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Red Dead Redemption 2/Unused Animations/anim\ingame/clip script rc.rpf/K-Z

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This is a sub-page of Red Dead Redemption 2/Unused Animations/anim\ingame/clip script rc.rpf.

script_rc@mcat@leadin@rc1.ycd

The first of multiple completely unused clip dictionaries with animations for a cut Stranger mission that involved the scrapped Abe Maclean character.

The animations in this clip dictionary were for the sequence that leads into the first mid-mission cutscene, which got deleted from the files. Also, since Maclean himself is no longer in the game as a spawnable ped, the placeholder cs_genstorymale is used to desmonstrate his animations.

All the dialogue for this Stranger mission got deleted, so the only thing to get context from are the animations' names: they show that Maclean was found sitting on the ground very upset and holding the unused bride catalogue object (p_cs_bridecatalogue01x).

Filename Animation
base_catalogue.clip
base_maclean.clip
base_maclean_face.clip
breakout_catalogue.clip
breakout_fast_catalogue.clip
breakout_fast_maclean.clip
breakout_maclean.clip
idle_kick_catalogue.clip
idle_kick_maclean.clip
idle_line01_stupiddumbass_catalogue.clip
idle_line01_stupiddumbass_maclean.clip
idle_line01_stupiddumbass_maclean_face.clip
idle_line02_notthinking_catalogue.clip
idle_line02_notthinking_maclean.clip
idle_line02_notthinking_maclean_face.clip
idle_line03_cryintears_catalogue.clip
idle_line03_cryintears_maclean.clip
idle_line03_cryintears_maclean_face.clip
idle_line04_stayinschool_catalogue.clip
idle_line04_stayinschool_maclean.clip
idle_line04_stayinschool_maclean_face.clip
idle_poundknee_catalogue.clip
idle_poundknee_maclean.clip
idle_shakemag_catalogue.clip
idle_shakemag_maclean.clip
leadin_back_camera.clip
leadin_back_catalogue.clip
leadin_back_maclean.clip
leadin_back_maclean_face.clip
leadin_back_player.clip
leadin_back_player_face.clip
leadin_front_camera.clip
leadin_front_catalogue.clip
leadin_front_maclean.clip
leadin_front_maclean_face.clip
leadin_front_player.clip
leadin_front_player_face.clip
leadin_left_camera.clip
leadin_left_catalogue.clip
leadin_left_maclean.clip
leadin_left_maclean_face.clip
leadin_left_player.clip
leadin_left_player_face.clip
leadin_right_camera.clip
leadin_right_catalogue.clip
leadin_right_maclean.clip
leadin_right_maclean_face.clip
leadin_right_player.clip
leadin_right_player_face.clip

script_rc@mcat@leadin@rc1@face.ycd

Completely unused clip dictionary with player face animations for the aforementioned sequence that leads into the first mid-mission cutscene of the cut Stranger mission that involved the scrapped Abe Maclean character.

Filename Animation
leadin_back_player.clip
leadin_front_player.clip
leadin_left_player.clip
leadin_right_player.clip

script_rc@mcat@leadin@rc2@p1_allcattle.ycd

Completely unused clip dictionary for a sequence that leads into the second mid-mission cutscene of the cut Stranger mission that involved the character Abe Maclean, cutscene that has been deleted from the files.

The name of this and the following clip dictionaries reveal that the main objective of this mission had the player helping Maclean steal some cattle, possibly so he would have enough money to buy from the bride catalogue. There also would have been a different sequence depending on whether the player took all the cattle or some of it, this clip dictionary is for having been collected all of it.

Filename Animation
base_gatel.clip
base_gater^1.clip
base_maclean.clip
enter_gatel.clip
enter_gater^1.clip
enter_maclean.clip
idle_counting_clapping_gatel.clip
idle_counting_clapping_gater^1.clip
idle_counting_clapping_maclean.clip
idle_lean_joywobble_gatel.clip
idle_lean_joywobble_gater^1.clip
idle_lean_joywobble_maclean.clip
leadin_front_camera.clip
leadin_front_gatel.clip
leadin_front_gater^1.clip
leadin_front_maclean.clip
leadin_front_player.clip
leadin_front_player_face.clip

script_rc@mcat@leadin@rc2@p1_allcattle@face.ycd

Completely unused clip dictionary with player face animations for the aforementioned "all-cattle-collected" sequence that leads into the second mid-mission cutscene of the cut Stranger mission that involved the scrapped Abe Maclean character.

Filename Animation
leadin_front_player.clip
leadin_frontleft_player.clip
leadin_frontright_player.clip
leadin_left_player.clip
leadin_right_player.clip

script_rc@mcat@leadin@rc2@p1a2_somecattle.ycd

Completely unused clip dictionary with the animations for the "some-cattle-collected" sequence that leads into the second mid-mission cutscene of the cut Stranger mission that involved the scrapped Abe Maclean character.

Filename Animation
base_gatel.clip
base_gater^1.clip
base_maclean.clip
base_maclean_face.clip
enter_gatel.clip
enter_gater^1.clip
enter_maclean.clip
enter_maclean_face.clip
idle_count_by_hand_gatel.clip
idle_count_by_hand_gater^1.clip
idle_count_by_hand_maclean.clip
idle_count_by_hand_maclean_face.clip
idle_lookaround_scratch_head_gatel.clip
idle_lookaround_scratch_head_gater^1.clip
idle_lookaround_scratch_head_maclean.clip
idle_lookaround_scratch_head_maclean_face.clip
idle_surprised_angry_gatel.clip
idle_surprised_angry_gater^1.clip
idle_surprised_angry_maclean.clip
idle_surprised_angry_maclean_face.clip
leadin_camera.clip
leadin_gatel.clip
leadin_gater^1.clip
leadin_maclean.clip
leadin_maclean_face.clip
leadin_player.clip
leadin_player_face.clip

script_rc@mcat@leadin@rc3.ycd

Completely unused clip dictionary with the animations for the sequence that leads into the third mid-mission cutscene of the cut Stranger mission that involved the scrapped character Abe Maclean, note that this cutscene also has been delete from the files.

As evidenced by the scripts script@rcm@mcat@leadin@rsc3@base_dialogue_exit.yas and script@rcm@mcat@leadin@rsc3@leadin.yas, the "partner" mentioned in these animations' names was the scrapped mail order bride character (who Arthur/John was surprised seeing), and since this ped is not present in the game anymore the placeholder cs_genstorymale is used to desmonstrate the animations.

Filename Animation
base_maclean.clip
base_partner.clip
base_partner_face.clip
exit_maclean.clip
exit_partner.clip
exit_partner_face.clip
idle_dialogue1_maclean.clip
idle_dialogue1_maclean_face.clip
idle_dialogue1_partner.clip
idle_dialogue1_partner_face.clip
idle_dialogue2_maclean.clip
idle_dialogue2_maclean_face.clip
idle_dialogue2_partner.clip
idle_dialogue2_partner_face.clip
idle_dialogue3_maclean.clip
idle_dialogue3_maclean_face.clip
idle_dialogue3_partner.clip
idle_dialogue3_partner_face.clip
leadin_back_maclean.clip
leadin_back_maclean_face.clip
leadin_back_partner.clip
leadin_back_partner_face.clip
leadin_back_player.clip
leadin_back_player_face.clip

script_rc@mcat@leadout@rc_1.ycd

Completely unused clip dictionary with the animations for the sequence that leads out of the first mid-mission cutscene of the cut Stranger mission that involved the scrapped Abe Maclean character.

Filename Animation
base_maclean.clip
base_p_cs_catalogue01x.clip
exit_maclean.clip
exit_p_cs_catalogue01x.clip
exit_threat_ambient_maclean.clip
exit_threat_ambient_p_cs_catalogue01x.clip
exit_threat_front_maclean.clip
exit_threat_front_p_cs_catalogue01x.clip
idle_turnpage_maclean.clip
idle_turnpage_p_cs_catalogue01x.clip
idle_turnpage_react_big_maclean.clip
idle_turnpage_react_big_p_cs_catalogue01x.clip
idle_turnpage_tilt_maclean.clip
idle_turnpage_tilt_p_cs_catalogue01x.clip
idle_turnpage_twice_maclean.clip
idle_turnpage_twice_p_cs_catalogue01x.clip

script_rc@mry2@ig@s1_ig1_intro.ycd

The first of multiple completely unused clip dictionaries with the animations for a cut Mary Linton mission that, as shown by unused text, was about helping Mary at the Rhodes Parlour House and took place between "We Loved Once and True - III" (mry1) and "Fatherhood and Other Dreams - II" (mry3).

The dialogue for this mission got deleted, so these animations and their names are the only thing to get context from. This clip dictionary has the animations for the first part of the mission, where apparently Grimshaw made Arthur aware of the letter sent by Mary.

Filename Animation
ig1_intro_p1_arthur.clip
ig1_intro_p1_arthurface.clip
ig1_intro_p1_susangrimshaw.clip
ig1_intro_p1_susangrimshawface.clip

script_rc@mry2@ig@s2_ig1_await_payment.ycd

Completely unused clip dictionary with the animations for the second part of the cut Mary Linton mission that took place between "We Loved Once and True - III" (mry1) and "Fatherhood and Other Dreams - II" (mry3).

This part of the mission took place in the Rhodes Parlour House, as shown by the presence of its bartender, and it involved Arthur meeting two men he would start fighting after the three of them were waiting around a bit. The context of this is not fully known, but since the dictionary's name says "awaiting payment", maybe this conflict happened because Mary owed money to these men?

Filename Animation
ig1_await_payment_action_arthur.clip
ig1_await_payment_action_arthur_face.clip
ig1_await_payment_action_arthurface.clip
ig1_await_payment_action_bottlejd01.clip
ig1_await_payment_action_gmmunicriminals01.clip
ig1_await_payment_action_gmmunicriminals01^2.clip
ig1_await_payment_action_gmmunicriminals01^2face.clip
ig1_await_payment_action_gmmunicriminals01face.clip
ig1_await_payment_action_ummrhdbartender01.clip
ig1_await_payment_action_ummrhdbartender01_face.clip
ig1_await_payment_action_ummrhdbartender01face.clip
ig1_await_payment_loop_arthur.clip
ig1_await_payment_loop_arthur_face.clip
ig1_await_payment_loop_arthurface.clip
ig1_await_payment_loop_bottlejd01.clip
ig1_await_payment_loop_gmmunicriminals01.clip
ig1_await_payment_loop_gmmunicriminals01^2.clip
ig1_await_payment_loop_gmmunicriminals01^2face.clip
ig1_await_payment_loop_gmmunicriminals01face.clip
ig1_await_payment_loop_ummrhdbartender01.clip
ig1_await_payment_loop_ummrhdbartender01_face.clip
ig1_await_payment_loop_ummrhdbartender01face.clip

script_rc@mry2@ig@s2_ig2_refuse_and_fight.ycd

Another completely unused clip dictionary for the second part of the cut Mary Linton mission that took place between "We Loved Once and True - III" (mry1) and "Fatherhood and Other Dreams - II" (mry3).

These animations are for the same characters that the ones in the previous clip dictionary were for, but here Arthur goes straight into fighting the two men instead of these three waiting around first. The dictionary's name shows that shows that something was refused here before the fighting starts, it's unknown what.

Filename Animation
ig2_debt_col_loops_arthur.clip
ig2_debt_col_loops_arthurface.clip
ig2_debt_col_loops_bottlejd01.clip
ig2_debt_col_loops_gmmunicriminals01.clip
ig2_debt_col_loops_gmmunicriminals01^2.clip
ig2_debt_col_loops_gmmunicriminals01^2face.clip
ig2_debt_col_loops_gmmunicriminals01face.clip
ig2_debt_col_loops_ummrhdbartender01.clip
ig2_debt_col_loops_ummrhdbartender01face.clip
ig2_refuse_and_fight_arthur.clip
ig2_refuse_and_fight_arthurface.clip
ig2_refuse_and_fight_bottlejd01.clip
ig2_refuse_and_fight_gmmunicriminals01.clip
ig2_refuse_and_fight_gmmunicriminals01^2.clip
ig2_refuse_and_fight_gmmunicriminals01^2face.clip
ig2_refuse_and_fight_gmmunicriminals01face.clip
ig2_refuse_and_fight_ummrhdbartender01.clip
ig2_refuse_and_fight_ummrhdbartender01face.clip

script_rc@rhmr0@igig6_night_father_sleeping.ycd

The clip dictionary with the animations for the night robbery approach of "The Spines of America".

As shown by an unused audio file that was meant to be attached to these animations, the player was meant to be able to threaten Crawford Jr. like it can be done with his father but this feature got cut.

Filename Animation
ig6_nt_fthr_slpng_ahshhshh_arthur.clip
ig6_nt_fthr_slpng_ahshhshh_arthur_face.clip
ig6_nt_fthr_slpng_ahshhshh_father.clip
ig6_nt_fthr_slpng_ahshhshh_father_face.clip
ig6_nt_fthr_slpng_ahshhshh_w_melee_knife02.clip

script_rc@tsvh@law_office_dropoff.ycd

Completely unused clip dictionary with the animations for a cut Stranger mission that, as the name says, involved discovering a town secret in Van Horn.

The script 0x199E42F7.yas shows that S_M_M_AMBIENTLAWRURAL_01 (seen here) is the sheriff ped that was meant to use these animations. The context of this mission is not fully known, but Judging from these animations, it's possible that this may have been the mission that unused text mentions involved handing over Princess Isabeau (character who is mentioned multiple times in Van Horn).

Filename Animation
action_chair.clip
action_shrf.clip
base_chair.clip
base_shrf.clip