If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Ready 2 Rumble Boxing (Nintendo 64)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Ready 2 Rumble Boxing

Developer: Midway Games
Publisher: Midway Games
Platform: Nintendo 64
Released in US: October 31, 1999
Released in EU: 1999


DevTextIcon.png This game has hidden development-related text.
Carts.png This game has revisional differences.


Build Dates

Version ROM Address Build Date
US 0x83E4C
Compiled Sep 26 1999 at 19:33:27
Europe 0x87E2C
Compiled Sep 28 1999 at 19:49:53
US (Lodgenet)
Compiled Dec 24 1999 at 07:52:30
(initial discovery/US and Europe build dates: Ferrox)

Development Text

Various development-related text can be found throughout the ROM.

0x832F0

12_SUMO
Audio Test
Sound Number: %d
Anim Number: 0
Morph Frame: 0
Swell Value: 0.0000
PART
boxing.rat
1.0A
CHAR
NULL
%d
%0.4f
Unable to find %s RAT
Bad file read size
Out of file read requests
MAT%02d

0x84314

Female swing
Female miss
Female breath
Swing swing
Male miss
Male breath
Block impact
Body impact
Gutt impact
Ribs impact
Chest impact
Face impact
Head impact
None
Michael Buffer is missing character list
Franz The Ref is missing character list
Unable to allocate tween data for player %d
Unable to allocate last frame data for player %d

0x8467C

Unable to load Ref
newPlayGame
%02d:%02d:%02d.%02d.pt=%d
freeTexMem = %d

0x84DF8

Too many attacks in move list to evaluate by AI
Unable to load boxer
Unable to load boxer sounds
Unable to load boxer textures
Couldn't find SPEEDBAG rat
Couldn't find %s rat
Unable to start theme task
Unable to start anim task
Unable to start anim task
Unable to start fade task
Unable to start fade sound task
Unable to start bevel task

0x87D9D

Frame Buffers
RSP Buffers
Vertex Buffers
Matrix Buffers
Viewport Buffers
DRAM Stack
RDP FIFO
Yield Buffer
TEXTWIN: Unable to allocate TEXT_WIN struct!
TEXTWIN: Unable to allocate character buffer!
PFS: No Pack installed in controller %d
PFS: Unknown Error %d
PFS: Read buffer too small
PFS: Error %d read file
PFS: Unable to allocate file
PFS: Error %d writing file
Model Viewer
%dHz
%s %0.3f

Present at 0x89DC4 in the ROM is text for a possible debug menu along with another build date. In the European ROM, the build date is

Sep 28 1999 at 19:48:10

.

Ready To Rumble Boxing N64
Last Compiled
Sep 26 1999 at 19:32:55
View Model
View Boxer Anim
Play Game
Attract Mode
Audio Test
(Source: Ferrox)

Platform Differences

In Ready 2 Rumble, each console version has one exclusive character on the roster that can't be found in other versions. J.R. Flurry serves as the Nintendo 64's exclusive boxer, while the PlayStation and Dreamcast got Gino Stiletto and Jimmy Blood, respectively.