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Shin Megami Tensei III: Nocturne/Unused Areas

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This is a sub-page of Shin Megami Tensei III: Nocturne.

The game contains a number of unused areas, several of which are completely unique. However, most of them are early versions of maps that are used.

World Maps

f001_003 (Unused) f001_001 (Used)
SMTIIINocturne-f001 003.TB.tmx.png
SMTIIINocturne-f001 001.TB.tmx.png
f002_004 (Unused) f004_001 (Used)
SMTIIINocturne-2 004.png
SMTIIINocturne-4 001.png

Test Maps

There are a few test maps that are put into folders of a few levels. These are often untextured and are generally really short because of how they're made. They're test maps after all. These areas can only be loaded by using RAM-editing to load the level and the correct subset that contains these unused maps.

013_005 014_005
018_010 018_011

013_005ː Test map that is located in Harumi Warehouse. Flat plane with upstanding pillars that you can walk through.

014_005ː Found in Shinjuku Medical Centre pre-conception. The prototype door model is present as well as some unfinished textures.

018_010ː A test map in Amala Network with a four-way split.

018_011ː Another Amala Network Test map. Short corridor with a two-way split.

018_012 018_013
018_014 018_015

018_012ː Amala Network Test Map. Similar to 018_011 it has a two-way split.

018_013ː Amala Network Test Map. Short corridor with a cache cube that gives you 300 macca. Such a shame that you can't leave.

018_014ː Yet another Amala Network test map.

018_015ː The last test map located inside the \fld\f\f018 folder. The prototype door model is present here as well.

022_002 025_016
035_012 037_002

022_002ː Ginza Underpass test map. There are two types of "doors" here with a metal texture. The walk sounds in the dungeon is present as well as the music.

025_016ː Located in Kabukicho Prison. More unused textures used here.

035_012ː Mifunashiro test room.

037_002ː You get warped to this area in Tower of Kagutsuchi 3 when selecting the subset 002. Two equal rooms that are located next to eachother.

Cut Maps/Cutscene Maps

These maps have once been functioning in the game, but was cut from the main game. The files are still there, but the maps are not fully functional with collision like the test maps. You can also call these cutscene maps since these are most often used for the unused cutscenes and are intended to work that way with proper lightning and colors.

500_003 501_001 502_001
SMT-III-Nocturne-Unused-Area-500 002 (1).png SMT-III-Nocturne-Unused-Area-501 001 (1).png SMT-III-Nocturne-Unused-Area-502 001 (1).png
SMT-III-Nocturne-Unused-Area-500 002 (2).png SMT-III-Nocturne-Unused-Area-501 001 (2).png SMT-III-Nocturne-Unused-Area-502 001 (2).png
SMT-III-Nocturne-Unused-Area-500 002 (3).png SMT-III-Nocturne-Unused-Area-501 001 (3).png SMT-III-Nocturne-Unused-Area-502 001 (3).png
SMT-III-Nocturne-Unused-Area-500 002 (4).png SMT-III-Nocturne-Unused-Area-501 001 (4).png SMT-III-Nocturne-Unused-Area-502 001 (4).png

500_003ː This cutscene map is utilized in the Lilith hidden dungeon scene.

501_001ː Used in the Incubus and Kurama cutscene. The colors are not working properly, you can see how they should look here.

502_001ː This map was once called Shinjuku as seen in the making of by translating the opening message of this area. Used in the second Incubus and Kurama cutscene.

505_001 512_001 550_001
SMT-III-Nocturne-Unused-Area-505 001 (1).png SMT-III-Nocturne-Unused-Area-512 001 (1).png SMT-III-Nocturne-Unused-Area-550 001 (1).png
SMT-III-Nocturne-Unused-Area-505 001 (2).png SMT-III-Nocturne-Unused-Area-512 001 (2).png SMT-III-Nocturne-Unused-Area-550 001 (2).png
SMT-III-Nocturne-Unused-Area-505 001 (3).png SMT-III-Nocturne-Unused-Area-512 001 (3).png SMT-III-Nocturne-Unused-Area-550 001 (3).png
SMT-III-Nocturne-Unused-Area-505 001 (4).png SMT-III-Nocturne-Unused-Area-512 001 (4).png SMT-III-Nocturne-Unused-Area-550 001 (4).png

505_001ː Used for the Hikawa cutscene. You can watch it here.

512_001ː This is actually a prototype version of Shinjuku Medical Centre. As you can see, the textures and what not are not present.

550_001ː Unused Station Area that is used in an unused version of the 'call cutscene' at the beginning of the game.

611_001 616_001
SMT-III-Nocturne-Unused-Area-611 001 (1).png SMT-III-Nocturne-Unused-Area-616 001 (1).png
SMT-III-Nocturne-Unused-Area-611 001 (2).png SMT-III-Nocturne-Unused-Area-616 001 (2).png
SMT-III-Nocturne-Unused-Area-611 001 (3).png SMT-III-Nocturne-Unused-Area-616 001 (3).png
SMT-III-Nocturne-Unused-Area-611 001 (4).png SMT-III-Nocturne-Unused-Area-616 001 (4).png

611_001ː Another early hospital room. It's slightly different from the final revision.

616_001ː Used for a prototype Forneus encounter.

(Source: Original TCRF research)