Ratchet & Clank: Going Commando/Unused Animations
This is a sub-page of Ratchet & Clank: Going Commando.
Contents
Ratchet
Animation #42
The Power-Slam move from the previous game was removed in Going Commando, but the animation for it is still fully intact.
Animation #90
Ratchet crashing into explosive crates during a Hoverboard race, a leftover from Ratchet 1.
Animation #91
Ratchet crashing into a wall during a Hoverboard race, also a leftover from the previous game.
Animation #97
Ratchet moving on a Hoverboard.
Animation #98
Ratchet doing a Hoverboard trick.
Animation #99
Ratchet doing another Hoverboard trick.
Animation #100
Another Hoverboard trick.
Animation #101
Once again another Hoverboard trick.
Animation #124
A strange animation of Ratchet jumping and grabbing onto something.
Ratchet (Hoverbike)
Animation #6
Ratchet crashing on the Hoverbike.
Animation #7
Ditto
Weapons
OmniWrench
An animation of the Omniwrench being equipped. This can only be seen if the Weapons menu is hacked to make the Omniwrench an equippable item.
Decoy Glove
Ditto.
Bomb Glove
Ditto.
Block Dummy
The block dummy seen in the Insomniac Museum has several different animations for getting hit. As it was used by Insomniac Games to test the new reaction system implemented in Going Commando, it would make sense for it to have multiple "reactions" to being damaged.
Animation #1
The dummy getting launched backwards.
Animation #2
The dummy falling over.
Animation #3
The dummy falling over, but getting back on his feet.
Animation #4
The dummy getting launched backwards, but even farther this time.
Megacorp Store Employee
Animation 11
A Megacorp store employee running for his life.
Maktar Limousine
Animation 4
The sunroof of the limousine found on Maktar opening up.
Fizzwidget Bot
Animation 5
The Fizzwidget bot pivoting around.
Animation 6
The Fizzwidget bot waving. Possibly intended for the end of the tour on Todano.
Animation 7
The Fizzwidget bot getting knocked back by something.