Red Dead Redemption 2/Unused Animations/anim\ingame/clip script rc.rpf/K-Z
This is a sub-page of Red Dead Redemption 2/Unused Animations/anim\ingame/clip script rc.rpf.
Contents
- 1 script_rc@mcat@leadin@rc1.ycd
- 2 script_rc@mcat@leadin@rc1@face.ycd
- 3 script_rc@mcat@leadin@rc2@p1_allcattle.ycd
- 4 script_rc@mcat@leadin@rc2@p1_allcattle@face.ycd
- 5 script_rc@mcat@leadin@rc2@p1a2_somecattle.ycd
- 6 script_rc@mcat@leadin@rc3.ycd
- 7 script_rc@mcat@leadout@rc_1.ycd
- 8 script_rc@mry2@ig@s1_ig1_intro.ycd
- 9 script_rc@mry2@ig@s2_ig1_await_payment.ycd
- 10 script_rc@mry2@ig@s2_ig2_refuse_and_fight.ycd
- 11 script_rc@rhmr0@igig6_night_father_sleeping.ycd
- 12 script_rc@tsvh@law_office_dropoff.ycd
script_rc@mcat@leadin@rc1.ycd
The first of multiple completely unused clip dictionaries with animations for a cut Stranger mission that involved the scrapped Abe Maclean character.
The animations in this clip dictionary were for the sequence that leads into the first mid-mission cutscene, which got deleted from the files. Also, since Maclean himself is no longer in the game as a spawnable ped, the placeholder cs_genstorymale is used to desmonstrate his animations.
All the dialogue for this Stranger mission got deleted, so the only thing to get context from are the animations' names: they show that Maclean was found sitting on the ground very upset and holding the unused bride catalogue object (p_cs_bridecatalogue01x).
Filename | Animation |
---|---|
base_catalogue.clip | |
base_maclean.clip | |
base_maclean_face.clip | |
breakout_catalogue.clip | |
breakout_fast_catalogue.clip | |
breakout_fast_maclean.clip | |
breakout_maclean.clip | |
idle_kick_catalogue.clip | |
idle_kick_maclean.clip | |
idle_line01_stupiddumbass_catalogue.clip | |
idle_line01_stupiddumbass_maclean.clip | |
idle_line01_stupiddumbass_maclean_face.clip | |
idle_line02_notthinking_catalogue.clip | |
idle_line02_notthinking_maclean.clip | |
idle_line02_notthinking_maclean_face.clip | |
idle_line03_cryintears_catalogue.clip | |
idle_line03_cryintears_maclean.clip | |
idle_line03_cryintears_maclean_face.clip | |
idle_line04_stayinschool_catalogue.clip | |
idle_line04_stayinschool_maclean.clip | |
idle_line04_stayinschool_maclean_face.clip | |
idle_poundknee_catalogue.clip | |
idle_poundknee_maclean.clip | |
idle_shakemag_catalogue.clip | |
idle_shakemag_maclean.clip | |
leadin_back_camera.clip | |
leadin_back_catalogue.clip | |
leadin_back_maclean.clip | |
leadin_back_maclean_face.clip | |
leadin_back_player.clip | |
leadin_back_player_face.clip | |
leadin_front_camera.clip | |
leadin_front_catalogue.clip | |
leadin_front_maclean.clip | |
leadin_front_maclean_face.clip | |
leadin_front_player.clip | |
leadin_front_player_face.clip | |
leadin_left_camera.clip | |
leadin_left_catalogue.clip | |
leadin_left_maclean.clip | |
leadin_left_maclean_face.clip | |
leadin_left_player.clip | |
leadin_left_player_face.clip | |
leadin_right_camera.clip | |
leadin_right_catalogue.clip | |
leadin_right_maclean.clip | |
leadin_right_maclean_face.clip | |
leadin_right_player.clip | |
leadin_right_player_face.clip |
script_rc@mcat@leadin@rc1@face.ycd
Completely unused clip dictionary with player face animations for the aforementioned sequence that leads into the first mid-mission cutscene of the cut Stranger mission that involved the scrapped Abe Maclean character.
Filename | Animation |
---|---|
leadin_back_player.clip | |
leadin_front_player.clip | |
leadin_left_player.clip | |
leadin_right_player.clip |
script_rc@mcat@leadin@rc2@p1_allcattle.ycd
Completely unused clip dictionary for a sequence that leads into the second mid-mission cutscene of the cut Stranger mission that involved the character Abe Maclean, cutscene that has been deleted from the files.
The name of this and the following clip dictionaries reveal that the main objective of this mission had the player helping Maclean steal some cattle, possibly so he would have enough money to buy from the bride catalogue. There also would have been a different sequence depending on whether the player took all the cattle or some of it, this clip dictionary is for having been collected all of it.
Filename | Animation |
---|---|
base_gatel.clip | |
base_gater^1.clip | |
base_maclean.clip | |
enter_gatel.clip | |
enter_gater^1.clip | |
enter_maclean.clip | |
idle_counting_clapping_gatel.clip | |
idle_counting_clapping_gater^1.clip | |
idle_counting_clapping_maclean.clip | |
idle_lean_joywobble_gatel.clip | |
idle_lean_joywobble_gater^1.clip | |
idle_lean_joywobble_maclean.clip | |
leadin_front_camera.clip | |
leadin_front_gatel.clip | |
leadin_front_gater^1.clip | |
leadin_front_maclean.clip | |
leadin_front_player.clip | |
leadin_front_player_face.clip |
script_rc@mcat@leadin@rc2@p1_allcattle@face.ycd
Completely unused clip dictionary with player face animations for the aforementioned "all-cattle-collected" sequence that leads into the second mid-mission cutscene of the cut Stranger mission that involved the scrapped Abe Maclean character.
Filename | Animation |
---|---|
leadin_front_player.clip | |
leadin_frontleft_player.clip | |
leadin_frontright_player.clip | |
leadin_left_player.clip | |
leadin_right_player.clip |
script_rc@mcat@leadin@rc2@p1a2_somecattle.ycd
Completely unused clip dictionary with the animations for the "some-cattle-collected" sequence that leads into the second mid-mission cutscene of the cut Stranger mission that involved the scrapped Abe Maclean character.
Filename | Animation |
---|---|
base_gatel.clip | |
base_gater^1.clip | |
base_maclean.clip | |
base_maclean_face.clip | |
enter_gatel.clip | |
enter_gater^1.clip | |
enter_maclean.clip | |
enter_maclean_face.clip | |
idle_count_by_hand_gatel.clip | |
idle_count_by_hand_gater^1.clip | |
idle_count_by_hand_maclean.clip | |
idle_count_by_hand_maclean_face.clip | |
idle_lookaround_scratch_head_gatel.clip | |
idle_lookaround_scratch_head_gater^1.clip | |
idle_lookaround_scratch_head_maclean.clip | |
idle_lookaround_scratch_head_maclean_face.clip | |
idle_surprised_angry_gatel.clip | |
idle_surprised_angry_gater^1.clip | |
idle_surprised_angry_maclean.clip | |
idle_surprised_angry_maclean_face.clip | |
leadin_camera.clip | |
leadin_gatel.clip | |
leadin_gater^1.clip | |
leadin_maclean.clip | |
leadin_maclean_face.clip | |
leadin_player.clip | |
leadin_player_face.clip |
script_rc@mcat@leadin@rc3.ycd
Completely unused clip dictionary with the animations for the sequence that leads into the third mid-mission cutscene of the cut Stranger mission that involved the scrapped character Abe Maclean, note that this cutscene also has been delete from the files.
As evidenced by the scripts script@rcm@mcat@leadin@rsc3@base_dialogue_exit.yas and script@rcm@mcat@leadin@rsc3@leadin.yas, the "partner" mentioned in these animations' names was the scrapped mail order bride character (who Arthur/John was surprised seeing), and since this ped is not present in the game anymore the placeholder cs_genstorymale is used to desmonstrate the animations.
Filename | Animation |
---|---|
base_maclean.clip | |
base_partner.clip | |
base_partner_face.clip | |
exit_maclean.clip | |
exit_partner.clip | |
exit_partner_face.clip | |
idle_dialogue1_maclean.clip | |
idle_dialogue1_maclean_face.clip | |
idle_dialogue1_partner.clip | |
idle_dialogue1_partner_face.clip | |
idle_dialogue2_maclean.clip | |
idle_dialogue2_maclean_face.clip | |
idle_dialogue2_partner.clip | |
idle_dialogue2_partner_face.clip | |
idle_dialogue3_maclean.clip | |
idle_dialogue3_maclean_face.clip | |
idle_dialogue3_partner.clip | |
idle_dialogue3_partner_face.clip | |
leadin_back_maclean.clip | |
leadin_back_maclean_face.clip | |
leadin_back_partner.clip | |
leadin_back_partner_face.clip | |
leadin_back_player.clip | |
leadin_back_player_face.clip |
script_rc@mcat@leadout@rc_1.ycd
Completely unused clip dictionary with the animations for the sequence that leads out of the first mid-mission cutscene of the cut Stranger mission that involved the scrapped Abe Maclean character.
Filename | Animation |
---|---|
base_maclean.clip | |
base_p_cs_catalogue01x.clip | |
exit_maclean.clip | |
exit_p_cs_catalogue01x.clip | |
exit_threat_ambient_maclean.clip | |
exit_threat_ambient_p_cs_catalogue01x.clip | |
exit_threat_front_maclean.clip | |
exit_threat_front_p_cs_catalogue01x.clip | |
idle_turnpage_maclean.clip | |
idle_turnpage_p_cs_catalogue01x.clip | |
idle_turnpage_react_big_maclean.clip | |
idle_turnpage_react_big_p_cs_catalogue01x.clip | |
idle_turnpage_tilt_maclean.clip | |
idle_turnpage_tilt_p_cs_catalogue01x.clip | |
idle_turnpage_twice_maclean.clip | |
idle_turnpage_twice_p_cs_catalogue01x.clip |
script_rc@mry2@ig@s1_ig1_intro.ycd
The first of multiple completely unused clip dictionaries with the animations for a cut Mary Linton mission that, as shown by unused text, was about helping Mary at the Rhodes Parlour House and took place between "We Loved Once and True - III" (mry1) and "Fatherhood and Other Dreams - II" (mry3).
The dialogue for this mission got deleted, so these animations and their names are the only thing to get context from. This clip dictionary has the animations for the first part of the mission, where apparently Grimshaw made Arthur aware of the letter sent by Mary.
Filename | Animation |
---|---|
ig1_intro_p1_arthur.clip | |
ig1_intro_p1_arthurface.clip | |
ig1_intro_p1_susangrimshaw.clip | |
ig1_intro_p1_susangrimshawface.clip |
script_rc@mry2@ig@s2_ig1_await_payment.ycd
Completely unused clip dictionary with the animations for the second part of the cut Mary Linton mission that took place between "We Loved Once and True - III" (mry1) and "Fatherhood and Other Dreams - II" (mry3).
This part of the mission took place in the Rhodes Parlour House, as shown by the presence of its bartender, and it involved Arthur meeting two men he would start fighting after the three of them were waiting around a bit. The context of this is not fully known, but since the dictionary's name says "awaiting payment", maybe this conflict happened because Mary owed money to these men?
Filename | Animation |
---|---|
ig1_await_payment_action_arthur.clip | |
ig1_await_payment_action_arthur_face.clip | |
ig1_await_payment_action_arthurface.clip | |
ig1_await_payment_action_bottlejd01.clip | |
ig1_await_payment_action_gmmunicriminals01.clip | |
ig1_await_payment_action_gmmunicriminals01^2.clip | |
ig1_await_payment_action_gmmunicriminals01^2face.clip | |
ig1_await_payment_action_gmmunicriminals01face.clip | |
ig1_await_payment_action_ummrhdbartender01.clip | |
ig1_await_payment_action_ummrhdbartender01_face.clip | |
ig1_await_payment_action_ummrhdbartender01face.clip | |
ig1_await_payment_loop_arthur.clip | |
ig1_await_payment_loop_arthur_face.clip | |
ig1_await_payment_loop_arthurface.clip | |
ig1_await_payment_loop_bottlejd01.clip | |
ig1_await_payment_loop_gmmunicriminals01.clip | |
ig1_await_payment_loop_gmmunicriminals01^2.clip | |
ig1_await_payment_loop_gmmunicriminals01^2face.clip | |
ig1_await_payment_loop_gmmunicriminals01face.clip | |
ig1_await_payment_loop_ummrhdbartender01.clip | |
ig1_await_payment_loop_ummrhdbartender01_face.clip | |
ig1_await_payment_loop_ummrhdbartender01face.clip |
script_rc@mry2@ig@s2_ig2_refuse_and_fight.ycd
Another completely unused clip dictionary for the second part of the cut Mary Linton mission that took place between "We Loved Once and True - III" (mry1) and "Fatherhood and Other Dreams - II" (mry3).
These animations are for the same characters that the ones in the previous clip dictionary were for, but here Arthur goes straight into fighting the two men instead of these three waiting around first. The dictionary's name shows that shows that something was refused here before the fighting starts, it's unknown what.
Filename | Animation |
---|---|
ig2_debt_col_loops_arthur.clip | |
ig2_debt_col_loops_arthurface.clip | |
ig2_debt_col_loops_bottlejd01.clip | |
ig2_debt_col_loops_gmmunicriminals01.clip | |
ig2_debt_col_loops_gmmunicriminals01^2.clip | |
ig2_debt_col_loops_gmmunicriminals01^2face.clip | |
ig2_debt_col_loops_gmmunicriminals01face.clip | |
ig2_debt_col_loops_ummrhdbartender01.clip | |
ig2_debt_col_loops_ummrhdbartender01face.clip | |
ig2_refuse_and_fight_arthur.clip | |
ig2_refuse_and_fight_arthurface.clip | |
ig2_refuse_and_fight_bottlejd01.clip | |
ig2_refuse_and_fight_gmmunicriminals01.clip | |
ig2_refuse_and_fight_gmmunicriminals01^2.clip | |
ig2_refuse_and_fight_gmmunicriminals01^2face.clip | |
ig2_refuse_and_fight_gmmunicriminals01face.clip | |
ig2_refuse_and_fight_ummrhdbartender01.clip | |
ig2_refuse_and_fight_ummrhdbartender01face.clip |
script_rc@rhmr0@igig6_night_father_sleeping.ycd
The clip dictionary with the animations for the night robbery approach of "The Spines of America".
As shown by an unused audio file that was meant to be attached to these animations, the player was meant to be able to threaten Crawford Jr. like it can be done with his father but this feature got cut.
Filename | Animation |
---|---|
ig6_nt_fthr_slpng_ahshhshh_arthur.clip | |
ig6_nt_fthr_slpng_ahshhshh_arthur_face.clip | |
ig6_nt_fthr_slpng_ahshhshh_father.clip | |
ig6_nt_fthr_slpng_ahshhshh_father_face.clip | |
ig6_nt_fthr_slpng_ahshhshh_w_melee_knife02.clip |
script_rc@tsvh@law_office_dropoff.ycd
Completely unused clip dictionary with the animations for a cut Stranger mission that, as the name says, involved discovering a town secret in Van Horn.
The script 0x199E42F7.yas shows that S_M_M_AMBIENTLAWRURAL_01 (seen here) is the sheriff ped that was meant to use these animations. The context of this mission is not fully known, but Judging from these animations, it's possible that this may have been the mission that unused text mentions involved handing over Princess Isabeau (character who is mentioned multiple times in Van Horn).
Filename | Animation |
---|---|
action_chair.clip | |
action_shrf.clip | |
base_chair.clip | |
base_shrf.clip |