Maps from the early alpha versions!? |
Early Images
| Beta Cards More leftovers from ancient versions! |
Hidden SFX
| Unused Sound Effects Ancient sounds, now with 100% more moaning upon death. |
Introduction
This opening sequence originated from the alpha phase period. It was ultimately disposed of when the majority of testers thought it was too tedious to sit through it every time they opened the game client.
When extracting the assets, a filename in particular stands out from the rest of the .dll family. binkw32.dll is an unusual file to be incorporated in the folder as Ragnarok Online utilizes no video playback during the opening of the game. It isn’t used, but trying to remove it creates a bizarre error. It must be included in order for the program to open.
Thanks to Jordán Craw from the RO Preservation Project, it was discovered that the code exists and is still prevalent to the client, but since there is no registry key set it will skip directly to the login screen. With a little client trickery to call in a function that opens binkw32.dll the client can be made to display the startup video labeled openning.bik although it will display rather oddly with abnormal scaling. Additional digging into an .exe shows that you could skip the video by holding any keys for a certain amount of time.
Unused Classes
There are three unused classes: Death Knight, Dark Collector, and Munak. Interestingly, Munak is a female undead monster. Perhaps at some point, you could play as Munak (female) and Bongun (male)?
These three classes use a placeholder sprite from a used class: Knight for Death Knight, Sage for Dark Collector, and Acolyte for Munak. None of them have skills upon changing to these jobs as they are disabled.
Death Knight also has a ranking system listed in the game files similar to Alchemist, Blacksmith, and Taekwon. This suggests that Death Knight and Dark Collector may have been a part of Taekwon extended classes at some point in development.
Skills
| To do: Document their ID, and their uses. |
Gravity has an array of unfinished skills. Some have icons, others have descriptions, and the rest have... gibberish names.
2-2 Alchemist
Passive.
Increases the chance of successful Homunculus creation and its Max HP.
Creature Creation (Skill IDː 240)
Passive.
Creates an Embryo. Skill level affects success chance.
Passive.
Creates a Homunculus. Skill level affects success chance. Cannot be used if the caster already has a Homunculus present.
Passive.
Increases the success rate of Cultivation and Fire resistance of the user.
Passive.
Raises the Attack Power of the player's Homunculus.
Heal Homunculus (Skill ID 246)
Supportive.
Enables the Alchemist to Heal their Homunculus. Skill power is that of an Acolyte's Heal.
2-1 Assassin
- Poison Zone likely turned into Venom Dust as they are identical in icon and skill functionality.
2-1T Assassin Cross
Hallucination Walk (Skill ID 377)
Create mirror images while enabling the player to Cloak freely without walls. Hallucinations have twice your Max HP and last for the set duration or until their HP is gone. When all the images disappear, the player will be uncloaked. The player can be detected via Detection skills as well.
2-2T Creator
Active.
Allows the player to craft Medicine Bowls, Empty Bottles, Empty Test Tubes, etc.
Potion Synthesis (Skill ID 393)
Active.
Combine many different potions to create new potions. You can create potions that weigh less but have the same effectiveness or create heavier potions that heal for far more. For potions that summon creatures to attack, they might have a better attack rate, or have a new skill to use.
2-1T Lord Knight
Fury(Unimplemented version. Skill ID 360)
Unknown.
Same effect as Frenzy.
2-2 Rogue
Active.
Paint graffiti on a Guild Flag to replace the guild emblem with an image of your making. This skill`s level affects the amount of graffiti that the Rogue can paint.
Active.
Cleans graffiti from the targeted Guild Flag. Each cast consumes 1 Wet Duster.
- Piece and Remover is obtainable in-game. They are a part of the Rogue's skill tree and can even be used. However, they do nothing other than using up the player's SP. Wet Duster is non-existent. Giant Paint Brush is simply called Paint Brush. Does nothing.
2-2T Stalker
Steal Lunch Money (Skill ID 391)
Active
Unknown.
| To do: Needs confirmation if Steal Backpack/Steal Lunch Money is an event skill. |
2-1 Hunter
This skill exists within the skilltree of a Priest. It seems like Hunter was considered to gain the usage of this ability.
2-2 Bard/Dancer and 2-2T Minstrel/Gypsy
Offensive(Magic)
Range of the skill was 7x7 cells from the caster, and it lasted for 60 seconds and cast one of the spells once every 2 seconds. This means that 31 spells were cast in those 60 seconds.
2-1 Wizard
Offensive(Fire Magic)
Damage enemies by summoning ivy vines of flame from the ground.
- Only the effect animation remains, which is just a singular flame rising up awkwardly with a fire sound before disappearing again.
2-1T Whitesmith
Active.
Create a coin that gives you a random amount of Zeny when it is used. You can receive many different coins depending on the item you use to create. Sometimes you can even receive a Money Pouch!
- This skill can be enabled through hacking methods. It seems like you were supposed to have a chance of obtaining a
Bronze Coin, a Silver Coin, a
Gold Coin, a
Platinum Coin or a
Mythril Coin when using the skill. It may have been possible to use these bags —
— to gain even more amounts of "valuable" coins since they are under the Usable item table. It is unclear whether you dug up money by random chance or if you needed certain materials to use Coin Craft as most of the code is omitted from the final version.
Active.
Create a gold piece using Iron Ore, Gold Ore, or Silver Ore, then combine it to create a nugget. This nugget will be used to create specific weapons, or it can be sold to NPCs for a high price, or to create coins with. It can also be used to increase your chance of making a weapon.
- As above, it is possible to make this skill usable. Nothing happens when you cast it. Though most of the code is gone, there are graphical leftovers of both the ores and the Bullions.
Silver Ore.
Gold Ore.
Mythril Ore.
Gold Bullion.
Silver Bullion.
Platinum Bullion.
Battle Machine Craft (Skill ID 388)
Active.
Create a small tower that attacks enemies for you. You can install up to 3, and even if they don't attack, they will disappear eventually. It has an auto-Detect skill, and it will automatically attack all enemies within its range. It does 100 to 300 random damage, and it ignores enemy DEF.
- A Plant Bottle is needed to activate the skill, it does not consume the item, and no towers are installed. The player simply looks at the direction of a monster, if any.
Guild
Passive.
The guild master gains charisma through this skill. Guild members near the guild master gain increased HIT and FLEE rate.
Passive.
Permits the use of a guild emblem.
- These Guild skills were previously implemented on iRO Sakray before it was omitted in 2005 for unknown reasons.
Removed Music
TeMPotato
This was used in Yuno fields before being replaced with the music pieces Antique Cowboy and Big Guys Love This. TeMPotato never saw the light of day again, though it's still accessible through the game's BGM folder as Track 67.
WeWish
A placeholder MIDI holiday theme that went unused sometime after it was replaced by SoundTemp songs. Even though it's in the game files, it's not an actual music piece from their composers - Gravity decided to use a free MIDI sample from westnet.com. The song was later made into a sound effect used when equipping the Christmas Musicbox and casting its bonus skill ALL_WEWISH, presumably as a christmas event item.
BGM Differences
Morroc
| Alpha Ver. | Final |
|---|---|
While the music is the same, the instruments used in the alpha version are different from the current version. Oddly enough, in Renewal when the city is destroyed by Satan Morroc, it uses a more slowed down pace of the earlier version rather than the finalized one.
I Miss You
| Alpha Ver. | Final |
|---|---|
Alpha version has a more clearer quality than the final, with very little difference between the two. Some instruments and pitches were changed.
Prontera
| Alpha Ver. | Final |
|---|---|
Like "I Miss You", the early version is in high quality with some minor differences, channel enhancement, and pitch change.
Unimplemented Features
Time and Weather System
In the game files, there's a partially working Day/Night system, complete with non-functioning weather. The system would cycle between blazing hot weather, rain, snow, day and night to apparently create conditions that would give players advantages in some situations. Monsters also would spawn at certain times of the day depending on the season/weather. Only graphics remain; any code for special adjustments has been removed. However, a simplified bit of code remains to launch simplified effects for Rain, Maple leaves, Snow, Cherry Blossoms, Clouds, and Fireworks. These are used for seasonal events, such as putting Snow in Prontera during Christmas.
Ragnarök M: Eternal Love, the mobile semi-sequel, implemented this system almost exactly as intended: the random weather will give players buffs such as increasing Attack Speed or elemental damage, but the day/night effect is purely cosmetic and seems as random as the weather, rather than cycling.
Alignment System
In early development, the Alignment System was referred to as Temperament/Tendency and utilized four categories:
- Righteous (R, a good and honest player)
- Wicked (W, a hostile player)
- Fame (F, exactly what it says)
- Vulgar (V, opposite of Fame)
The Temperament system would be used to customize player character performance and would be accessible through a separate tab on a character's Status window. Points would be assigned to the categories in the Temperament window and players would be able to assign alignment points to other players as well. Players could begin using it by leveling up their Basic Skill to Level 8 as a Novice. Depending on a player's alignment, they could increase their item drop chance through an unused stat FTN(Fortune most likely) and receive Tendency penalties and bonuses.
The Tendency of a guild depends on the overall statistics of the guild members' individual Temperament (e.g. if the majority of guild members were of a Vulgar Temperament, then the guild's Tendency would lean towards said Temperament).
The Alignment System was implemented for some time with players earning "good" points for killing aggressive monsters and "bad" points for killing passive monsters. It was later taken out for unknown reasons, but remnants of the system remained in the UI long after the system was killed off. It can be restored to a certain extent though trying to give a point displays “No Msg” and “N/A”. A text file for interface translations contains some leftovers.
| Message String Table |
|---|
| You haven't learned enough skills for aligning.# Aligning has been done.# You already spent your point for today.# Hasn't been a month yet since you aligned with this person.# You got a Good Point from %s.# You got a Bad Point from %s.# Aligning with a Good Point# Aligning with a Bad Point# |
With the Renewal update, the Temperament tab in the Status window was finally removed. However, the Tendency box still remains on the Guild window. Whether a different alignment system will be implemented in the future or not is unknown. However, it is very likely the alignment system as originally planned will never see the light of day.
Apartments
In the early days of when Ragnarok Online was free to play, there used to be a feature called "Apartment" which enabled players to have their own houses. Gravity decided to take out the apartment system and everything included in it from their regular data.grf when a group of hackers almost destroyed the company due to being extremely angry at Gravity's decision to make the game pay to play. pData.grf dated 22.05.2001 shows graphical assets of this feature located in data/texture/외부소품. The models associated with the textures were later abolished from the .grf.
Working Shirt,
Gallabiya,
Resident_certificate
Certification_of_Business_register, Trading_License, Swordman's_Examinee_card, Swordsmans_License, Merchant_License, Receipt_of_Clothes and ID Card could be related as well, although all of this remains undefined to their actual intentions, if any.
Through decluttering corrupt Hangul, it appears that the visualization of the Apartment feature may have been close to being finished before the hacking incident happened. These are private houses that can be found in the Alpha Client through data/model/ÇÁ·ÐÅ×¶ó/¹Î°¡01.rsm, ¹Î°¡02.rsm, ¹Î°¡03.rsm and ¼º_¹Î°¡.rsm. Generic houses are common in towns, though they are labeled ¹Î°¡01-1, ¹Î°¡02-2~. These models were either altered or removed altogether from the .GRF in later updates.
Interestingly, Ragnarök M: Eternal Love later revisited the idea of player housing in Episode 6.0: "Homeland System". In this implementation, players can also upgrade their homes and gain various bonuses to stats and discounts on gear enchantments.
3D Monsters
Gravity had a concept of making all boss-type monsters in 3D polygons, but the staff found it very difficult to implement such a thing due to being inexperienced with 3D modeling. Players who tested these monsters reported back that they had many issues with cell grid targeting, clipping, and even client crashes. 2D style would soon take over 3D, and the concept was dropped.
Although Zombie Dragon is nearly extinct from public information, a look at Ragnarok.exe shows remnants of the boss that points to a file that no longer exist in the game. Trying to recall it leads to a client crash from a resource load failure.
.data:0063D394 aDragon5Gr2 db ‘dragon_5’.gr2, 0 ;DATA XREF: sub_5AA830+1E65↑o
There’s also an absurdly large 3D Poring named Hugeling that is referenced but not used. Like the Zombie Dragon, the file is absent and cannot be called.
.data:0063CF10 aHugeling906Gr2 db ‘Hugeling90_6.gr2’, 0 DATA_XREF: sub_5AA830+25D9↑o
the other 3D monsters who were originally MVPs are still present in the game in the form of War of Emperium Guardians, who allies you in battle if the castle belongs to your guild with a certain skill enabled, or is against you if a castle does not belong to your current guild and they have said skill enabled on their side.
On the subject of the Guardians; all of the War of Emperium monsters and Treasure Chest have an unused damage animation that can never be seen in-game as hitting one makes them stand still. In the case of Treasure Chest, this animation can never be played normally as their HP is 0 by default.
Visual Shoes
Similar to how a user can have headgear in one of 3 slots, along with special looking weapons/shields it was originally planned for a user's shoes to have a different appearance as well. It's likely that the code for this was dropped because adding different sprites for different gears was already time-consuming enough (Only a few weapon and shield sprites exist currently, as well). It's possible that certain shoes were meant to leave different footprints, perhaps after stepping in water or when walking in soft areas such as desert sand. Later, the Stalker skill Chase Walker used the leftover code for footprint rendering. Images of various shoeprints still exists in the current database.
Dynamic Terrain
In Ragnarok Online, all terrain seems to stay the same. However, there is a removed item called the shovel(
) which was possibly usable to dig in terrain to discover items. Furthermore, code exists in the client that can process raising terrain, but not actually render it in any manner.
Skyboxes
Familiar to those who play FPSes, there also exists unused code for handling skyboxes in-game. There were at least 2 types, a cube type and an elliptical version. The cubed version seems to be completely abandoned but would have allowed them to place a different texture on each vertex to see from the end of the map. Textures that are used for this by default are still referenced by the name effect/skybox_back/front/top/right/left.bmp but they may be lost to time or never made public. The elliptical version loaded a 3d actor, "skybox.rsm" and likely was projected against the map. It's possible that they removed the skyboxes from the game because it was too laggy. In lieu of this, they just set the render clearing color to something else depending on the map. If they wanted a map to look like it was floating in the sky, the clear color would be made into sky blue, otherwise, it'd just be black. There was also code related to the skyboxes that would cast lens flares onto the screen, based on where the Sun was set to be by the weather system. Fortunately, the good lord had mercy on us all.
Item/Skill Hotbar
A player can assign consumables, other types or spells to a hotbar by pressing F12. They were once two separate entities where pressing F11 would bring up a new window that would hold skills, and F12 were to hold items. The concept ended up being scrapped and the two merged. Concurrently F11 does nothing but hide some of the UI for the players to take in-game screenshots.
All Class Madogear Mount
On August 13th, 2008 an artist who used to work at Level Upǃ by the name of Chris Ruiz Burn conceptualized a class mount where players could sit inside a custom Apocalypse that would be produced from player Mechanics, an inspiration taken from the Ghost In The Shell series. All classes could ride it with an exception of ranged classes such as Hunter and Ranger who would've obtained a Blue Wolf sidekick. The wolf presumably became Warg, a Ranger only summon. GungHo and Level Upǃ liked the idea so much that the concept became a reality. Sadly, the Mecha-All-Class became a Mechanic exclusive robot. Other jobs ended up having different types of animals or monster themed mounts.
The Apocalypse and the Blue Wolf mount never came to fruition, but a screenshot of an unknown class and a Hunter riding one can be seen here.
Arcadia Class
A fusion class was in place where 2-1 and 2-2 had the ability to obtain additional skills from their counterparts. Meaning that an Assassin could've had Rogue skill tree, Priest could've had Monk skill tree, Knights of Crusaders, vice versa. Not known why it was thrown away.
Card System
Players of the game are familiar with the card system, where monsters drop by an unnecessarily low chance a card which can be slotted into equipment of different types. Originally, there were 6 types of cards, with unknown purposes. Those are Monster Cards, Weapon Cards, Tarot Cards, Job Cards, Magic Cards, and Order Cards.
- Monster cards were comprised of the original monsters, from Poring to Baphomet.
- Tarot Cards were comprised of Tarot cards, such as The Sun, The Star, etc. Each one would grant the user up to about 5 different base stats.
- Job Cards would work the same way as Tarot cards, but the status granted would be related to the job type. It's worth noting that some of the jobs never came to the game such as Berserker, Mimic, and Kanji? Card.
- Weapon Cards were all named for different types of equipment (not just weapons), but had no effects.
- Magic Cards were named for different element attributes but had no effects.
- Order cards were named for unknown properties such as Arrows, Celery, and Recovery, but also had no documented effects.
It's worth noting in addition, the game later changed all armors to have 0 or 1 card slot, but these pre-alpha armors were documented having multiple slots.
Sprites
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Whenever a character takes damage they always face diagonally left or right, rendering these sprites unused.
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When a character dies, their death sprites only display diagonal lower-left, lower-right, upper-left, and upper-right regardless of camera rotation. Here, it seems like all angles were covered, though the front, side, and back sprites never served their purpose. Seems to have been dropped rather early as only Female Swordsman and Male Acolyte are the only two classes with these directional aspects.
Blossom is the only Kafra lady to have eight direction sprites, along with proper walking animations. All of 4w-f-kafra2 movements are disabled in-game as seen when a Game Master changes to NPC 423. Surprisingly 4w-f-kafra2 does have her standing angles presented when rotating the camera all around.
In Episode 14.3, one could go through a quest to rebuild Morroc by enlisting help from a local Morroc Mercenary where they would temporarily follow the player. This became obsolete and thus were subsequently removed when Episode 15 hit as Morroc rebuilt from ground up. These walking NPCs have remained non-functional since.
These NPC's were made with the intent of always standing behind objects such as a desk, serving no purpose to add legs to them. Later revisions of the game updated them to have proper body sprites. They can only be seen in an earlier version of the game.
Female Thief had a slightly different damaged stance. It was polished and cleaned up in the later versions of the game.
A Mechanical "mount" of a baby riding a fully operated Madogear only usable by Game Masters. In fear of being sued by Capcom for the eerie resemblance of Baby Head from the acclaimed video game Captain Commando it ended up not being used.
Early Emotion icon List. All of them have been redrawn to fit the theme of the game. Note that the anger, exclamation point, and the heart bubbles are actually taken from another game called Arcturusː The Curse and Loss of Divinity, a project created by Gravity and Sonnori.
Leftover icons from alpha and beta. Replaced with newer icons. Guard was presumably used for Auto-Guard and other blocking skills but was not programmed in for unknown reasons.
Animated Hairstyles
| Animated Hairstyles All those hair straws gone to waste from the alpha versionǃ |
The default hairstyles had animations attached to the class sprites to match the attacking stances. This feature was scrapped for unknown reasons; presumably due to the original developer, lead developer and the artists leaving the team early on in the development of Ragnarok Online.
Monsters
| Removed | Final |
|---|---|
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Pupa splitting in two halves when killed. While this animation is implemented as its moving sprite, Pupas aren't actually capable of moving. The animation is still viewable, but only if a GM changes a player's sprite to a Pupa. The used sprite has it crack with a lot of green slime coming out of its shell.
It can be triggered through player interaction with the Dead Branch item, which spawns a random monster from the database (including otherwise unused monsters!) when used, and will cause monsters otherwise immobile to have a very slow walking speed.
Thief Bug Egg has a hatching animation in their sprite sheet. Unlike the Pupa there's no way to trigger it in-game.
Fabre also have unused transition spritesǃ In the final game it will just stand there and turn into a Pupa, which seems very awkward at first sight.
Female Thief Bug and Golden Thief Bug have an unused animation where they give birth to Thief Bug Eggs. Unknown if this was ever used.
Many Skeleton monsters have a frame of them laying dead in their sprite sheet. When killed, their body parts will always shatter.
Orc Hero strikes down with a lightning attack. In the current version, he only stands still.
This is an attack skill that can only be viewed within the Alpha Client. Otherwise, this animation is lost to time. Keep in mind that this was from an era where Baphomet's sprite was ten times bigger than what he is today. As for the "censored" death mark, one can assume this was an inside joke rather than a real censor point.
Weapon Animation
Female Magician
Female Magician has an attack that goes unused entirely. For what purpose this would've served is unknown.
Male Alchemist
Female Alchemist
A strange oddity. Alchemists have animations of attacking with a standard Rod. The class itself cannot use staves by default, rendering these unused. Intriguingly, their class promotional art shows female Alchemist holding a Gentleman's Staff, so there is a possibility that conceptually, both genders of the Alchemist class could equip certain One-Handed Staffs before revoking the idea.
Textures
The texture itself is partially used, there are two images that went missing when Episode 12 was officially released. The middle portrait - Ojsten Kreutzer, and on the far right side - Elluard von Heinberg(Chapter 1) - makes a cameo as they are main characters from Arcturusː The Curse and Loss of Divinity.
- Elluard's portrait has never been used once in Ragnarok Online's lifespan.
A treehouse somewhere between Morroc and Prontera were revised and/or scrapped. There is a model of the ground that would eventually lead up to a building, but the house seems to only have textures to them. A blueprint on the second image would visualize how it would look, had it come to fruition.
User Interface
A visual interface layout. Ojsten is used for testing purposes.
Unobtainable Items
Equipment
There is an unused weapon category called 2H Mace. Other than having a size modifier, there is little to no information about it. Various Mace animations inside data/sprite/¸ùÅ©/¸ùÅ©_h_³²(Male Monk) shows a second attack animation, implying that similar to the Assassin's dual weapon system, Monks could've performed a double attack using two Maces of different types.
Balmung is a Two-Handed Sword wielded by former Korean Ragnarok Online staffer GOD-POING, who worked from the beginning of the game and left sometime after Open Beta. The Sword description isː "Sword wielded by mighty GOD-POING, the lawless heroine. INT + 20, LUK + 20. Indestructible (except in upgrade attempts)." Balmung has a level requirement of 49, sells for 10 Zeny (the default), starts off with 250 Attack and its property is Holy. It is worth noting that a duplicate sword is used in the game with identical description to the original Balmung, however, all the references to GOD-POING are gone, as someone replaced her name with a man called Siegfried. A Game Master can get this weapon by typing /item Balmung.
Angra Manyu Is a One-Handed Sword obtained through the GM command /item Angra_Manyu with the description "The Real Holy Cross". It is a Mace with a starter Attack of 200, granting 50 to all base stats, with no element property, and unable to be sold. Later releases on different international servers added custom bonuses to it, such as boosting ATK by 3800, and giving full lifesteal.
AddExtParam User VAR_ATTPOWER 3800 AddExtParam User VAR_MAGICATKPERCENT 200 AddHPdrain 100 100 AddSPdrain 100 20 AddHealValue 200 ClassAddDamage CLASS_NONE Target 100 ClassAddDamage NPC_CLASS_BOSS Target 100 ClassAddDamage NPC_CLASS_GUARDIAN Target 100 EnableSkill WZ_STORMGUST 10 EnableSkill WZ_METEOR 10 EnableSkill WZ_VERMILION 10 EnableSkill GM_SANDMAN 1
Ahura Mazdah is a shield that can only be obtained through GM commands /item Ahura_Mazda. It starts off with 50 to all base stats, 100 DEF (making the wearer immune to physical damage), sells for 1 Zeny (instead of the default 10), and is equipable by any class. The description is "The Shield of all Shields". Ahura Mazdah is intended to only be wielded by Game Masters. The name is also a reference to a character from Arcturusː The Curse and Loss Of Divinity.
AddMeleeAttackReflect 100 AddRaceTolerace RACE_Human 95 EnableSkill CR_FULLPROTECTION 5 EnableSkill WZ_ESTIMATION 1 EnableSkill ST_FULLSTRIP 5 EnableSkill HW_MAGICPOWER 10 AddExtParam User VAR_MAXHPPERCENT 200 NoJamstone 1 Condition EFFECTHaste 9999 100 Condition EFFECTEndure 9999 100
Angelic Wing Dagger is a Dagger with a level requirement of 50 and is only equipable by Novice and Super Novice. The description when trying to view the weapon is "Not much is known about the mysterious Angelic Wing Dagger...". The weapon was probably going to be included with the Angelic set but was scrapped for unknown reasons. Angelic Wing Dagger uses an apple image as a portrait placeholder.
Zeny Knife is a Dagger with a level requirement of 70. It had a custom attack sprite for knife attacks, the knife resembling a dollar sign. The description when trying to view the weapon is "A dagger that steals zeny from monsters upon their defeat.". The weapon gave a 40% chance of the user gaining 1 to 100 zeny each time a monster is killed with the knife equipped. Removed because of botting.
GOLDEN AXE is a One-Handed Axe with no stats. Similar to the Angelic Wing Dagger, it uses a default apple as a portrait placeholder with a similar description. Its ID is 1308.
Blue Robe, Red Robe & White Robe(Ao Dai) are three traditional dresses. While they do have icons and portraits assigned to them, complete with armor descriptions attached to them, the robes cannot be properly called due to missing sprites, which leads to a resource failure. What this means is that as soon as you click on any of them the game will crash trying to locate sprites that do not concurrently exist in the database.
Variant 1(Blue Robe & Red Robe)
"A type of traditional outfit. It brings out the hidden powers of the wearer through its spiritual power.", "All Stats +5", "MDEF +5".
Variant 2(White Robe)
"A type of traditional outfit. It brings out the hidden powers of the wearer through its spiritual power.", "All Stats +3", "MDEF +5".
Ordinary Armor is a plain Wooden Armor of unknown usage. "An ordinary armor, nobody knows that it can be refined or not."
Ru Blue
&
Ru Gold Weapon Series
Two weapon series went unused. They are functional for the most part, as they can be equipped by their respective classes. Each weapon has some sort of bonus stats to them. When spawning them in-game, they become an "Unknown Apple". Standing animation is misaligned with the avatar. From their description, it seems like a rental set a player could temporary borrow if they were a VIP member. Somehow, it was dropped late into development.
Item Icons & Portraits
| To do: There's still more icons. Investigate items such as Rotten Potion, Pink Herb etc. |
Small Seedsː Unknown what these would be used for.
Hornː Spoils from a monster. Like Amulet, it was redrawn to fit its name more.
Back during alpha testing, certain headgears were actually attached to their respective classes. These modified headgears were melded into the class sprites itself. Thieves wore goggles, Merchants and Archers had hairbands, and Acolyte sprites had Biretta.
Halberd, a One-Handed Sword equipable by Swordsman class. It was later redone as a different weapon, namely a Two-Handed Spear.
A disk inserter of sorts. Seems to be a part of a raffle to win a Nintendo Wii.
Additionally, some miscellaneous items were renamed.
Consumables
- Scarlet Potion = Orange Potion
- Flywing = Butterfly Wing
- Butterfly Wing = Flywing
- Leaf of Life = Yggdrasil Leaf
Equipment
- Two-Handled Sword = Two-Handed Sword
- War-Hammer = Hammer
- Two-Handleed-Axe = Two-Handed Axe
- Lapier = Rapier
- Cloth of the Lord = Lord's Clothes
- Formal Dress = Formal Suit
- Cloth of Thieves = Thief Clothes
- Glitter Cloth = Glittering Jacket
- Plate Armor = Full Plate
- Leather Jacket = Jacket
- Magic Coat = Mage Coat
Miscellaneous
- Ivory Gemstone = Yellow Gemstone
- Scarlet Gemstone = Red Gemstone
- Cerulean Gemstone = Blue Gemstone
- Sharpen Gill = Gill
- Decayed Mouth = Horrendous Mouth
- Kukre's Epidermis = Worm Peeling
- Pigtail Ribbon = Daenggie
- Sel = Scell
Some equipment had minor changes. Others were revampedː
>
Mail Breaker, a One-Handed Sword that Swordsman could equip. The weapon itself was added later on as one of the potential rewards from the [Level 4 Weapons(Type 1)] quest. In addition to having a design overhaul, its portrait changed as well.
Sword Breaker, same case as above. The minor difference between then and now is a weight correction which was a whooping 1000 in the Alpha, to a more stabilized one of a 100 and a portrait change.
While identical in ID and retaining the same script effect { bonus2 bResEff,Eff_Silence,1000; },{},{} (10% Silence resistance) they both have different icons as well as item descriptions attached to them. The description of Mask was later adopted in another Headgear, namely ID# 5043 Opera Phantom Mask.
A mask rumored to have been worn by a romantic hero with an unknown fate. > A mask that is worn by people with the flu to prevent spreading sickness to others.
Shield icon and portrait were updated to reflect the new changes.
Goggles remain mostly the same, but with minor word swapping.
A pair of Goggles especially created for pilots to reduce impaired vision while riding at high speeds. > A pair of goggles designed for pilots in order to reduce vision impairment when traveling at very high speeds.
Wooden Armor received a minor description change.
Armor constructed out of wood. > A simple set of armor carved out of solid wood.
Gemmed Sallet
A jeweled headdress that wards off harmful magic.
A mystery had surrounded this piece of equipment for years. Gemmed Sallet's current item description never matched its visuals. This is because the portrait of Jeweled Helm is the real version of Gemmed Sallet. A Sallet is a combat helmet. The name itself is a pun of a helmet being full of jewels, which the current version is not. Perhaps there was some sort of mix up when redesigning the item, or they forgot to update the description? Either way, Jeweled Helm ended up being discarded.
Ring of Flame Lord
There's two different Ring of Flame Lord accessories with identical backgrounds.
The power of a fire spirit king resides in this ring. The power of the spirit flows through you when you equip this ring. It can be paired with the Ring of Resonance. STR +2, VIT +1, ATK +15. Reduces damage taken from Fire element attack by 10%. Has low chance of auto casting All kind of Skills when attacking. Ring of Resonance The chance of auto casting increases. > A ring imbued with the power of the fire spirit king, which can be used to strengthen the wearer's weapon. This ring forms a matching set with the Ring of Resonance. VIT +1, STR +2 ATK +15. Reduces damage taken from Fire element attack by 10%. Adds a chance of autocasting various skills with each physical attack. When worn with the Ring of Resonance, this ring adds the Auto Spell ability.
Ring of Resonance
Same case as the Ring of Flame Lord.
The pair to the Ring of Flame Lord. The two rings resonate togeather, and its said that their abilities are strengthened. > A ring that resonates with the Ring of Flame Lord: together, they form a matching set.
Item Changes
These items eventually turned into birthstones.
Some healing items were changed completely or removed. These are the known removed items from an earlier design. Some of these items may have been changed into misc items for the final game, so it can be assumed that normal enemies were meant to drop healing items. The fact that many of them had similar effects (or none designed) is probably related to their removal.
Charms - Removed Curse
Small Hammer - Removed Petrify
Blue Candy - Unknown- Tree Root - Healed about 10 HP
Reptile Tongue - Healed about 10 HP- Scorpion Tail - Removed Poison
- Plant Stem - Removed Poison
Frog Legs - Heal about 30 HP
Creepy Eye - Unknown
Paper Plastic Bag - Unknown- Scale Stem / Stalks
- Old Wood Carving - Heal about 10-20 SP
Frog Al (Tadpole Egg?)
Black Potion / Potion of Mystics - Claimed to double user's speed (attack or movement is unclear)
Silver Tablet - Lowered SP consumption by 50%
White Powder - Prevented Poison status
Fairy Wings/
Golen Powder - Prevented Petrify status- Mermaid Scales/
Silver Powder - Prevented Silence status
Round Mushroom/Mushroom Mushroom - Make the user's head better? (Need a korean translator to truly understand this!)
Gorgeous Mushroom/Poisonous Mushroom - Improve user's "fitness"
Black Mushroom/Ganoderma Mushroom - Improved user's "strength"
Spice - Kept enemies from aggressively targeting the user - likely was used for the rogue Gangster's Paradise skill.
Red Capsule/Optic Nerve Irritation Enhancer - Stimulates the optic nerve? Possibly increased Hit.
Blue Capsule/Whole Body Optic Filter - Made the whole body transparent to light? Possibly increased Flee.
Green Capsule/Forbidden Evolution Agent - Turned the user into a monster?
Pink Herb - User returned to the pure state ??- Nameless Card - ??
Some items are altered from their final state. Some are minor changes, such as HP healing amount changing, or were adjusted based on the evolution of the game.
- Green Potion - Cure Poison and Petrify, later changed to Poison, Silence, Blind, and Confusion.
- Holy Water - Prevent the user from Curse effect, later changed to heal Curse
Strengthening/Champion Potion - User STR+5 for 10 minutes (likely took the spot of Berserk Potion)
Awakening/Intelligence Potion - User INT+5 for 10 minutes
Concentration/Spirit Potion - User DEX+5 for 10 minutes
Unused Monsters
Previously, these cards could only be obtainable from a consumable item called Old Card Album. However, in Episode 12, they were permanently removed from the card pool as newer enemies with more or less the same practicals were added with the episode.
There are unimplemented monsters who only have internal names: TEST_EGG(1003) Chocho, Kobold_4(1136) Kobold_5(1137) Soldier Andre(1171) Soldier Deniro(1172), acc_skeli and Soldier Piere(1173) They use Chonchon as a placeholder sprite. Filamentous uses a Horn as their spritesheet. While all of them have an .act file, it is empty.
These monsters cannot be spawned naturally as they lack a proper entry to the database. Their entries are not set or they are empty, so they are skipped by default.
Seahores
An early version of Marc. While identical in appearance, their standing position and death sprites are different. For example, Marc will spin before dying, whereas Seahores will simply fall to the side.
| Seahores | Marc |
|---|---|
![]() |
|
MonsterID 1043 Level 18 HP 772 | SP 0 EXP112 | JobEXP 0 Range 1 Cell ATK 95~103 DEF 15 | MDEF 7 STR 17 | AGI 1 VIT 1 | INT 1 DEX 1 | LUK 1 Range Sight = 10 Size = Small Race N/A Element N/A Mode 1 Walking Speed = 200 ADelay 1500 | Amotion 800 | DMotion600 (Drop Table) 8 separate apples.
Werewolf
A werewolf-like monster. Its .act file is present in data.grf, which shows that this monster is partially completed as its attacking, hit, and death sprites are animated properly. It is commonly speculated that this monster may be an early version of Atroce due to its similar appearance and attack stance, as well as its sound effects, with the exception of its death, is almost identical to Atroce. His card used to exist but was removed somewhere along the way during development.
MonsterID 1022 Level 28 HP 6600 | SP 0 EXP 1813 | JOBEXP 0 RANGE 1 Cell ATK 280~343 DEF 15|MDEF 10 STR 1 |AGI 22 VIT 30|INT 1 DEX 55|LUK 32 Sight Range = 10 Size = Medium Race N/A Element N/A Walking Speed = 200 ADelay 800 | AMotion 768 | DMotion 652 (Drop Table) Claw of Wolf | Leather | Meat Arbalest | Apple | Apple Apple | Apple (MVP Rewards) Shield | Two-Hand Axe | Apple
Raptice
Raptice has been lingering in the game files since the start. It was on the list of monsters to be released with Episode 3(Comodo) but ended up being scrapped. Despite being unused, its .act file is present and functional. Raptice have a sprite set such as walking, attacking, getting hurt, and dying. Raptice also had a card although it was empty.
MonsterID 1027 Level 17 HP 600 | SP 0 EXP 100| JobEXP 0 Range 1 Cell ATK 55 ~ 70 DEF 5 | MDEF 10 STR 5 | AGI 20 VIT 20 | INT 0 DEX 28 | LUK 10 Sight Range 10~12 Size = Small Race N/A Element N/A Mode 1 Walking Speed = 200 ADelay 2000 | AMotion 600 | DMotion 600 (Drop Table) Apple | Banana | Apple Apple | Apple | Apple Apple | Apple
Corpse
An early Zombie-type monster was removed once the game was fully released. They were commonly spotted in Prontera Dungeon B3. They may have been replaced with Ghoul. Its .act file is still present and functioning.
Zombie Dragon
There used to be a 3D boss called Zombie Dragon(1181) that was present in .grf models between 2004 and 2005. This was the first 3D model MVP tested temporarily by gravity, after the successful use of 3D models for War of Emperium guardians. Originally planned to be the MVP for the Magma Dungeon outside of Juno, it was internally scrapped, most likely due to production costs and gameplay issues. There is little to no solid information about this monster other than a screenshot, in which an Assassin encounters this mob in Payon Dungeon 3. Gravity has removed all the content from the game, and speculation around the boss continues almost 20 years later.
Mime Monkey
A monster from Ayothaya. Mime Monkey is commented out between Tamruan and Kraben, suggesting that it was intended to spawn in ayo_dun02.
Hidden Cards
Val Kiwi images were actually used at some point in 2010, where the Korean staffers replaced already existing images with badly drawn pictures as a part of an April Fool's event quest. It has since gone unused.
Misty Cart Card
Munak Man Card
This Munak picture was censored, altered, and even banned from using it in-game. It was then replaced with a more updated cartoony art style of Munak walking in a desert full of Porings. In an earlier Japanese version, this was a placeholder card for the monster Beelzebub.
Placeholder for cards with no art in them.
Inaccessible Areas
Louyang Dungeon 3 seems to have an area where you could go up some stairs leading to the top of a wall but was dropped somewhere in development.
Priest_job is a map that goes unused entirely, as all Undead Priest trials go through the map prist_job.
Regional Differences
Orc Warriors have a smoking animation in their sprite sheet that was removed from the international version. The smoking effect still exists in-game, but because their sprites for that action were removed, they use the default standing position when taking damage while taking a drag of a cigarette. In the Korean version, this sprite functions as intended.
Isis, a half naked female snake-like monster, is censored in some official versions of Ragnarok Online by covering her skin with a silver breastplate. It is currently unknown as of why, although one can speculate it may be of religious reasons in certain regions.
There are a myriad of events that were held in the Asian versions of Ragnarok Online that did not pass on to international or European versions spanning from items that promote real life products such as
Karada Meguricha Tea and
Black Tea Kochakaden brand from Japan, to items added from SNS events like the 2006 Nokia Sports Festival where players from Korea could get an in-game sprite of
Nokia 5300(and later
5500) in their inventory by participating in some activities, usually by playing in a PC방 for a period of time or sending a specific keyword from their cell phones.
There is an equippable
school uniform consisting of a traditional blazer, which is a common dress code in the Japanese educational system. A weapon series by the name of Requiem can only be obtained from the Japanese version of Ragnarok Online.
In the Indonesian version of Ragnarok Online, there’s
exclusive eggs that contain the symbolism of life and rebirth.
Some of these items were translated but never saw an international release.
Deleted
These are objects that previously existed within the game’s database but have been deleted as a result of an event ending, becoming obsolete or had their ID replaced with other functional items. In short, these items do not exist or have been repurposed through some means. Some items do have an icon that gives a vague overview on what it was supposed to be. Otherwise it is up to the reader's imagination on what these could've been.
비키니 Bikini
새의침 Bird Needle - Repurposed into Sputum of Bird
이름없는카드 Card With No Name(Placeholder?)
귀마개 Ear Plug Ins/Ear Plugs
Rock Arrow - Not to be confused with Stone Arrow, which is an existing Arrow Type.
식인식물병(Food Eating Disease?) - The item later became Plant Bottle.
4998 GM_Aegis_Card (Used the old Faceworm Queen card image)
4999 GM_Valor_Card (Used the old Faceworm Queen card image)
| Hangul | English |
|---|---|
| 7792 녹슨 _금의 _ 열쇠 | 7792 Rusty Gold Key. |
| 녹이 잔뜩 슨 금빛의 열쇠. | A golden key with a lot of rust. |
| 일반적으로 쓰이는 열쇠는 아닌 듯 하다. | It doesn't seem to be a commonly used key. |
| 무게 : 1 | Weight: 1 |
The item was replaced with ‘’’Old Testament.’’’
| Hangul | English |
|---|---|
| 7793 녹슨 _ 은의 _ 열쇠 | 7793 Rusty Silver Key |
| 녹이 잔뜩 슨 은빛의 열쇠. | A Rusty Silver Key. |
| 일반적으로 쓰이는 열쇠는 아닌 듯 하다 | It doesn't seem to be a commonly used key. |
| 무게 : 1 | Weight: 1 |
The item was replaced with Golden Apple.
7859 Game Ticket Unknown.
10021 ̽*Jhan's_Tiara
Descriptionː This is only for Miss. Beauty. Happy Birthday Jhanice!!
- Jhan's_Tiara is replaced with Circular Headgear, which is an unused accessory for a tamed Bacsojin pet.
13732 금의 _ 열쇠 상자 Golden Key Box - ID does not exist.
13733 Silver Key Box - ID does not exist.
16632 맑은 _태양 _ 상자 - Sunny Sun Box - Replaced with 닫힌_마음의_상자(Closed Heart Box). This is not to be confused with the item Closed Mind Box(ID:22534) that is currently in use and can drop from the monster Celine Kimi. The ID does not exist.
32586 Ticket_Myst_Case
A strange egg that contains a Myst Case. It is a gift that has been imbued with a soul, beware, it may be that of someone you don't love! Weight: 0
32588 Frozen_Love_Heart
| French | English | |
|---|---|---|
| Un coeur de glace plein d'amour, | A heart full of ice and love, | |
| idéal pour capturer un Siroma. | ideal to capture Siroma. | |
| Poids : 5 | Weight: 5 |
32587 Ticket_Siroma
32589 Siroma Egg
32590 Ticket_Wind_Ghost
32591 Ticket_Fake_Angel
32592 Ticket_Galapago Egg
32593 Ticket_Wolf
32594 Wind_Ghost_Egg
32595 Fake_Angel_Egg
32596 Galapago_Egg
32597 Wolf_Egg
32598 Ticket_Roween
32599 Ticket_Baby_Leopard
32600 Ticket_Carat
32601 Ticket_Byorgue
32602 Ticket_Cat_o'_Nine_Tails
32603 Ticket_Wild_Rose
32604 Ticket_Succubus
32605 Ticket_Incubus
32608 Ticket_Piamette
32609 Ticket_Dolor_Of_Thanatos
32612 Roween_Egg
32613 Baby_Leopard_Egg
32614 Carat_Egg
32615 Byorgue_Egg
32616 Cat_o'_Nine_Tails_Egg
32617 Wild_Rose_Egg
32618 Succubus_Egg
32619 Incubus_Egg
32620 Piamette_Egg
32621 Dolor_Of_Thanatos_Egg
32625 Myst_Case_Egg
Tombstone Messages
Tombstones in various areas of Ragnarok Online have messages in them. Although the textures are used, it is impossible to read the contents without modifying the game, or by extracting the texture in question.
the 2000 years.
gravity now face leemyungjin.
dana.
you can do it.
tombaega(?) frontier.
the birth and death,
popcornlove10@hanmail.net
2000.10.27
- lee -
Sappbo at the Whark Rocks 1997
Computer Generated
Record of Lodoss War 1995
ILLUSTRATION BY
YUTAKA IZUBUCIII
Jeremy A. Engleman.
Undefined
2_attack.gr2 — an incomplete 3D model of a Female Novice, included with a bare skeleton, joints, bones, textures and an attack animation. No Meshes. It is unknown what the exact intention of the model brings to the table or why it was created. Maybe the 2D and 3D aspects could be toggled?
References
More information about active and *discontinued services can be found here.
- Links from defunct servers will not be included in this page as a reference. This is to prevent misleading information from a potential Private Server that may reuse the domain to mimic an official server.
GRF Reference
Please use verified data files for accurate information. These can be found at Gravity/data.grf downloaded from official servers. For earlier versions such as pre-renewal, you can also use event.data, sdata.grf and pData.grf.
Some clients can only be retrieved from a web archive. You can find an untampered version of the Alpha here courtesy of Flygon for preserving it. And a Japanese Beta 2 Client here.
- Pages missing developer references
- Games developed by Gravity
- Pages missing publisher references
- Games published by Gravity
- Windows games
- Games released in 2002
- Games released in 2003
- Pages missing date references
- Games with unused areas
- Games with unused enemies
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with regional differences
- Long pages to be condensed
- Games in development
- Works In Progress
- To do
Cleanup > Long pages to be condensed
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Gravity
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Gravity
Games > Games by release date > Games released in 2002
Games > Games by release date > Games released in 2003
Games > Games in development























































































































